Some stupid shit I drew.

cjmcraycjmcray Registered User
edited January 2011 in Artist's Corner
A few years back, I came up with a cartoon concept called codename:zack. It was kinda cliche, since it starred a boy robot fighting crime. I still write some stories of the characters sometimes as a hobby, but haven't drawn anything of it in a while.

Zack-2.png
http://i305.photobucket.com/albums/nn225/cjmcray/Zack-2.png
Zack, the title character.

Ray.png
http://i305.photobucket.com/albums/nn225/cjmcray/Ray.png
Ray, Zack's creator.

Melissa.png
http://i305.photobucket.com/albums/nn225/cjmcray/Melissa.png
Melissa, an odd goth girl and Zack's only friend.

Zane.png
http://i305.photobucket.com/albums/nn225/cjmcray/Zane.png
Zane, a robot like Zack and the main villain of the series.

Next pictures are huge, so I spoiler-tagged them.
TheWitch-3.png
http://s305.photobucket.com/albums/nn225/cjmcray/TheWitch-3.png
Another villain, Regina the Witch (temporary name) before and after her
transformation.

slashj.png
http://img97.imageshack.us/img97/6219/slashj.png
Slash, yet another villain. (He's missing his skullmask in this picture)
I hate his pose. It looks really "off"

melissazacksb4.png
http://img91.imageshack.us/img91/442/melissazacksb4.png
Melissa and Zack in the hallway at school.

Beachside.png
http://i305.photobucket.com/albums/nn225/cjmcray/Beachside.png
A Summer-y picture of Zack and Melissa.

facility.png
http://img690.imageshack.us/img690/2483/facility.png
Zack's mountainside home. (A Government Facility lies beneath the mountain's
surface)

cjmcray on

Posts

  • bibblingprophetbibblingprophet Registered User
    edited January 2011
    So, what's the plan? Are you going to make a full fledged comic out of it some day?

    bibblingprophet on
    I have a bible comic. It's super holy and sexy.
    [SIGPIC][/SIGPIC]
  • IrukaIruka Registered User, Moderator mod
    edited January 2011
    Knowing your plan/goals would be pretty helpful here. You're probably going to get a lot of generic "Study anatomy!" sorts of advice, but that may not be necessarily what you are looking for.

    I would say that all your people look like flat paper dolls. Its kind of funny, you have a bucket in the sand that is a pretty well done cylindric shape, but you aren't applying that knowledge anywhere else. You might want to start with objects and still lives, applying basic geometric shapes and seeing how they are effected by lighting. You're characters are going to be build from these shapes, and once you can understand how to manipulate them in space, you'll be more equipped to pose and shade your characters.

    Iruka on
  • cjmcraycjmcray Registered User
    edited January 2011
    So, what's the plan? Are you going to make a full fledged comic out of it some day?

    I don't have a scanner atm, and no mouse for my computer. Just this dumb touchpad.. so, I don't know.. one day.. Here's a link to an old comic I made back in 2004. It's unfinished though, and the art is pretty shitty. (Warning! Pop-Ups!)

    http://codenamezack.8k.com/zack_comic_1.html

    Right now i'm more focused on a text-based story, which introduces all of the characters and sets up the story. If you're interested, you can find it in my FictionPress account.

    cjmcray on
  • IrukaIruka Registered User, Moderator mod
    edited January 2011
    If you are more focused on the writing, perhaps you should look into the writers block? People in this section of the forums are going to focus on the visuals.

    Iruka on
  • cjmcraycjmcray Registered User
    edited January 2011
    Iruka wrote: »
    Knowing your plan/goals would be pretty helpful here. You're probably going to get a lot of generic "Study anatomy!" sorts of advice, but that may not be necessarily what you are looking for.

    I would say that all your people look like flat paper dolls. Its kind of funny, you have a bucket in the sand that is a pretty well done cylindric shape, but you aren't applying that knowledge anywhere else. You might want to start with objects and still lives, applying basic geometric shapes and seeing how they are effected by lighting. You're characters are going to be build from these shapes, and once you can understand how to manipulate them in space, you'll be more equipped to pose and shade your characters.

    Well, I guess deep down i'd like it to be an animated series one day, but really, that's just pie-in-the-sky talk. I don't exactly have connections in the industry and financial difficulties keep me from being able to go to college. (I got some student loan debt from a previous college that I used to attend..)

    Right now i'm just focused on writing the stories for the characters. I have an origin story in mind, that sets up the characters and the world they inhabit, but it's so long, and encompasses so many locations, that it seems like too daunting a task to make a comic of (And my art skills aren't good enough to properly translate the way I envision it in my head onto paper..) When I finish it, I hope to self-publish it and sell it on a site like CafePress or something..

    Thanks for the criticisms. Yikes. I didn't realize they looked so flat. I'll need to rectify that. I'll keep your advice in mind next time I'm drawing the characters.
    Iruka wrote: »
    If you are more focused on the writing, perhaps you should look into the writers block? People in this section of the forums are going to focus on the visuals.

    I am focused on the story atm, But now and then I draw pictures of the characters too. (I've also made some pretty crappy MS Paint movies years back) So I guess I like to do a little bit of everything with the concept..

    cjmcray on
  • MustangMustang Registered User regular
    edited January 2011
    Flatness is something that's going to take a while to rectify. Right now you're drawing symbols, head = circle, nose = squiggle etc. You are showing some understanding of 3 dimensional form, but you need to work on it a lot more to cure your flatness issues. Try building your characters using blocks, spheres and cylinders first, it will help you see them in 3 dimensional space rather than on a 2d piece of paper.

    Mustang on
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