League of Legends is a game based off a Warcraft III Mod called DotA.
It’s like DotA without the stupid modders or HoN without being patted down for cash
You pick one of like 10 million champions and then try to destroy the other teams. Between you and the enemy base is a series of towers and automatically spawning npcs called creeps (or minions)
Lots of people.
Lots of things.
Hey wait you said I could pick from a million dudes but I only have 10 available, god damn liar.
Hey now, whoa now.
Every week Riot selects 10 champions to be available for free, if you want to use a certain champion all the time you have to buy them.
You said I didn't have to buy anything! How deep does this rabbit hole of lies go?
Well you see, every match you play gives you Influence Points (IP) that's essentially monopoly money. You can spend IP to permanently unlock champions. Some champions are cheap and some are not, but you'll learn about that as you play more.
Okay, well what else?
First, let’s talk about you.
You are the summoner
Each match awards XP that goes towards your Summoner level.
Summoner levels unlock Rune Slots, Mastery points, and additional Summoner Spells.
Mastery Points - Pretty basic meta game. Read what they do and choose what you like. You get one mastery point per summoner level, and as you get more points you’ll be able to create character specific builds, but starting out I prefer the utility tree.
Rune Slots - Another meta game thing. While the bonus for an individual rune is small, together then can have a big impact on your character’s effectiveness, especially in the early game.
DO NOT BUY RUNES BEFORE YOU HIT SUMMONER LEVEL 20
At level 20 you unlock tier 3 runes, which are so much better than tier 1 and 2 it is silly.
Here's the full list if you're curious.Summoner Spells - For the most part, your are defined by the champion you pick, but before each match you choose 2 summoner spells. You can use any spell with any champion, but some spells are more effective for some champs than they are for others.
More information on that in here.
Exhaust (Level 1) Blinds (100% Miss Chance) the target and slows its Movement Speed by 40% for 3 seconds. Good for preventing escapes.
Ghost (Level 1) Your Champion ignores unit collision and moves 32% faster for 14 seconds. Good for escapes, but keep in mind you can still be slowed down while ghosting.
Heal (Level 1) Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies.
Revive (Level 1) Instantly revives your Champion at your Spawning Pool. In addition your champion gains a speed bonus that decreases over time. 9 Minute cooldown.
Smite (Level 1) Deals 420, plus 25 times your level, damage to target enemy minion or pet. If you ever try jungling, you're gonna be good friends with this spell.
Teleport (Level 1) After 4 seconds, teleports your champion to target friendly minion or turret. Good for quickly jumping to a tower that is under attack, not so good for escaping
Cleanse (Level 2) Removes all stuns, slows, taunts, fears, snares, sleeps, and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds. One of the most useful spells around, taking off enemy crowd control is a big Fuck You and can save your ass.
Fortify (Level 4) Grants invulnerability to all Allied Turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions. Situational, but not terrible.
Clarity (Level 6) Restores 160 + 30 x level Mana to your champion and 50% of that to nearby allies. Very useful depending on the champion.
Ignite (Level 7) Ignite is a DoT that targets a single champion, dealing 50 damage plus 20 damage per level over 5 seconds. Ignores enemy magic resist, and reduces healing and regeneration by 50% Good for getting the kill on that jerk who manages to get out of range with 50 health left.
Rally (Level 8) Summons a beacon with 200 + 25 x level health for 15 seconds which increases allied attack damage by 10-35. Situational and rarely seen, it has some cool gimmick uses.
Clairvoyance (Level 10) Reveals an area of the map for 6 seconds, has a relatively short cooldown. Very useful for finding out if the enemy is sneaking up on you or an ally.
Flash (Level 12) Teleports your champion to your cursor's location. This has a very short range but can be absolutely vital for positioning an attack or jumping over a wall to escape.
For new players I recommend Ghost and Exhaust. Taking Heal or Revive is for noobs who are going to lose.
Well that covers the meta-game, let’s look at the actual gameplay.
Here's the map of Summoner's Rift, this is the map you will play on most of the time because the 3v3 map kinda sucks.
Black Dots are Towers
Red Dots are Inhibitors
Red X is the Nexus
Creeps:
1.Golems
2.Dragon
3.Lizard Elder
4.Wraith
5.Ancient Golem
6.Wolfs
7.Wraiths
8.Lizard Elder
9.Golems
10.Wolfs
11.Ancient Golem
12.Baron
Wolves, Wraiths and Golems (1,4,6,7,9,10) are basic creeps that don’t attack you unless you hit them first. They are a little tougher than the creeps in lanes, so you should approach with caution unless you’re level 5+ or very confident that you can kill them quickly.
The other creeps are even stronger, but they give temporary buffs that make killing them worth it.
Lizard Elder (3,8) - Lizard Elder provides a buff that gives your physical and auto attacks a slow with a DoT component
Ancient Golem (5,11) - Ancient golem provides a buff that increases mana regeneration and decreases cooldown time of champion abilities
Baron (12) - Killing baron usually takes at least 2 to 3 late game dudes, and provides a crazy buff that I don't have the stats on right now.
Dragon (2) - gives the whole team XP and Gold if
Okay Great, how about some gameplay?Destroying your enemies:You must destroy each lane's towers in order, the other towers will be invulnerable until the one before them is destroyed. In order to destroy the opponents base at least one inhibitor must be down.
Destroying an inhibitor causes your nexus to spawn super creeps in that lane. Super Creeps can be hard for even a max level champion to kill quickly.
Inhibitors will respawn after five minutes, so work fast to make the most of your super minions.
Champion Level:Every time your champion levels up their stats increase and they get a skill point.
Each champion has 4 unique abilities. 3 available from the start that go up to rank 5 and 1 ultimate that becomes available at level 6 that goes up to rank 3. Your ultimate is generally your strongest skill, and understanding each champion’s ultimate is very important.
Items:Each champion has 6 item slots and your choice of items is what really makes the difference between being a champ or being a chump.
Many items often can be combined together to build stronger items. It is best to buy the individual components as you can afford them because:
- Buying a partial piece subtracts the cost from the cost of the completed item
- The bonuses from the smaller items will still have a big impact your performance.
If all of your item slots are full but you have an item you’re trying to finish
DO NOT FRET:
- As long as you already have at least one component you can buy the complete item as soon as you have enough gold.
Some items have activated abilities that can be very powerful. To use activated items or consumables like potions, you can click them OR use 1-6 on the number line like a pro.
For tips on item builds, talent builds, and skilling orders go to
www.leaguecraft.com or
www.mobafire.com and
the wikiITEMS YOU SHOULD FEEL BAD ABOUT BUYING BECAUSE THEY ARE AWFUL
Tiamat: The extra AOE damage really doesn't amount to anything in a teamfight. Additionally the +15 Health Regen and +4 Mana Regen really aren't that great compared to what you could buy. For the 2070 gold you spend on it you can buy a BF Sword (+50 Damage, and it builds into cool stuff) and it would be way more effective.
Berzerker Greaves: There are better attack speed items, and since the movement speed on boots does not stack you only grab one boots item it is strongly recommend you get Mercury's Treads. They are are a little more pricey, but are considered the best boots in the game because being stunned for 1.2 seconds instead of 2 seconds means the world.
Items are cool. What about Champions?
Every champion has a couple descriptors listed to try and give a quick idea about what they do.
Sometimes these accurately describe a champion and sometimes they are outright
lies, so it never hurts to ask if you aren't sure.
Melee - Basic attacks can only be used in close combat
Ranged - Basic attacks can be used from a distance
Assassin - Damage-based champion that has at least one ability to close distance between enemy targets quickly; champions with this attribute tend to die much quicker when targeted.
Fighter - Damage-based champion that performs better in large group fights.
Mage - Damage-based champion whose abilities are typically ranged and greatly affected by ability power.
Support - Champion with abilities that aid in team fights and usually aren't good in 1v1 fights.
Tank - Champion that can act as a group shield due to their above-average health, armor, and magic resist; usually they have low damage output.
Carry - A champion that typically starts out with below average stats and becomes above average as a match progresses. The name comes from how they can "carry" their team at the
end of the game if their team carries them at the beginning.
Disabler - A champion that can disable enemy champions with their abilities (sometimes labeled disable instead of disabler in-game).
Farmer - A champion that can easily kill enemy minions and neutral monsters, thus allowing them to build in-match gold faster.
Flee - A champion that possesses abilities that enable it to escape from combat.
Haste - A champion that can temporarily speed up self, allies, or both.
Heal - A champion that can heal either itself, its allies, or both.
Ninja - This champion uses energy instead of mana (energy recharges quickly and is not effected by mana and mana regeneration stat increases, and has a fixed maximum amount that
can be increased by runes).
Nuke - A champion that can deal a significant amount of damage in a short time.
Pet - A champion that can create a non-champion ally (sometimes controllable).
Pusher - A champion that can quickly destroy enemy towers and inhibitors due to their ability to summon additional units or deal damage to an area of enemy creeps.
Recommended - A champion that Riot Games staff would recommend for people new to League of Legends.
Silence - A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration.
Snare - A champion that can snare enemy champions; champions affected by snares cannot move during its duration.
Slow - A champion that can slow enemy champions; champions affected by slows move slower during its duration.
Stealth - A champion that can become invisible to enemies (other than when near turrets, vision wards, and enemy champions with an Oracles buff).
Stun - A champion that can stun enemy champions; champions affected by stuns cannot move, attack, use abilities, or use summoner spells other than Cleanse.
Teleport - A champion that can teleport to other locations or champions; champions with abilities that are similar to the summoner spell Flash do not have this attribute.
Tough - A champion that lives longer than usual in combat.
Champion Stats:
Each champion has a stat window that looks like this:
Attack Damage governs your champion’s auto attack damage and
Ability Power governs any of your champion’s abilities.
Armor protects against Physical Damage and
Magic Resist protects against Magic Damage.
I think everything else is pretty self explanatory.
Things Not to Do/Things to get your opponent to do: Over Committing: Don't chase that kill just because you want it so bad, it's usually going to end up in you dead. Bide your time, be patient, and own when you know you can.
Feeding: Feeding is dying a whole lot and giving your opponents gold allowing them to spank you even more efficiently and get even more gold. If you're having trouble with the opposing characters on a lane, maybe ask to switch with someone else.
Being Baited: Oftentimes one wounded character will attempt to lead you into a trap where multiple dudes will jump out of the bushes and sodomize you. Don't let it be you on the ground in a puddle of fluids and broken dreams.
Posts
I nominate SoaL
3DS: 2981-5304-3227
doctor kennen announced few days later
fuck you riot how dare you make skins
but the whole "oh the two male ninjas are doctors but the female character is a sexy nurse" thing sorta got my goat
I guess Riot knows where the money is, though
no I am the curmudgeon because I didn't think it was funny even in concept regardless of execution!
my stomach is growling "currr" and there is mud on my face, big disgrace and also I am as angry as geon grey when she turned into the dark phoenix
You kind of have a point but this is also pretty silly
to me, french maid nidalee is the worst one
nidalee overall has a head start forever because of the goddamned "sexy cougar love interest" journal of justice entry
Shit is hard, apparently.
and I'm glad you didn't find it funny either, Wimble
I guess I just think April Fool's Day is dumb
"this is happening...........no it isn't!! bucket of water on your head."
we clearly need more skanky poppy skins
Video game jokes I can spot a mile off are fun though
hahaha oh shankleberry
Ho boy
Those are great
and i think only twice ever
so you can learn a new, fun hero?
i have played him in a couple normal games and lost my lane so decisively that my team lost the game as a direct result
and it's not new, I've played him during free week
and it's not fun because I'm awful with him
it doesn't seem like you being better at taric has anything to do with it. unless you don't have taric in which case wooops
All the cool people got Corki for free.
3DS: 2981-5304-3227
Kennen M.D.
Firefang Warwick
Workshop Shaco
League of Legends v1.0.0.114
Due to difficulties containing Lee Sin's power within the design team, Lee Sin is delayed until April 1st to give us time to nerf him hard enough to stop one-shotting Jesse Perring all the time.
Caitlyn
Attack speed per level increased to 3 from 2.6
Yordle Snap Trap max trap count increased to 3 from 2
Dr. Mundo
Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
Ezreal
Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
Galio
Idol of Durand area of effect increased to 550 from 500
Garen
Base movement speed increased to 320 from 315
Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
Jax
Leap Strike now prefers to target enemies over allies when your cursor overlaps both
Karma
Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
Spirit Bond's leash range has been increased by a small amount
Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
Katarina
Shunpo now prefers to target enemies over allies when your cursor overlaps both
LeBlanc
Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
Maokai
Fixed a bug where Vengeful Maelstrom was reducing true damage
Nocturne
Made Shroud of Darkness shield brighter and easier to see
Pantheon
Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
Poppy
Updated the shield texture on Paragon of Demacia
Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
Shen
Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
Sivir
Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
Soraka
Infuse now prefers to target enemies over allies
Urgot
Base health reduced to 526 from 546
Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
Fixed a bug where Terror Capacitor's slow was stacking
Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage
Veigar
Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars
Items
Fixed a tooltip bug with Deathfire Grasp
General
Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters"
Fixed a bug where a clone with Madred's Razor / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
Turrets
Base turret attack speed increased to +30% from 20%
Turret base armor and magic resist increased by 10
Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
Turret to champion damage increased by 5%
Slow Stacking penalty increased to 65% from 50%
Runes
Fixed a bug where Greater Mark of Might's tooltip was incorrect
Or is the thing to get him for free gone?
I don't even remember what I had to do to get him.
I should play him sometime..
Steam: Chagrin LoL: Bonhomie
on another video game subject
playing support characters with people in vent is so satisfying after trying to play support characters in solo queue
holy christ
garen still cool
can't wait for boofs tomorrow
grrrrrrrrrrrrrr
I know right!
They gave away the UFO Corki skin over a year ago, as thanks to people with accounts.
3DS: 2981-5304-3227
you know that's not how it happened...