It's been years, but I finally have a new animation reel up! Choose your viewing preference:
youtube
http://www.youtube.com/watch?v=LrvMT3P0DtA
vemo
http://www.vimeo.com/22923825
quicktime from my site
http://foofinu.com/Demo%20Reel%20Reach.mov
Most of the work is from Halo Reach. I was the animation lead on the project, so I didn't get to create nearly as much of the work personally as I have for previous projects, so the reel is shorter than my previous efforts. (all the animation on my reel is mine) I'm excited to show this work off, and I'm very excited about the dramatic improvement the team was able to accomplish. We blew the doors off previous Halo installments, not just on an aesthetic level, but a technical as well. I'm very proud of my team!
And for all of you going to PAX Prime this year, I hope to see you there!!
Animation Breakdown:
Mouse Tale - Animation
Halo Reach - All content shown was animated by me. One clip, the turn 180, was based on mocap. The rest of the animation is all pure keyframe.
Blue Man Fu - Animated by me as a study of complex human locomotion. All keyframe. Reference in the top left.
Carter doing his best "Jack from Lost" - Animation by me as a personality prototype for Carter, Noble team's leader.
Posts
Would totally offer more critique on the animations, but I'm more of a character modeler/texture kind of guy now. Best of luck on all your future projects, you're extremely talented.
those monsters are amazin'. The facial doesn't seem to be your forte, but super fluid and great character in the full action, amazing body acting. The sloth creature rocks ass.
there are a lot of cool muscle jiggles in some of these rigs. Did you animate them or are they dynamic?
What was it like working with such a clear history of how these guys move? Also, fuck you for the Jackal/Skirmisher roll, those bastards weave all over the place.
@gamefacts - Totally and utterly true gaming facts on the regular!
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