I stumbled across this by accident. It's a puzzle/strategy/tactics game where you have to evacuate survivors and take back a zombie infested city block by block. It's pretty hard and addictive as hell. Atom Zombie Smasher is from the same guys that made Flotilla, and its got that same quirky style.
I haven't beat a campaign yet. There is customizable difficulty and mod sharing integrated into the game, so I might dial it back a bit. There is enough randomization to make multiple playthroughs interesting.
I think it just came out. Is anyone else playing this?
Edit: I just watched the trailer again and saw that there is 3 player coop! Blendo's last game came out on steam, so I hope this will be as well. Integrated coop on steam would be pretty rad.
Yeah, this just came out yesterday. I've played through the painfully short demo a couple of times, and am itching to get the game. I'm just not sure if I should wait for it tot come out on Steam or not.
Just finished a campaign on casual mode, time to crank it up. Barricades are hard to use well depending on the map, but I am coming to realize that they are a game winner. Especially when you level up to place more than 3.
I'm sad to see this thread so dead. Since I know I won't be dropping any money on Dungeons now, I'm definitely going to be picking this up today. Still unsure on how I should be utilizing dynamite though; it seems like it would be much more useful if you could detonate each pack one at a time. Or does that come with leveling up?
Leveling up dynamite just gives you more charges to place. I don't find it as useful as the landmines. I mainly use it for setting off red buildings. Sometimes you can get a lot of kills by setting charges close together and using zombie bait to pull a crowd. Most of the time I just place them near the spawns and blow up the leading wave of zeds.
Gravity Bone is wonderful. It's weird to me that Gravity Bone is free when Flotilla, an inferior game, is ten bucks.
Gravity Bone wouldn't have gained any popularity if had cost money. Now think of how valuable Flotilla is :P
Fair. I don't feel bad for buying Flotilla, but I still think it's less successful in execution than Gravity Bone. Although, playing through Gravity Bone again today, it definitely has that free-game lack of polish.
Anyway, I bought Atom Zombie Smashers, waiting for Steam release be damned. It is absolutely not disappointing. I did, however, get my ass kicked in my first campaign. I could tell how it was going to end from even before the halfway mark, but the game is fun enough that it didn't even matter. The epilogue is great and the dev note after the end vignette is a nice addition as well.
It should be noted for anyone with ATI cards that this game apparently has a problem with them. The game simply will not start up. Rolling back the drivers supposedly can fix it, but seriously, fuck that.
I'm playing on an HD 5700 with no problems. So its not every ATI card. And the dev is releasing patches just about every day, so hopefully the issue will be resolved soon.
I started an extended campaign, and it is really close. If things continue the way they are, all the territories are going to be level 4 zones. Those only give out 100 points apiece, so I don't know how I will win at that point. I guess just buy llama bombs until the city is cleansed.
Playing a longer game lets you really upgrade your units, and I am loving the artillery right now. It fires every 6 seconds and drops 6 shells per target. It flattens buildings in a couple shots, which can be really bad when I am funneling zeds with barricades. All of a sudden they can get a straight shot to the evac zone, and they tend to spread out in large flat areas which makes arty less effective.
Just played it for about an hour. Lost big time, but was getting a lot better by the end. Despite the fact that it's getting late, I'd like to go back and play it some more.
Yeah...I have an nVidia card and I've been trying to get the demo to work, but every time I move the mouse the game chops up...and considering the nature of the game, makes it unplayable. Which is a damn shame because the concept looks right up my alley.
I really hate being given dynamites. There doesn't seem to be a good way to use them except set them at the spawn points and trigger them immediately. Now if I could set them off one by one they would be so much better.
So I used the better dynamites/mines (I think you just get more) mod, played with the party wagon, and tried triplets.
Triplets isn't that good imo. It makes the start very easy if you get lucky and get multiple killing mercs. But I think it blocks you from getting scientists later on so you get inundated with random rookie mercs for your missions.
I like playing with Triplets on just for the variety. Personally I think it also fits the atmosphere more, in that you're really getting access to just whoever they have free for that month, and you don't have the time or the ability to train everyone up to worthwhile soldiers.
Well, just finished a 20000 point campaign with party wagon, better mines/dynamite, and llama bombs. Without triplets I can actually get some decent mercs which is nice. Getting dynamites, mines, bait, and barricades still really sucks though.
I do like how the barricades make the game like a mini-tower defence.
The scientists for llama bombs option make the game too easy I think. Use the first elephantbird gun on a Lvl 4 area, use the scientists for some llama upgrades and any time you have a bunch of heavy infested territories, that's 3 llama bombs you can drop and clear out 3-7 or so territories.
Had some fun with one of the mods that makes the zombies slower, but also ups the quantity drastically. Really gives it that classic zombie feel. Also changes gameplay a lot - you gain XP a lot faster for a lot of your tools due to the increase in quantity and decrease in speed, but on the other hand, you're fighting a losing battle because you can never clear out a LV4 infestation area.
It should be noted for anyone with ATI cards that this game apparently has a problem with them. The game simply will not start up. Rolling back the drivers supposedly can fix it, but seriously, fuck that.
I like how their updates are pretty regular. Wish more people played this though, just 'cause it's fun. Maybe once it gets on Steam. Dev also said our copies from him should be compatible if/when it gets on that.
Awesome game I picked up due to this thread. Do you love zombie apocalypse stories/games? If you in any way enjoy the zombie gaming genre pick this up, it's fantastic! Wow I sound like an infomercial but damn this is a good game.
Just got this game; totally addicted. It really, really needs a better learning curve though. As it stands now the first campaign (where you get your ass totally handed to you) is pretty much your tutorial. Also, unless you read everything you will miss very key information that can and will be the difference between winning and failing horribly.
Just got this, damn is it hard. Hate being stuck with 2 barrier/dynamite/snipers as my actives. Can't really do much other than a level 1 with that.
I mainly use a mod that changes most of your mercenaries to infantry and snipers, makes the zombies slower but they come in larger numbers and never stop. I find it much more fun than the base game.
Posts
Also llama bombs. LLAMA BOMBS!!
EDIT: Review copy get! I've got a couple of other games I'm finishing up, but I'll try to get a review out next week.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Gravity Bone wouldn't have gained any popularity if had cost money. Now think of how valuable Flotilla is :P
Fair. I don't feel bad for buying Flotilla, but I still think it's less successful in execution than Gravity Bone. Although, playing through Gravity Bone again today, it definitely has that free-game lack of polish.
Anyway, I bought Atom Zombie Smashers, waiting for Steam release be damned. It is absolutely not disappointing. I did, however, get my ass kicked in my first campaign. I could tell how it was going to end from even before the halfway mark, but the game is fun enough that it didn't even matter. The epilogue is great and the dev note after the end vignette is a nice addition as well.
I started an extended campaign, and it is really close. If things continue the way they are, all the territories are going to be level 4 zones. Those only give out 100 points apiece, so I don't know how I will win at that point. I guess just buy llama bombs until the city is cleansed.
Playing a longer game lets you really upgrade your units, and I am loving the artillery right now. It fires every 6 seconds and drops 6 shells per target. It flattens buildings in a couple shots, which can be really bad when I am funneling zeds with barricades. All of a sudden they can get a straight shot to the evac zone, and they tend to spread out in large flat areas which makes arty less effective.
Currently playing: GW2 and TSW
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I really hate being given dynamites. There doesn't seem to be a good way to use them except set them at the spawn points and trigger them immediately. Now if I could set them off one by one they would be so much better.
So I used the better dynamites/mines (I think you just get more) mod, played with the party wagon, and tried triplets.
Triplets isn't that good imo. It makes the start very easy if you get lucky and get multiple killing mercs. But I think it blocks you from getting scientists later on so you get inundated with random rookie mercs for your missions.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I do like how the barricades make the game like a mini-tower defence.
The scientists for llama bombs option make the game too easy I think. Use the first elephantbird gun on a Lvl 4 area, use the scientists for some llama upgrades and any time you have a bunch of heavy infested territories, that's 3 llama bombs you can drop and clear out 3-7 or so territories.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Also, I wrote a little mini-review of the game on our site to try to help spread the word:
http://zeboyd.com/2011/02/09/mini-reviews-galore-vorpal-aban-hawkins-astroman-a-r-e-s-and-atom-zombie-smasher/
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Apparently there's a fix for the problem now:
http://www.blendogames.com/forum/viewtopic.php?f=6&t=366
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I mainly use a mod that changes most of your mercenaries to infantry and snipers, makes the zombies slower but they come in larger numbers and never stop. I find it much more fun than the base game.
With only 2 barriers, I'm finding it hard to use effectively with snipers/dynamite. Any tips?