whenever it hits i'll be back in the saddle, driving magriders puts me in my special place, especially after running over that stealth guy without even realizing it
Park it on a hill, and start sniping people in bases. My favorite moment was when a guy in a liberty came over to try and blow me away, and I blew him out the air. Such a fun game.
Yeah popping Reavers with the Mag main gun was pretty great. I have to assume most of them didn't expect it.
Yeah, they always think they have the upper hand, till you either blow them out of the sky or they afterburn off as fast as they can. My best was gunning for some random dude, who then decided that taking a shortcut to the enemy over water was an awesome idea, yeah. I still managed to pop about 5 flyers, mostly reavers with one mosquito mixed in before the driver realized we were a sitting duck.
I know it's a pipe dream, but I'm kinda hoping that the 'The Last Stand' doods reform in PS2.
I wonder whatever happened to those gents.
:whistle:
You could say I was kinda one of those guys.
Regardless I'm sure that the CR command features and chat will be completely different from PS1 so hopefully "differences of opinion" don't spill into global chat like they did in PS1.
You know what I always hated? Defending a tower. You're stuck in the damn thing, surrounded on all sides, with vehicles pounding shots down hallways. And owning the tower may or may even be strategic to the continent/base you're trying to cap. It was...frustrating. I can't recall the few times we were ever saved once stranded in a tower, usually it was over until you could spawn somewhere else.
Now bridge battles..those...those were awesome. Good times right there. Except that one time our driver drove our filled-to-the-brim sunderer over the edge of a bridge and killed us all with water. Deliverers could float, but not the land yachts. Figures.
Tower fights were mostly just a delay thing. Hold off the cap as long as possible to buy time at the base. You really needed outside support to actually win a tower defense.
Tower-to-base fights could be a lot of fun depending on the terrain.
I know it's a pipe dream, but I'm kinda hoping that the 'The Last Stand' doods reform in PS2.
I wonder whatever happened to those gents.
:whistle:
You could say I was kinda one of those guys.
Regardless I'm sure that the CR command features and chat will be completely different from PS1 so hopefully "differences of opinion" don't spill into global chat like they did in PS1.
Always good to see one of the old platoon members kicking around.
Tower fights were mostly just a delay thing. Hold off the cap as long as possible to buy time at the base. You really needed outside support to actually win a tower defense.
Ugh, tower fights. Those things were always an annoyance. Every single damn time people would just dance around the door and fling explosives through it ad nauseum.
Well...
At least they would until a few TLS guys got on scene and we showed all the scrubs how a tower assault really works.;-)
Yeah, I hated getting stuck in those. They seemed to be in stalemate 95% of the time, then all of a sudden a miracle happens, the stars align, everything clicks, etc. etc., and the attackers take the thing in a minute.
(Towers were fun for a while, but there's a certain time limit after which it turns into dullness... then again, the same could be said about everything else, too.)
EDIT: while we're reminiscing, one thing that I do hope they bring back (and desperately wish every other team-based FPS would steal) is the quick voice macro system (the thing that comes up when you press V). It's incredibly flexible, easy to use, and quick; beats every other system I've seen (Natural Selection and BF2's mouse one, Valve's three menus in CS/TF2, and the context-based spotting system in Bad Company 2.)
I was one of those... they banned me for a week for saying "niggardly" in command chat and I never re-subbed. I only played it for the first time in about 5 years after the SOE hack debacle.
The vehicle combat looked..eh...very alpha. Infantry looked like updated PS1 graphiscs, but didn't really wow me. The tower (base?) did look fairly spiffy though - kind of an interesting hybrid between a base and tower.
What did you guys expect from an announcement trailer? Should be used to this by now.
It looks like PlanetSide. That's half the job. If it plays like PlanetSide Sony has my $$.
And those graphics are quite a bit better than PS1. They look like a modern FPS, with allowances for the fact that there will be hundreds of players in a battle.
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited July 2011
Wow, my expectations weren't very high and I'm still a little underwhelmed. It doesn't look ready to show at all. I don't really like the gritty look either. I would have been very happy with the aesthetic of the first Planetside updated with modern graphics. The infantry combat looked generic and was topped off with the absurd looking view down the gunsights. I can't imagine what you would actually look like if you held a gun like that.
Oh well, I'll keep an eye on the game anyway. It's still very early.
Coverage from the announcement mentions gaining resources as your empire controls them. Apparently they could be used for weapon modification. Also mentions of sandbox type gameplay.
Hope there will be more clarification tomorrow at the panel thing.
Looking down ironsights is absurd now? That's how pretty much every other modern FPS has handled looking down ironsights, seems a little late to start complaining now.
I mean, the default, gun in the right corner view that practically every FPS uses is also absurd from a "what you would actually look like if you held a gun like that" perspective.
It looks like a generic FPS with vehicles. Planetside was always a generic FPS with vehicles, it's the scope of the combat that sets it apart.
I would say the cert system and the base system sets it apart also, though those are largely functions of it being an MMO. The actual shooting itself is generic, I guess, in the sense that you are a soldier with a gun or a missile or something.
I don't care about ironsights, but classes do worry me a little.
Classes can be switched between, and seem to be linked with things like armour types (he mentioned MAXes and Heavy Assault as being two of them) but also with specific roles like in other games (also mentioned engineering and medic)
Certification system is EVE Online-style, time-based that keeps running while offline. Hell yes. (Sounded like it's pretty similar to EVE's implementation, too - mentioned it being used for customisation, and even extending to affecting how outfits work)
Sounds pretty good, but then again there aren't any real details given.
Ayulin on
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited July 2011
I love the way they're going with the Vanu art wise. They look even more high-techy than they did in PS1.
Edit:
Holy Shit guys. Holy Shit YES.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited July 2011
Yeah, here's the art of the TR and NC MAX suits (for any who haven't seen them):
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited July 2011
Man do you see those piston circles on his arms?
He doesn't need no stinkin' gun.
He applies the oppressive force of the Terran Republic directly to your face via high technology, powered armor punches to the face.
Feel the literal iron fist of the Terran Republic.
I love how different they all look though. NC looks all utilitarian, like a walking tank, all efficiency no polish. The Terran Republic one looks sleek, high tech, and advanced. The VS one looks alien, and organic.
They always looked different, but this art really drives home the differences in appearance and play between the three.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Posts
I was one of Vanu Emerald's most beloved CR5's.
I wonder whatever happened to those gents.
yes... beloved... thats the word...
whenever it hits i'll be back in the saddle, driving magriders puts me in my special place, especially after running over that stealth guy without even realizing it
Park it on a hill, and start sniping people in bases. My favorite moment was when a guy in a liberty came over to try and blow me away, and I blew him out the air. Such a fun game.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Yeah, they always think they have the upper hand, till you either blow them out of the sky or they afterburn off as fast as they can. My best was gunning for some random dude, who then decided that taking a shortcut to the enemy over water was an awesome idea, yeah. I still managed to pop about 5 flyers, mostly reavers with one mosquito mixed in before the driver realized we were a sitting duck.
:whistle:
You could say I was kinda one of those guys.
Regardless I'm sure that the CR command features and chat will be completely different from PS1 so hopefully "differences of opinion" don't spill into global chat like they did in PS1.
Now bridge battles..those...those were awesome. Good times right there. Except that one time our driver drove our filled-to-the-brim sunderer over the edge of a bridge and killed us all with water. Deliverers could float, but not the land yachts. Figures.
Tower-to-base fights could be a lot of fun depending on the terrain.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Always good to see one of the old platoon members kicking around.
Ugh, tower fights. Those things were always an annoyance. Every single damn time people would just dance around the door and fling explosives through it ad nauseum.
Well...
At least they would until a few TLS guys got on scene and we showed all the scrubs how a tower assault really works.;-)
...
Yeah, I hated getting stuck in those. They seemed to be in stalemate 95% of the time, then all of a sudden a miracle happens, the stars align, everything clicks, etc. etc., and the attackers take the thing in a minute.
(Towers were fun for a while, but there's a certain time limit after which it turns into dullness... then again, the same could be said about everything else, too.)
EDIT: while we're reminiscing, one thing that I do hope they bring back (and desperately wish every other team-based FPS would steal) is the quick voice macro system (the thing that comes up when you press V). It's incredibly flexible, easy to use, and quick; beats every other system I've seen (Natural Selection and BF2's mouse one, Valve's three menus in CS/TF2, and the context-based spotting system in Bad Company 2.)
I was one of those... they banned me for a week for saying "niggardly" in command chat and I never re-subbed. I only played it for the first time in about 5 years after the SOE hack debacle.
http://www.google.com/search?hl=en&safe=off&q=planetside%20reaverocity&cts=&aq=f&oq=&aqi=
Got shot down a lot?
http://www.rockpapershotgun.com/2011/07/05/planetside-2-annoucement-due-thursday/#more-65183
I don't have high expectations. As long as it's an MMOFPS with a bunch of players running around while Reavers blow everything up I am good to go.
I admit I am getting a little excited. I have plenty of nicely rose-tinted fond memories of PS.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
The damn site is blocked from work since its new and uncategorized.
¯\_(ツ)_/¯
says like 10 hours before the announcement still,
figured it would be more of a mid-afternoon affair...
Steam (Ansatz) || GW2 officer (Ansatz.6498)
¯\_(ツ)_/¯
edit: now its up, and a trailer
¯\_(ツ)_/¯
The vehicle combat looked..eh...very alpha. Infantry looked like updated PS1 graphiscs, but didn't really wow me. The tower (base?) did look fairly spiffy though - kind of an interesting hybrid between a base and tower.
But still, scant information is better than none.
¯\_(ツ)_/¯
It looks like PlanetSide. That's half the job. If it plays like PlanetSide Sony has my $$.
And those graphics are quite a bit better than PS1. They look like a modern FPS, with allowances for the fact that there will be hundreds of players in a battle.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Oh well, I'll keep an eye on the game anyway. It's still very early.
http://www.youtube.com/watch?v=XBCp_rgAkfc
Coverage from the announcement mentions gaining resources as your empire controls them. Apparently they could be used for weapon modification. Also mentions of sandbox type gameplay.
Hope there will be more clarification tomorrow at the panel thing.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
There are going to be classes in the game.
He listed three class names. Heavy. Medic. Engineer.
That is all.
I guess it would be ok if you can switch classes like you can switch certs. I don't really see the point of classes in PS though.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I mean, the default, gun in the right corner view that practically every FPS uses is also absurd from a "what you would actually look like if you held a gun like that" perspective.
It looks like a generic FPS with vehicles. Planetside was always a generic FPS with vehicles, it's the scope of the combat that sets it apart.
I don't care about ironsights, but classes do worry me a little.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Two big take-aways from this that I got:
Classes can be switched between, and seem to be linked with things like armour types (he mentioned MAXes and Heavy Assault as being two of them) but also with specific roles like in other games (also mentioned engineering and medic)
Certification system is EVE Online-style, time-based that keeps running while offline. Hell yes. (Sounded like it's pretty similar to EVE's implementation, too - mentioned it being used for customisation, and even extending to affecting how outfits work)
Sounds pretty good, but then again there aren't any real details given.
Edit:
Holy Shit guys. Holy Shit YES.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
:P
He doesn't need no stinkin' gun.
He applies the oppressive force of the Terran Republic directly to your face via high technology, powered armor punches to the face.
Feel the literal iron fist of the Terran Republic.
I love how different they all look though. NC looks all utilitarian, like a walking tank, all efficiency no polish. The Terran Republic one looks sleek, high tech, and advanced. The VS one looks alien, and organic.
They always looked different, but this art really drives home the differences in appearance and play between the three.