Antihippy, thank you for posting that (Edit: The Nolan North v. Nolan North video). When they mentioned it in the GB deliberations, I either missed what game it was or they didn't say it. But man, that alone makes it hard to think of any other possible winners for that category.
I'm listening to the first GB GOTY and its confusing my emotions. I'm disliking Brad way more then usual and liking Jeff a bit just because he defended Darksiders.
Don't worry, Jeff will soon come out swinging with his irrational dislike of Red Dead Redemption. Based on the reasoning that he didn't want to play it and it's probably bad and boring and stupid because he doesn't like it. Sound logic. You can hear the petulence in his voice when he talks about it. It's the same petulence he had during the Castlevania Lords of Shadow quick look. The tone of voice that says "I've already decided I don't care about this".
They all go back and forth enough to balance each other out. However, I think Vinny might be a brother of mine that I never knew. I know enough about Brad's taste to like the opposite of everything he likes.
Well thats good to know. My dislike for Gerstman must continue cause that mug of his could never truly spout good things.
I re-listened to infamous DLC debate again today, and Brad was totally right to fight his corner.
Vinny's argument basically boiled down to 'ME2 is better than Bioshock 2 so Shadow Broker wins'.
Brad's argument that the packs should be judged separately to the games they were attached to made a lot more sense to me.
I haven't played either pack in case anyone is wondering, I'm just basing my opinion on the ideological arguments.
Having never played mass effect 2 it seems that his beef is that overall plot is weak, it forces him through a critical path without alot of warning and has a bad ending.
Maybe the complaint about hitting the point-of-no-return (if you want to save your crew, that is). The warning they give you is a little veiled, and I might not have understood it if I didn't know beforehand.
But you're given all the time in the world before the IFF mission to do anything you want to do.
The overall plot in ME2 are a few missions that punctuate the near two dozen dossier/loyalty missions. I'm confident in saying the characters were the plot.
Frosty the Snow Plow on
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JC of DII think we're fucked up.I know I am.Registered Userregular
The Canadian voices criticism is really weird to me. Maybe it's because I'm Canadian, but it didn't seem noticeable to me from any of the videos I've seen, or what I played of Case Zero. It just seems really weird to hear Ryan say that the supposed heavy accents "took him out of the experience".
the reapers repurpose themselves as the race they feel has hit the peak in that 50,000 year cycle or whatever it is
it was a little bit silly but nowhere near what Brad was arguing
I think it's more that any Reaper that they create is made from a certain species, so they make it look like the species that was harvested to create it
But yes it was totally adequate to explain it's appearance
And yeah, there's some serious Canadian-ness going on Dead Rising 2, mostly from Chuck
It's just weird pronunciation things, and the fact that his voice never matches his face
i dunno, i liked chuck's voice and didn't notice anything weird about it. it's strange, i always thought frank west sounded odd in DR1 but in case west i just think he sounds funny (though it doesn't help he had dr.wily's hair and a workout suit)
the reapers repurpose themselves as the race they feel has hit the peak in that 50,000 year cycle or whatever it is
it was a little bit silly but nowhere near what Brad was arguing
I think it's more that any Reaper that they create is made from a certain species, so they make it look like the species that was harvested to create it
But yes it was totally adequate to explain it's appearance
But the argument against wasn't that it was unexplained, it was that the only way for the story to go was to a bad boss.
If the end boss had been a giant robot that looked like a robot, like Jeff suggested, then that would have been totally unexplained and not in line with the story. Which was kinda weird, because that also suggest that Jeff didn't really get the story but was still arguing for it.
I can hear it, too. I don't think it's as egregious as they do, though.
They did pick the right one for worst accent, though. I thought the whole game took place in some French-Canadian version of Seattle because of the accents!
I think Red Dead is the best choice for story, despite the fact that Mexico drags like a motherfuck. I also think that category shows once again how overall weak storytelling is in video games, unless you're like a two minute long mega-depressing indie PC game. Alan Wake is a really solid game, but they point it out right there while discussing it: it's mostly a riff on Twin Peaks (and In the Mouth of Madness). The storytelling isn't quite strong enough to push it past it's borrowed nature. Red Dead is a bit of an anomaly there in as much as it's a really fucking good western (minus draggy bits) with one hell of an ending.
Medium Dave on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited December 2010
I kind of liked the reaper baby because it was batshit. Of course, how much I like a thing is directly proportional to how brain-meltingly ludicrous it is, so I'm not particularly representative of what normal people like.
Brad needs to just learn he's not very good at games that aren't Starcraft
because
I saved everyone on my first runthrough of ME2 and that was 48 hours after it came out which means there were no guides for survival, the game just makes it pretty clear that you need everything you can get to survive that mission
Posts
http://www.youtube.com/watch?v=2YWXFYIj4Xg
PSN: Toma84
Well thats good to know. My dislike for Gerstman must continue cause that mug of his could never truly spout good things.
Vinny's argument basically boiled down to 'ME2 is better than Bioshock 2 so Shadow Broker wins'.
Brad's argument that the packs should be judged separately to the games they were attached to made a lot more sense to me.
I haven't played either pack in case anyone is wondering, I'm just basing my opinion on the ideological arguments.
I may listen to it today. I'm sure Shadow Broker spoilers can't be that big of a plot point if it's DLC, right?
I wouldn't, if I were you.
(Please do not gift. My game bank is already full.)
The most interesting part is the Shadow Broker himself (which they spoil) and the unlockable files you get at the end.
Because that was the right fucking choice and anyone who disagrees is one hundred percent wrong
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
but arguing that ME2 deserves to be on that list
come the fuck on
Yeah that should be a foregone conclusion
Characters and character studies totally fall under the banner of "story" and I don't know what his beef was
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
what the fuck
just eat your cake
I got the impression that some of them aren't aware of the difference betwen "plot" and "story".
Like, seriously
No one should be that angry about it
Especially considering all the other awesome stuff that happens during the ending both before and after the final boss fight
I mean come on
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
the reaper being a human is canonically explained
the reapers repurpose themselves as the race they feel has hit the peak in that 50,000 year cycle or whatever it is
it was a little bit silly but nowhere near what Brad was arguing
How valid is any of this?
Maybe the complaint about hitting the point-of-no-return (if you want to save your crew, that is). The warning they give you is a little veiled, and I might not have understood it if I didn't know beforehand.
But you're given all the time in the world before the IFF mission to do anything you want to do.
That game is all sidemissions
Also ryan really likes to say thrice.
Uh...
The companion quests are part of the overall plot. They're not sidemissions.
ME2's story has a very different structure than ME1's. And I don't think it's worse.
Totally agree with the result though. Like Jeff that game just exists inside my DS for months at a time.
Gamer Tag: LeeWay0
PSN: Leeway0
I think it's more that any Reaper that they create is made from a certain species, so they make it look like the species that was harvested to create it
But yes it was totally adequate to explain it's appearance
And yeah, there's some serious Canadian-ness going on Dead Rising 2, mostly from Chuck
It's just weird pronunciation things, and the fact that his voice never matches his face
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Gamer Tag: LeeWay0
PSN: Leeway0
But the argument against wasn't that it was unexplained, it was that the only way for the story to go was to a bad boss.
If the end boss had been a giant robot that looked like a robot, like Jeff suggested, then that would have been totally unexplained and not in line with the story. Which was kinda weird, because that also suggest that Jeff didn't really get the story but was still arguing for it.
Don't be, brother! Unless you're a voice actor.
I can hear it, too. I don't think it's as egregious as they do, though.
They did pick the right one for worst accent, though. I thought the whole game took place in some French-Canadian version of Seattle because of the accents!
I think Red Dead is the best choice for story, despite the fact that Mexico drags like a motherfuck. I also think that category shows once again how overall weak storytelling is in video games, unless you're like a two minute long mega-depressing indie PC game. Alan Wake is a really solid game, but they point it out right there while discussing it: it's mostly a riff on Twin Peaks (and In the Mouth of Madness). The storytelling isn't quite strong enough to push it past it's borrowed nature. Red Dead is a bit of an anomaly there in as much as it's a really fucking good western (minus draggy bits) with one hell of an ending.
Oh, come on. I won't make fun of it.
Well, I might tell you to put the moose on the leever, eh. Then I might call you a hoser. That's it, though. After that, I wouldn't make fun of it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I don't think I know what a Canadian accent sounds like
Also it's annoying that this thread title isn't properly capitalized, it takes me longer to find than any other thread
Alan Wake and ME2 probably had the best stories of the games I played this year (granted, I haven't played the DLC of either)
Listening to Brad whine about not bing able to 100% ME2 drove me up the goddamn wall
RDR's story is pretty great
Though I do think there's truth to that bit from Adaptation: "Wow 'em in the end, and you've got a hit."
RDR really wowed in the end
ME2 was the opposite of wowing in the end. It was whimpering in the end
Alan Wake's gameplay was too bad for me to continue playing, which is a shame, 'cause I liked where the story was going
because
I saved everyone on my first runthrough of ME2 and that was 48 hours after it came out which means there were no guides for survival, the game just makes it pretty clear that you need everything you can get to survive that mission
you're just a regular brad, aren't you
stop brading it up in here
I didn't know how I was supposed to get her loyalty to go back up