The most important thing for a gunslinger is either taking auspex or raising your firearms and perception to max. That, along with celerity, will make you a powerhouse. There's no halfway though, you either need really high firearms or don't bother at all.
Is there a particular gun I should beeline towards? I'm playing with the fan patch, so I guess the flamethrower and sniper rifle are in there too.
The colt anaconda, the big ol' six shooter. The combat shotgun is good too, and you want the flamethrower for the end bosses. I don't know about fan patch weapons, I don't play with fan patches because I'm not a communist. Different strokes.
All for the glory of Mother Russia.
Thanks. I've picked up guns before, but it's tough to tell without a high Firearms attribute if they're worth the shit they're made of.
The .38 and the shotgun are garbage. You don't really start ruining shit until the magnums turn up. I haven't used the uzis personally.
I am playing with the latest fan patch though, so group me in with the commies.
It will take off about 50% health if you have two full tanks. Considering its the hardest boss in the game I'd say it is definitely worth it.
As far as I can tell, the plus patch doesn't add any new weapons. I'd heard it puts the dragon breath shotgun in but I've yet to see it despite asking Mercurio for it.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Doesn't even take 10% of her health by the time it's empty on the latest fan patch.
edit: Actually my bad. Just went in to test it. By the time it was depleted, it took out about 75% of her entire health. Wonder why it didn't work yesterday.
I really wish I could get into the setting of The Witcher. It's pretty close to this in terms of RPG mechanics and emergent gameplay (minus the lack of gunplay). I just find it really tough to give a shit about the world.
Just for the hell of it, here's my weapons test on her. Flamethrower worked this time for some reason. Didn't do so yesterday when I fought her. Had to cap her with the Steyr Aug really.
If it's any consolation, the flamethrower bugged out for me, too, when I played a couple weeks ago. Also, the steyr aug is ridiculous and was my weapon of choice.
About now. Ask the clerk in the Red Spot for the special and he should be selling light leather at least.
what about funky clothes, like the pimp outfit?
The clothes are set depending on the clan you are playing. I'm assuming pimp outfit refers to male Malkavian's heavy leather appearance, which is a huge fur coat and floppy Dr Seuss hat.
There are only 4 sets for each clan and gender though; light/heavy clothes and light/heavy leather. The fifth and best body armour shares the same graphic as the heavy leather outfit (at least, it did for my Malkavian).
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I was disappointed by the Male [strike]Tremere's[/strike] Toreador's final outfit. Really? A big red suit that looks like it belongs to Hugh Hefner? I get this when the Ventrue gets a fucking trench-coat. Ventrue are supposed to be about board meetings and shit, not bad-ass outfits.
Gaming-Freak on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2011
Speaking of which.
Artwork interlude!
(Beckett)
(Nines)
(Jeanette)
(Female Tremere)
(Male Toreador)
From the installation screens.
cj iwakura on
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I forgot about Auspex, but you can just raise perception (1 free point) and firearms (2 free points) to max it anyway.
With level 5 Auspex you need 2 points in perception and two points in wits to max those out while the discipline is running (the timer is really long), then all you need is max firearms and as you mentioned there are plenty of free firearms points. In fact all the combat stats have a lot of free points.
For firearms, 5 perception, 5 firearms, and 5 auspex will put your feat up at 13. You'll get diminishing returns since investigation and hacking max out effectiveness at 10, but 13 firearms and (I think) 13 dodge is a helluva thing.
One day I shall start my Malk run over again and not cheat my skills, kind of killed my drive to finish. And now it'll be extra fun trying to recall what the hell I'm talking about since it's been awhile!
I forgot about Auspex, but you can just raise perception (1 free point) and firearms (2 free points) to max it anyway.
With level 5 Auspex you need 2 points in perception and two points in wits to max those out while the discipline is running (the timer is really long), then all you need is max firearms and as you mentioned there are plenty of free firearms points. In fact all the combat stats have a lot of free points.
For firearms, 5 perception, 5 firearms, and 5 auspex will put your feat up at 13. You'll get diminishing returns since investigation and hacking max out effectiveness at 10, but 13 firearms and (I think) 13 dodge is a helluva thing.
I don't think feats above ten have any effect
Tube on
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I forgot about Auspex, but you can just raise perception (1 free point) and firearms (2 free points) to max it anyway.
With level 5 Auspex you need 2 points in perception and two points in wits to max those out while the discipline is running (the timer is really long), then all you need is max firearms and as you mentioned there are plenty of free firearms points. In fact all the combat stats have a lot of free points.
For firearms, 5 perception, 5 firearms, and 5 auspex will put your feat up at 13. You'll get diminishing returns since investigation and hacking max out effectiveness at 10, but 13 firearms and (I think) 13 dodge is a helluva thing.
I don't think feats above ten have any effect
I'll have to test it out, but IIRC using potence to pump melee up to 16 has a noticeable effect.
WhiteZinfandel on
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
I forgot about Auspex, but you can just raise perception (1 free point) and firearms (2 free points) to max it anyway.
With level 5 Auspex you need 2 points in perception and two points in wits to max those out while the discipline is running (the timer is really long), then all you need is max firearms and as you mentioned there are plenty of free firearms points. In fact all the combat stats have a lot of free points.
For firearms, 5 perception, 5 firearms, and 5 auspex will put your feat up at 13. You'll get diminishing returns since investigation and hacking max out effectiveness at 10, but 13 firearms and (I think) 13 dodge is a helluva thing.
I don't think feats above ten have any effect
I'll have to test it out, but IIRC using potence to pump melee up to 16 has a noticeable effect.
Just tested it out. Ranged, Melee, and Brawl all definitely do increased damage with feats above 10. The damage stats listed for weapons in the inventory will also raise to measure the difference. The defense feat will go above 10 on the character sheet, but I can't think of a way to directly measure those effects accurately.
Just finished my first run through. Went with what had to be easy-mode (Tremere with high Melee and Intimidate) and just wrecked house. Only time I had to use anything other than a blade was
On Ming-Xiao, when the I went with the flame-thrower, steyr AUG, and then hacked away while rocking her with Blood Salvo.
Had a fantastic time. Great story. Wish we got a better background on
Jack,
as then the ending wouldn't feel quite as much like a non-sequitur.
Malkavian next!
twotimesadingo on
PSN: peepshowofforce
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2011
Which ending did you get? Camarilla is likely most canon for Tremere, since
Strauss takes over. Yay for House & Clan domination!
Posts
The .38 and the shotgun are garbage. You don't really start ruining shit until the magnums turn up. I haven't used the uzis personally.
Desert Eagle's pretty good. Colt Anaconda as well. The crossbow you can get early on, that one's good for vampires.
Flamethrower depletes quickly, not really worth it.
Sniper rifle is king though.
I am playing with the latest fan patch though, so group me in with the commies.
It will take off about 50% health if you have two full tanks. Considering its the hardest boss in the game I'd say it is definitely worth it.
As far as I can tell, the plus patch doesn't add any new weapons. I'd heard it puts the dragon breath shotgun in but I've yet to see it despite asking Mercurio for it.
edit: Actually my bad. Just went in to test it. By the time it was depleted, it took out about 75% of her entire health. Wonder why it didn't work yesterday.
Steam: MightyPotatoKing
what about funky clothes, like the pimp outfit?
The clothes are set depending on the clan you are playing. I'm assuming pimp outfit refers to male Malkavian's heavy leather appearance, which is a huge fur coat and floppy Dr Seuss hat.
There are only 4 sets for each clan and gender though; light/heavy clothes and light/heavy leather. The fifth and best body armour shares the same graphic as the heavy leather outfit (at least, it did for my Malkavian).
Yeah they're all clan specific. The malkavian pimp outfit is their heaviest armor; it's different for other clans.
edit: beat'd lots.
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PSN: GamingFreak1234
Artwork interlude!
(Beckett)
(Nines)
(Jeanette)
(Female Tremere)
(Male Toreador)
From the installation screens.
For firearms, 5 perception, 5 firearms, and 5 auspex will put your feat up at 13. You'll get diminishing returns since investigation and hacking max out effectiveness at 10, but 13 firearms and (I think) 13 dodge is a helluva thing.
But why would anyone want to play Giovanni? They have to suck down on corpses.
Among other things :winky:
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PSN: GamingFreak1234
Playing 1.2, it definitely raises your firearms feat above ten and potence definitely raises unarmed/melee above ten.
I don't think I ever put enough into dodge to see if it'll put defense above ten, but I believe it will.
I don't think feats above ten have any effect
I'll have to test it out, but IIRC using potence to pump melee up to 16 has a noticeable effect.
Just tested it out. Ranged, Melee, and Brawl all definitely do increased damage with feats above 10. The damage stats listed for weapons in the inventory will also raise to measure the difference. The defense feat will go above 10 on the character sheet, but I can't think of a way to directly measure those effects accurately.
Which leads to the question, which patch are you using, Zinfandel?
Good rule of thumb: never mess with a clan who has as much use for you dead as they do alive.
Unless you're a vampire. They can't do shit to someone who's technically already undead.... except all that stuff that can give 'em the Final Death.
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Gangrel, I think, this time.
That's one hell of a setting they got there.
And a lot of supplements were very careful to not let players mess it up.
Why I fear the ocean.
Had a fantastic time. Great story. Wish we got a better background on
as then the ending wouldn't feel quite as much like a non-sequitur.
Malkavian next!
Which isn't so bad, since really,
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