Hey PA, time for a new thread!
After studying ND's in-depth feedback, I have been working on two new characters for a while now. I feel like these are better but I still plan to go over the advice I've been given once more, to see what I'm forgetting or failing at. These are still unfinished and I'm looking for feedback on the overall designs.
Simone, the Head Chef:
The Head Chef on board a massive luxury star cruiser, Simone is a very gentle person at times, but never let's people push her around. The cooks and other workers all wear the same general jackets, but her apron displays the rank of head chef. (I may add a crest of some sort?)
I really want to get down to brass tacks with this one and really push the materials. The cloth, plastic and leather need to actually read as such, but I haven't rendered this yet. I've just been playing with the design for a couple days.
I want her to read immediately as a chef. I tried focusing on the overall effect, but I'm just not sure it's working. Also, she lost her hand during her childhood and it helped motivate her throughout her life.
Byron, the Foreman:
I started this guy today, I've been staring at him way too long.
Basically, he is the pissed off, get-er-done boss character that you love to hate. Messy, hairy and bald. He is the Foreman (or maybe Overseer is the proper term?) of the oldest reactor cooling facility on the star cruiser.
I'm kind of liking him so far, but I may need to do more variations or something.
Anyway, that's what I've been up to, besides some huge family problems. Things are getting better though! Any feedback would be greatly appreciated.