blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited April 2011
Wow, apparentlyTzeentch has a real hard-on for Slaanesh, but then again, I guess everyone does. Whatever the reason though, I definitely don't mind you feeding each other to me, so please continue!
Umm... you do realize you need to place two corruption to gain a DIAL token, right? Brief pause until Slaanesh confirms he's happy not getting any tick this round.
Yup; if you ask nicely, they'll send you a replacement version of the player mat. That's the most important errata for the game, and they really didn't make a big enough deal out of it in the FAQ.
Q: There is conflicting information about Slaanesh’s dial advancement condition. What is the correct rule?
A: Slaanesh earns one dial advancement counter each time he places two or more corruption tokens in the same region as a Noble or Hero token during the Corruption Step of the Corruption Phase. The dial advancement condition printed on the Slaanesh Power Sheet is incorrect.
Edit: I did include the errata with the player mat in my second post:
Errata: Dial advancement for two corruption, not one.
Do I need to make it more obvious (put it above, larger or colored font?) or were you reading the mat somewhere else? It's also corrected in the google-doc that I share (can't recall if you asked for one or not).
Go ahead and roll (on orokos or Invisible Castle, campaign name "CitOW game 38"); for now, I'm going to assume you splatter it and go on with the rest of the round.
2. Hero Tokens are resolved - Nurgle chooses the target in Kislev; seductresses fall in the Empire and Bretonnia
3. Resolve Old World cards - Nurgle removes a hero for Road Wardens
4. Score Ruined Regions - none
5. Advance Threat Dials - Nurgle has the most and ticks twice; Tzeentch and Slaanesh each tick once 5 - Score 3 VP
10 - Remove 1 Corruption 7 - Place 1 Warpstone 8 - Score 3 VP
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited April 2011
This was such a ridiculous hand. I knew I was going to sabotage the fuck out of You guys, but I'm pleasantly surprised I managed to also get something productive out of it.
Posts
Bloodsworn to Estalia, 2/7 PP
Played the card, just forgot to link it. Herp derp.
Wardens (remove a hero) in effect
Chaos effects:
Nurgle is active
3/6 PP
In Norsca, sending the seductress to Estalia
3/6 PP
Seductress to Bretonnia
3/6 PP
Bloodsworn to Estalia, 1/7 PP
Wardens (remove a hero) in effect
Chaos effects:
Nurgle is active
2/6.
In Estalia
4/6 PP
0/7 PP
2/6 PP
1/6 PP
1/6
Wardens (remove a hero) in effect
Chaos effects:
Tzeentch is active.
Holy shit it's an actual figure: Acolyte to Tilea
3/6 PP
0/6 PP
they lied to me
Is that an errata?
If that's the case (I've never read them), put it in Bretonnia instead.
Edit: I did include the errata with the player mat in my second post:
Do I need to make it more obvious (put it above, larger or colored font?) or were you reading the mat somewhere else? It's also corrected in the google-doc that I share (can't recall if you asked for one or not).
Yeah, put the last cultist in Bretonnia instead.
Empty.
2/6 PP
Acolyte to the Border Princes
1/6 PP
Teleport - 1 in The Border Princes, sending the Acolyte to Norsca
0/6 PP and out.
Hopefully you won't need them later, Brother.
*golf claps*
Wardens (remove a hero) in effect
Estalia: 4 dice v. peasant
Go ahead and roll (on orokos or Invisible Castle, campaign name "CitOW game 38"); for now, I'm going to assume you splatter it and go on with the rest of the round.
Domination step
Norsca: +2 VP
Kislev: +3 VP
Tilea: +2 VP
The Border Princes: +2 VP
Corruption step
Norsca: +1
Kislev: +3 DIAL
The Empire: +2 DIAL, +1
Bretonnia: +2 DIAL
Estalia: +3
Tilea: +2 DIAL
The Border Princes: +1
Check for ruination: none
Updated VP
0 VP
0 + 3 = 3 VP
0 + 6 = 6 VP
0 VP
You're double-ticking round 1. Looks like it's between you and Tzeentch so far.
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - Nurgle chooses the target in Kislev; seductresses fall in the Empire and Bretonnia
3. Resolve Old World cards - Nurgle removes a hero for Road Wardens
4. Score Ruined Regions - none
5. Advance Threat Dials - Nurgle has the most and ticks twice; Tzeentch and Slaanesh each tick once
5 - Score 3 VP
10 - Remove 1 Corruption
7 - Place 1 Warpstone
8 - Score 3 VP
Updated VP:
Khorne: 0 VP
Nurgle: 3 + 3 = 6 VP
Tzeentch: 6 VP
Slaanesh: 0 + 3 = 3 VP
6. Check for Game end - The game does not end
Things that need to happen:
Remove a hero from Kislev.
Remove a Khorne corruption from Estalia.
Oh and warpstone in... Norsca I guess.
Divine Inspiration
Choose any Peasant token in play and replace it with a Hero token.
Discard this card instead of adding it to the Old World track.
Khorne chooses the inspired peasant.
Round 2, Draw phase
draw 2, 7 in hand, 17 left in deck
draw 2, 7 in hand, 17 left in deck
draw 5, 5 in hand, 13 left in deck
draw 2, 6 in hand, 17 left in deck
Once he designates the new hero and draws, Khorne is active to begin the summoning.