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Recettear: RPG Shop simulator - It's out and great and you should buy it

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Posts

  • Man in the MistsMan in the Mists Registered User regular
    edited December 2010
    Also, if you have 100,000+ pix on hand stay out of the town square. Otherwise you'll attract the attention of That Bitch (aka Euria).

    That said, it's fun having daggers, shields and metal items with boosted prices, and nothing with decreased prices. Although I'm wondering, would it be a good idea to put reduced-price items in vending machines?

    Man in the Mists on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2010
    You can, but they won't really sell.

    Spectrum on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2011
    Yeah, they don't move very fast, but at the very least you sell them at that price.

    I remember Apples bottoming out so I bought a bushel or 3 dozen. And just shoved them all in my vending machines. Now I could have sold them item by item at say... 120 or so but in the machine they're 300 (base cost). It was a little bonus every time someone bought one.

    Nocren on
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  • AntihippyAntihippy Registered User regular
    edited January 2011
    My vending machines were mostly used for the unlucky statues (sp?) when everyone decided that they should sell a few to me.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • JintorJintor Registered User regular
    edited January 2011
    Hmm, that's a good plan.

    So there are extra goals in Endless Mode right? Anyone care to inform me?

    Jintor on
  • AntihippyAntihippy Registered User regular
    edited January 2011
    Get to the final dungeon, and crafting.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SpaceDrakeSpaceDrake Registered User regular
    edited January 2011
    So this may be of interest to people here in this thread. Only maybe though, I do so have a tendency to misread these kinds of things.

    (We'll totally be spreading the word of this around to various news sites tomorrow if they don't pick up on it themselves)

    SpaceDrake on
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  • AyulinAyulin Registered User regular
    edited January 2011
    That is awesome news. Congrats! :D

    Ayulin on
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  • JintorJintor Registered User regular
    edited January 2011
    That's a large amount of copies, to be honest.

    Some might say too many

    some might say not enough

    Jintor on
  • XagarathXagarath Registered User regular
    edited January 2011
    Good to hear.

    Xagarath on
  • subediisubedii Registered User regular
    edited January 2011
    SpaceDrake wrote: »
    So this may be of interest to people here in this thread. Only maybe though, I do so have a tendency to misread these kinds of things.

    (We'll totally be spreading the word of this around to various news sites tomorrow if they don't pick up on it themselves)

    Pfft. That clearly means you should've put the price up another 30%.
    I kid, please don't price gouge us.

    This has to have been something the original creators are playing close attention to, considering that it was outselling the original Japanese release back when it was just 26,000 copies.

    I guess this proves there's enough of a small but dedicated market for good indie Japanese games.



    EDIT:
    The larger problem comes from the fact that a large portion of units were made at a steep sale price; we pushed a heck of a lot of units via the Indie Story Pack on Steam. The problem is, we made very little money per-unit on that sale; the pack was $5, split evenly between all five games. Given that we were more heavily discounted proportionally compared to every other game in the pack, well, we didn’t make a ton of money compared to the number of units sold. We still made more money than we did during October, it’s worth pointing that out… but we didn’t make the money we could have, and as the head business dude around here, that nags at me. Especially since we have a lot of data – and I do mean a lot of data – suggesting that people were buying the pack pretty much solely for the promise of “Recettear for $5″. Had we sold the game for $5 first and then bundled it into a pack, we’d have earned quite a bit more than we did. So lesson learned on that front.

    I have to largely agree with that assessment. I wasn't interested in the other games in that bundle (or already had them), but at that price, Recettear was a definite buy, and I was surprised to see it bundled in considering the other games were either much older or else smaller in scope. Heck, even RPS (who probably did the most to put the word out about Recettear) advertised that bundle with the headline of "Recettear for £4", then "Or rather “Recettear plus Gish, And Yet It Moves, Jolly Rover and Puzzle Agent” for £4"


    EDIT 2:

    Also, anyone care to fill me in on what Chantelise is? This is the first I've heard of it, though I'm not exactly au-fait with the Doujin game scene so that's hardly surprising.

    Must be nice for devs to make a load of money years after the game released.

    subedii on
  • TertieeTertiee Registered User regular
    edited January 2011
    Chantelise looks kind of like Recettear's dungeon crawling with 3rd person action gameplay.

    http://www.hardcoregaming101.net/chantelise/chantelise.htm

    Tertiee on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited January 2011
    subedii wrote: »
    SpaceDrake wrote: »
    So this may be of interest to people here in this thread. Only maybe though, I do so have a tendency to misread these kinds of things.

    (We'll totally be spreading the word of this around to various news sites tomorrow if they don't pick up on it themselves)

    EDIT:
    The larger problem comes from the fact that a large portion of units were made at a steep sale price; we pushed a heck of a lot of units via the Indie Story Pack on Steam. The problem is, we made very little money per-unit on that sale; the pack was $5, split evenly between all five games. Given that we were more heavily discounted proportionally compared to every other game in the pack, well, we didn’t make a ton of money compared to the number of units sold. We still made more money than we did during October, it’s worth pointing that out… but we didn’t make the money we could have, and as the head business dude around here, that nags at me. Especially since we have a lot of data – and I do mean a lot of data – suggesting that people were buying the pack pretty much solely for the promise of “Recettear for $5″. Had we sold the game for $5 first and then bundled it into a pack, we’d have earned quite a bit more than we did. So lesson learned on that front.

    I have to largely agree with that assessment. I wasn't interested in the other games in that bundle (or already had them), but at that price, Recettear was a definite buy, and I was surprised to see it bundled in considering the other games were either much older or else smaller in scope. Heck, even RPS (who probably did the most to put the word out about Recettear) advertised that bundle with the headline of "Recettear for £4", then "Or rather “Recettear plus Gish, And Yet It Moves, Jolly Rover and Puzzle Agent” for £4"

    Yeah, personally, I was hoping for Recettear to hit $10 since I was pretty interested in the game. $5 is for games that I'm only mildly interested in checking out. $5 for 5 games made me feel more than slightly guilty and more so now that I know the money wasn't split according to normal price but just $1 per game. You definitely left money on the table, IMO.

    But the good thing for you guys is that you got a lot of exposure and simultaneously exceeded your projections. Hopefully you'll be in a strong position to pick up whatever new games you'd like to work on in the future.

    Oh, and while I'm thinking about it, one thing you guys did well was the demo. It was enough to get you hooked and gave a good impression of the game while leaving the player wanting more. I'm sure that will be something you need to get right again for any other games you bring over.

    lowlylowlycook on
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    (Please do not gift. My game bank is already full.)
  • jammujammu 2020 is now. Registered User regular
    edited January 2011
    Yeah. I have to agree on quality of demo!
    It gave me enough to play to hook me in and promise much more on full version.
    And it did fulfill on the promises.

    I originally tried the demo and ended up buying on full price + the indie pack later on.

    ----


    Jintor: The storyline continues on the endless mode. Just because you've paid your (fathers) debts doesn't mean the story is over. There is couple more dungeons and more characters to unlock.

    jammu on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    Chantelise looks great.

    If it's half as good as Recettear then I will buy it day one

    mntorankusu on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited January 2011
    Another piece of advice: If your next game has an odd control scheme like Recattear, then you need to have some info on what buttons to press on the title screen so you don't get people wondering why the mouse does nothing, enter does nothing space does nothing, etc.

    If someone gets ahold of you game without being prepped by something like this thread they could get pretty frustrated.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • XagarathXagarath Registered User regular
    edited January 2011
    Colour me interested in Chantelise, too.

    Xagarath on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited January 2011
    Daw, I was hoping for a Territoire announcement and not Chanteliese~

    ;)

    That's great news guys, congrats!

    Spectrum on
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  • ElvenshaeElvenshae Registered User regular
    edited January 2011
    Congrats, guys!

    So, where do I find information about this Chanteliese thing?

    Elvenshae on
  • CaswynbenCaswynben Registered User regular
    edited January 2011
    I just paid off the 200,000 pix payment, and I am terrified to play this game because I don't think I can earn 500,000 : (

    Caswynben on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited January 2011
    Caswynben wrote: »
    I just paid off the 200,000 pix payment, and I am terrified to play this game because I don't think I can earn 500,000 : (

    Oh, it's not that bad. Even if you don't make it, you just start over at Day 2 with all of your merchandise, shop decorations, and customer levels intact. And if you know for sure you're not going to make it -- 300k on the last day, for example, and no big-ticket items in the store -- just use that as base capital to buy a whole bunch of stuff to sell the next round.

    I finished on my second loop with over a million pix after the last payment was collected.

    freakish light on
  • AiranAiran Registered User regular
    edited January 2011
    Congrats CF. Well deserved success.

    Airan on
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  • melting_dollmelting_doll Registered User regular
    edited January 2011
    I only have four days to make 350k for the last payment, yeaargh!

    But for real, my friend got it for me as a Christmas gift and it's so fantastic!

    melting_doll on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited January 2011
    Congrats for CF on the sales and bringing such a great game over.

    After reading that blog post I'm glad I missed the sale and bought it for 50% off.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • AntihippyAntihippy Registered User regular
    edited January 2011
    Congrats on the success and hopefully more will come your way.

    Also, does EGS has a thing for portmanteaus of two names as game titles or what? :lol:

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • jothkijothki Registered User regular
    edited January 2011
    Another piece of advice: If your next game has an odd control scheme like Recattear, then you need to have some info on what buttons to press on the title screen so you don't get people wondering why the mouse does nothing, enter does nothing space does nothing, etc.

    If someone gets ahold of you game without being prepped by something like this thread they could get pretty frustrated.

    It's actually a fairly common scheme for games that have console-style controls. But yeah, a simple "press z to select" label would be nice.

    jothki on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    Here's another small, minuscule, insignificant control criticism if SpaceDrake happens to be reading this.

    Almost every game does it, so I would tell this to any game developer given the chance, but it's pretty frustrating when a PC game attempts to remind you of the gamepad controls using only numbers like "Button 4". If you're using an Xbox 360 controller... or almost any other controller, the tutorial text that tells you which buttons do what is worse than useless

    "Select the skill to use with Button 3 and use it with Button 2"

    Though a pitifully small number of controllers I've used actually store them, DirectInput has an interface to retrieve button names/labels from the registry. If you're interested in easy interface improvements, have the game check if the joystick device has a name attached to a button and display that instead of "Button [number]".

    "Select the skill to use with Y and use it with X"

    Anyway, it's a small thing, and it's way less of a problem here than in most games, but it is something I feel strongly about because of how poorly most PC games deal with it. I implemented this, along with a (currently very small) database of common controllers with preliminary default mappings for them, in the PC side of my XNA game already, so I know for a fact that it isn't too difficult. (I'm incompetent)

    mntorankusu on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited January 2011
    I've run into the situation where I keep becoming stagnent after the 2nd or 3rd debt payments and clearing the second dungeon. I get fusions fine but I can't seem to progress any further. I read some faqs and it turns out that I have to rush to get charm quicker. Any advice for charging at her faster with a lighter, less leveled up character?

    RoyceSraphim on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited January 2011
    I was having trouble with the dungeons too. If your adventurers aren't biting in the store, just take the top tier weapons and armor off the shelf when you go on your dungeon exploration, and make them equip it. Sure you lose a couple slots, but if they were still equipped with entry level gear, the difference is night and day

    Spoit on
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  • L|amaL|ama Registered User regular
    edited January 2011
    it's really fucking annoying if you die though

    L|ama on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited January 2011
    I've run into the situation where I keep becoming stagnent after the 2nd or 3rd debt payments and clearing the second dungeon. I get fusions fine but I can't seem to progress any further. I read some faqs and it turns out that I have to rush to get charm quicker. Any advice for charging at her faster with a lighter, less leveled up character?

    my first runthrough i beat the game with only using louie, how often are you going dungeon diving? I think the issue is either not enough time in the store/with expensive loot or you have been haggling too high and your customers aren't bringing enough money to the table

    on average I went to the dungeons maybe once a week, instead I always had a lot of money tied up into expensive merchandise i purchased around town

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • SkutSkutSkutSkut Registered User regular
    edited January 2011
    Yes it seems entirely possible to beat the game without dungeon crawling at all really.

    SkutSkut on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited January 2011
    FYI, there is more than one rank of Fusions. ;X

    Keep all ingredients, never ever ever sell them. Try not to make more than one of each lower item until you can see the bigger picture. Try not to sell the lower items either if you can at all help it. Trust me on this.

    Beating Charme with Louie comes down to learning her attack patterns. Louie outranges her, so if you can time it right, you can hit her as she comes in and never take damage. Just stay away from nets and watch her dash animation. Worst case scenario use your spin slash until you run out of MP, that should down her to at least half.

    Spectrum on
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2011
    Anyone know how to hook up a 360 controller to the PC and get it to work with this game? I already have the USB connector cord for it.

    Also had a lot of fun with this game, I think on my final day of debt repayment, I had just run Louie through a dungeon the day before to defeat the giant crab, getting him to level 29 or 30. Then I tried to do a clearance of all my stock, I think I ended it with a bit over 1 million pix, which left me with 530k pix after paying off the loan.

    Gnome-Interruptus on
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    MWO: Adamski
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited January 2011
    Anyone know how to hook up a 360 controller to the PC and get it to work with this game? I already have the USB connector cord for it.

    Also had a lot of fun with this game, I think on my final day of debt repayment, I had just run Louie through a dungeon the day before to defeat the giant crab, getting him to level 29 or 30. Then I tried to do a clearance of all my stock, I think I ended it with a bit over 1 million pix, which left me with 530k pix after paying off the loan.

    Plug it in and it should work out of the box. Only wonky thing with mine was that the Esc menu got mapped to the left bumper by default, but that's changed easily enough by going into Recettear's config launcher. It works exactly like you'd expect: confirm is A, cancel is B, item info/power change is X. You can also map specific adventurer powers to LB/RB and the triggers, but I didn't bother.

    OH. Important thing to note. You have to have either a wired controller or a wireless receiver to use a 360 controller with your PC. The Play and Charge kit will not work, it'll just charge your controller. That thing doesn't carry any data.

    freakish light on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2011
    OH. Important thing to note. You have to have either a wired controller or a wireless receiver to use a 360 controller with your PC. The Play and Charge kit will not work, it'll just charge your controller. That thing doesn't carry any data.

    Ahh, that would be my problem then. Thankee :D

    Gnome-Interruptus on
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    MWO: Adamski
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited January 2011
    Arise!

    I made an excel spreadsheet that tells you how Gaudy/Plain and how Dark/Light your shop is currently, by choosing what decorations you've got with 4 drop down menus.

    I can tidy it up and post it here if people are interested.

    Satsumomo on
  • ElvenshaeElvenshae Registered User regular
    edited January 2011
    Go for it!

    Elvenshae on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited January 2011
    Where should I host it?

    I of course thought of rapidshare, megaupload, etc. but the counter might be annoying?

    Here it is in MU anyways.

    Will be adding items and vending machines to it.

    Satsumomo on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited January 2011
    That would have been helpful back when I was still playing this in Endless. Had to keep going back to the wiki page just to figure out how to get the atmosphere where I wanted it.

    AshtonDragon on
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