38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited May 2011
Elite First Striking Blood letters decide taking a skull or two is not sufficient for their God. 4 hits in Estalia
Kill two lepers and two acolytes.
I hope this makes both of my brothers happy.
By the way Khorne, it amuses me that you would take the first strike upgrade and then not even bother to kill any combat units with it.
Mmm... Well I might be playing badly (this was my first game, but now I've played two during this one) ... but my thought process was to tie second place ruination while denying ticks. I couldn't guarantee good hits with the second roll, so I did what I thought was important first. Plus there was the hope that you could further stop corruption if I let you roll you dice. Same reason I left the unclean one really.
As for the upgrade, I'm not sure it will be helpful, but I know I'm sure as hell not going to get VP victory, so the Thirster Upgrade is out, and I'm done with my deck next turn, so the one extra card upgrade is seemingly not useful.
I would have gone for the warriors, but on the other hand, the results just ensured that you're the only one doing any ticking this round, plus you denied 4 VPs from Nurgle and 5 VPs from me. It's probably the biggest damage you could cause to us this turn. So it's not a bad play at all, really.
Mr. Thirsty threw a party for you. You could have at least gone to visit him.
But there are rats and everything there. They just gnawed your Skull Throne to the ground! I doubt it would be a good party, not to mention the hygiene issues.
As for the upgrade, I'm not sure it will be helpful, but I know I'm sure as hell not going to get VP victory, so the Thirster Upgrade is out, and I'm done with my deck next turn, so the one extra card upgrade is seemingly not useful.
"Chaos decks never run out. They just get re-shuffled." - MacArthur
Oh, I didn't mean to suggest it was a bad play, just that it was a funny one. And I don't disagree with your choice to take the Warrior upgrade over the other two options, either.
OWC Effect: Peasant tokens raise the Resistance of regions by two.
Spell Effects:
Troll Country: Warp Shield - Marked figure cannot be killed in battle
Troll Country: Abyssal Pact - Enemy figures don't contribute to domination
The Empire: Influenza - Resistance drops by 2
Bretonnia: Blood Frenzy - 2 early battle dice here
Estalia: Plague Aura - Corruption adds to domination
Tilea: Battle Cry - No corruption placed here
The Badlands: Field of Ecstasy - No battle dice from figures here
The Badlands: Battle Cry - No corruption placed here
Estalia: 1 die
Tilea: 4 first-strike dice, 1 die (if alive), 1 die (if alive)
The Border Princes: 1 die
The award-winning Plaguebearer of the Year 2011 (as named by Nurglings magazine) spews up an incredible three hits, squishing both Bloodletters plus one Acolyte.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited May 2011
If the bloodletters had wanted to live they would have rolled enough hits to kill all the warriors and a few cultists. Finish it off Slaanesh.
Warpstone Discovery -
Place two Warpstone tokens in any one region. - In the end phase when Old World cards are resolved,
any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
OWC Effects: Peasant tokens raise the Resistance of regions by one.
Players with at least one figure in a Warpstone region may draw one Chaos card.
Spell Effects:
Norsca: Plague Touch - Enemy figures' defense -1 to a min of 1
Bretonnia: Blood Frenzy - 2 early battle dice
Tilea: [strike]Blood Frenzy - 2 early battle dice[/strike]
Tilea: Changer of Ways - Ignore other Chaos card text here
Ah dammit, did I forget to draw Chaos cards again?
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited May 2011
Bloodletter #1: Follow Khorne you said, see the blood you said. We are stuck here with these stupid trolls who won't even let us kill them, guarding this stupid rock. I don't see how it could get much worse! (Bloodletter #1 gets the plague)
Bloodletter #2 : At least we didn't get fed to the GUO.
Posts
4 hits in Estalia
Kill two lepers and two acolytes.
I hope this makes both of my brothers happy.
By the way Khorne, it amuses me that you would take the first strike upgrade and then not even bother to kill any combat units with it.
Mmm... Well I might be playing badly (this was my first game, but now I've played two during this one) ... but my thought process was to tie second place ruination while denying ticks. I couldn't guarantee good hits with the second roll, so I did what I thought was important first. Plus there was the hope that you could further stop corruption if I let you roll you dice. Same reason I left the unclean one really.
As for the upgrade, I'm not sure it will be helpful, but I know I'm sure as hell not going to get VP victory, so the Thirster Upgrade is out, and I'm done with my deck next turn, so the one extra card upgrade is seemingly not useful.
*shrug*
But there are rats and everything there. They just gnawed your Skull Throne to the ground! I doubt it would be a good party, not to mention the hygiene issues.
"Chaos decks never run out. They just get re-shuffled." - MacArthur
The Black Hole of Cygnus X-1
IOS Game Center ID: Isotope-X
So, waiting on Slaanesh in Estalia, right?
OWC Effect: Peasant tokens raise the Resistance of regions by two.
Spell Effects:
Troll Country: Abyssal Pact - Enemy figures don't contribute to domination
The Empire: Influenza - Resistance drops by 2
Bretonnia: Blood Frenzy - 2 early battle dice here
Estalia: Plague Aura - Corruption adds to domination
Tilea: Battle Cry - No corruption placed here
The Badlands: Field of Ecstasy - No battle dice from figures here
The Badlands: Battle Cry - No corruption placed here
Estalia: 1 die
Tilea: 4 first-strike dice, 1 die (if alive), 1 die (if alive)
The Border Princes: 1 die
Please roll in order.
The Black Hole of Cygnus X-1
IOS Game Center ID: Isotope-X
Two Bloodletters on the poor performance list manage to axe one Seductress
0 hits in The Border Princes. Lucky peasant!
IOS Game Center ID: Isotope-X
Board at End of Battle Phase
Domination Step
Bretonnia: +4 VP
Estalia: +4 VP
Corruption Step
The Empire: +1
Bretonnia: +1
Estalia: +2, +1, +1, +2
Check for Ruined Regions:
Estalia ruined third: +4 VP; +4 VP; +4 VP; +4 VP
Updated Victory Points:
Khorne: 13 + 4 =17
Nurgle: 18 + 12 = 30
Tzeentch: 21 + 4 = 25
Slaanesh: 21 + 4 = 25
The Black Hole of Cygnus X-1
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No lasting effects.
2. Hero Tokens are resolved - None.
3. Resolve Old World cards - None.
4. Score Ruined Regions - Estalia: +10 VP; +5 VP
5. Advance Threat Dials -
Khorne had 3 DAC and all others had none. Khorne ticks twice.
Khorne:
31 - Draw 2 Chaos cards
32 - Draw 2 Chaos cards
Updated VP:
Khorne: 17
Nurgle: 30 + 10 = 40
Tzeentch: 25
Slaanesh: 25 + 5 = 30
6. Check for Game end - The game does not end.
Things that need to happen:
The Black Hole of Cygnus X-1
Warpstone Discovery -
Place two Warpstone tokens in any one region. - In the end phase when Old World cards are resolved,
any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Nurgle to place the 2 Warpstone tokens.
The Black Hole of Cygnus X-1
Anyway, discard The Meddling of Skaven before drawing.
The Black Hole of Cygnus X-1
Or does it check when Chaos Cards are removed?
Cards are drawn.
The Black Hole of Cygnus X-1
>_<
Khorne: draw 2; 13 in hand, 11 remaining in re-shuffled deck
Nurgle: draw 2; 9 in hand, 9 remaining in deck
Tzeentch: discarded one; drew to 5; 2 cards remaining in deck
Slaanesh: draw 2; 4 in hand, 9 remaining in deck
Once his cards are drawn, Khorne is active.
The Black Hole of Cygnus X-1
Something I also blame Slaanesh for, incidentally :P
8/8 PP.
6/6 PP
Changer of Ways in Tilea
7/7 PP
Move Seductress from Estalia to Tilea. 5/6.
IOS Game Center ID: Isotope-X
8/8PP.
Let's have a Plague Aura in Troll Country.
6/6 PP
OWC Effects: Peasant tokens raise the Resistance of regions by one.
Players with at least one figure in a Warpstone region may draw one Chaos card.
Spell Effects:
Bretonnia: Blood Frenzy - 2 early battle dice
Tilea: [strike]Blood Frenzy - 2 early battle dice[/strike]
Tilea: Changer of Ways - Ignore other Chaos card text here
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Bloodletter #2 : At least we didn't get fed to the GUO.