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[Star Trek Online] Hop on my deck. Now Free to Play!

ValaenaValaena Registered User regular
edited January 2012 in MMO Extravaganza
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Star Trek Online is, what else, an MMO based in the Star Trek universe.

The Universe is Your Only Limit – Play as much as you like for as long as you like at no cost. No subscription is necessary, nor is payment of any kind required.
Episodic Gameplay – Experience new weekly episodes that feature story-based gameplay and put your captain's ability to command to the ultimate test.
Your Captain, Your Crew, Your Destiny – Become a captain, seek out new life and new civilizations and encounter hostile beings as you advance to maximum level for free.
Familiar Places, New Experiences – Travel to Starfleet Academy, Deep Space Nine, The First City of Qo'noS and many other iconic locations and notable worlds from the beloved Star Trek universe.


CURRENT SEASON CHANGES
Season 5: Call to Arms

Duty Officer System

Since the birth of the Federation and Klingon Defense Force, there have been countless unsung heroes that work in a vessel’s lower decks. No matter which department they are in, these officers have pledged their lives to their ship and fellow crewmates. For the first time ever, as their Captain, you will actively manage their activities as you delegate their assignments aboard and away from your ship. Along your journey, you can collect and trade these officers with fellow Captains to help you build the crew of your dreams.

While participating in this new form of gameplay is optional, doing so will earn you special rewards, accolades, and even help you to advance your various ranks. As with any assignment, there are inherent risks, but the potential reward may outweigh the danger. Assign your officers wisely and don’t forget to check in with your First Officer for suggestions.

The Borg Advancement

For the past several months, Starfleet and the KDF have been confronting the Borg armada as they make their advance on the Alpha Quadrant. Recently, a Borg fleet was able to break through the Defari blockades in the Orellius Sector Block, land a probe on Defera Prime and begin assimilating its inhabitants. It is up to you to beam down and eliminate the threat of total annihilation of this important race.

Meanwhile, in the Gamma Orionis Sector Block, the Borg have developed new strategies to keep the Federation and KDF at bay. Join a Special Task Force (STF) and attempt to rid the Sibiran, Vorn and Quadra Sigma Systems of imminent danger. Completing these missions will earn you special rewards, complete with new space and ground costume sets that grant special abilities.

Klingon Gameplay Updates

Season 5: Call to Arms enhances Klingon gameplay and introduces an improved way to level up your KDF warrior. Not only will your character start out as a Commander (level 21), you will experience a compelling storyline that will allow you to move more easily through the ranks by completing episodic content. It is a glorious day for battle!

Skills Revamp

Over the course of Season 5, the way you choose to specialize your captain will be updated. Phase One of these changes, the Space Skills Revamp, is now live and provides a clearer understanding of where to spend your Skill Points and which tree affects which innate and Bridge Officer powers. This update will also allow you to experiment with different ship and weapon types without having to utilize a respec token.

Mission Revamp

Season 5 also introduces a more streamlined way to play through the game’s episodic content. Captains will utilize the completely redesigned mission journal to find the latest Starfleet or KDF assignments available, including an option to transwarp instantly to the mission’s starting planet. If you are short on Energy Credits, or prefer to take in the surrounding sights of Sector Space, plot a course to the starting planet for a chance to access the revamped patrol missions. Also, the journal now includes a calendar that will lead you to special events that deliver new content and rewards.

Lore Missions

Along with the release of the Starfleet and Klingon Academy maps, an entirely new type of non-combat play is being introduced. Participate in daily events surrounding the game’s lore by venturing to these social zones and test your knowledge of the rich history behind The Path to 2409. Completing these will grant new accolades and titles that allow you to show-off your knowledge to your comrades.

Economy Restructuring

Many of the old currencies you have come to know have been converted into a single monetary-form known as Dilithium. Whether you are playing through episodic content, participating in Duty Officer assignments, or completing daily missions, earning Dilithium will allow you to purchase upgraded equipment that can help you more easily defeat your foes and bring you the ultimate bragging rights.

For the first time ever, this update is going to allow players to acquire Cryptic Points without having to spend money. Participate in the Dilithium Exchange program by auctioning off your Dilithium to the highest bidder. Don’t have time to play as much as you would like to earn the Dilithium you’d like? You can now purchase and auction off Cryptic Points to those willing to buy them with this new, uniform currency.

THE FACTIONS

At the moment, there are two factions, Federation and Klingon Defense Force.
The Federation is comprised of Human, Vulcans, Andorians, and more.
The Klingon Defense Force is comprised of Klingons, Orions, Gorn, and so on.
Both are able to create your own race using a fairly powerful character creator.

A third faction, the Romulan Star Empire, is slated for eventual development

THE SHIPS - NSF56k
Federation / KDF

SHIP INFO

Cruisers: Designed to be played by circling your enemy. These have a slow turn rate and are intended to be used as "tanks"
and damage soakers. The common consensus seems to be that players should stick with beam arrays -- this will give them the
largest firing arcs and weapon overlap as they circle their enemy.

Escorts: Designed to be played as a "hit and fade" style of attack. These are very fast and maneuverable ships. They are
intended to make multiple passes on their target, unloading all the firepower they can on each successive pass. They have
the lowest crew population and the smallest shields. This means they have lower survivability and low repair rates. They
must rely on other ships to soak the damage and repair them when necessary.

Science Vessels: These ships are intended to be support ships on the battlefield. They have some incredibly strong buffs
and debuffs at their disposal. They are also fairly maneuverable, although not as much as the escorts. They have the
smallest amount of weapon slots and their primary strength lies in the usage of their abilities, not in their phaser banks
or torpedoes.

NEWBIE INFO

Q:Can I auto shoot on my ship or on ground?

A: Yes! Go to your control settings, and enable auto-attacks on right click. You'll need to do this for space and ground.
After, simply right click on your weapon attack in your ability tray, and a green outline will show around the icon.
Use the attack once and it will begin auto firing after that. To disable, right click again.

Q: How do I go faster in space?

A: Toggle Full Impulse by pressing Shift + R or else click the Up Arrow button on your throttle display. Warning: Going
into full impulse drains all power from shields, weapons, and aux to allow you to go faster. It is unwise to blast straight
into combat from full impulse. A wiser course of action is to drop out of full impulse a short distance outside of combat
range and let your power levels readjust themselves.

Q: How do I make ground combat not be poop from a butt?

A: At this point, you can't. However, you can alleviate this somewhat by turret spamming. Have your away team be 3
engineers and 1 science, for healing. Equip your engineers with as many turret abilities as you can, or want. Then in combat,
sit back and watch, or go make yourself a cup of coffee. Relax. You earned it.

Q: When do I get a promotion and a new ship?

A: You get new ships at levels 11, 21, 31, 41, 45 and 51. This corresponds with your promotion to Lt. Commander, Commander,
Captain, and Rear Admiral.


Q: How do I access Fleet controls, PVP Queues, the Bridge, and other options?

A: There is an icon to the right of your mini-map which is a down arrow. Clicking this down arrow will give you a drop-down
menu which has several important features on it. Yeah, its fairly well hidden.


Q: What is the difference between Patrols, Exploration, and Sector Defense missions?

A: Patrols are a one-time-only mission in which you are tasked with visiting 3-5 planets and completing an objective there.
Exploration missions are repeatable but have a cooldown timer between repetitions. Typically you will be asked to beam to a
planet and scan a few things, or else fly in space and scan anomalies, or sometimes defend a starbase from waves of
enemies. Sector Defense missions are also repeatable. These are very simple combat missions in which you are supposed to
kill 9 or 10 squads of enemies on a Deep Space Encounter map. All players on the map share the same objective.


Q: How do I turn-in quests or acquire new ones?

A: On the bottom left of your mini-map is a Starfleet icon. If you click this icon, it opens a window with all of your
available mission contacts. From this window you will be able to turn-in and pick-up new missions. You do not have to fly
back and visit your contact in person between each mission.


Q: What are Fleet Actions?

A: Fleet Actions are the same thing as Public Quests in other MMOs. They are a combat zone in which all players are working
towards completing the same goal. The top 4 performers on a map are awarded good loot items, and everyone else is given
vendor trash. Even if you don't score in the top 4, these are still a lot of fun and are worth running at least once to get
quest completion. Scoring is based upon damage done to the enemy's hull. Shield damage does not count.


Q: How do I adjust my power settings?

A: The button on your power control window that looks like two sheets of paper will bring up a small menu with a 1, 2, and
3 on it. If you click button 3, it will change your window to allow you complete control over your power settings. This is
the only way you can raise your aux.

FEATURED EPISODES - These missions offer special rewards. Some are only for a limited time! However, they come back during
the "Featured Episode Re-runs"
Series 1 - The Breen - 5 episodes
A longtime enemy of the Klingon Empire, the Breen have grown even more aggressive and have taken particular interest in the
planet Defera. It's up to you and your crew to determine what's brought the Breen to Defera and to save the Deferi people.

-The limited time reward was your very own Breen officer! Fancy!
-A few updates ago, a new Breen ship set has been added. This is a permanant reward.

Series 2 - The Devidians - 5 episodes
Thousands of Starfleet officers and KDF warriors have died in the battles in the Neutral Zone. The destruction has drawn
the attention of the Devidians, unseen predators who use chaos as a cover for their kills. This time, however, their plans
involve more than simple survival. You must stop them before they can change the face of the quadrant forever!

-The limited time reward was the Ophidian cane.

Series 3 - Cloaked Intentions - 5 episodes
Battles between former allies threaten to tear the Romulan Star Empire apart. Find the heart of the conflict before it
engulfs the quadrant!

-The limited time reward for this was the Reman officer.
-The Reman Prototype shield from this set is what makes your ship glow green.

SPECIAL TASK FORCES - The Raid of STO

-Infected - Investigate a federation station that Starfleet has lost contact with.
-The Cure - A planet has been completely taken over by the Borg. Fight them for control of the planet.
-Khitomer Accord - Travel back in time and uncover and participate in the events that led to the release of old Borg you encountered in the Tutorial Episode.
-Terradome - You're tasked with investigating a strange energy signature, but things quickly take a turn for the dangerous when you uncover an Undine terradome

STFridays!

Infected is no trouble anymore so I'll stop scheduling it for play through STFridays. If anyone wants to run Infected for any reason, just let me know and I'll set one up.

-6/24-9:00 p.m. EST-THE CURE (Federation)

PLAY WITH US!

Penny Arcade has a fleet, the "Arcadian Defense Fleet"

We have a chat channel setup, this is where we Arcadians chat. To join, type the following:
/channel_join "Penny Arcade"
The quotation marks are important, don't forget them.

There is also a PA Klingon Fleet, called the "House of M'rch." Everyone uses the same old Penny Arcade channel no matter
their faction.


Just joined the KDF? Been here all along? Feeling lonely? Worry no more!
A community movement to bring newbies up to speed and have a good time has started. Larger numbers of players pop up here
on Saturdays.

To join, again, type the following:
/channel_join "KDFassistance"

REFER-A-FRIEND

The Deets:

Once your friend has purchased Star Trek Online, you’ll receive a brand new title – Courier – as well as an exclusive
Holographic Tribble Pet! What’s more, you both can enjoy:


-A special power to instantly travel to your friend (first 30 days).
-A 5% Captain and Officer skill point bonus when you’re teamed up (first 15 days).
-A 5% damage bonus when you’re teamed up (first 15 days).


Once your recruit has subscribed to the game for a month, you’ll earn:

-A new title: Recruiter.
-An exclusive Holographic Bridge Officer (works with Federation and Klingon players).
-400 Cryptic Points.

For each additional recruit that subscribes to the game, you’ll receive an additional 400 Cryptic Points. Once you’ve
recruited five subscribers, you’ll receive these great rewards:


-A new title: Master Recruiter
-A special ship: The Tier 5 "All Good Things" Galaxy Class.

GAME INFO

- Previous Thread - Lots of good recent info from about page 90 onward.
- STOwiki - Probably the most helpful for general knowledge
- Cryptic Store - Spend Cryptic Points on new ships, costumes, XP bonuses, and more (C-Points are earned through referrals, and dolla bills)
- Suricata's Star Chart
- Official Forums Information Index
- Character Planner
- "The Engines Can't Take It" information blog
- Memory Alpha Crafting Info Thread
- Trek DB

SO WHO THE HELL PLAYS THIS?

A good number of people! This list is a work in progress that I'm adding to as I can, but it'll be in the format of
- FORUM NAME: @GAME NAME (newbie tip: to add a friend type /friend @name)
If you want to be added, please send me a pm or let me know in-game.

- Valaena: @Bridgeson
- Madcaddy: @Madcaddy
- Regina Fong: @Tom_Quantum
- Shapshifter: @Shapey
- TOGSolid: @Togsolid
- GaryO: @Gary_O

(Lots of kudos to Basil for the last OP, much of this is his, I just updated some of the information.)

[SIGPIC][/SIGPIC]
Valaena on
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Posts

  • VoodooVVoodooV Registered User regular
    edited June 2011
    www.stowiki.org is a good resource as well

    Great OP, Valaena :)

    VoodooV on
  • emp123emp123 Registered User regular
    edited June 2011
    Im not going to lie, most of the time when Im flying around from mission to mission (and sometimes from resource point to resource point) Im either on STO Wiki or reading these forums.

    emp123 on
  • Delta AssaultDelta Assault Registered User regular
    edited June 2011
    Just realized that the Ambassador class starship isn't in the game. That seems like a strange omission, they've got pretty much every other ship in there.

    Delta Assault on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited June 2011
    The OP should probably include under newbie tips how to set a weapon to auto-attack (right-click the icon in the hotbar, which will then be surrounded by a green halo). Otherwise, you'll end up like me and mash space bar for a good 3 or 4 hours at a time while frantically juggling bridge officer abilities. Also, probably some tips on ground combat are in order (specifically, the 4 Engineer/1 Science Officer party with turret spam, starting with the Lieutenant Commander rank) to help people out who are struggling with it. Also, pressing V to activate the tricoder or ship sensors will point you to either the nearest anomaly or the next objective, which will help keep you from running off and getting lost on ground missions.

    Hahnsoo1 on
    8i1dt37buh2m.png
  • emp123emp123 Registered User regular
    edited June 2011
    I did not know you could set your ships weapons to auto attack. I just set space bar to fire everything and so I just spam that.

    How do I get my engineers to learn turret skills? Im kinda sick of carrying my useless team.

    emp123 on
  • randombattlerandombattle Registered User regular
    edited June 2011
    I should really bite the bullet and make a new character to get back into this. My old launch character is so out of place in regards to quests and everything.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    emp123 wrote: »
    I did not know you could set your ships weapons to auto attack. I just set space bar to fire everything and so I just spam that.

    How do I get my engineers to learn turret skills? Im kinda sick of carrying my useless team.

    One of the vendors in the "personnel" area of Earth Spacedock will allow you to retrain crew members in whichever skills you like. You will not be able to train phaser turret III this way though, you'll need to be an engineer or have an engineer player do it for you.

    For what it's worth I have two eng guys with phaser turret I and II each and no III and it still works OK.

    Regina Fong on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited June 2011
    Yeah, and they get their first Phaser Turret skill at Lieutenant, so you need to be at least a Lieutenant Commander to enjoy the turret cheese. But you're flying around in your Miranda doing mostly space missions before then anyway.

    Hahnsoo1 on
    8i1dt37buh2m.png
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    emp123 wrote: »
    I did not know you could set your ships weapons to auto attack. I just set space bar to fire everything and so I just spam that.

    How do I get my engineers to learn turret skills? Im kinda sick of carrying my useless team.

    Not only can you set abilities to auto-attack, you can set auto attack to not cancel until combat ends, which means when something blows up you immediately start zapping the next thing.

    Regina Fong on
  • AyulinAyulin Registered User regular
    edited June 2011
    Re: OP - there's this list of people's forum handles and characters that could slot in somewhere. Probably hasn't been updated in a while (since it was hidden somewhere in the middle of the last thread), but it could be useful since quite a few people don't go by their forum names in-game.

    Ayulin on
    steam_sig.png
  • Iceman.USAFIceman.USAF Major East CoastRegistered User regular
    edited June 2011
    There still a group playing? Thinking about re-upping for a few months for my sanity's sake.

    Iceman.USAF on
  • Nakatomi2010Nakatomi2010 Registered User regular
    edited June 2011
    I've been leveling up my new character on Advanced, but I'm finding it's taking awhile. I get that I'm playing on a harder difficulty, but I was under the impression you got more XP for playing at a higher level. This not true?

    Nakatomi2010 on
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  • Nakatomi2010Nakatomi2010 Registered User regular
    edited June 2011
    Also, as a side note, the Into the hive STF you're talking about up top isn't actually in the game. They were going to release it, but found that people weren't happy with the STFs.

    You also didn't list Terradome, the Undine STF.

    Speaking of STFs. While I'm working on leveling up a new Tac officer, and then a new engineer after that, I'm still open to doing STFs with my other captains.

    I want to complete Terradome. It kind of irks me that I've had this game for over a year and not completed it. The reward is crap I believe, but honestly completing it is a reward in itself...

    Who's up for Terradome tonight? Figure we start around 9pm EST.

    Nakatomi2010 on
    Check out me building my HTPC (NSF56K) (Updated 1-10-08)
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  • HevachHevach Registered User regular
    edited June 2011
    Just realized that the Ambassador class starship isn't in the game. That seems like a strange omission, they've got pretty much every other ship in there.

    The Ambassador got dropped at some point in development, but it's actually one of the next 2-3 ships in the queue now. One of the feature episodes after season 4 releases is planned to revisit the Enterprise-C and its fate, and the Ambassador release is planned to coincide with that. Stahl suggested that unlocking it at requisitions might be a reward for doing the missions instead of the usual ways of getting ships.

    Hevach on
  • VoodooVVoodooV Registered User regular
    edited June 2011
    Also, as a side note, the Into the hive STF you're talking about up top isn't actually in the game. They were going to release it, but found that people weren't happy with the STFs.

    You also didn't list Terradome, the Undine STF.

    Speaking of STFs. While I'm working on leveling up a new Tac officer, and then a new engineer after that, I'm still open to doing STFs with my other captains.

    I want to complete Terradome. It kind of irks me that I've had this game for over a year and not completed it. The reward is crap I believe, but honestly completing it is a reward in itself...

    Who's up for Terradome tonight? Figure we start around 9pm EST.

    count me in yo!

    VoodooV on
  • see317see317 Registered User regular
    edited June 2011
    I've been leveling up my new character on Advanced, but I'm finding it's taking awhile. I get that I'm playing on a harder difficulty, but I was under the impression you got more XP for playing at a higher level. This not true?
    I was under the impression that you got more loot and were more likely to get drops of higher quality playing on a harder difficulty, as well as more XP per kill. However the actual mission XP (ie 90% of t he XP you actually gain) remains the same regardless of difficulty.

    Looking at the wiki there's no mention of alterations to XP in relation to playing on a harder difficulty.

    see317 on
  • HevachHevach Registered User regular
    edited June 2011
    The loot drop rate is higher, a dev actually posted the purple drop rate is 20x normal on advanced and 100 or 200x normal on elite... but based on my *ahem* legitimate and correct use of core breach fighter grind missions, it's still on the order of 1/1000. Only thing you'll really notice is greens, I get tons of them on advanced.

    Big problem is, health and shields inflate faster than damage at higher difficulty, so regardless of the additional gains, you're killing a lot slower. Missions take longer, you get kill experience slower, and even though you get better loot, since the bulk of loot goes down the replicator anyway you'll actually make money faster on normal because you'll get loot faster.

    Hevach on
  • Nakatomi2010Nakatomi2010 Registered User regular
    edited June 2011
    Hevach wrote: »
    The loot drop rate is higher, a dev actually posted the purple drop rate is 20x normal on advanced and 100 or 200x normal on elite... but based on my *ahem* legitimate and correct use of core breach fighter grind missions, it's still on the order of 1/1000. Only thing you'll really notice is greens, I get tons of them on advanced.

    Big problem is, health and shields inflate faster than damage at higher difficulty, so regardless of the additional gains, you're killing a lot slower. Missions take longer, you get kill experience slower, and even though you get better loot, since the bulk of loot goes down the replicator anyway you'll actually make money faster on normal because you'll get loot faster.

    so, you're saying advanced/elite gameplay is kinda pointless right now, unless you're actually after a challenge then..

    Nakatomi2010 on
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  • VoodooVVoodooV Registered User regular
    edited June 2011
    or you want loot and don't care about speed

    VoodooV on
  • HevachHevach Registered User regular
    edited June 2011
    Even the loot isn't really worth it. You can get so many blues from feature episodes, and crafting is a faster route to acquiring gear than loot can ever be. Currencies are faster than loot, too, and both currencies and data anomalies are faster on normal.

    Hevach on
  • emp123emp123 Registered User regular
    edited June 2011
    Maybe I should stop doing all my missions on advanced then... I switched to advanced because it gave me more of a challenge than normal, but even at advanced the game isnt very hard (well, space combat isnt, ground combat requires some planning but I think thats only because my ship is an interstellar short bus).

    emp123 on
  • ValaenaValaena Registered User regular
    edited June 2011
    I'll fix the op when I get back to my computer, thanks for the heads up.

    and I can train turret three if anyone needs it. also a ton of other skills. ill have to check later.

    and I should be up for Terradome later. so that's 3/5. Anyone else wanna chip in?

    Valaena on
    [SIGPIC][/SIGPIC]
  • TalonSETalonSE Registered User regular
    edited June 2011
    If I can make it I'd like to play, I'd also like to get a team together to do KA one night, I don't trust PUGs to get thru that at all and I want that Borg BO. Last night I went thru the Cure with a PUG, surprisingly we finished it and it only took, oh I don't know, 6 or 7 hours? I lost track of time at some point in the middle of the night. Granted it felt like at least half an hour was downtime waiting for 2 of our team to leave and 2 more to take their place, fighting thru the space portion and making the loooong run to the final gate but after that it was pretty smooth sailing.

    TalonSE on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    TalonSE wrote: »
    TOGSolid wrote: »
    So if the Klingons are low pop, then who do the feds PVP against?
    You can also PvP against other feds. In terms of queued PvP there's "kill x number of the opposition" Arena maps and Capture and Hold maps, which are usually more popular. There's also an open warzone PvPvE map where Feds and Klingons are supposed to compete to see who can destroy a Borg repair facility first (which is full of Borg Spheres and Cubes) but usually ends up with a lot of the Klings and Feds ignoring that part and fighting amongst themselves. Also note that kyleh613 is at a low level and PvP is more commonly played at higher levels, especially at the endgame.

    Yes, I know there's a new thread but this needed a reply and this thread has yet to be locked. :P

    Oh ok. That just got me motivated again cause I played a bit last night and was actually having a pretty good time. I'm a sucker for Star Trek though and the space combat is so god damn good that it's hard not to love it just for that.

    TOGSolid on
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  • TalonSETalonSE Registered User regular
    edited June 2011
    Jasconius wrote: »
    I'm FINALLY about to get to a non-newbie ship, and I have a decision to make on what kind.

    I've seen many different descriptions of each class of ship, up to and including "well, they all kind of have roles but really they don't because X can actually be really good at Y if you equip it with Z".

    What do you guys think is good for an Engineer? Science vessels seem mildly interesting but I don't want to be totally gimped in space combat.

    I am leaning toward Cruiser still because I am assuming that Escorts are just every damn where.

    No ship class will gimp you. As an Engineer I've flown Science vessels and enjoyed it. I've also flown Cruisers and am currently in an Excelsior refit. Basically, if you want to have the most raw firepower and can handle them well enough to keep your targets in their dual cannons' 45 degree firing arc during multiple passes, an escort can't be beat. They also happen to be flying death traps which your class skills as an Engineer will help to counter.

    On the opposite end of the spectrum are the Cruisers. They're big, they can be cumbersome to maneuver but you'll have so many Engineering abilities available that you'll rarely have to worry about being blown up. They can be powerful, a Cruiser firing a broadside of 6 beams using Fire at Will and Attack Pattern Beta with weapons power jacked to 125 via Emergency Power to Weapons will make relatively short work of most things but you will be doing constant circle strafing to keep their weak side towards you to achieve this.

    Science vessels are in the middle really. They have the fewest weapons (3 fore, 3 aft max) but also have inherent subsystem targeting which makes them a threat. They're also usually more maneuverable than Cruisers and have the strongest shields of any class. In combat you can fly them like an escort (frontal assaults) or like a Cruiser with broadsides. The main problem with them, for me at least, is they're the most reliant on using special abilities to do stuff. There are a lot of science abilities you can use, which ones are most suitable or worth using can be tricky to determine. You can sorta ignore that and just focus on pure combat, using Sci abilities to heal your shields and such if you prefer, which is what I mostly did while I was flying them.

    Really, there is no best answer, it all depends on what you wanna do and if you decide you don't like a given ship there's always a new free one at the next rank. Or you can just buy a replacement with energy credits if you can't wait that long.

    TalonSE on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited June 2011
    For the Lieutenant Commander free ship, they are really more alike than they are different. While they have slightly different stats and special abilities, they have the same number of weapon slots (Cruisers start getting more weapon slots starting at Commander), relatively similar hull and turn values (Cruisers start to REALLY slow down in turning speed starting at Commander as well), and pretty much the same bridge officer capabilities (limited).

    They are all superior to the starting Miranda class vessel. They are also relatively cheap to buy using EC. Don't beat yourself up on figuring out what you want at Lieutenant Commander. Just pick one and go with it. If you don't like it, just buy a new one for 20k cheap.

    Hahnsoo1 on
    8i1dt37buh2m.png
  • Nakatomi2010Nakatomi2010 Registered User regular
    edited June 2011
    Well. 4 of us and a PUG did Terradome tonight. We went in at 9:30 and came out at 12:30...

    Not going to do it again.

    While the Edja Vu bit easy very doable now, the whole thing about the power nodes and incubators is annoying as hell. And I'm still not quite sure how we killed the guy at the end.

    It's not worth it folks. Not even an accolade that says "I saved Sulu" or something...

    Going forward I'm going to stick to the Borg STFs since the rewards are better for folks. I may be cable to do infected tomorrow night, depends on whether or not we can get going pretty quick.

    In other news, bonus points if you're a Klingon trying to get them done, cause I still need those parts over there....

    Nakatomi2010 on
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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited June 2011
    I got a science vessel primarily because I wanted to use a ship I was not used to seeing on TV all the time and also I don't really know if I will like escorts.

    So far so good playing on Advanced.

    Jasconius on
  • ValaenaValaena Registered User regular
    edited June 2011
    Sorry I didn't get on. My internet decided to not work at all last night. It's been doing this for a while. Normally at about midnight though. Anyone have any ideas on how to fix this? The router shows everything is peachy keen, but, Woops, its not fine. And resetting everything does absolutely nothing for it.

    Valaena on
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  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    Terrodome was shitty.

    I guess I'd be up for infected. I do want the borg set.

    Regina Fong on
  • VoodooVVoodooV Registered User regular
    edited June 2011
    Despite the setbacks we had and the crappy rewards. For the most part I felt it was a good STF, gameplay wise. It was hard, but not masochistically so like The Cure currently is. When we fucked up, we didn't have to run forever and forever like The Cure, nor did it take forever to reset and try again, again, like the Cure.

    I'd say they just need to fix that boss battle. I hate shit like that where the mission or boss is insanely hard unless you know "The Trick" but then once you know it, it becomes stupidly easy.

    STF loot and rewards really needs to be MKXI gear, not X

    VoodooV on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    What kills me is that you make five people spend multiple hours in an instance, and the boss drops a single item. That's retarded.

    Regina Fong on
  • VoodooVVoodooV Registered User regular
    edited June 2011
    Yeah I've never been a fan of that either. I think I'm going to start passing on STF loot gear from now on...(unless it's a kit, since as far as I know, purple Mk X kits are the best in the game)

    The anti-borg weapons are nice, but it's still only a 10 percent chance of doing more damage to borg. And it's only useful on the STF. If there were more borg missions then maybe it would be more useful.

    VoodooV on
  • HevachHevach Registered User regular
    edited June 2011
    There are purple mk XI crafted kits, though I'm not sure how complete the collection is. At least as a tac, the best I can ask for (fire team) is there.

    The Borg (and the STFs apparently, Gozer's been tweeting about remastering Infected lately) are getting buffed for the invasion this month, and the TNG style and zombie style are being split so each one has different skill sets, and there's supposed to be more borg stuff following season 4. Still not sure that's enough to justify a set of anti-borg weapons over mk XI's.

    Hevach on
  • ValaenaValaena Registered User regular
    edited June 2011
    If anyone has any nice pictures, please let me know. I'd love to add them to the OP.

    Edit: Also, please PM me your @name if you want to be added to the op for easy reference

    Valaena on
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  • MadCaddyMadCaddy Registered User regular
    edited June 2011
    So yea, I'm power leveling my Fed Sci (then gonna do the same for my Commander sci Klink) to VA, and then will be down to run the STFs for a bit.. Starting to get a taste for playing again. Have a lot of good leveling up techniques, and ideas to keep the game interesting for those that're interested in being a little regular again..

    I'm hoping that some fo the new influx of people will like to get into the PvP.. It seems balance is getting back into it, and there're gonna be quite a few low competition tournaments we can play for fun to see if people like that sorta thing.. Just LMK what you guys think.. Also add me to the OP T'Retch/Oln@Madcaddy

    MadCaddy on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited June 2011
    PvP is something I tend to get into once I've exhausted the PVE content of a game and am getting bored. That hasn't happened for me yet.

    -edit-

    Oh, and if you want to add me to the Op I'm @Tom_Quantum - Clint is my main character right now.

    Regina Fong on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2011
    I played the demo and had a blast. Just subscribed.

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    (no surprise there)

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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited June 2011
    I am impressed that the missions continue to keep getting better as I get up higher into LC.

    The Breen/Starmap arc was pretty great, and right now this Cardassian/ghost thing is heating up.


    My only complaint right now is that I could easily handle Elite space combat but I can barely handled advanced ground combat :/

    Jasconius on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited June 2011
    Sorry that your first experience with me was farming out Diplomacy XP, TOGSolid. I promise you, I actually like going out exploring and doing missions. *grin*

    Hahnsoo1 on
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This discussion has been closed.