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Red Faction: Guerrilla *CREAK* *CRASH* *EURGH*

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Posts

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited March 2011
    Watching that quick look now, and already I'm drooling over the Magnet Gun.

    EDIT: Nooo! Get back in the mech, damn it!

    EDIT2: :whistle: there's a repair ability? Nice.

    PaperLuigi44 on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    True but the driving around was so much fun. I mean driving through buildings.

    Big Classy on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited March 2011
    I'd be a little sad if my favourite weapon "truck" didn't make a return.

    -SPI- on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    Does anyone want to take up the responsibility for teh new games thread? There's no point in changing this given how far gone it is already.

    Big Classy on
  • KitsunaKitsuna Registered User regular
    edited March 2011
    Big Isy wrote: »
    Does anyone want to take up the responsibility for teh new games thread? There's no point in changing this given how far gone it is already.

    If no-one's gotten around to it by the time I get home from work in about ten hours, I'd be happy to do it.

    Kitsuna on
    MGRSig2.jpg
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2011
    Big Isy wrote: »
    I'm still upset they moved away from the open world formula. And it looks really dark, dread space dark.

    What?!? They got rid of open world??

    Pre-order cancelled I guess. No loss, I suppose, it is THQ after all.

    Magic Pink on
  • JintorJintor Registered User regular
    edited March 2011
    To hear them tell it it's more... actually nevermind.

    The destruction's still all there but yeah, it's not Saints Row Mars anymore or nuffin'

    Jintor on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2011
    Jintor wrote: »
    To hear them tell it it's more... actually nevermind.

    The destruction's still all there but yeah, it's not Saints Row Mars anymore or nuffin'

    Yeah, that's too bad. I don't really like action games unless it's a fee roam is all. Just not my cup of tea.

    Magic Pink on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2011
    Magic Pink wrote: »
    Big Isy wrote: »
    I'm still upset they moved away from the open world formula. And it looks really dark, dread space dark.

    What?!? They got rid of open world??

    Pre-order cancelled I guess. No loss, I suppose, it is THQ after all.

    Well, that's a rather hasty decision..

    darleysam on
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  • Big ClassyBig Classy Registered User regular
    edited March 2011
    Not really, they've mentioned numerous times its more sandbox-y maps now. The joy of the first was the hit-and-run element for me. You really felt like a rebel. I know the story here is different, more about survival and I guess they felt they had to move in this direction but it still irks me a little.

    Big Classy on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2011
    darleysam wrote: »
    Magic Pink wrote: »
    Big Isy wrote: »
    I'm still upset they moved away from the open world formula. And it looks really dark, dread space dark.

    What?!? They got rid of open world??

    Pre-order cancelled I guess. No loss, I suppose, it is THQ after all.

    Well, that's a rather hasty decision..

    No, it's not. I only like sandbox action games. Regular action games are nice enough but just not my niche.
    Big Isy wrote: »
    Not really, they've mentioned numerous times its more sandbox-y maps now. The joy of the first was the hit-and-run element for me. You really felt like a rebel. I know the story here is different, more about survival and I guess they felt they had to move in this direction but it still irks me a little.


    Wait, I'm confused. So is it sandbox or no? I always thought open world and sandbox meant the same thing.

    Magic Pink on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    Not like the first game where you had this big open sprawling map where you could go anywhere, no. Admittedly there's very little to go on but everything I've seen involves small, constrained environments and little maps. The interviews also keep bringing up the 'maps with a sandboxy feel'. Very linear compared to the first.

    Big Classy on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2011
    Bleah. Well, I'll wait for a demo and see how it looks but that's a real interest killer.

    Magic Pink on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2011
    Oh, I absolutely loved Guerrilla and just driving around, and it bothers me that some vocal gonks ruined that for the rest of us. But I think to jump straight for "no sandbox? no sale!" is an incredibly hasty decision. Volition can tell a great story (Freespace 2, for one example) which is why they've taken more control over your actions in this one. So it's different to Guerrilla, doesn't mean it's going to be a worse game.

    darleysam on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited March 2011
    I hope the demolition challenges are in there somewhere. The puzzle gameplay of stuff like "Ok, I have to destroy this building in 90 seconds and I have these exploding barrels, a single mine and my hammer. Hmmmm" was fantastic.

    -SPI- on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2011
    darleysam wrote: »
    Oh, I absolutely loved Guerrilla and just driving around, and it bothers me that some vocal gonks ruined that for the rest of us. But I think to jump straight for "no sandbox? no sale!" is an incredibly hasty decision. Volition can tell a great story (Freespace 2, for one example) which is why they've taken more control over your actions in this one. So it's different to Guerrilla, doesn't mean it's going to be a worse game.


    It may be for you, it's not for me. I'm not interested in story, great or otherwise. I know what I like and a linear action game is not it. That does not make it a bad game or even a worse game then the first. It just doesn't have what I want in a game anymore.

    Magic Pink on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    I'm not completely put off, if anything I'm withholding my opinion a little on the matter. They've chosen this system because it fits the narrative; you've been forced unerground because some eco-nuts have destroyed the atmosphere generator or something silly. And underground you find these new alien monsters, so its now taken a survival horror vibe slightly but with comical OTT destruction.

    I'm definitely still going to end up getting the game, it just won't be a day one purchase for me.

    Big Classy on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited March 2011
    Exploding and wrecking shit in the best way possible was the most fun in the game. Actually playing it (i.e. doing the missions and advancing the plot) was... meh. I still haven't beaten the game because I really have no motivation to do so. Blame it on the tepid missions and the I-don't-give-a-shit story.

    Zxerol on
  • NickleNickle Registered User regular
    edited March 2011
    Guerrila was my first real foray into online multi (I'm old and stuck in my ways), and I played that game way too much that summer, was in the top 50 for a while. Going all kool-aid man on people just never got old.

    I have a feeling this summer is going to be very similar to that one, after watching that quick look. Can't wait to use the magnet gun in multiplayer if it's in.

    Have they revealed anything about the multi? Are they using backpacks as power-ups again? All I can find through a cursory google search is that they were going to announce something last fall.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • MachismoMachismo Registered User regular
    edited March 2011
    What about the XBLA game they're working on? What do we know about it?


    A shame about the new Red Faction game being linear. I liked the open-world. They did a great job with it, and it was so unique. A shame they gave up on it. I probably pick it up, but used. Sorry devs. It sounds like you're not making a product I want too much. (either marketing failed to properly communicate or the designers failed to identify what fans want)

    Machismo on
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  • KlashKlash Lost... ... in the rainRegistered User regular
    edited March 2011
    I think I might be the only person glad they're doing away with the open world. I know they're on Mars, but that didn't mean it had to be a completely boring, pointless, utterly barren game world devoid of anything but awful vehicle missions, boring building busting missions* and a landscape lacking in things to make go boom.

    RFG shined when I was toying with the nanorifle, the jetpack, and the mechs. None of which require an open world, plus they stepped up the "weapons that wreck shit" count. I'll be glad to have a focused set-up where I can maximize my use of these insane things, plus a freeplay mode just for the purpose of further shit wrecking.

    Also, whatever jerk on their development team decided that salvage and ore should just bounce away instead of going straight into my pocket is, as already stated, a jerk. This alone killed most of my enjoyment, because the reward for my destruction (which allows further destruction) would go flying off into the abyss or into the arms of the 500 soldiers that keep spawning out of thin damned air.

    *Allow me to qualify that statement by saying it's incredibly pointless that there is a side mission focused on it, because that's all I was ever doing anyways. Why would I even bother with that?

    Klash on
    We don't even care... whether we care or not...
  • NightslyrNightslyr Registered User regular
    edited March 2011
    Klash wrote: »
    I think I might be the only person glad they're doing away with the open world. I know they're on Mars, but that didn't mean it had to be a completely boring, pointless, utterly barren game world devoid of anything but awful vehicle missions, boring building busting missions* and a landscape lacking in things to make go boom.

    RFG shined when I was toying with the nanorifle, the jetpack, and the mechs. None of which require an open world, plus they stepped up the "weapons that wreck shit" count. I'll be glad to have a focused set-up where I can maximize my use of these insane things, plus a freeplay mode just for the purpose of further shit wrecking.

    Also, whatever jerk on their development team decided that salvage and ore should just bounce away instead of going straight into my pocket is, as already stated, a jerk. This alone killed most of my enjoyment, because the reward for my destruction (which allows further destruction) would go flying off into the abyss or into the arms of the 500 soldiers that keep spawning out of thin damned air.

    *Allow me to qualify that statement by saying it's incredibly pointless that there is a side mission focused on it, because that's all I was ever doing anyways. Why would I even bother with that?

    RF:G suffered from a poor map, as well. Too much open/wasted space, a giant area in the middle of Oasis that's inaccessible and never used, lots of obvious mountain boundaries, very few rewards for exploring....

    I'm totally okay with RF:A being more linear.

    Nightslyr on
  • MrDelishMrDelish Registered User regular
    edited March 2011
    it's like you guys tried your hardest to hate the game wherever possible

    MrDelish on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    Nightslyr wrote: »
    Klash wrote: »
    I think I might be the only person glad they're doing away with the open world. I know they're on Mars, but that didn't mean it had to be a completely boring, pointless, utterly barren game world devoid of anything but awful vehicle missions, boring building busting missions* and a landscape lacking in things to make go boom.

    RFG shined when I was toying with the nanorifle, the jetpack, and the mechs. None of which require an open world, plus they stepped up the "weapons that wreck shit" count. I'll be glad to have a focused set-up where I can maximize my use of these insane things, plus a freeplay mode just for the purpose of further shit wrecking.

    Also, whatever jerk on their development team decided that salvage and ore should just bounce away instead of going straight into my pocket is, as already stated, a jerk. This alone killed most of my enjoyment, because the reward for my destruction (which allows further destruction) would go flying off into the abyss or into the arms of the 500 soldiers that keep spawning out of thin damned air.

    *Allow me to qualify that statement by saying it's incredibly pointless that there is a side mission focused on it, because that's all I was ever doing anyways. Why would I even bother with that?

    RF:G suffered from a poor map, as well. Too much open/wasted space, a giant area in the middle of Oasis that's inaccessible and never used, lots of obvious mountain boundaries, very few rewards for exploring....

    I'm totally okay with RF:A being more linear.

    opinions.gif.jpg

    Big Classy on
  • IdolNinjaIdolNinja Registered User regular
    edited March 2011
    The Giantbomb quicklook was pretty much exactly what I was hoping to see. Free play mode, big blue balls of destruction, repair gun, outside stuff. Sold.

    IdolNinja on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2011
    The only thing that matters is being able to blow shit the fuck up as often as possible, in as many different ways as possible. I don't give a shit if it's more linear or not unless it gets in the way of me blowing shit up, in which case I'll probably pass on this game.

    Also, if the multiplayer is as good as the first game then I'll be happy. I just hope it won't die as quickly as the multi for the first one did.

    Darmak on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2011
    Red Faction: Armageddon : Big Blue Balls (of Destruction)

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • NightslyrNightslyr Registered User regular
    edited March 2011
    MrDelish wrote:
    it's like you guys tried your hardest to hate the game wherever possible

    Who said I hated the game? You do realize that it's possible to enjoy something while acknowledging whatever flaws it may have, right? Shit, my favorite game of all time is Xenogears, and it's covered in warts of various size.

    RF:G didn't benefit much from being an open game. The best parts, for me, were reducing EDF control of an area by assaulting medium and high priority targets and the various destruction puzzles, neither of which, mechanically, needed an open world to work.

    I loved a lot of the ideas in RF:G, but they didn't feel all that fleshed out. Being able to inspire and rally the locals is a very cool idea. It never becomes more than a cool idea, however, because it simply leads to NPCs clashing, and the EDF always inevitably wins these encounters due to the infinite waves that spawn unless you die or escape them. There's no sense of progress, of "Hey, we're actually winning the war" outside of story missions.

    The same goes for the mini games. Again, I loved the timed demolition puzzles. Unique, well crafted, and loads of fun. I also loved the mech rampages. Fuck yeah, destruction everywhere! But the driving missions? The rail shooter missions? Not so much.

    And, again, the map sucked. There's no excuse for Oasis to have, what, around half of what's on the map screen to be totally inaccessible. Don't make me think that there's going to be a ton of room for mayhem, and then pull the rug out from under me. Don't give me a jet pack and then close off the map with invisible walls. Don't make a huge area like the Badlands and then hardly have anything interesting in it (RF1 guy excepted).

    All that said, I'd kill for a more tactical RF:G with more/bigger buildings, where winning/losing zones or buildings meant more than what kind of EDF troops would be sent after you. Hell, an entire destructible city would be awesome, even if it was only the size of GTA 3's Liberty City.

    Nightslyr on
  • Big DookieBig Dookie Smells great! Houston, TXRegistered User regular
    edited March 2011
    I personally liked the open-ended nature of the first game, but you have to admit that Klash and Night make some good points. The layout of the world was not very well utilized, and many if the missions were either infuriating or just flat out boring. I'm not crazy about the linear direction, but if they use it to good effect (meaning fun gameplay and laser-focused narrative) then I'll give them the benefit of the doubt.

    Big Dookie on
    Steam | Twitch
    Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
  • KitsunaKitsuna Registered User regular
    edited March 2011
    Per Big Isy's request, I've run up a thread for Red Faction: Armageddon. You can find it here.

    Kitsuna on
    MGRSig2.jpg
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    <3
    You're the bestest ever.

    Big Classy on
  • BlueDestinyBlueDestiny Registered User regular
    edited March 2011
    I think my favorite memory from RF:G was attempting to rescue some hostages via a roof insertion with a mech. The mech was fine but the top floor, third floor, second floor and hostages learned a harsh lesson in weight tolerance limits.

    BlueDestiny on
  • KitsunaKitsuna Registered User regular
    edited March 2011
    Machismo wrote: »
    What about the XBLA game they're working on? What do we know about it?

    It's an top-down twin stick vehicle-based shooter with four player co-op that should arrive during the first week of April. There's an article with some details about it here.

    RF:B Trailer

    Kitsuna on
    MGRSig2.jpg
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2011
    Nightslyr wrote: »
    MrDelish wrote:
    it's like you guys tried your hardest to hate the game wherever possible

    Who said I hated the game? You do realize that it's possible to enjoy something while acknowledging whatever flaws it may have, right? Shit, my favorite game of all time is Xenogears, and it's covered in warts of various size.

    RF:G didn't benefit much from being an open game. The best parts, for me, were reducing EDF control of an area by assaulting medium and high priority targets and the various destruction puzzles, neither of which, mechanically, needed an open world to work.

    I loved a lot of the ideas in RF:G, but they didn't feel all that fleshed out. Being able to inspire and rally the locals is a very cool idea. It never becomes more than a cool idea, however, because it simply leads to NPCs clashing, and the EDF always inevitably wins these encounters due to the infinite waves that spawn unless you die or escape them. There's no sense of progress, of "Hey, we're actually winning the war" outside of story missions.

    The same goes for the mini games. Again, I loved the timed demolition puzzles. Unique, well crafted, and loads of fun. I also loved the mech rampages. Fuck yeah, destruction everywhere! But the driving missions? The rail shooter missions? Not so much.

    And, again, the map sucked. There's no excuse for Oasis to have, what, around half of what's on the map screen to be totally inaccessible. Don't make me think that there's going to be a ton of room for mayhem, and then pull the rug out from under me. Don't give me a jet pack and then close off the map with invisible walls. Don't make a huge area like the Badlands and then hardly have anything interesting in it (RF1 guy excepted).

    All that said, I'd kill for a more tactical RF:G with more/bigger buildings, where winning/losing zones or buildings meant more than what kind of EDF troops would be sent after you. Hell, an entire destructible city would be awesome, even if it was only the size of GTA 3's Liberty City.

    I agree with everything Nightslyr said. Those are exactly my feelings. I really hated the freedom fighters that showed up when you increased the rebellion side meter. they only got in the way and made me lose freedom fries, i mean, points. Invading and destroying the HVTs was by far the most fun part, but the infinite spawn mechanics made that kinda annoying too.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • big lbig l Registered User regular
    edited March 2011
    I agree about infinite spawn but I just played on easy so that the mooks had very low hit points and did little damage. If I wanted to kill them, I'd kill them, but if I was busy doing something else more fun (so nearly always) then actually killing them was often a low priority and I could get away with it.

    big l on
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