how do I get my people to like me more? I'm almost at the end of act 1 and I have yet to find any gifts yet
IIRC, there aren't any gifts in Act 1. There is one gift for each party member in Act 2 (some found, some bought) and there are gifts for Fenris, Isabela, and Merrill in Act 3.
Your best bet is to be consistent with your choices depending on your party makeup. E.g., if you want Fenris to be your friend, don't take him on quests involving mages and then side with them, etc. You'll get your biggest boosts by doing the party member specific quests and saying the right things in the aftermath.
With a concerted effort, I got everyone except Isabela to max by the end of Act 2. If you just play normally, you can easily get everyone to max friendship or rivalry by the end of Act 3.
Anosognos on
0
WeaverWho are you?What do you want?Registered Userregular
So reading through the DA2 thread of another forum, someone gave the opinion that the story would be better if the main plot events that took place in Act 2 and 3 were switched. Any thoughts on that that lean towards yay or nay?
SwissLionWe are beside ourselves!Registered Userregular
edited March 2011
I dunno.
One is mostly just Kirkwall stuff and the other has very plain worldwide consequences.
It would be pretty dumb if act three happened and all the shit is going down and then oh hey gotta deal with this (comparatively) minor thing.
Also, regarding the final fight:
Zevran showing up was pretty rad. I heard his voice without seeing him and then he leapt in and started attacking the same guy as me and I was like yaaaaaay Zevran
So reading through the DA2 thread of another forum, someone gave the opinion that the story would be better if the main plot events that took place in Act 2 and 3 were switched. Any thoughts on that that lean towards yay or nay?
I think it would have made a little more sense if you managed to become Viscount. It's not really mentioned and the way the story plays out you're not given an idea of how much time has transpired since Meredith was defeated and when Hawke took off.
Unless I missed something that is, because I wasn't aware of the time-frame.
Macro9 on
0
WeaverWho are you?What do you want?Registered Userregular
edited March 2011
hahahah oh Merrill
Asking Aveline why she doesn't arrest us for breaking the law all the time, Merrill asks if it's because she's fond of Hawke, saying she kind of is. Aveline says "Keep it to yourself."
Merrill- "I'd rather keep it with her."
Hadn't gotten that party dialogue before.
Weaver on
0
AnosognosWho wants to playvideo games?Registered Userregular
So reading through the DA2 thread of another forum, someone gave the opinion that the story would be better if the main plot events that took place in Act 2 and 3 were switched. Any thoughts on that that lean towards yay or nay?
With so much more buildup to the fight with the Arishok, it seems that way at first. Sure, the whole game was about Templar and mages, and Meredith was certainly mentioned quite a few times. However, you didn't really see Meredith and Orsino much until Act 3.
It makes no sense to put the Qunari at the end, given the overall theme of the game. I think the real problem is the lack of face time for the main antagonists prior to the final act. It's not so much an order thing as a pacing thing.
You should get Sebastian if only because I am the only Cinematic Designer on it and by gods my work was referenced in a Norwegian newspaper because I brought heavily implied fellatio to the DA universe.
vsove on
WATCH THIS SPACE.
0
WeaverWho are you?What do you want?Registered Userregular
edited March 2011
Not that I don't appreciate your work but I'll just youtube it. I'm saving my bioware points for The Arrival.
He's pretty cool, but only adds to my problems of picking who to bring with me. I want all the party members all the time.
Day of the Bear on
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited March 2011
So i was just paying it, and i got ambushed and wound up in a mountainous area. When i finished the ambush i traveled to my destination to wind up in the same mountainous area.
Also also, any time Hawk talks to someone and that person pauses to "walk to the right then walk back into place" is getting really distracting.... me2 had a lot of this too.
AnosognosWho wants to playvideo games?Registered Userregular
edited March 2011
I liked Sebastian. He's a stand up guy. And his earnest desire for swift, brutal, and ironic justice is why I had to make the tough decisions there a the end. Also,
I can understand the issues of creating large parties for RPGs.
I just feel that a AAA RPG that managed it well, would be pretty ground breaking, or at the very least, really interesting.
I think it will eventually be possible for an RPG to feature the command of large 12 character parties and face swarms and challenges relative to them.
So i was just paying it, and i got ambushed and wound up in a mountainous area. When i finished the ambush i traveled to my destination to wind up in the same mountainous area.
Also also, any time Hawk talks to someone and that person pauses to "walk to the right then walk back into place" is getting really distracting.... me2 had a lot of this too.
I made sure to use the 'soap opera' shot sparingly. That is to say, the person Hawke is talking to walking backwards, talking into the camera and then moving back into place.
Often in these games you pick up a lot of dudes.
But there is never a good story explanation as to why you can only chill with a few at a time.
I figure it's resource intensive and just difficult to manage.
I think that a more robust AI/Tactics feature could fix the manageability.
It could also be one of those things that is currently possible, but winds up being not very fun.
Considering that in this game and the first you have variable numbers of party members based on your decisions that seems like it would be really hard to balance around. I had a Dragon Age 1 run where it was just me, Morrigan, Oghren and SECRET CHARACTER left alive so you'd have to scale every battle for that eventuality, as well as a full group. I'd also imagine it would leave people with a lot fewer skills individually, which is the same effect in the end.
It seems like in an engine like DA2, you would have to be able to generate 80 characters, compared the 26 or so characters in battles it normally does.
That seems like it could be tough to run. But if you believe that we could eventually run it seamlessly, I would say that you wouldn't need to dilute anyone's abilities. I'm saying this assuming baddies in DA2, operate similarly as NPCs.
It would probably work best in a linear story. You only commanding large numbers until you near the endgame. You could then scale the difficulty to the acquisition of characters via the story. Throw in large amounts of optional side quests that vanish as characters are introduced, and you have a nice dream game.
Virgil_Leads_You on
0
WeaverWho are you?What do you want?Registered Userregular
Man, I want to play it through again, but I want to play my goody-two-shoes warrior, who is supposed to bang merrill, and I don't want the crazy out of order quest dialogues.
vsove, hurry up and give xbox live the patch!
moocow on
PS4:MrZoompants
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited March 2011
you know... i like the crazy elf girl, she has grown on me, if only because Isabella and Verric do nothing but make fun of her and she is constantly perplexed that Isabella does not have a peg leg.
Does anyone know if Darkspawn are capable of dreaming and if their magic follows the same rules as their Non-Darkspawn counterparts?
I'm wondering because of learning of Dream-Walkers in DAII. If Darkspawn dream like normal folk thereby entering The Fade. Would it not be possible for for Dream-Walkers to locate these Darkspawn as scouts, relay that information to the Grey Wardens, and use it to root them out and destroy them? Possibly keep track of their movements and strike them after finding an Old God but before tainting it? Which would prevent a blight altogether.
Just curious if these things have been answered and I didn't see or can't recall it.
I know these Dream-Walkers are a rare breed, but the Tevinter's possess them and can train them.
It's kind of an overpowered skill in that universe if you think about it. Does Flemeth sleep? Does Morrigan sleep? Do the Old Gods sleep?
I can't be the only person thinking this. I may need to scrounge up some emails and see if people can give me an answer.
They are mages that are capable of using dreams/the fade to do stuff. I think travel and kill people.
Feynriel is one and supposedly some of the most powerful Tevinter Magisters are Dream-Walkers. They are rare and from what I learned in DAII incredibly powerful.
Who really knows the full range or extent of their power? Those demons in The Fade really wanted Feynriel's ass because of that.
Posts
I wouldn't go reaver just for the heal unless you plan on not rolling with a mage in the group that can heal.
Which will basically leave you with one choice down the road.
edit:
Plus, you'll probably want to get Taunt and Bravery.
IIRC, there aren't any gifts in Act 1. There is one gift for each party member in Act 2 (some found, some bought) and there are gifts for Fenris, Isabela, and Merrill in Act 3.
Your best bet is to be consistent with your choices depending on your party makeup. E.g., if you want Fenris to be your friend, don't take him on quests involving mages and then side with them, etc. You'll get your biggest boosts by doing the party member specific quests and saying the right things in the aftermath.
With a concerted effort, I got everyone except Isabela to max by the end of Act 2. If you just play normally, you can easily get everyone to max friendship or rivalry by the end of Act 3.
somebody get me a slap Anders mod
Does he become less resentful?
at least there is for bethany
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
One is mostly just Kirkwall stuff and the other has very plain worldwide consequences.
It would be pretty dumb if act three happened and all the shit is going down and then oh hey gotta deal with this (comparatively) minor thing.
Also, regarding the final fight:
Unless I missed something that is, because I wasn't aware of the time-frame.
Merrill- "I'd rather keep it with her."
Hadn't gotten that party dialogue before.
It makes no sense to put the Qunari at the end, given the overall theme of the game. I think the real problem is the lack of face time for the main antagonists prior to the final act. It's not so much an order thing as a pacing thing.
He's pretty cool, but only adds to my problems of picking who to bring with me. I want all the party members all the time.
Also also, any time Hawk talks to someone and that person pauses to "walk to the right then walk back into place" is getting really distracting.... me2 had a lot of this too.
I just feel that a AAA RPG that managed it well, would be pretty ground breaking, or at the very least, really interesting.
I think it will eventually be possible for an RPG to feature the command of large 12 character parties and face swarms and challenges relative to them.
Secret Satan
Act Two
I made sure to use the 'soap opera' shot sparingly. That is to say, the person Hawke is talking to walking backwards, talking into the camera and then moving back into place.
But there is never a good story explanation as to why you can only chill with a few at a time.
I figure it's resource intensive and just difficult to manage.
I think that a more robust AI/Tactics feature could fix the manageability.
It could also be one of those things that is currently possible, but winds up being not very fun.
http://beta.humugus.com/index.php/auth/register/inv/1966
That seems like it could be tough to run. But if you believe that we could eventually run it seamlessly, I would say that you wouldn't need to dilute anyone's abilities. I'm saying this assuming baddies in DA2, operate similarly as NPCs.
It would probably work best in a linear story. You only commanding large numbers until you near the endgame. You could then scale the difficulty to the acquisition of characters via the story. Throw in large amounts of optional side quests that vanish as characters are introduced, and you have a nice dream game.
Oh wait, this 2000 word, 1 start review on amazon, detailing how DA2 sucks and RPGs aren't RPGs anymore has convinced me not to purchase.
vsove, hurry up and give xbox live the patch!
PS4:MrZoompants
I'm wondering because of learning of Dream-Walkers in DAII. If Darkspawn dream like normal folk thereby entering The Fade. Would it not be possible for for Dream-Walkers to locate these Darkspawn as scouts, relay that information to the Grey Wardens, and use it to root them out and destroy them? Possibly keep track of their movements and strike them after finding an Old God but before tainting it? Which would prevent a blight altogether.
Just curious if these things have been answered and I didn't see or can't recall it.
I know these Dream-Walkers are a rare breed, but the Tevinter's possess them and can train them.
It's kind of an overpowered skill in that universe if you think about it. Does Flemeth sleep? Does Morrigan sleep? Do the Old Gods sleep?
I can't be the only person thinking this. I may need to scrounge up some emails and see if people can give me an answer.
They are mages that are capable of using dreams/the fade to do stuff. I think travel and kill people.
Who really knows the full range or extent of their power? Those demons in The Fade really wanted Feynriel's ass because of that.