Good luck y'all. You know, I might have to host another one of these for those who signed up multiple times but still haven't gotten a spot.. not now though.
Good luck y'all. You know, I might have to host another one of these for those who signed up multiple times but still haven't gotten a spot.. not now though.
Once I get some time and a space to lay the board out, I'm looking to go recruiting myself.
And we only have one pilot. This could get brutal!
Having lots of tactics and leadership can make up for this. Galactica, Pegasus and the nukes can be quite effective at destroying [strike]civilians[/strike] cylons. Good luck
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Alright, I think that's all the pre-game preparation out of the way. I'll send out starting information and then we can get this game officially started.
With New Caprica behind them, humanity once again finds itself in space, seeking the legendary planet Earth. Though they have seen many hardships already, fate still has much in store for all of them...
Turn 1: President Tom Zarek (Plutonium)
Receive Skills Step: Plutonium draws 2 Politics, 2 Leadership, and 1 Tactics card.
Galactica: No damage, no boarding parties. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 1 in hand.
Ship Reserves: 3 Viper Mk II and 4 Raptors available, 4 Viper Mk VIIs damaged.
Characters: President Tom Zarek (Plutonium) - Administration (5 Cards, 3 Trauma)
Felix Gaeta (Darian) - FTL Control (3 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Communications (3 Cards, 3 Trauma) CAG Lee "Apollo" Adama (Dracil) - Viper Mk II @ Port-Bow (7 o'clock) (3 Cards, 3 Trauma) Admiral Helena Cain (Professor Phobos) - Pegasus CIC (3 Cards, 3 Trauma)
Allies: Tory Foster (Press Room)
Beneficial Result: Political Strategist - Draw 3 Politics Skill Cards. Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Samuel T. Anders (Armory)
Beneficial Result: Athlete - Move all centurion tokens on the boarding party track one space towards the "Start" space. Antagonistic Result: Rookie Pilot - Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Kara "Starbuck" Thrace (Hangar Deck)
Beneficial Result: Skilled Pilot - Choose 1 unmanned viper to activate 4 times. Antagonistic Result: Risky Maneuvers - Activate the following Cylon ships: Activate Raiders
Reminder: Whenever it is convenient to, please send in conditional orders. It will help expedite the game process when necessary. See the first post for further details.
Should I be in the president's office so I can more efficiently take XO's and use the quorum deck, or should I head over to administration and activate Tory?
If I have to discard from her, there's a good chance that I won't be able to XO anyone.
should I head over to administration and activate Tory?
:winky:
Nah, starting building up some Politics cards for skill checks on round one and/or start building up your Quorum collection. Or EO me, and I'll blow up the Basestar with the Pegasus.
Yeah, go check out Tory, and even if you do have to discard, you can activate the location and get some politics cards anyway. An XO for our good Admiral sounds like a jolly good idea to me as well. I don't like basestars.
Alright, now I'm going to Play Assign Arbitrator on Dee (Stiles)
Assign Arbitrator
Action: Draw 2 Politics cards and give this card to any other player.
Keep this card in play. When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Drawing the politics, and getting into position to president it up!
Movement Step: Plutonium moves to the President's Office. Action Step: Plutonium activates his location, drawing a card from the Quorum deck. He plays Assign Arbitrator, drawing 2 Politics cards and assigning Stiles the role of Arbitrator.
Assign Arbitrator
Action: Draw 2 Politics cards and give this card to any other player.
Keep this card in play. When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Zarek quickly gets to work with the Quorum, assigning Dee oversight roles. Meanwhile, elsewhere aboard Galactica, the Cylons haven't left the humans completely alone since their departure from New Caprica...
Crisis Step: Cylon Tracking Device
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
After Crisis: Activate Raiders
Skill Check Contributions
Destiny Deck: 2 cards
Felix Gaeta (Darian):
Anastasia "Dee" Dualla (Stiles): 1 card
Lee "Apollo" Adama (Dracil):
Helena Cain (Professor Phobos): 0 cards
Tom Zarek (Plutonium):
EDIT: The number of cards you contribute should be posted in cyan; you may break order if you wish. However, once you have set your contribution, it cannot be changed. Send me the cards you have contributed and any conditional orders via PM. Cards that are played before checks must be added before you contribute, and the Skill Check will start back from the top. If you want to be really friendly, you can also post in cyan that you won't be playing such cards into the check.
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
Skill Check Contributions
Destiny Deck: 2 cards
Felix Gaeta (Darian): 1 card
Anastasia "Dee" Dualla (Stiles): 1 card
Lee "Apollo" Adama (Dracil): 1 card
Helena Cain (Professor Phobos): 0 cards
Tom Zarek (Plutonium): 0 cards
Skill Check Result Tactics 1 - Launch Scout Piloting 4 - Run Interference Engineering 4 - Scientific Research
Politics 2 - Consolidate Power Leadership 0 - Iron Will
(1 + 4 + 4 ) - (2 + 0) = 7, Fail. Iron Will prevents the fail effects of the check from triggering.
Someone luckily spots the Cylon device, and it is disposed of with no harm done.
After Crisis: Activate Raiders
Raiders advance from the fore (9 o'clock) of Galactica to the starboard-bow (11 o'clock). Turn 2: Felix Gaeta (Darian)
Current Situation: (Counts reflect hand size after Darian's draw.)
Galactica: No damage, no boarding parties. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 1 in hand.
Ship Reserves: 3 Viper Mk II and 4 Raptors available, 4 Viper Mk VIIs damaged.
Characters: President Tom Zarek (Plutonium) - President's Office (7 Cards, 3 Trauma)
Felix Gaeta (Darian) - FTL Control (7 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Communications (2 Cards, 3 Trauma, Arbitrator) CAG Lee "Apollo" Adama (Dracil) - Viper Mk II @ Port-Bow (7 o'clock) (2 Cards, 3 Trauma) Admiral Helena Cain (Professor Phobos) - Pegasus CIC (3 Cards, 3 Trauma)
Allies: Tory Foster (Press Room)
Beneficial Result: Political Strategist - Draw 3 Politics Skill Cards. Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Samuel T. Anders (Armory)
Beneficial Result: Athlete - Move all centurion tokens on the boarding party track one space towards the "Start" space. Antagonistic Result: Rookie Pilot - Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Kara "Starbuck" Thrace (Hangar Deck)
Beneficial Result: Skilled Pilot - Choose 1 unmanned viper to activate 4 times. Antagonistic Result: Risky Maneuvers - Activate the following Cylon ships: Activate Raiders
Conditions
Arbitrator - Anastasia "Dee" Dualla (Stiles) - When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Darian, I'll need to know what cards you're going to pull with your multiskill draw.
Also, I'm thinking about an XO, here. Should we get Lee to move vipers into position to cover the civilians, or have the Admiral open up on the cylons?
Don't forget that you still have your movement phase to activate an ally if you want.
I don't think damaging the basestar is the priority at the moment - making sure that the raiders don't kill civvies is. As a pilot, it's usually wasted actions to move over to raiders - you're better off letting them come to you.
I'd say a good course of action is moving over to the hangar deck and activating Kara. If it's beneficial, we get a bunch of vipers over to protect the civvies, and you can then kick over an XO to me to farm the quorum, or the admiral to take shots at the basestar (IMO not too important). If it's detrimental, then you send one either to Lee, to get in position with the civvies along with a wingman, or to Dee, and she can move the civvies to the vipers and take another action, like scouting the crises deck.
Hm, if you do xo lee, he can cag the 5 o'clock viper to the civvies and I can escort them both off the board on my turn with command. Plus then he could have two actions to do...something.
It's not like a one in eight chance is a huge deal though, especially when we can also dump damage on Pegasus. I see what your saying though, but remember, the civvies don't get wiped off the board after jumps anymore, so if you don't remove them, they'll build up.
Posts
Switch: US 1651-2551-4335 JP 6310-4664-2624
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Once I get some time and a space to lay the board out, I'm looking to go recruiting myself.
Twitch Stream
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'll take Admiral Helena Cain. Leadership, Leadership,, Tactics.
Having lots of tactics and leadership can make up for this. Galactica, Pegasus and the nukes can be quite effective at destroying [strike]civilians[/strike] cylons. Good luck
Oh, sorry. I'll be on the Pegasus CIC.
Turn 1: President Tom Zarek (Plutonium)
Receive Skills Step: Plutonium draws 2 Politics, 2 Leadership, and 1 Tactics card.
Current Situation:
Jump Preparation: Level 1 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 0
Galactica: No damage, no boarding parties.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 1 in hand.
Ship Reserves: 3 Viper Mk II and 4 Raptors available, 4 Viper Mk VIIs damaged.
Characters:
President Tom Zarek (Plutonium) - Administration (5 Cards, 3 Trauma)
Felix Gaeta (Darian) - FTL Control (3 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Communications (3 Cards, 3 Trauma)
CAG Lee "Apollo" Adama (Dracil) - Viper Mk II @ Port-Bow (7 o'clock) (3 Cards, 3 Trauma)
Admiral Helena Cain (Professor Phobos) - Pegasus CIC (3 Cards, 3 Trauma)
Allies:
Tory Foster (Press Room)
Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Antagonistic Result: Rookie Pilot - Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Antagonistic Result: Risky Maneuvers - Activate the following Cylon ships: Activate Raiders
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 3 Raiders.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 2 Civilian Ships.
Port-quarter (5 o'clock) - 1 Viper Mk II.
Port-bow (7 o'clock) - Apollo-piloted Viper Mk II, 1 Viper Mk II.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Reminder: Whenever it is convenient to, please send in conditional orders. It will help expedite the game process when necessary. See the first post for further details.
Should I be in the president's office so I can more efficiently take XO's and use the quorum deck, or should I head over to administration and activate Tory?
If I have to discard from her, there's a good chance that I won't be able to XO anyone.
Press Room
:winky:
Nah, starting building up some Politics cards for skill checks on round one and/or start building up your Quorum collection. Or EO me, and I'll blow up the Basestar with the Pegasus.
Drawing the politics, and getting into position to president it up!
Movement Step: Plutonium moves to the President's Office.
Action Step: Plutonium activates his location, drawing a card from the Quorum deck. He plays Assign Arbitrator, drawing 2 Politics cards and assigning Stiles the role of Arbitrator.
Action: Draw 2 Politics cards and give this card to any other player.
Keep this card in play. When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Crisis Step: Cylon Tracking Device
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
After Crisis: Activate Raiders
Skill Check Contributions
Destiny Deck: 2 cards
Felix Gaeta (Darian):
Anastasia "Dee" Dualla (Stiles): 1 card
Lee "Apollo" Adama (Dracil):
Helena Cain (Professor Phobos): 0 cards
Tom Zarek (Plutonium):
EDIT: The number of cards you contribute should be posted in cyan; you may break order if you wish. However, once you have set your contribution, it cannot be changed. Send me the cards you have contributed and any conditional orders via PM. Cards that are played before checks must be added before you contribute, and the Skill Check will start back from the top. If you want to be really friendly, you can also post in cyan that you won't be playing such cards into the check.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Zero
Crisis Step: Cylon Tracking Device
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
Skill Check Contributions
Destiny Deck: 2 cards
Felix Gaeta (Darian): 1 card
Anastasia "Dee" Dualla (Stiles): 1 card
Lee "Apollo" Adama (Dracil): 1 card
Helena Cain (Professor Phobos): 0 cards
Tom Zarek (Plutonium): 0 cards
Skill Check Result
Tactics 1 - Launch Scout
Piloting 4 - Run Interference
Engineering 4 - Scientific Research
Politics 2 - Consolidate Power
Leadership 0 - Iron Will
(1 + 4 + 4 ) - (2 + 0) = 7, Fail. Iron Will prevents the fail effects of the check from triggering.
Someone luckily spots the Cylon device, and it is disposed of with no harm done.
After Crisis: Activate Raiders
Raiders advance from the fore (9 o'clock) of Galactica to the starboard-bow (11 o'clock).
Turn 2: Felix Gaeta (Darian)
Current Situation: (Counts reflect hand size after Darian's draw.)
Jump Preparation: Level 1 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 0
Galactica: No damage, no boarding parties.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 1 in hand.
Ship Reserves: 3 Viper Mk II and 4 Raptors available, 4 Viper Mk VIIs damaged.
Characters:
President Tom Zarek (Plutonium) - President's Office (7 Cards, 3 Trauma)
Felix Gaeta (Darian) - FTL Control (7 Cards, 3 Trauma)
Anastasia "Dee" Dualla (Stiles) - Communications (2 Cards, 3 Trauma, Arbitrator)
CAG Lee "Apollo" Adama (Dracil) - Viper Mk II @ Port-Bow (7 o'clock) (2 Cards, 3 Trauma)
Admiral Helena Cain (Professor Phobos) - Pegasus CIC (3 Cards, 3 Trauma)
Allies:
Tory Foster (Press Room)
Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.
Antagonistic Result: Rookie Pilot - Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.
Antagonistic Result: Risky Maneuvers - Activate the following Cylon ships: Activate Raiders
Galactica Space:
Fore (9 o'clock) - 1 Basestar.
Starboard-bow (11 o'clock) - 3 Raiders.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 2 Civilian Ships.
Port-quarter (5 o'clock) - 1 Viper Mk II.
Port-bow (7 o'clock) - Apollo-piloted Viper Mk II, 1 Viper Mk II.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Arbitrator - Anastasia "Dee" Dualla (Stiles) - When a player activates the "Admiral’s Quarters" location, this player may discard this card to reduce or increase the difficulty by 3.
Darian, I'll need to know what cards you're going to pull with your multiskill draw.
I don't think damaging the basestar is the priority at the moment - making sure that the raiders don't kill civvies is. As a pilot, it's usually wasted actions to move over to raiders - you're better off letting them come to you.
I'd say a good course of action is moving over to the hangar deck and activating Kara. If it's beneficial, we get a bunch of vipers over to protect the civvies, and you can then kick over an XO to me to farm the quorum, or the admiral to take shots at the basestar (IMO not too important). If it's detrimental, then you send one either to Lee, to get in position with the civvies along with a wingman, or to Dee, and she can move the civvies to the vipers and take another action, like scouting the crises deck.
Still, I think I'll move over to Command and send an Executive Order (strength 2) at Lee
I still think it would have been better to use movements to start dumping off trauma.