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[Infamous 2] Festival of Blood DLC out now!

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  • yalborapyalborap Registered User regular
    edited June 2011
    Ice shield kept me alive during the
    militia shooting you while you're in a cage
    part. After that, I didn't even touch it.

    Fuck

    I didn't even think about how I'm gonna manage that part with fire powers

    I didn't have the shield, so I just ducked behind stuff. And I think there's something you can drain.

    yalborap on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2011
    There's one spot you can take cover behind and be fine.

    DeMoN on
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  • LeevityLeevity Registered User regular
    edited June 2011
    About to start my playthrough, I have this in from gamefly so only pne, should I be evil or good? I went the evil route in the first one because they kind of made it seem how they wanted you to play it.

    Leevity on
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  • John ZoidbergJohn Zoidberg Registered User regular
    edited June 2011
    Aaaaand Platinum'd.

    That.. was a mighty fine game. Damn fine even.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • yalborapyalborap Registered User regular
    edited June 2011
    Leevity wrote: »
    About to start my playthrough, I have this in from gamefly so only pne, should I be evil or good? I went the evil route in the first one because they kind of made it seem how they wanted you to play it.

    It's more that they made it an actual choice. Evil is often easier or gives you more immediate/better rewards...But being a hero makes you a symbol to the people, it makes you fighting for JUSTICE instead of just powerlust.

    Anyways, I personally went Good and found it very satisfying, but Evil works too.

    yalborap on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2011
    I would definitely play good. Evil made me feel like such a dick.

    DeMoN on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2011
    One more dead drop and about 100 blast shards left and I've done all I can do on one playthrough

    The blast shard sense ability is so nice

    UnbreakableVow on
  • The WolfmanThe Wolfman Registered User regular
    edited June 2011
    I dunno, it feels more and more like the good side is supposed to be the obvious canon. I kind of thought they dropped the ball with the opening, making it play out exactly the same whether you're continuing a good or evil game. It flows perfectly if you're good. Evil? Not so much.
    So Cole goes from being a near disfigured tyrant, controlling a destroyed Empire city, who "takes what he wants, when he wants"... and goes back to being a normal bloke in the span of a month? It just made no sense. I know they didn't want to have to craft two completely different openings for good and evil. But I sure wasn't playing the as evil Cole I finished in Infamous 1 when I started Infamous 2. Not by a long shot.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Gaming-FreakGaming-Freak Registered User regular
    edited June 2011
    DeMoN wrote: »
    I would definitely play good. Evil made me feel like such a dick.

    I guess? Hey, ramming a bus through a gate and crashing into a building with a big explosion is effective. It's not Cole's fault people were too dumb to move out of the way. And how about them musicians? Those jerks had it coming. As for the bystanders, hey, a bunch of dudes are firing their guns at a guy with massive AOE lighting effects, and you're not moving your ass out of there? You were kind of asking for it. And what's the deal with these jerks holding out blast shards from me? It's not like THEY need it.

    Gaming-Freak on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2011
    I dunno, it feels more and more like the good side is supposed to be the obvious canon. I kind of thought they dropped the ball with the opening, making it play out exactly the same whether you're continuing a good or evil game. It flows perfectly if you're good. Evil? Not so much.
    So Cole goes from being a near disfigured tyrant, controlling a destroyed Empire city, who "takes what he wants, when he wants"... and goes back to being a normal bloke in the span of a month? It just made no sense. I know they didn't want to have to craft two completely different openings for good and evil. But I sure wasn't playing the as evil Cole I finished in Infamous 1 when I started Infamous 2. Not by a long shot.

    If I had to guess, I'd say the good ending from Infamous 1 is canon while the evil ending from Infamous 2 is canon if they make a third

    Makes sense considering the series is called Infamous to force you into the evil ending of the second game by the time the third hits

    UnbreakableVow on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited June 2011
    I dunno, it feels more and more like the good side is supposed to be the obvious canon. I kind of thought they dropped the ball with the opening, making it play out exactly the same whether you're continuing a good or evil game. It flows perfectly if you're good. Evil? Not so much.
    So Cole goes from being a near disfigured tyrant, controlling a destroyed Empire city, who "takes what he wants, when he wants"... and goes back to being a normal bloke in the span of a month? It just made no sense. I know they didn't want to have to craft two completely different openings for good and evil. But I sure wasn't playing the as evil Cole I finished in Infamous 1 when I started Infamous 2. Not by a long shot.

    If I had to guess, I'd say the good ending from Infamous 1 is canon while the evil ending from Infamous 2 is canon if they make a third

    Makes sense considering the series is called Infamous to force you into the evil ending of the second game by the time the third hits
    I really don't think there'll be a third game. Now making the final choice of the previous installment not as meaningful as most people wish is one thing, making it wrong and therefore completely meaningless is another. The final choice in the second game changes the entire InFamous universe, so unless the third game takes place somewhere else I don't know how it could happen. Also, I'd say that InFamous 2 was an improvement to the Original in most ways, a really good game and had a strong ending, so I don#t see why they shouldn't end it here.

    Blackbird SR-71C on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2011
    I have to say it. Everyone else has said it, so it's my turn. Ice Launch is so, so awesome. Going around Flood Town, and Ice Launch just makes movement so much nicer. Combined with improved Static Thrusters, it's like having a 2 story building to launch off in your pocket.

    -Loki- on
  • ChanceChance Registered User regular
    edited June 2011
    -Loki- wrote: »
    I have to say it. Everyone else has said it, so it's my turn. Ice Launch is so, so awesome. Going around Flood Town, and Ice Launch just makes movement so much nicer. Combined with improved Static Thrusters, it's like having a 2 story building to launch off in your pocket.

    :^: it makes the fire power look like a lame duck.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2011
    Ice Launch is indeed awesome, but I was hoping for an upgrade to it

    So it'd be like

    A four-story building

    UnbreakableVow on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2011
    So I was climbing around Flood Town and noticed that one of the houses had "We are starving" spray-painted onto the roof. Under it someone else had written "you can has cheeseburger". Sigh.

    DeMoN on
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  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited June 2011
    So, I'm enjoying this game so far. I find it crazy that they give you a long-range teleport to anywhere in the city as one of your very first powers.

    Premier kakos on
  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited June 2011
    What if they are both canonical endings? Original timeline Cole runs from the Beast, eventually the Beast beats him, he goes back in time, Infamous 1 happens and good Cole comes out to go to Infamous 2. Cole, in a moment of weakness, sides with the Beast at the end of Infamous 2 and he lives on. In the future, overcome with guilt at the world he's destroyed, he uses his latest power of time travel and goes back to Empire City to get Cole ready to fight the Beast (actually himself) and bad Cole comes out of that with the power of two Rayspheres into Infamous 3. We are dealing with time travel, so whacky things like this are possible.

    Premier kakos on
  • yalborapyalborap Registered User regular
    edited June 2011
    So, I'm enjoying this game so far. I find it crazy that they give you a long-range teleport to anywhere in the city as one of your very first powers.

    They did what now? I do not remember this.

    yalborap on
  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited June 2011
    yalborap wrote: »
    So, I'm enjoying this game so far. I find it crazy that they give you a long-range teleport to anywhere in the city as one of your very first powers.

    They did what now? I do not remember this.

    The UGC editor let's you instantly teleport to pretty much anywhere. You enter the UGC editor, fly your cursor to anywhere on the map, exit, and boom, Cole is there.

    Premier kakos on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited June 2011
    It irritates me how much of Kesslers original timeline is left ambiguous. Was he faced with the same ultimate choice as Cole? Maybe he made the wrong one and wanted to correct his mistake? He knew who the beast was, about the plague, Conduits, Ray Sphere radiation and so on, so why did he bother go back in time if he knew he couldnt change it? But the stupidest part of the sequel is still that nobody notices that the Beast is a GIANT BURNING MAN, nobody makes the connection between the beasts proximity and people getting superpowers, they keep sending troops to their death, knowing they can't even damage it. And why don't they use Nukes?

    Blackbird SR-71C on
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  • Gaming-FreakGaming-Freak Registered User regular
    edited June 2011
    It irritates me how much of Kesslers original timeline is left ambiguous. Was he faced with the same ultimate choice as Cole? Maybe he made the wrong one and wanted to correct his mistake? He knew who the beast was, about the plague, Conduits, Ray Sphere radiation and so on, so why did he bother go back in time if he knew he couldnt change it? But the stupidest part of the sequel is still that nobody notices that the Beast is a GIANT BURNING MAN, nobody makes the connection between the beasts proximity and people getting superpowers, they keep sending troops to their death, knowing they can't even damage it. And why don't they use Nukes?

    The news was probably trying to play down the seriousness of the situation, to avoid panic. In another news report, they refer to the Empire City Incident as a "result of a terrorist named Cole McGrath, also known as the 'Electric Man' for reasons unknown. Scientists have stated however that the idea of people with superpowers is quote: "absurd""

    Gaming-Freak on
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  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited June 2011
    It irritates me how much of Kesslers original timeline is left ambiguous. Was he faced with the same ultimate choice as Cole? Maybe he made the wrong one and wanted to correct his mistake? He knew who the beast was, about the plague, Conduits, Ray Sphere radiation and so on, so why did he bother go back in time if he knew he couldnt change it? But the stupidest part of the sequel is still that nobody notices that the Beast is a GIANT BURNING MAN, nobody makes the connection between the beasts proximity and people getting superpowers, they keep sending troops to their death, knowing they can't even damage it. And why don't they use Nukes?

    You can't take the information gained from the TV news too seriously. It's pure propaganda.
    After you nuke the Beast, TV talks about how it was the army that did it.

    David_T on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2011
    Oh man. Just finished the good ending.
    I think one of the best and most subtle parts in the game were the directions for firing the RFI. You had to hold all of the buttons and then the final part was so simple. "Let go." I might be reading way too much into it like a sappy fuck but I ain't even give a fuck. So good.
    Not entirely sure how I feel about Kuo's turnaround. I get that she was terrified of dying but when she was attacking you it seemed less out of fear and more out of...cold rage. And at the end she was breaking down again. Kind of felt like she was switching back and forth.

    I can see them leaving it here, but what was the flash of lightening right at the end when Zeke took Cole's body away on the ship? Does that mean he came back, or was it just a stylistic thing? If it leads to a third game, it would sure be a copout but I would not give a single fuck. They could make these games until the end of time and I would buy each one.

    Gonna give it a break and then go back and do an Evil playthrough. What a fucking excellent game.
    The lightning bolt I would say was 75% stylistic, 25% resurrection excuse. If a 3rd game ever pops, and Cole is once again the star, there's your reason as to why.
    I'd say it's 100% resurrection excuse, opting for the 'stylistic' excuse only if the game doesn't sell well, which would be surprising. I would be extremely surprised to see SP end the series here, and moreso to see them do away with Cole as the protag. Just would not make sense at all.

    Just finished it this afternoon; it's definitely a marked improvement from the first game, though there's still a lot of room for improvement. Having to spaz out on the X button to move up a building is almost painful to endure, especially in a post-ACII/B era. Plus, the two abilities you get to mitigate that frustration come too late in the game (one of which is only possible depending on a certain choice in the story) in my opinion.

    The enemy AI is at once frustratingly precise and unbelievably stupid. Every third enemy has a fucking rocket launcher, and though they're part of a militia, apparently no one ever thought to tell them that it might not be a good idea to fire one off at point blank range, yet they do so all the time. They're not quite the dead-eyes they were in the first game (thank goodness for that), but it doesn't matter if you happen to be in close range and they fire a rocket anyway.

    Also, the late point at which you obtain rockets in the game is disappointing, considering you get three or four upgrade possibilities almost right away. You never really get an opportunity to 'enjoy' them, though at their high cost (two nodes, really SP?) I suppose that's probably for the best. I think my biggest beef with this game is the one that I had with the first, which is that I never really felt like a superhero. Unless you play like an asshole, you have to restrain yourself from ever really being able to 'unleash' on your opponents (except in certain circumstances), so I never felt like a badass. When Jimmy Jo-Bob with a standard issue machine gun can light me up like a christmas tree in a handful of seconds, there's something wrong. Prototype suffered from this same ailment, albeit for a different reason - the enemies just never stopped fucking coming if you dared to be in the same spot for more than a minute. If they make a third installment in this series, I really hope they ditch the collateral damage mechanic. I understand why they wanted to do it, but it really doesn't fit with this type of game in my opinion.

    That said, I'm happy to see that just about everything else was improved upon. The overall VA was vastly improved, but the new VA for Cole is a pro - he nailed each of his lines convincingly (a rarity for game VA, for some reason) and aside from his behavior in one particular scene, I always felt as though he behaved as I had directed him based on his morality choices. In many games with the morality mechanic, it seems as though the developers give you the choices to make but ultimately the main character behaves how the devs want him to regardless of your choices. Some of the better abilities (once you actually got them) were a lot of fun to use, though I'd preferred to see them increase in strength alongside being able to just choose different powers.

    Here's hoping it does well enough to warrant a third entry and more.

    Halfmex on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2011
    Halfmex wrote: »
    Having to spaz out on the X button to move up a building is almost painful to endure, especially in a post-ACII/B era. Plus, the two abilities you get to mitigate that frustration come too late in the game (one of which is only possible depending on a certain choice in the story) in my opinion.

    I've never had this issue. I've never 'spazzed out' on 'X' to get to the top of some really tall buildings even before I got Ice Launch. Just jumping hand hold to hand hold, pressing X once for each, it's very tiresom. If you time it right, you jump really quickly between the hand holds. I've actually found zig zagging my way up a building, jumping diagonally to handholds, is faster than going straight up though, since there's more handholds that way than going directly up.
    Halfmex wrote: »
    I think my biggest beef with this game is the one that I had with the first, which is that I never really felt like a superhero. Unless you play like an asshole, you have to restrain yourself from ever really being able to 'unleash' on your opponents (except in certain circumstances), so I never felt like a badass. When Jimmy Jo-Bob with a standard issue machine gun can light me up like a christmas tree in a handful of seconds, there's something wrong.

    Yeah, haven't felt like this yet. I've never felt, even as a 'good' Cole, that I've hada to restrain myself. I'm standing 4 stories up, and I see someone getting mugged, I can hit the ground with a shockwave behind the bad guys, barely touching the civilian, and unleash on them at leasure. Prisoners being escorted? Ice launch on top of something, kill one mook then ice grenade the others as they scatter away from the prisoners.

    As for dying quickly. You're not superman. Not many superheroes are, and still act like superheroes. I never even expected to be able to survive a rocket blast to the face, it's not the kind of super powers you have.

    -Loki- on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2011
    -Loki- wrote: »
    Halfmex wrote: »
    Having to spaz out on the X button to move up a building is almost painful to endure, especially in a post-ACII/B era. Plus, the two abilities you get to mitigate that frustration come too late in the game (one of which is only possible depending on a certain choice in the story) in my opinion.
    I've never had this issue. I've never 'spazzed out' on 'X' to get to the top of some really tall buildings even before I got Ice Launch. Just jumping hand hold to hand hold, pressing X once for each, it's very tiresom. If you time it right, you jump really quickly between the hand holds. I've actually found zig zagging my way up a building, jumping diagonally to handholds, is faster than going straight up though, since there's more handholds that way than going directly up.
    Hyperbole to make a point on my part. The point being, 'press X a bunch of times to climb a building' is a disappointing method of traveling vertically when other games do it far better. Hell, even Nate's movement in Uncharted flows better.
    -Loki- wrote: »
    Halfmex wrote: »
    I think my biggest beef with this game is the one that I had with the first, which is that I never really felt like a superhero. Unless you play like an asshole, you have to restrain yourself from ever really being able to 'unleash' on your opponents (except in certain circumstances), so I never felt like a badass. When Jimmy Jo-Bob with a standard issue machine gun can light me up like a christmas tree in a handful of seconds, there's something wrong.

    Yeah, haven't felt like this yet. I've never felt, even as a 'good' Cole, that I've hada to restrain myself. I'm standing 4 stories up, and I see someone getting mugged, I can hit the ground with a shockwave behind the bad guys, barely touching the civilian, and unleash on them at leasure. Prisoners being escorted? Ice launch on top of something, kill one mook then ice grenade the others as they scatter away from the prisoners.
    Each time I've tried the shockwave on a mugging, the civvie always gets hit, and it's not as though I'm landing right on top of them - I try to give a good bit of space, but apparently it isn't enough. The point being, it's a little silly to give the player abilities, even on a 'good' playthrough, that cause widespread destruction, and then penalize them for using those abilities in what appear to be appropriate situations.
    -Loki- wrote: »
    As for dying quickly. You're not superman. Not many superheroes are, and still act like superheroes. I never even expected to be able to survive a rocket blast to the face, it's not the kind of super powers you have.
    I wasn't expecting to survive a rocket to the face. I was expecting to not get shot in the face with a rocket, especially by someone who would/should know better than to shoot a rocket at point blank range. But that's not really the part I was referring to when I was complaining about dying quickly - I was referring to just the amount of damage you take overall before being killed or reduced to very low health. It seems to happen extremely quickly, and in many other games you have means to increase your health (or at least your defensive capabilities), you really don't have that here.

    Oh, and I'm reminded of one more minor issue with the game: the seemingly mysterious equation that the game uses to tally your overall good/bad rating for finishing missions. It seems unbelievably erratic - one mission I'll have 26 kills, 10 live captures and 4 revived citizens but one accidental death (again, collateral damage) and receive the 'your actions have made you more evil' message. Conversely, I've had other missions end in literally more dead civvies than anything else and I'll get the 'your actions have made you more heroic' message. Very oddly inconsistent.

    Halfmex on
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2011
    Yeah, the first good karmic power you earn is the ability to spam shit without really hurting civvies. You have to consciously try in order to kill a lot of them.

    Sure, you can let loose and you'll end up with a few "injured civilians" stunts, but it doesn't really ever detract from your karma.

    pyromaniac221 on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2011
    Halfmex wrote: »
    It seems to happen extremely quickly, and in many other games you have means to increase your health (or at least your defensive capabilities), you really don't have that here.

    Pretty much the entire world being a cover system, health packs literally everywhere, and powers that send explosives back at enemies at the touch of a single button aren't good enough defensive capabilities?

    -Loki- on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2011
    Well, see, the whole 'run for cover' thing kind of detracts from 'you're a superhero', which is sort of the point I'm getting at. But I really don't give enough of a shit to get into an internet debate over this, so I'll agree to disagree.
    Yeah, the first good karmic power you earn is the ability to spam shit without really hurting civvies. You have to consciously try in order to kill a lot of them.

    Sure, you can let loose and you'll end up with a few "injured civilians" stunts, but it doesn't really ever detract from your karma.
    Oh I know about that power, but I did take enough hits to my karma (though not enough to shift its overall direction) for it to be noticeable. Still, if you're going to include a power (odd as it is) to do 'less damage to civvies', why even have it there as a mechanic in the first place? Again, just seems an odd choice to me.

    Halfmex on
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2011
    Also I felt pretty badass during the storm.

    Recharge everywhere. Spam everything. Throw tornadoes at everyone who even gives you a passing glance. Fuck yeah.

    pyromaniac221 on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2011
    Also I felt pretty badass during the storm.

    Recharge everywhere. Spam everything. Throw tornadoes at everyone who even gives you a passing glance. Fuck yeah.
    Agreed, that part was cool.

    Halfmex on
  • MorblitzMorblitz Registered User regular
    edited June 2011
    The thing that bugged me about that part.
    I felt like a god, but the Titan still had me pinned upon a rooftop running and screaming and diving behind things whenever he threw his homing snowballs at up me. It put a wet blanket on the "I AM THE STORM" mojo I going on there.


    Still an incredible part of the game. How badass do you feel when that ice soldier exclaims "Shit! He's drawing power from the storm!"

    Morblitz on
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  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2011
    They should have given you the ionic storm power before that. Now that was a power that came too late to do anything.

    Cluster grenades really take care of the minibosses though. So that's nice.

    pyromaniac221 on
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  • Gaming-FreakGaming-Freak Registered User regular
    edited June 2011
    Morblitz wrote: »
    The thing that bugged me about that part.
    I felt like a god, but the Titan still had me pinned upon a rooftop running and screaming and diving behind things whenever he threw his homing snowballs at up me. It put a wet blanket on the "I AM THE STORM" mojo I going on there.


    Still an incredible part of the game. How badass do you feel when that ice soldier exclaims "Shit! He's drawing power from the storm!"

    Solution to Titans during that mission: MISSLEMISSLEMISSLEMISSLEMISSLE RECHARGE! MISSLEMISSLEMISSLEMISSLEMISSLE.

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  • MorblitzMorblitz Registered User regular
    edited June 2011
    Yah that's exactly what I did, but these homing snowballs of death were a pain, if you get hit by one, you get nailed by them all.

    So it turns out being MISSILEMISSILEMISSILE OWOWOWOWOWOWOWOW RUNFORCOVERHIDEWHIMPER RECHARGE IAMTHESTORM?

    To be clear, I didn't hate it, I enjoy the boss battles in the game. It just slowed the pace down a bit and I felt that it detracted a little from the feeling I think you're supposed to have at that point in the game. Cole McGrath, walking event of unending electrical fury.

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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2011
    I don't understand why people think there won't be a third game. In this day and age, even unsuccessful games are turned into trilogies. Successful games are milked for even more. Even if a game actually ends, another will be on its way. Sucker Punch even gave themselves an opening for it.

    -Loki- on
  • CorpekataCorpekata Registered User regular
    edited June 2011
    People are thinking there will be no third game at least following Cole because the endings are so different, not because of sales or whatnot. Yeah, they could just delete an ending, but that'd probably alienate a lot of people cosidering the type of game it is.

    Corpekata on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2011
    Clearly the timelines will merge and Cole will have to face his greatest enemy. Himself.

    Also, after finishing my evil run and getting my platinum, I started a new game. I'm addicted.

    DeMoN on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2011
    They could always just focus on a new conduit. It's not like there aren't many of them around.

    -Loki- on
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2011
    I want a teleport power. I don't even know how it would control, but I want to be like Nix or
    Kuo
    and just zip around like that.

    pyromaniac221 on
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