Well.... would've been you. You're higher up on VP's than Khorne and would've tied me for first ruiner. Khorne tying me would've been annoying but not as disastrous as you tying me. We couldn't have that now, could we? I'm still trying to win this sucker even tho' the odds are low.
Norsca: seductress and peasant
Troll Country: peasant drawn and quartered
Kislev: not enough
The Empire: two seductresses and a peasant
The Badlands: 2 lepers, horror, 2 bloodsworn and a bloodletter, whiff
Domination step:
Norsca: +2 VP
The Empire: +6 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
Norsca: +2, +1
The Border Princes: +3 DIAL
The Empire: +1
Check for ruination:
The Border Princes (4+7+1)are the third region ruined; +4 VP
The Badlands (2+3+4+3) are the 3rd region ruined; no bonus VP awarded for ruination
Well.... would've been you. You're higher up on VP's than Khorne and would've tied me for first ruiner. Khorne tying me would've been annoying but not as disastrous as you tying me. We couldn't have that now, could we? I'm still trying to win this sucker even tho' the odds are low.
Ah figured. I guess my sneaky "maybe I can win this round with a 1 in a million shot by placing corruption for the bonus points" was never a reality.
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points. Discard this card instead of adding it to the Old World track.
Khorne has clearly killed the most. +8 VP, +1 VP, +1 VP
Round 6, Draw phase
Khorne: draw 3, 11 in hand, 1 left in deck Nurgle: draw 2, 7 in hand, 9 left in deck Tzeentch: draw 2 or 3, 5 in hand, 2 or 1 left in deck Slaanesh: draw 2, 3 in hand, 9 left in deck
Once Tzeentch discards or passes the option, Khorne will be active to begin the summoning phase.
FWD is right. Bretonnia is uncorrupted. We'll all start at zero. We'll have to trust Slaany to put a card there to protect us so I would advise no cards for you & me, Nurgs!
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2011
Figured that was coming. Good game Khorne! Now to play for second place.
Re: Peace Card:
Electors Sue For Peace - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region. - During the battle phase, no battle dice may be rolled in regions where there is at least one Event token.
3 guesses where I would have sent the 2nd Event Token, and the first two don't count.
Figured that was coming. Good game Khorne! Now to play for second place.
Re: Peace Card:
Electors Sue For Peace - Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of The Empire and one other region. - During the battle phase, no battle dice may be rolled in regions where there is at least one Event token.
3 guesses where I would have sent the 2nd Event Token, and the first two don't count.
I think that's a misprint. The actual title of the card should read, "Yeah, you know what? Screw you Khorne."
OK. Do what you think is best. Hopefully, we won't give him an easy kill. Think I'm going to Tilea. He's not next to it, either. Slaanesh, I could get you there easily, if you get what I'm saying...
Of course, what happens after that, I can't say.
You know, if we do keep away from Khorne, one of us is gonna win by being very mean to the other two.
This is the part of the game that is kinda weird. If someone screws over someone else, they could just throw the game to Khorne.
Posts
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Norsca: seductress and peasant
Troll Country: peasant drawn and quartered
Kislev: not enough
The Empire: two seductresses and a peasant
The Badlands: 2 lepers, horror, 2 bloodsworn and a bloodletter, whiff
Domination step:
Norsca: +2 VP
The Empire: +6 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
Norsca: +2, +1
The Border Princes: +3 DIAL
The Empire: +1
Check for ruination:
The Border Princes (4+7+1)are the third region ruined; +4 VP
The Badlands (2+3+4+3) are the 3rd region ruined; no bonus VP awarded for ruination
Updated VP:
Khorne: 17 + 8 = 25 VP
Nurgle: 37 VP
Tzeentch: 15 + 5 = 20 VP
Slaanesh: 34 + 1 = 35 VP
Board at the start of the end phase:
above
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - Lord of Change falls to the hero of Kislev, a bloodletter falls in the Empire, and Nurgle chooses a sacrifice in Estalia
3. Resolve Old World cards - Witch Hunters fail to find any sign of Khorne
4. Score Ruined Regions -
The Border Princes: +8 VP, +4 VP
The Badlands: +8 VP, +4 VP
5. Advance Threat Dials - Khorne has the most tokens and ticks twice; Tzeentch ticks once
Khorne:
31 - Draw 2 Cards
32 - Draw 2 Cards
Tzeentch:
21 - Place 2 Warpstones
Updated VP:
Khorne: 25 VP
Nurgle: 37 + 8 = 45 VP
Tzeentch: 20 + 16 = 36 VP
Slaanesh: 35 VP
6. Check for Game end - The game does not end
Things that need to happen:
Ah figured. I guess my sneaky "maybe I can win this round with a 1 in a million shot by placing corruption for the bonus points" was never a reality.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points.
Discard this card instead of adding it to the Old World track.
Khorne has clearly killed the most. +8 VP, +1 VP, +1 VP
Round 6, Draw phase
Khorne: draw 3, 11 in hand, 1 left in deck
Nurgle: draw 2, 7 in hand, 9 left in deck
Tzeentch: draw 2 or 3, 5 in hand, 2 or 1 left in deck
Slaanesh: draw 2, 3 in hand, 9 left in deck
Once Tzeentch discards or passes the option, Khorne will be active to begin the summoning phase.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
OK, non-K guys - if K get s just one kill, we lose!
I wanna go to Tilea, obviously.
Any comments?
The Black Hole of Cygnus X-1
Also, don't worry about my cards. As mentioned last round, I have had the most retarded card draws this game
Also also, I was praying so hard for the Enforced Peace Old World Card
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Oops! Fair's fair. This was an answer to my question about Slaanesh possibly having any "don't hurt us" cards.
The Black Hole of Cygnus X-1
FWD is right. Bretonnia is uncorrupted. We'll all start at zero. We'll have to trust Slaany to put a card there to protect us so I would advise no cards for you & me, Nurgs!
The Black Hole of Cygnus X-1
7/8
While this sounds horrible, I'm morbidly curious what this does.
Twitch Stream
Re: Peace Card:
3 guesses where I would have sent the 2nd Event Token, and the first two don't count.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Nothing's over 'til we say it is! Slaany could still save that girl.
The Black Hole of Cygnus X-1
I think that's a misprint. The actual title of the card should read, "Yeah, you know what? Screw you Khorne."
Twitch Stream
Cultist from Estalia to Brettonia. 5/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Field of Ecstasy...to Norsca.
5/7 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Witch Hunters (remove corruption from Khorne at Hero) and Peasant Uprising (peasants increase resistance) are active
Chaos effects:
Khorne is active
6/8
Twitch Stream
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Of course, what happens after that, I can't say.
The Black Hole of Cygnus X-1
This is the part of the game that is kinda weird. If someone screws over someone else, they could just throw the game to Khorne.
The Black Hole of Cygnus X-1
EDIT: To be more explicit, you guys should consider plugging the second slot in Bretonnia.
EDIT2: By which I mean, Tzeentch should plug it with a Warp Shield.