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guys. check out these cars.

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Posts

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    NotASenatorNotASenator Registered User regular
    edited February 2011
    Oh man, you can set your population size now.

    NotASenator on
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    FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited February 2011
    FlatEric wrote: »
    Anyone else getting memory use issues? On version 1.2 I was getting 15-20 mb used, even after leaving it on for hours.

    I just tried it today and it almost crashed my browser. Said it was using 980 mb.

    No problem here, running it under chrome.

    I have found that for some reason, my home desktop can't run it for beans in firefox or IE. Works all right in opera and chrome, though.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
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    FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited February 2011
    Also, the new timeout system isn't as robust. I left blockhead running overnight, and came back to find a car vibrating like the flash, with the time in the 111,000's.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
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    TenTen Registered User regular
    edited February 2011
    I'm lazy. Someone write a quick java program where I can draw the car, and it'll spit out the right seed number.

    http://boxcar2d.com/derpBikeDesigner.html

    Ten on
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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited February 2011
    i'm in generation 813 on the original version, going to shut it down because it's sucking all my RAM

    everything is trending toward a median of about 200

    Quoth on
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    FirmSkaterFirmSkater Registered User regular
    edited February 2011
    0.416,0.558,0.287,0.1,0.362,0.1,0.169,0.1,0.651,0.118,0.969,0.291,0.742,0.506,0.887,0.743,-1,5.215,0.814,0,5.833,1.2,-1,3.765,1.402,-1,0.231,0.904,6,1.357,1.486,1,5.864,0.358,-1,2.879,1.196,1,3.559,1.083,4714713,15502080,15502080,15502080,5807418,5807418,5807418,7110943,15156907,4714713,4714713,4714713,4714713,4714713,4714713,4714713

    This thing will fuck your head up on Hang Ten

    FirmSkater on
    sig2.jpg
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    The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited February 2011
    The xtra torque single wheeled vehicles have completely shits on my early generations, they succeed too often, and let shitlords spawn for ages

    The Black Hunter on
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    The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited February 2011
    hehehe that bike designer is sweet

    0.05,3,0.382,0.767,0.053,0.709,0.876,1.579,0.411,1.231,0.192,2.072,0.99,0.419,0.715,1.695,5,1.633,1.5,6,2.261,0.577,7,2.574,0.435,2,4.876,0.743,3,0.267,0.259,3,2.08,0.929,-1,1.165,0.978,-1,1.791,0.297,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720,12350720

    in block head

    The Black Hunter on
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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    edited February 2011
    Blunter you done it wrongly.

    Donovan Puppyfucker on
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    FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited February 2011
    So I left Speedway running overnight. And now

    Somehow

    I've got cars that are completing the track in literally zero time.
    0.05,0.1,0.05,1.183,0.05,0.1,0.155,0.1,0.31,1.645,0.05,0.1,0.05,3,0.814,3,-1,5.592,1.5,7,2.261,1.5,6,1.004,1.5,2,2.571,0.768,-1,3.825,0.347,-1,0.959,0.231,2,1.14,1.438,-1,3.899,1.074,3778124,11346387,12797259,1064489,4889897,3778124,3778124,10598069,3778124,3778124,3778124,10647391,11779561,14680299,3778124,3283893

    And cars that explode as soon as they appear.
    0,0.1,0.05,1.183,0.05,2.9,0.155,0.1,0.31,1.645,0.05,0.1,0.05,3,0.854,3,-1,5.702,1.092,7,0.719,1.5,6,1.004,1.5,-1,3.51,0.216,6,0.319,0.489,-1,1.476,0.402,4,3.698,1.149,-1,4.734,1.079,3778124,11346387,2319204,1064489,4889897,3778124,3778124,9886475,5334230,11760857,3778124,12297536,11752648,6158306,10160684,390471

    And cars that are just a wheel, sitting on the far left of the screen, with no body at all.
    0,0.1,0.05,1.183,0.05,0.1,0.155,0.1,0.31,1.645,0.05,2.929,0.05,2.554,0.854,3,-1,5.702,1.092,7,0.719,1.5,6,1.004,1.5,-1,3.51,0.216,6,0.319,0.489,-1,1.476,0.402,4,3.698,1.149,-1,4.734,0.212,3778124,11346387,3949822,1064489,4889897,3868483,13127146,9886475,5334230,11760857,3778124,12368482,11752648,6158306,10160684,4273331

    Like, the application is glitching out, and the cars have evolved to take advantage of the glitches.

    I'm just worried that at some point, some glitch is going to occur that kills somebody, and it results in the current car going further than 385 units.

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • Options
    the wookthe wook Registered User regular
    edited February 2011
    okay, after almost 350 generations, over 200 of which have been stuck on the same obstacle, i'm pulling the plug on my latest car

    the wook on
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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    edited February 2011
    Holy shit, it's the wook!

    And yeah, that happens to pretty much every instance of that program I have tried running.

    Donovan Puppyfucker on
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    redheadredhead Registered User regular
    edited February 2011
    new version has a bunch of cool stuff, but the coolest i think is probably a new track that's like the default one except randomized every time, so you should end up with cars that aren't so specialized to a specific track but are good overall

    redhead on
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    facetiousfacetious a wit so dry it shits sandRegistered User regular
    edited February 2011
    I think my favourite part of this is seeing the different ways cars adapt to the different tracks.

    I haven't been able to get a car past the third jump on Big Air. :( I had one that kept coming up JUST short, with the front of the chassis landing on top but the rest pulling it back, and eventually it kept spitting out the same exact model.

    facetious on
    "I am not young enough to know everything." - Oscar Wilde
    Real strong, facetious.

    Steam: Chagrin LoL: Bonhomie
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    redheadredhead Registered User regular
    edited February 2011
    so i left three instances of this running all night on the new default (random) track, each instance for a different number of wheels: one for two , one for three, one for four. (142143144, heh)

    when i woke up this morning, the two wheelers looked like variations on this V9FNU.png. they had the most variation in results/body type of the three populations, and would usually make it between 500-700 units before failing, usually to a backflip. the little tail piece could keep them from flipping on the earlier, more gentle grades, but not on really steep slopes.

    the three wheelers looked like variations on this MNIM3.png. they had less variation than the two-wheelers, mostly just varying the positioning/size of the front wheel (a lot of them had it raised instead of on a plane with the other two, and many of them had it smaller). they tended to make it to 700-750 before failing, usually by getting impaled on top of a peak.

    the four wheelers looked like this mLHVU.png and had almost no variation in results or body type. they basically all made it to 800-820 on any random track. they accelerated really fast and kept their speed well, which made most hills a matter of just blowing past them using the speed they had already gained rather than a matter of being able to climb slowly and consistently without flipping. also, flipping wasn't necessarily the end of the world for them, and they in fact started out "upside down" but tended to travel mostly as pictured. they would fail only once they hit a deep, steep-walled valley, which would kill them by causing them to crash into the front wall and lose their speed, leaving them unable to climb out from a dead stop.

    i think it would actually be more interesting to run multiple instances with the same rules and see how much variation between populations you would get even among sets with the same number of wheels. i have a feeling it will be a lot--these populations' paths seemed like they got determined relatively early on by the type of tracks they happened to spawn, then changed only a little through the next 50 or so generations.

    redhead on
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    cadmunkycadmunky One hand on the bottle, The other a shaking fist.Registered User regular
    edited February 2011
    damn this reminds me. i still have one running at home on, i dunno, it's 700th gen by now on the default (not random) track. gonna have to start over now.

    cadmunky on
    5955603848_aed2690084.jpg
    "Think of it as Evolution in Action"
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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    edited February 2011
    It still doesn't run in the non-active tabs in Chrome. Tab has to be displayed for anything to happen. So I have a second instance of my browser open in the background.

    Not ideal, but still cool to play with.

    Donovan Puppyfucker on
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