Hmm, well then. What about an assassin type character? Murderer and Thief For Hire? Heh.
This could be done pretty easily, really. Just find a class with good access to Espionage skills, and maybe Mechanical skills.
Prowl, Pick Locks (or Locksmith), Sniper, Climb, Hand to Hand: Assassin/Martial Arts, W.P. Energy Rifles, W.P. Knife makes for an effective wetwork guy. Beyond that, the rest of the skills will help you specialize (maybe you disguise yourself to get close to the target, or arrange elaborate explosive traps for them instead), or shore up your ability to work in that field effectively (boxing, fencing, running, languages, surveillance, etc). Then all you need is a suit of light armor that doesn't make much noise, a nice long range energy rifle, a clear shot and a cred chip.
There are even some classes built around this very thing. Tech-Ninja, Spy, Headhunter Assassin, etc are all different takes on this with different focuses.
Hmm, well then. What about an assassin type character? Murderer and Thief For Hire? Heh.
Tons of assassins; there are even character classes specifically designed for hunting down other specific character types. There aren't many 'rogues' per say... in fact, off of the top of my head, I can't think of any dedicated thieves or rogues.
City Rats, especially the variants in the bionics handbook, do the thief role very well.
So, what are everyones favorite wierd ass things in the Source books?
For me, the asgardian section of Pantheons dimension book takes the cake. First off, you have Asgardian dwarves who can take an RCC that gives them 2 rune weapons and litterally no skills of any kindO_o; they couldn't even speak technically. Then, theres the asgardian giants who don't have a PB attribute... which doesn't mean that they are ugly (ugly races just have very low PB) but rather are perpetually invisible (or so I presume).
Gaddez on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
RingoHe/Hima distinct lack of substanceRegistered Userregular
edited January 2011
Dammit, you're actually getting people for this. Here I was just hoping I could convince one of you to roll me an inappropriately weird character AND THEN do all my rolling for me as I gleefully rampaged around your sandbox.
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited January 2011
well sadly I don't have my main rule book with me. I have a concept, rrc, ooc, just need to get it rolled but that will have to wait till I get home at 8am
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited January 2011
Jimmy "Slim Jim or Big Jim" Smith, Grackle Tooth, Tundra Ranger Scout
Attributes:
IQ 14
ME 13
MA 20
PS 36 (supernatural)
PP 16
PE 25
PB 7
Spd 22
MDC 72
Combat Bonuses:
Attacks per melee 6 (4 from hand to hand expert +1 boxing +1 for tail)
Strike +2
Parry +5
Dodge +3
Pull Punch +7
roll with impact +3
Initiative +3
Damage +15
Saves:
Vs cold +4
Vs Poison (lethal) +21
Vs Poison (nonlethal) +23
Vs Horror Factor +5
VS coma/death +20%
VS Magic +17
Hand to Hand attacks
Kick 4d6+15 md
Restrained Punch 6d6+15 sd
Punch 5d6+15 md
Power Punch 1d6x10+15 md
Bite 2d6+15 md
Tail 5d6+15 md
Weapons
NG-E4 Plasma Ejector +2 strike dmg 6d6 md
NG-E12 Heavy Plasma Ejector +2 strike 1d6x10 md
Vibro Blade +2 strike 2d6+15 md
bolt action to be detirmed later
Heavy weapon to be detirmed later
Skills
Languages: English (98%), Inuit (65%), Old Canadian French (65%)
Literacy: American (86%)
Basic Math (65%)
Basic Electronics (40%)
Basic Mechanics (45%)
Paramedic (55%)
Camouflage (all Environments) (35%)
Swim (65%)
Prowl (40%)
Pilot: Hovercycle (80%)
Detect ambush (45%)
Land Navigation (56%)
Wilderness survival (50%)
Track Hummaniod (40%)
Track animal (35%)
Intelligence (52%)
Cooking (35%)
Lore: Demon & Monsters (40%), Indians (45%)
Hand to Hand combat (Expert)
Hunting
Horsemanship: General
Forced March
Boxing
Physical Labor
Gymnastics
WP Heavy MD weapons
WP Bolt Action Rifle
WP Energy Rifle
WP Sword
Abilities:
Fast Healer: Heals 2d6 MD per 12 hours
Sharp Vision
Impervious to Carcinogens and Heat
Equipment:
10 e-clips, High-impact helmet with built in communicator, tinted goggles, pick-hatchet, tundra survival kit (100 feet of 500lb test slash resistant cord, 20 anchors, small ceramic mallert), Utility Belt, Web vest, Scarf, Winter Cap, Air filter, Back Pack, Bedroll, Duffle Bag, Flashlight, Distancing Binoculars, Language Translator, Note Pad, four markers, 3 signal flares, four canteens, 6 weeks of freeze dried rations, first aid kit, Multi-Optics goggles, Survival knife, Skinning Knives 3, Pocket Knife, Hand axe, Lighter, flint and tiner box, cooking utensils, 2 small snacks, four medium size snacks, a large snack, 50 feet of 600 lb test cord, 20 feet of wire, Long Coat, two field uniforms, one dress uniform,
Armor:
Tundra Body Armor
MDC: 40
Weight 10 lbs
-5% to prowl and swim
Thermal Hood
MDC 8
Modified Thermal Body Suit
MDC 20
Weight: 10 lbs
Legion 50/50 Arctic Hovercycle
Power source Nuclear
speed 100mph
Leaps 25 high 80 accross
Flight Ceiling 50 feet
MDC By Location
Small Hoverjeys (5 undercarriage) - 18 e
Main jet thruster (2 rear) 30 e
landing skis (3) - 15e
headlight 8
forward laser 35
reinforced windshield - 10
Main Body 120
Forward laser
Dmg 4d6 md
Rate of Fire = attacks per round
range 1600 feet
payload unlimited
I'll definately have to make up a character for this, even if it's just for the shits and giggles (minus the giggles) of making a RIFTS character again. Also, I'm surprised nobody has brought up the notion of a Psi-Ghost yet. I fucking hate that class.
Good lord, this was a brutal process of character creation. Sigh, but the fluff and art are so awesome!
I don't know how well an Ex-Coalition Spec. Forces guy will fit in, but I always found the imagery of the CS stuff awesome. Consider him disillusioned with the Coalition, seeing as how he was an immigrant from Free Quebec in the first place. One day, his superiors sent him out into the wild on a mission to meet with some hired mercs and bring vital intel on the siege of Tolkeen (or whatever) and Mason never came back.
For Your Consideration:
Sgt. Mason "Mace" Laframboise (Ret.)
Attributes:I.Q. 11
M.E. 13
M.A. 12
P.S. 16
P.P. 20
P.E. 16
P.B. 13
SPD 21
S.D.C.: 63
H.P.: 20
M.D.C.: 100 (CA-7 Body Armour); 325 (PA-08A "Striker" SAMAS Power Armour)
P.P.E.: -
Combat Bonuses (While Piloting in parenthesis): Note: Does not calculate W.P. or Specific Piloting bonuses.
Attacks Per Melee: 5 (4 from HtH: Commando, +1 from Boxing) or 6 (SAMAS Power Armour)
Strike: +3 (+4; +5 with Energy Weapons, Long Range Weapons or HtH)
Parry: +5 (+8)
Dodge: +5 (+8 on the ground, + 11 when flying/leaping)
Roll: +1 (+5)
Initiative: ? (+3)
Disarm: (+2)
Pull Punch: (+3)
Vs. Horror Factor: +2
Skills:
Math: Basic 70%
Radio: Basic 60%
Radio: Scrambler 50%
Language: American 98%
Literacy: American 45%
Languange: Quebecois 73%
Land Navigation 50%
Intelligence 46%
Streetwise 40%
Lore: Demon/Monster 45%
Pilot: Hovercycle, Skycycle & Rocketbikes 83%
Pilot: Robots & Power Armor 60%.
Pilot: Robot Combat Elite: Special Forces SAMAS
Wilderness Survival 50%
Climb 60%
Prowl 45%
Running
Boxing
WP: Energy Pistol (+1 Strike), Energy Rifle, Heavy Mega Damage, Handguns, Paired Weapons
HtH: Commando
Camoflauge 45%
Field Armorer & Munitions 60%
Mechanics: Basic 35%
Mechanics: Robot 40%
Sniper (+2 Strike on Called.Aimed Shots)
Cook 40%
Weapons: CP-30 Laser Pulse Pistol: +4 Strike, 2d4 or 4d6 MD, 21 shots per clip (7 bursts), 72 (or 24 bursts) from canister; bonus +1 Strike from Laser Sight
CP-40 Laser Pulse Rifle: +4 Strike, 2d6 or 6d6 MD, 21 shots per clip (7 bursts), 72 (or 24 bursts) from canister; bonus +1 Strike from Laser Sight, passive Nightvision
(2) Wrist Vibro Blade: +3 Strike, 1d6 MD
PA-08A "Striker" SAMAS Power Armour
Main Body MDC: 325
CCT-P40 Particle Beam Cannon +5 Strike; 1d6x10 MD, 2000' range, 40 blasts
Wing Mini-Missiles +5 Strike, 1d6x10 MD (Plasma), 1 Mile, 6 (3 per wing)
Chest Mini-Missiles +5 Strike, 1d6x10 MD (Plasma), 1 Mile, 6
Forearm Mini-Missles +5 Strike, 1d4x10 MD (Armor Piercing), 1 Mile, 16 (8 per arm)
Gear:
CP-30 Laser Pulse Pistol, CP-40 Laser Pulse Rifle, Special Forces CA-7 "Dead Boy" Armour, Backpack Energy Canister, 4 explosive grenades, 2 smoke grenades, 2 flares, Robot Medical Kit, Internal Robot Medical Surgeon System, Utility Belt, Air Filter & Gas Mask, Uniform, Dress Uniform, Canteen, PA-08A "Striker" SAMAS Power Armour
I thought psyscape had supernatural/magic user technomagic borgs, its the were- part that doesn't apply. Then again dragons can shape change so... or if he was a chiang-ku dragon he could use the monster transformation tattoos from South America 1. to become a were-beast?
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I thought psyscape had supernatural/magic user technomagic borgs, its the were- part that doesn't apply. Then again dragons can shape change so... or if he was a chiang-ku dragon he could use the monster transformation tattoos from South America 1. to become a were-beast?
When I think "dragonborg", I think this;
so we might be on different wavelengths.
Though I'm pretty sure any supernatural creature with M.D. regeneration can't have bionics (or any other kind of implant).
There were techno-wizard bionics in... Canada(?) I believe. I think those were limited to discrete augmentation (single limbs) though.
No one said the were-dragonborg had to be full conversion, just a few limbs, also he could be cursed to not regenerate somehow, there has to be something in some book. Okay I'll stop, but I think that character is doable with the game as it is written...
My character is just the weatherman/ Medical doctor/emergency rations/weaver/vampire and evil and magic radar, a valuable commodity on a pirate (air?)ship.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
RingoHe/Hima distinct lack of substanceRegistered Userregular
edited January 2011
But... what limbs would be enough to be considered dragonborg?
Even with wings, claws, and a tail you look more like a gargoyle than a dragon. A dragonhead is important!
...I guess you could have a fanged helm that shoots fire? But then why wouldn't partial conversions just cover their fleshy parts with armor anyway?
21:00 HOURS, END OF THE LINE SMUGGLER'S STOP - ILLINOIS
It's been a beauty of a year.
With the outbreak of war between the Coalition, Quebec and Tolkeen, the bulk of the imperial security forces have either been sent to the front or reeled all the way back to Chi Town to ensure a total lockdown. Only the 'leftovers' have remained on law enforcement patrol; mostly small clusters of rookies with outdated equipment.
Absent any CS watchkeepers, the market floodgates have been blown right off their hinges. It seems like you can buy or sell just about anything right now; even the exotic slave stock & weaponry from Atlantis might find it's way to you if you can lay down a high enough bid.
The End of the Line has become a major center for illegal trade & shenanigans over the last four months or so within this new (and likely only temporary) climate, and that's why you've found yourself here. Maybe you're here as a buyer, maybe you're here as a seller, maybe you're looking for work, maybe you're looking for entertainment, maybe you're looking for relaxation, maybe you're trying to serve as some impromptu lawman (or woman) to keep the chaos at least somewhat contained; maybe you're new to the place, maybe this is your home away from home.
Whatever your purpose at the End of the Line or your acquaintanceship with it, though, there's hardly any mistaking the sputtering, smoke-belching sight of Johnny Clankswagger as he rolls into the establishment; even if you've never heard his name before tonight, the large posters hung on nearly every wall depicting the tattered cloak & tricorn adorned heavy 'borg and stating in bold print, 'JOHNNY CLANKSWAGGER : SMASH YOUR BOTTLE ON HIM AND YOUR NEXT 5 DRINKS ARE ON THE HOUSE' ought to clue you in to his local notoriety.
And sure enough, the bottles, mugs and bottles are flying from each table more or less as soon as the machine comes into their line of sight.
"What're the big plans tonight, Johnny? Gonna fly off to the moon and look for buried treasure up there, instead?"
"I thought he'd be a pile of smoking slag by now for sure..."
The 'borg maneuvers itself into the approximate center of the establishment, ignoring the insults & glass projectiles shattering against it's frame (except to re-adjust it's hat whenever it gets knocked askew).
OOC: It begins!
I'll give everyone a chance to make an introductory post & have a bit of social fun (just enough so that we can all get a sense of each character's flavor), and then I'll just dive right into things.
Diemos is wearing a suit of Dead Boy armor, sans helmet. He instead sports a pair of sunglasses atop his head. The missing mask betrays short black hair, light skin, and ridiculously dilated pupils. He has an earth-toned zarape draped across one shoulder. Besides a knife that sits sheathed on his belt, he appears unarmed.
He stands at the counter near the till, trying to avoid the alternate sprays of glass and fermentation coming from the center of the room, and bangs his fist on the bar between a defaced psi-stalker helmet and a closed leather bag, trying to get service over the roar.
"Have you ever tried to subdue an animated coca tree? Surrounded by culebras that could swallow a man whole? I need at least 1000 credits for this blow!"
Waiting for service, his glance passes over Johnny Clankswagger in complete indifference, until his gaze settles on a D-Bee he stares at in complete disdain.
OOC taking the first opportunity to sell some of my black market starting goods. He's carrying his plasma pistol conceiled in a holster behind the zarape. Like I said, first time. SO if there's some sort of standard protocol I break let me know.
Posts
Oh, crap; totally missed your Mind Melter.
5 submissions.
Just waiting on 3Clipse.
Prowl, Pick Locks (or Locksmith), Sniper, Climb, Hand to Hand: Assassin/Martial Arts, W.P. Energy Rifles, W.P. Knife makes for an effective wetwork guy. Beyond that, the rest of the skills will help you specialize (maybe you disguise yourself to get close to the target, or arrange elaborate explosive traps for them instead), or shore up your ability to work in that field effectively (boxing, fencing, running, languages, surveillance, etc). Then all you need is a suit of light armor that doesn't make much noise, a nice long range energy rifle, a clear shot and a cred chip.
There are even some classes built around this very thing. Tech-Ninja, Spy, Headhunter Assassin, etc are all different takes on this with different focuses.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
For me, the asgardian section of Pantheons dimension book takes the cake. First off, you have Asgardian dwarves who can take an RCC that gives them 2 rune weapons and litterally no skills of any kindO_o; they couldn't even speak technically. Then, theres the asgardian giants who don't have a PB attribute... which doesn't mean that they are ugly (ugly races just have very low PB) but rather are perpetually invisible (or so I presume).
So many people submitted now I'm ascairt
6-7.
Edit: Archetype that is.
Oh well
I can't compete
I've never played Rifts, and I still managed to put something at least somewhat goofy together, it's not hard.
I guess I'll put something together tomorrow, then!
We'll start with an RCC, cause then you can layer an OCC on top of it!
Post your RCC choices (or just your prefered ones) and I'll tell you which is best in life
http://www.dust514stats.com
http://www.dust514stats.com
Edit: now working on post
http://www.dust514stats.com
Attributes:
IQ 14
ME 13
MA 20
PS 36 (supernatural)
PP 16
PE 25
PB 7
Spd 22
MDC 72
Combat Bonuses:
Attacks per melee 6 (4 from hand to hand expert +1 boxing +1 for tail)
Strike +2
Parry +5
Dodge +3
Pull Punch +7
roll with impact +3
Initiative +3
Damage +15
Saves:
Vs cold +4
Vs Poison (lethal) +21
Vs Poison (nonlethal) +23
Vs Horror Factor +5
VS coma/death +20%
VS Magic +17
Hand to Hand attacks
Kick 4d6+15 md
Restrained Punch 6d6+15 sd
Punch 5d6+15 md
Power Punch 1d6x10+15 md
Bite 2d6+15 md
Tail 5d6+15 md
Weapons
NG-E4 Plasma Ejector +2 strike dmg 6d6 md
NG-E12 Heavy Plasma Ejector +2 strike 1d6x10 md
Vibro Blade +2 strike 2d6+15 md
bolt action to be detirmed later
Heavy weapon to be detirmed later
Skills
Languages: English (98%), Inuit (65%), Old Canadian French (65%)
Literacy: American (86%)
Basic Math (65%)
Basic Electronics (40%)
Basic Mechanics (45%)
Paramedic (55%)
Camouflage (all Environments) (35%)
Swim (65%)
Prowl (40%)
Pilot: Hovercycle (80%)
Detect ambush (45%)
Land Navigation (56%)
Wilderness survival (50%)
Track Hummaniod (40%)
Track animal (35%)
Intelligence (52%)
Cooking (35%)
Lore: Demon & Monsters (40%), Indians (45%)
Hand to Hand combat (Expert)
Hunting
Horsemanship: General
Forced March
Boxing
Physical Labor
Gymnastics
WP Heavy MD weapons
WP Bolt Action Rifle
WP Energy Rifle
WP Sword
Abilities:
Fast Healer: Heals 2d6 MD per 12 hours
Sharp Vision
Impervious to Carcinogens and Heat
Equipment:
10 e-clips, High-impact helmet with built in communicator, tinted goggles, pick-hatchet, tundra survival kit (100 feet of 500lb test slash resistant cord, 20 anchors, small ceramic mallert), Utility Belt, Web vest, Scarf, Winter Cap, Air filter, Back Pack, Bedroll, Duffle Bag, Flashlight, Distancing Binoculars, Language Translator, Note Pad, four markers, 3 signal flares, four canteens, 6 weeks of freeze dried rations, first aid kit, Multi-Optics goggles, Survival knife, Skinning Knives 3, Pocket Knife, Hand axe, Lighter, flint and tiner box, cooking utensils, 2 small snacks, four medium size snacks, a large snack, 50 feet of 600 lb test cord, 20 feet of wire, Long Coat, two field uniforms, one dress uniform,
Armor:
Tundra Body Armor
MDC: 40
Weight 10 lbs
-5% to prowl and swim
Thermal Hood
MDC 8
Modified Thermal Body Suit
MDC 20
Weight: 10 lbs
Legion 50/50 Arctic Hovercycle
speed 100mph
Leaps 25 high 80 accross
Flight Ceiling 50 feet
MDC By Location
Small Hoverjeys (5 undercarriage) - 18 e
Main jet thruster (2 rear) 30 e
landing skis (3) - 15e
headlight 8
forward laser 35
reinforced windshield - 10
Main Body 120
Forward laser
Dmg 4d6 md
Rate of Fire = attacks per round
range 1600 feet
payload unlimited
Physical Description:
Height: 8' Weight: 620 Lbs
Carry Weight : 1800 lbs
Cash 1500 credits (assuming just got a months pay)
Still a work in progress, but yeah
edit forgot to list my related and secondary skills, and changed them from computer related to physical skills to boost my strength. woot woot 36 PS
http://www.dust514stats.com
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Edit fixed, is that better?
which would be a better nick name, slim jim or big jim?
http://www.dust514stats.com
Big Slim Jim
Oh THATS how we gonna play? I might have to do some fine tuning...
Prepare for some fucking monstrous signature techno-wizard weapons.
I don't know how well an Ex-Coalition Spec. Forces guy will fit in, but I always found the imagery of the CS stuff awesome. Consider him disillusioned with the Coalition, seeing as how he was an immigrant from Free Quebec in the first place. One day, his superiors sent him out into the wild on a mission to meet with some hired mercs and bring vital intel on the siege of Tolkeen (or whatever) and Mason never came back.
For Your Consideration:
Sgt. Mason "Mace" Laframboise (Ret.)
Attributes:I.Q. 11
M.E. 13
M.A. 12
P.S. 16
P.P. 20
P.E. 16
P.B. 13
SPD 21
S.D.C.: 63
H.P.: 20
M.D.C.: 100 (CA-7 Body Armour); 325 (PA-08A "Striker" SAMAS Power Armour)
P.P.E.: -
Combat Bonuses (While Piloting in parenthesis): Note: Does not calculate W.P. or Specific Piloting bonuses.
Attacks Per Melee: 5 (4 from HtH: Commando, +1 from Boxing) or 6 (SAMAS Power Armour)
Strike: +3 (+4; +5 with Energy Weapons, Long Range Weapons or HtH)
Parry: +5 (+8)
Dodge: +5 (+8 on the ground, + 11 when flying/leaping)
Roll: +1 (+5)
Initiative: ? (+3)
Disarm: (+2)
Pull Punch: (+3)
Vs. Horror Factor: +2
Skills:
Math: Basic 70%
Radio: Basic 60%
Radio: Scrambler 50%
Language: American 98%
Literacy: American 45%
Languange: Quebecois 73%
Land Navigation 50%
Intelligence 46%
Streetwise 40%
Lore: Demon/Monster 45%
Pilot: Hovercycle, Skycycle & Rocketbikes 83%
Pilot: Robots & Power Armor 60%.
Pilot: Robot Combat Elite: Special Forces SAMAS
Wilderness Survival 50%
Climb 60%
Prowl 45%
Running
Boxing
WP: Energy Pistol (+1 Strike), Energy Rifle, Heavy Mega Damage, Handguns, Paired Weapons
HtH: Commando
Camoflauge 45%
Field Armorer & Munitions 60%
Mechanics: Basic 35%
Mechanics: Robot 40%
Sniper (+2 Strike on Called.Aimed Shots)
Cook 40%
Weapons: CP-30 Laser Pulse Pistol: +4 Strike, 2d4 or 4d6 MD, 21 shots per clip (7 bursts), 72 (or 24 bursts) from canister; bonus +1 Strike from Laser Sight
CP-40 Laser Pulse Rifle: +4 Strike, 2d6 or 6d6 MD, 21 shots per clip (7 bursts), 72 (or 24 bursts) from canister; bonus +1 Strike from Laser Sight, passive Nightvision
(2) Wrist Vibro Blade: +3 Strike, 1d6 MD
PA-08A "Striker" SAMAS Power Armour
Main Body MDC: 325
CCT-P40 Particle Beam Cannon +5 Strike; 1d6x10 MD, 2000' range, 40 blasts
Wing Mini-Missiles +5 Strike, 1d6x10 MD (Plasma), 1 Mile, 6 (3 per wing)
Chest Mini-Missiles +5 Strike, 1d6x10 MD (Plasma), 1 Mile, 6
Forearm Mini-Missles +5 Strike, 1d4x10 MD (Armor Piercing), 1 Mile, 16 (8 per arm)
Gear:
CP-30 Laser Pulse Pistol, CP-40 Laser Pulse Rifle, Special Forces CA-7 "Dead Boy" Armour, Backpack Energy Canister, 4 explosive grenades, 2 smoke grenades, 2 flares, Robot Medical Kit, Internal Robot Medical Surgeon System, Utility Belt, Air Filter & Gas Mask, Uniform, Dress Uniform, Canteen, PA-08A "Striker" SAMAS Power Armour
Cybernetics: Clock Calendar, Gyro-Compass, Radar Detector, Oxygen Storage Cell, Multi-Optic Eye
Universal Credits: 3000 + 1900/mth Pay
Don't even worry about numbers. Just start making shit up. They reprint the same OCCs in later books but randomly and inexplicably change the stats.
There. 3clipse is good to go.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Edit: One of his 3 personalities thinks it's a vampire that's working for ARCHIE.
The rest of that is fine.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
so we might be on different wavelengths.
Though I'm pretty sure any supernatural creature with M.D. regeneration can't have bionics (or any other kind of implant).
There were techno-wizard bionics in... Canada(?) I believe. I think those were limited to discrete augmentation (single limbs) though.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
My character is just the weatherman/ Medical doctor/emergency rations/weaver/vampire and evil and magic radar, a valuable commodity on a pirate (air?)ship.
Even with wings, claws, and a tail you look more like a gargoyle than a dragon. A dragonhead is important!
...I guess you could have a fanged helm that shoots fire? But then why wouldn't partial conversions just cover their fleshy parts with armor anyway?
MISSION ONE - THE LEVERAGE OF JOHNNY CLANKSWAGGER
It's been a beauty of a year.
With the outbreak of war between the Coalition, Quebec and Tolkeen, the bulk of the imperial security forces have either been sent to the front or reeled all the way back to Chi Town to ensure a total lockdown. Only the 'leftovers' have remained on law enforcement patrol; mostly small clusters of rookies with outdated equipment.
Absent any CS watchkeepers, the market floodgates have been blown right off their hinges. It seems like you can buy or sell just about anything right now; even the exotic slave stock & weaponry from Atlantis might find it's way to you if you can lay down a high enough bid.
The End of the Line has become a major center for illegal trade & shenanigans over the last four months or so within this new (and likely only temporary) climate, and that's why you've found yourself here. Maybe you're here as a buyer, maybe you're here as a seller, maybe you're looking for work, maybe you're looking for entertainment, maybe you're looking for relaxation, maybe you're trying to serve as some impromptu lawman (or woman) to keep the chaos at least somewhat contained; maybe you're new to the place, maybe this is your home away from home.
Whatever your purpose at the End of the Line or your acquaintanceship with it, though, there's hardly any mistaking the sputtering, smoke-belching sight of Johnny Clankswagger as he rolls into the establishment; even if you've never heard his name before tonight, the large posters hung on nearly every wall depicting the tattered cloak & tricorn adorned heavy 'borg and stating in bold print, 'JOHNNY CLANKSWAGGER : SMASH YOUR BOTTLE ON HIM AND YOUR NEXT 5 DRINKS ARE ON THE HOUSE' ought to clue you in to his local notoriety.
And sure enough, the bottles, mugs and bottles are flying from each table more or less as soon as the machine comes into their line of sight.
"What're the big plans tonight, Johnny? Gonna fly off to the moon and look for buried treasure up there, instead?"
"I thought he'd be a pile of smoking slag by now for sure..."
The 'borg maneuvers itself into the approximate center of the establishment, ignoring the insults & glass projectiles shattering against it's frame (except to re-adjust it's hat whenever it gets knocked askew).
OOC: It begins!
I'll give everyone a chance to make an introductory post & have a bit of social fun (just enough so that we can all get a sense of each character's flavor), and then I'll just dive right into things.
He stands at the counter near the till, trying to avoid the alternate sprays of glass and fermentation coming from the center of the room, and bangs his fist on the bar between a defaced psi-stalker helmet and a closed leather bag, trying to get service over the roar.
"Have you ever tried to subdue an animated coca tree? Surrounded by culebras that could swallow a man whole? I need at least 1000 credits for this blow!"
Waiting for service, his glance passes over Johnny Clankswagger in complete indifference, until his gaze settles on a D-Bee he stares at in complete disdain.
OOC taking the first opportunity to sell some of my black market starting goods. He's carrying his plasma pistol conceiled in a holster behind the zarape. Like I said, first time. SO if there's some sort of standard protocol I break let me know.