Too much responsibility + i don't know if the mods would like my avante garde methods of replacing all the info with this sweet RammusxTeemo pic found last night.
Regi bugs the shit out of me, I'm watching his recorded videos and his personality is incredibly aggravating. In this one video he's eating and smacking in the mic the entire game and keeps talking about how he would just afk if he wasn't streaming to eat.
I should put him on mute and just watch him play, his play is awesome and gotta admit his controlled aggressiveness is super entertaining to watch.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Regi bugs the shit out of me, I'm watching his recorded videos and his personality is incredibly aggravating. In this one video he's eating and smacking in the mic the entire game and keeps talking about how he would just afk if he wasn't streaming to eat.
I should put him on mute and just watch him play, his play is awesome and gotta admit his controlled aggressiveness is super entertaining to watch.
Yeah he is an amazing player, and seems like a pretty cool guy some of the time. Jokes around a lot, really helps his team out. But in solo queue he is a raging asshole.
League of Legends v1.0.0.110
Karma, the Enlightened One
* Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
* Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
* Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
* Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
* Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.
Akali
* Twin Disciplines no longer deals bonus damage to towers
Cassiopeia
* Twin Fang range increased to 700 from 675
Ezreal
* Rising Spell Force now has a particle to indicate the amount of stacks
* Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
* Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
Galio
* Resolute Smite's area of effect size and projectile speed have been increased slightly
Gragas
* Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters
Jax
* Fixed a bug where Jax would lose health while leveling in some instances
Katarina
* Death Lotus
o Base Damage per dagger increased to 50/65/80 from 40/50/60
o Ability power ratio reduced to .25 from .3
o Attack damage ratio reduced to .5 from .55
Miss Fortune
* Fixed a bug where Strut sometimes wouldn't show a particle while active
* Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
Mordekaiser
* Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
* Shield generation increased to 25/27.5/30% from 20/25/30%
Olaf
* Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
Rammus
* Powerball slow duration reduced to 3 seconds from 4
* Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60
Renekton
* Cull the Meek
o Cooldown changed to 8 seconds from 12/11/10/9/8
o Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
o Attack Damage ratio increased to 0.8 from 0.6
o Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
o Champion healing increased to 4x from 3x
* Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
* Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
* General
o Health per level increased to 87 from 82
o Base health increased to 513 from 508
o Armor per level increased to 3.8 from 3.2
o Base armor increased to 19 from 17.2
* Fixed a bug where Renekton was gaining bonus attack damage while wounded
Shaco
* Fixed a bug where Deceive could be dodged
Soraka
* Astral Blessing
o Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
o Ability power ratio reduced to 0.9 from 1
o Buff duration reduced to 4 from 9
o Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
* Removed Innervating Locket from her tips
Teemo
* Move Quick - Ability Rework
o Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
o Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit
Vladimir
* Sanguine Pool
o Slow percentage reduced to 40% from 50%
o Slow duration reduced to 1 second from 1.5 seconds
* Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
* Fixed a bug where Vladimir would lose health when leveling in some instances
Items
* Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
* Doran's Shield
o Cost increased to 475 from 435
o Armor increased to 9 from 8
o Health regen per 5 seconds increased to 10 from 8
* Doran's Blade
o Cost increased to 475 from 435
o Damage increased to 9 from 8
* Doran's Ring
o Cost increased to 475 from 435
o Mana regen per 5 seconds increased to 5 from 4
* Last Whisper cost increased to 2290 from 2090
* Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
* Rabadon's Deathcap cost increased to 3600 from 3400
Summoner Spells
* Rally
o Fixed a bug where Rally provided ability power whether or not you had the mastery
o Fixed a bug where Rally was granting less ability power and attack damage than it stated
o Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level
Masteries
* Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
* Meditation mana regeneration reduced by 40%
* Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60
Runes
* Clarity Runes reduced in effectiveness by about 33%
* Quintessences of Fortitude reduced in effectiveness by about 20%
General
* Fixed several spells that did not preload properly, causing a delay the first time used in game
* Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
* Updated many Champion's recommended item lists
* All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
* Dragon is now immune to disables
nothing. either he's trolling you or just dumb. i'm going with the latter.
There is an uptick on early game mana regen, and it could be that the changes to the doran's costs are leading to more cautious play, decreasing the chance to find the enemy team in your jungle for an early gank.
Otherwise, I dunno.
ResIpsaLoquitur on
League of Legends: MichaelDominick; Blizzard(NA): MichaelD#11402; Steam ID: MichaelDominick
I just don't understand how this patch was so enormous when it's 99% irrelevant tiny changes and not much big stuff.
Nothing really was important. They just had to call it important so that way players wouldn't lynch the developers for still not making good on things like replays, matchmaking modes, and observers.
Maybe they're fixing all of the bugs that myself and others have been coming across lately. Seriously, this last patch or two the game has been glitchy as hell.
Hmm flat health yellows actually seem kinda decent post mana regen change. Maybe run something like armor penetration quints and health seals on Trist, half the bonus health I used to have but I guess trading one auto-attack of HP early for 10 armor pen throughout the game is pretty fucking nice. Assuming Trist's base mana regen is enough without running any runes for it, which is still up in the air.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Posts
Too much responsibility + i don't know if the mods would like my avante garde methods of replacing all the info with this sweet RammusxTeemo pic found last night.
I should put him on mute and just watch him play, his play is awesome and gotta admit his controlled aggressiveness is super entertaining to watch.
...just like last week. here comes another reinstall
Yeah he is an amazing player, and seems like a pretty cool guy some of the time. Jokes around a lot, really helps his team out. But in solo queue he is a raging asshole.
Patch trying to download- "less than a minute". A minute passes. "Seven days remaining"
he is too frikkin good
so much map awareness and gank awareness
The servers
They are up
League of Legends will be updated during scheduled maintenance on 2/1/2010 from 1:30AM until 12PM PST.
New Skins in the Store
* Sun Goddess Karma
* Sakura Karma
* Lion Dance Kog’Maw
* Djinn Malzahar
League of Legends v1.0.0.110
Karma, the Enlightened One
* Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
* Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
* Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
* Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
* Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.
Akali
* Twin Disciplines no longer deals bonus damage to towers
Cassiopeia
* Twin Fang range increased to 700 from 675
Ezreal
* Rising Spell Force now has a particle to indicate the amount of stacks
* Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
* Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
Galio
* Resolute Smite's area of effect size and projectile speed have been increased slightly
Gragas
* Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters
Jax
* Fixed a bug where Jax would lose health while leveling in some instances
Katarina
* Death Lotus
o Base Damage per dagger increased to 50/65/80 from 40/50/60
o Ability power ratio reduced to .25 from .3
o Attack damage ratio reduced to .5 from .55
Miss Fortune
* Fixed a bug where Strut sometimes wouldn't show a particle while active
* Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
Mordekaiser
* Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
* Shield generation increased to 25/27.5/30% from 20/25/30%
Olaf
* Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
Rammus
* Powerball slow duration reduced to 3 seconds from 4
* Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60
Renekton
* Cull the Meek
o Cooldown changed to 8 seconds from 12/11/10/9/8
o Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
o Attack Damage ratio increased to 0.8 from 0.6
o Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
o Champion healing increased to 4x from 3x
* Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
* Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
* General
o Health per level increased to 87 from 82
o Base health increased to 513 from 508
o Armor per level increased to 3.8 from 3.2
o Base armor increased to 19 from 17.2
* Fixed a bug where Renekton was gaining bonus attack damage while wounded
Shaco
* Fixed a bug where Deceive could be dodged
Soraka
* Astral Blessing
o Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
o Ability power ratio reduced to 0.9 from 1
o Buff duration reduced to 4 from 9
o Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
* Removed Innervating Locket from her tips
Teemo
* Move Quick - Ability Rework
o Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
o Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit
Vladimir
* Sanguine Pool
o Slow percentage reduced to 40% from 50%
o Slow duration reduced to 1 second from 1.5 seconds
* Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
* Fixed a bug where Vladimir would lose health when leveling in some instances
Items
* Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
* Doran's Shield
o Cost increased to 475 from 435
o Armor increased to 9 from 8
o Health regen per 5 seconds increased to 10 from 8
* Doran's Blade
o Cost increased to 475 from 435
o Damage increased to 9 from 8
* Doran's Ring
o Cost increased to 475 from 435
o Mana regen per 5 seconds increased to 5 from 4
* Last Whisper cost increased to 2290 from 2090
* Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
* Rabadon's Deathcap cost increased to 3600 from 3400
Summoner Spells
* Rally
o Fixed a bug where Rally provided ability power whether or not you had the mastery
o Fixed a bug where Rally was granting less ability power and attack damage than it stated
o Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level
Masteries
* Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
* Meditation mana regeneration reduced by 40%
* Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60
Runes
* Clarity Runes reduced in effectiveness by about 33%
* Quintessences of Fortitude reduced in effectiveness by about 20%
General
* Fixed several spells that did not preload properly, causing a delay the first time used in game
* Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
* Updated many Champion's recommended item lists
* All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
* Dragon is now immune to disables
It's a legendary
wonder if the VO has changed
I am poor and wish they were cheaper.
What exactly changed him?
Switch: SW-1493-0062-4053
Changes. Duh.
Everything changes.
Nothing I just don't play Yi.
http://www.youtube.com/watch?v=pl3vxEudif8
Also, thinking about it, Feel No Fear's Gangplank build might be a bit better now with the regen changes.
Switch: SW-1493-0062-4053
There is an uptick on early game mana regen, and it could be that the changes to the doran's costs are leading to more cautious play, decreasing the chance to find the enemy team in your jungle for an early gank.
Otherwise, I dunno.
Nothing really was important. They just had to call it important so that way players wouldn't lynch the developers for still not making good on things like replays, matchmaking modes, and observers.
Ugh, seriously?? I must now rethink my purchases.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
I hate you. Store is down for me, can't purchase her.
TELL ME WHAT SHE'S LIKE.
ITS LIKE THIS
SHE WALKS LIKE DIVINE SORAKA
SHE SHIELDS LIKE JANNA
SHE BINDS LIKE LEBLANC
AND SHE PULSES LIKE KASSADING
BUT SHE'S MAH BABYYYYYYY
The harder the rain, honey, the sweeter the sun.
Seriously though that's a pretty huge buff though it looks really small.
And did the patch just plain stop downloading for anyone else? 0 kbps
Edit: oh hey I closed it and tried again and suddenly it's working. Pretty fast too.
Yah it does that, just restart the launcher.
Fuck Teemo.
No like really... stop fucking buffing him. Stop letting people play him at all.