Well I'm going to keep the impetus for that question to myself so that you'll all be guessing forever.
The first thing that came to mind when you asked that question was whether there was any overlap at all between the sets "people who would do that" and "people anyone would want to see do that". I suspect not much.
remember kids, if you find yourself being disagreed with by every other person in the discussion it's not because you're completely off base! You're simply the victim of a dogpile/echo chamber/circle jerk*!
*this opinion made even more ridiculous because in a circle jerk there are no victims
They should make a game where you're some sort of information trader and/or detective. The entire game would be played through dialogue choices and puzzle solving, there would be no combat.
Is there a game like that?
I think Bioware should make one.
You mean like every point-and-click adventure ever?
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Winky, depends on the state but I highly doubt it is a good idea in the long run. But I think I am currently on the ugh with the idea sex clubs thing. Reading about the Japanese human trafficking and illegal sex trade kind of made me sick.
Cass-Like the new sorotitas av/sig. You hear about the story in the new grey knights where they are on a planet and ended up bathing in Sisters of Battle blood to prevent being corrupted by waves of blood or something.
remember kids, if you find yourself being disagreed with by every other person in the discussion it's not because you're completely off base! You're simply the victim of a dogpile/echo chamber/circle jerk*!
*this opinion made even more ridiculous because in a circle jerk there are no victims
What if ... what if you're staring at the others but you just can't get hard
oh god the memories
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
They should make a game where you're some sort of information trader and/or detective. The entire game would be played through dialogue choices and puzzle solving, there would be no combat.
Is there a game like that?
I think Bioware should make one.
Oh wait I think I heard of a game like that. Let's see... oh yea! the entire adventure game genre :P
They should make a game where you're some sort of information trader and/or detective. The entire game would be played through dialogue choices and puzzle solving, there would be no combat.
Is there a game like that?
I think Bioware should make one.
?
Though I guess technicially there is the potential for a tiny bit of "combat" in that game. But still.
They should make a game where you're some sort of information trader and/or detective. The entire game would be played through dialogue choices and puzzle solving, there would be no combat.
Is there a game like that?
I think Bioware should make one.
You mean like every point-and-click adventure ever?
Yes.
Only non-linear, with branching dialog paths and a lot of different endings.
Not like that Fahrenheit game, I'm thinking more like if you had Dragon Age II, but without any combat.
Oh God it's early April and I'm bitching about the heat, lounging in bed with no pants at 6pm, hands and feet swollen with blood. I am fucked this summer. It's going to be awful.
On the Road sounds like the most hilariously misinterpreted book ever.
According to Kerouac, On the Road "was really a story about two Catholic buddies roaming the country in search of God. And we found him. I found him in the sky, in Market Street San Francisco (those 2 visions), and Dean (Neal) had God sweating out of his forehead all the way. THERE IS NO OTHER WAY OUT FOR THE HOLY MAN: HE MUST SWEAT FOR GOD. And once he has found Him, the Godhood of God is forever Established and really must not be spoken about."[13] According to his authorized biographer, historian Douglas Brinkley, On the Road has been misinterpreted as a tale of companions out looking for kicks, but the most important thing is that Kerouac was an American Catholic author - for example, virtually every page of his diary bore a sketch of a crucifix, a prayer, or an appeal to Christ to be forgiven.[29]
Only non-linear, with branching dialog paths and a lot of different endings.
Not like that Fahrenheit game, I'm thinking more like if you had Dragon Age II, but without any combat.
Some point-and-click adventure games had multiple paths. Can't think of any off the top of my head.
But you want something more in a 3D environment, in first-person perspective (or third-person WoW/DAO perspective), right?
I dunno if anything like that exists off the top of my head, but it wouldn't surprise me if it does. The point-and-click adventure genre has a die-hard following, and it would probably be pretty easy for a small dev house to use an existing 3D engine to build such a game...
Anyway, about the sex on stage thing, there used to be a place in SF that literally had a couple of rooms with stages, but that place closed down. The thing is that swing clubs & parties exist everywhere, so if what you want is to have sex with somebody who you brought with you while other people watch... that's easy to find. If you want to find a new partner, or you want to watch somebody else going at it... that's going to be harder. Especially if you're a straight male.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
remember kids, if you find yourself being disagreed with by every other person in the discussion it's not because you're completely off base! You're simply the victim of a dogpile/echo chamber/circle jerk*!
*this opinion made even more ridiculous because in a circle jerk there are no victims
Well, typically yes, the last person to splurge and who has to eat the wet toast.
Well, at least Gilder is unironic. In this respect he's like a cool summer breeze compared to Mark Leyner, the young New Jersey writer whose 1990 My Cousin, My Gastroenterologist is the biggest thing for campus hipsters since The Dharma Bums. Leyner's ironic cyberpunk novel exemplifies a third kind of literary response to our problem. For of course young U.S. writers can "resolve" the problem of being trapped in the televisual aura the same way French poststructuralists "resolved" their being enmeshed in the logos. We can solve the problem by celebrating it. Transcend feelings of mass-defined angst by genuflecting to them. We can be reverently ironic
Entirely possible that my plangent cries about the impossibility of rebelling against an aura that promotes and attenuates all rebellion says more about my residency inside that aura, my own lack of vision, that it does about any exhaustion of U.S. fiction's possibilities. The next real literary "rebels" in this country might well emerge as some weird bunch of "anti-rebels," born oglers who dare to back away from ironic watching, who have the childish gall to actually endorse single-entendre values. Who treat old untrendy human troubles and emotions in U.S. life with reverence and conviction. Who eschew self-consciousness and fatigue. These anti-rebels would be outdated, of course, before they even started. Too sincere. Clearly repressed. Backward, quaint, naive, anachronistic. Maybe that'll be the point, why they'll be the next real rebels. Real rebels, as far as I can see, risk real things. Risk disapproval. The old postmodern insurgents risked the gasp and the squeal: shock, disgust, outrage, censorship, accusations of socialism, anarchism, nihilism. The new rebels might be the ones willing to risk the yawn, the rolled eyes, the cool smile, the nudged ribs, the parody of gifted ironists, the "How banal." Accusations of sentimentalism, melodrama. Credulity. Willingness to be suckered by a world of lurkers and starers who fear gaze and ridicule above imprisonment without law. Who knows. Today's most engaged young fiction does seem like some kind of line's end's end. I guess that means we all get to draw our own conclusions. Have to. Are you immensely pleased.
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
so i am reading that new book with DFW's thesis in it, "Fate, Time and Language: an Essay on Free Will"
it's not really about free will so much as it is specifically a repudiation of philosophical fatalism, which is the idea that the future determines the present and past, because propositions about the future must be either true or false, and thus their relationships with propositions about the present and past, if they are necessary or sufficient or both, dictate what will occur or what we will do.
that sounds like an even better tool to annoy my friends than determinism
I am no expert but I was under the impression that the present does not absolutely determine the future but only places a minimum lower bound on the total entropy thereof.
Doesn't it try to repudiate a very specific hypothesis given by some moderately well-known philosopher?
it does, it counters Taylor's paper on fatalism
specifically it defeats that proof
what i am saying is that if you're looking for DFW expounding on free will, this isn't it. it's almost entirely a work of logic, besides the foreword, which is excellent.
Evil Multifarious on
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CindersWhose sails were black when it was windyRegistered Userregular
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Feral, is this a thing you know how to find?
Also, can we hang out sometime?
The first thing that came to mind when you asked that question was whether there was any overlap at all between the sets "people who would do that" and "people anyone would want to see do that". I suspect not much.
I think he's looking for something more high brow than your basement.
Only if those two questions are related, I suspect.
*this opinion made even more ridiculous because in a circle jerk there are no victims
You mean like every point-and-click adventure ever?
the "no true scotch man" fallacy.
Cass-Like the new sorotitas av/sig. You hear about the story in the new grey knights where they are on a planet and ended up bathing in Sisters of Battle blood to prevent being corrupted by waves of blood or something.
Well, I don't have a stage in my basement.
the "no true scotch man" fallacy.
What if ... what if you're staring at the others but you just can't get hard
oh god the memories
and the gengars who are guiding me" -- W.S. Merwin
?
Yes.
Only non-linear, with branching dialog paths and a lot of different endings.
Not like that Fahrenheit game, I'm thinking more like if you had Dragon Age II, but without any combat.
But if I were you're all invited.
especially since they're probably not going to go up on stage with you to begin with
Some point-and-click adventure games had multiple paths. Can't think of any off the top of my head.
But you want something more in a 3D environment, in first-person perspective (or third-person WoW/DAO perspective), right?
I dunno if anything like that exists off the top of my head, but it wouldn't surprise me if it does. The point-and-click adventure genre has a die-hard following, and it would probably be pretty easy for a small dev house to use an existing 3D engine to build such a game...
Anyway, about the sex on stage thing, there used to be a place in SF that literally had a couple of rooms with stages, but that place closed down. The thing is that swing clubs & parties exist everywhere, so if what you want is to have sex with somebody who you brought with you while other people watch... that's easy to find. If you want to find a new partner, or you want to watch somebody else going at it... that's going to be harder. Especially if you're a straight male.
the "no true scotch man" fallacy.
today high seventies
madness!
I know I told ya I'd be true
but Aaron got a big ol' fan
So I'm leavin you
the "no true scotch man" fallacy.
On the black screen
and the gengars who are guiding me" -- W.S. Merwin
Or allowed, frankly.
the "no true scotch man" fallacy.
it's not really about free will so much as it is specifically a repudiation of philosophical fatalism, which is the idea that the future determines the present and past, because propositions about the future must be either true or false, and thus their relationships with propositions about the present and past, if they are necessary or sufficient or both, dictate what will occur or what we will do.
that sounds like an even better tool to annoy my friends than determinism
1) Define "legal."
2) Having watched a dude attempt to suck his own dick on stage, let me tell you that some things are far better in theory than in practice.
3) It will almost certainly depend on your local or regional obscenity laws, so what right be right for you may not be right for some.
I hate Summer.
8-)
and the gengars who are guiding me" -- W.S. Merwin
Chu I can beat that. Sunday was 84. Yesterday I woke up to 72, by noon it was 40. By 1 it was snowing. This is less than 6 hour period.
Because sisters are fucking awesome. I should build an ork or chaos theme.
It's easy if you set the previous bar as low as a fuchsia-outlined hippie theme
and the gengars who are guiding me" -- W.S. Merwin
Maybe if I install to my hard drive.
it does, it counters Taylor's paper on fatalism
specifically it defeats that proof
what i am saying is that if you're looking for DFW expounding on free will, this isn't it. it's almost entirely a work of logic, besides the foreword, which is excellent.
Not enough dakka.
:^: