Some people love it, some people hate it, but regardless of what we think 3D is going to get jammed down our throats until it either dies or catches on. So this thread is to talk about 3D gaming, what you think of it, do you do any gaming in 3D, do you intend to buy a 3D device at any point, ask for advice, etc.
I myself own a 3D TV, 3D monitor, and I intend to get a 3DS day one. No I'm not a pathetic consumer whore that must buy every new shiny thing the second it comes out. I just happened to be buying a TV and 3D was a feature, not the reason I bought it. I got a good deal too, 1600 bucks for a 73" 3D DLP a year ago. The monitor was a 500ish dollar monitor that I got for around 200 bucks, so hell why not? And the 3DS is totally awesome, I can say that having played with the system quite a bit.
So far I'm happy gaming on my 3D TV, any 3D supported game content I've played on it has looked amazing. Super Stardust HD 3D should come with every single new 3D TV, it's just mindgasming. Black Ops on the 360 was pretty damn fun and amazing in 3D as well. There may be dick for TV and movie content on 3D TVs, but it seems like 3D gaming is going to be well supported. With Sony announcing that by the end of next year the PS3 will have 50 more 3D titles, I can only hope that the trend keeps up, and Microsoft will possibly take note.
The monitor on the other hand I've had for about a week and I'm iffy on it. It requires a lot of adjusting to work good in any way, and that's just because it's trying to force 3D on games that weren't designed for it. Games that are 3D certified look quite a bit better, but most things still have varying amounts of ghosting/double imaging that you just have to "live with". I'm sure though, that as more games come out specifically designed with 3D in mind the monitor will perform much better.
This thread is for all you guys to talk about anything and everything 3D gaming.
http://www.nvidia.com/object/3d-vision-main.htmlhttp://en.wikipedia.org/wiki/Nintendo_3DShttp://en.wikipedia.org/wiki/3D_television
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And that would largely be my take as well.
Also interested in the 3DS.
I don't think that's necessarily true. If you're able to cross your eyes and see an image in 3D, line up the purple boxes here:
Which box is closest to you? If you can answer correctly, you win the minigame and have seen one possible gaming application of 3D.
And of course the first thing to come to mind is "so what?" which is natural because the example is stupid and simple and very limited. If you were asked that question in a regular game, you'd normally use other depth-perception cues, such as whichever box is biggest or appears to move fastest. But I think other gaming applications are possible using similar concepts. It's not a dead end of game design, just one that takes some ingenuity as usual.
Now, whether anyone would be willing to try to make a game with mechanics based on 3D concepts, that's another matter entirely. The whole reason for the 3DS's slider is so that you can turn it off, which I suspect many people will be doing for various reasons, so you're limiting your audience by trying to make a mechanic out of it.
The marketing push they're doing for 3D just makes me not want to try it. It's annoying. Shut up about 3D already. Admittedly I hate it more in movies because of the brightness issue - is there anything like that happening with TVs and games?
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
I'm interested to see how it progresses with the 3DS and in home 3d televisions. Don't know anyone personally who has a TV yet though it would be interesting to see the glasses thing catch on.
The glassless 3d technology sounds spiffy but it's doubtful we'll see it in a practical TV package anytime soon.
Actually I gotta check to see if Amnesia works with these things...
I have contacts and they never seemed to be an issue with the 3D.
Though I might be missing out!
But for gaming in short spurts, on a big screen, it could be neat.
I really, really want to try the new Mortal Kombat in 3D, since they're tailoring it for that anyways. It's the kind of game I play in short spurts.
Also, while I don't really like sports games (or sports), from what I hear, 3D modes in those games basically tend to make the UI 3D and nothing else. I think that's pretty awesome.
On the other hand, I went to a GT5 press thingy, tried it on a 3D Sony TV and it was terrible! Half the time I was wondering if the glasses weren't turned off.
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Previously 3D movies felt like the Magic Eye books. I had to wait a bit and stare directly at it and then the full effect was ready. Looking anywhere else on the screen or somewhere would start to blur our stuff.
Could be different tech but I blame my new eye. The preview stuff before the movie worked right away. During the movie when I got distracted by asshole texters and looked back at the screen all was fine.
If you are looking for a TV anyways it seems silly to not get one with 3D. At least for now the 3D TVs tend to be some of the best for 2D content. I imagine that'll change at CES and they will be many more lower end 3D TVs.
However, I am very interested in the 3DS because of the slider and the fact that it is done without glasses. I am slightly skeptical about how this will work. I would be interested in anyone who has played the 3DS or knows more about it than I do could explain how it works.
Naw you can jump around with the glasses on, just as long as you don't turn your head completely to the side or sit upside down.
I've played extensively with the 3DS, I even mentioned it in this thread, why do people keep asking for people that have played with one to comment on it? Anyway the glassesless 3D is great with the 3DS.
There are several methods of 3D-
Polarized lenses: This is what movie theaters use. They use two projectors that project an image on the screen, one for each eye. Each lens can only let the light from one projector pass thus each eye only sees a specific image. (Cheap glasses, expensive projector, impractical for home use)
LCD shutter glasses: This is what TVs use. The TV alternates frames for each eye. The glasses synchronize with the TV to block out the image for the other eye thus each eye only sees the image it needs to see. This requires a high refresh rate (120hz+) and the glasses are much more expensive.
Parallax barrier: This is what the 3DS will use. The screen has twice as many horizontal pixels as the image that is shown, alternating columns for each eye. A special barrier on the front of the screen allows each eye to only see the specific columns that the eyes need to see.
The two glasses technologies allow you to move freely and watch from any angle since no matter what, each eye can only see what it was meant to see. The glasses-less one requires a specific viewing angle thus is currently impractical for TV/theaters, however works for a handheld device where the user is typically directly in front of the device.
Also, thanks Rakal for the detailed description of the different types of 3D that really helped me understand how each will work and how they differ.
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So to 3D, I kindly say you can shove it.
But that's just my personal opinion, if you like it, more power to ya.
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I'm sure someone is workin' on it, but at this point in time they'd be used to infrequently that it wouldn't be worth the money.
Not to mention that there's like a dozen different kinds of 3D glasses tech out there.
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How hard would it be for them just to make clip-on 3D lenses available at the theatre?
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Even with 3D glasses I only see maybe 1/10 actual 3D effects, my right eye is alot stronger than my left eye so in normal eyes the 2 3D images would overlap to produce the 3D effect. However my right eye pretty much overides anything that my left eye can also see which means I dont see 3D. so for me personally no matter what they do 3D is a waste of time
This is mention often, and as someone that wears glasses and has seen multiple movies in 3D I wonder what frames are people wearing.
Uncharted 3 will make me get a new 3D TV (been due for an updgrade anyways).
Whether or not a theater makes them, they should be really easy to make and cheap to buy a pair of your own. I'm surprised nobody has bothered.
Also video content isn't that limited really, it's taking off quite well (and I've tracked down Friday the 13th Part 3 and Jaws 3d, and have a couple of other old Field Sequential horrors on order but I'm a sucker for them).
::edit:: As for prescription glasses, I haven't seen any, but there are 'clip-on' 3d glasses that work the same as 'clip-on' sun glasses.
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but im not going to type a paper up on my ipad, nor am i going to watch every movie in 3d just because
Edit: Not that anyone is suggesting that 3D only games will happen, just a slope I don't particular want to go down.
Now it also seems like Criterion in a very skeevy way are trying to distance themselves from the promises of 3D in NFS:HP. Somebody emailed Criterion directly asking what the deal was with 3D, and while EA says it's still coming, this is what Criterion had to say.
This is despite their own twitter site announcing, "3D support for ps3 and pc" and all the marketing saying the same. When pressed about it Criterion said that Twitter is not tantamount to an official announcement.
I think I just might give EA a call for that gift card because I specifically bought the game as a racer to play on my 3D TV, I wasn't really interested in it beyond that because Paradise is enough Criterion racing fun for me.
The most promising idea I've seen for putting the player "inside the game" is this guy's proposal.
Wall the money being thrown at motion control and 3D, you'd think someone in the industry would recognize the value of a technology that combines both in a meaningful fashion without excluding 90% of the potential market by requiring the purchase of a new TV.
Except the user is typically stationary, it has zero effect on movies, and it has been done. It isn't remotely promising and vastly overblown.
Are you talking about 3D films and motion control when you say "it has been done?" I agree. The former, in particular, has been around for more than a half century. And fumbling attempts at motion control gaming date back nearly 25 years.
And the "typically stationary" argument applies to 3D films and to all viewing angle dependent, glasses-free 3D gaming, as well.
As for having zero effect on movies, I can check again, but I don't believe the guy in the video is demonstrating a proof-of-concept for a new way to watch movies on the sofa.
Also I tried the head tracking idea via homebrew on the Wii. It was neat but nothing special. A combination of that AND 3d would be interesting and is, in a way, already available. Gran Turismo 5 is playable in 3D, and if you've got the PSEye it can perform pretty basic head tracking, I've yet to try it though.
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