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[TF2] is now FREE!! You have no excuse not to play. Meet the Medic in OP!!

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Posts

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited July 2011
    Me too; couldn't resist the opportunity though =P

    Flippy_D on
    p8fnsZD.png
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited July 2011
    Hahaha man, I am SO BAD as a spy.
    I want to log on and practice not sucking at life/death, but there are some games in my backlog, and I can't choose.
    Also PA servers are always full, and it makes me sad.

    Also, do people who snipe like the bow or the rifles better? I seem to be having more luck with the bow for some reason.

    Erin The Red on
  • TikhonTikhon Registered User regular
    edited July 2011
    The bow works much better in some situations and the guns work better in the traditional kill-from-fucking-far-away situation.

    But I'm not good at anything, so whatever.

    Also, arrows are projectiles so the hitbox for a headshot is larger than for the hitscan guns.

    Tikhon on
    cockman.jpg
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited July 2011
    Bow has more chance to hit people if you're firing into crowds indiscriminately. It has a much wider hitbox unlike the rifle, which is almost pixel-perfect (it's entirely possible to shoot through people's legs).

    Sniper rifle is better for actually picking individuals off. It's also much more deadly in relation to aiming ability.

    There are a select few people out there who are really good with the bow and therefore are exceptions to the above. I am not one of them.

    Flippy_D on
    p8fnsZD.png
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited July 2011
    Flippy_D wrote: »
    Bow has more chance to hit people if you're firing into crowds indiscriminately. It has a much wider hitbox unlike the rifle, which is almost pixel-perfect (it's entirely possible to shoot through people's legs).

    Sniper rifle is better for actually picking individuals off. It's also much more deadly in relation to aiming ability.

    There are a select few people out there who are really good with the bow and therefore are exceptions to the above. I am not one of them.

    Good to see that you are still alive, sir.
    I look forward to seeing you on the field of battle one day.
    And probably dying promptly.
    Also repeatedly.

    Erin The Red on
  • RamiRami Registered User regular
    edited July 2011
    The bow is for MEN.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • TikhonTikhon Registered User regular
    edited July 2011
    What the hell? I was looking at my backpack online and saw I have GRU. When'd I get a GRU?

    Tikhon on
    cockman.jpg
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2011
    sometimes i log back in and have a new item

    nealcm on
    19ZUtIw.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited July 2011
    nealcm wrote: »
    sometimes I just walk down the street and find a million dollars

    Flippy_D on
    p8fnsZD.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited July 2011
    Flippy_D wrote: »
    Bow has more chance to hit people if you're firing into crowds indiscriminately. It has a much wider hitbox unlike the rifle, which is almost pixel-perfect (it's entirely possible to shoot through people's legs).

    Sniper rifle is better for actually picking individuals off. It's also much more deadly in relation to aiming ability.

    There are a select few people out there who are really good with the bow and therefore are exceptions to the above. I am not one of them.

    Good to see that you are still alive, sir.
    I look forward to seeing you on the field of battle one day.
    And probably dying promptly.
    Also repeatedly.
    My main box is without internets at the mo. This is causing me much distress. Once I have it back - expect me.

    Flippy_D on
    p8fnsZD.png
  • LittleBootsLittleBoots Registered User regular
    edited July 2011
    Flippy_D wrote: »
    nealcm wrote: »
    sometimes I just walk down the street and find a million dollars in monopoly money

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2011
    its true i have been known to do that

    nealcm on
    19ZUtIw.png
  • RamiRami Registered User regular
    edited July 2011
    Mitchell we need to have more samurai style rocket jump duels.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • KupiKupi Registered User regular
    edited July 2011
    xzzy, thank you for being the kind of person who posts helpful map commentary rather than defaulting to "I do not immediately recognize the layout, therefore it is confusing and I want to go back to maps whose layout I immediately recognize".

    ---

    Dispatch from the Department of Bad Ideas:

    Flame Tweak

    When the game first came out, the whole point of the Pyro was his ability to set people on fire. Burning was a nasty little status effect because only two things could remove it: swimming and a health kit. The first was entirely dependent on the map, and the second only existed at specific points on the map, assuming that nobody else had taken it recently. That meant that getting lit on fire was a guaranteed 60 damage. Light three guys on fire? 180 damage, instantly. Five? 300 damage-- the same as killing a Heavy in one shot. Now, of course, that's 300 damage across five guys, so it doesn't usually add up to a kill, but most of them were going to take full damage. That meant a weaker enemy team overall, but more importantly it served as a counter to the game's most powerful class: the Medic. Setting a bunch of dudes on fire meant the Medic couldn't follow the main-liners in as confidently; he had to sit around and make sure that nobody was going to burn to death. Having a Pyro continually setting people on fire meant a bunch more pressure on the Medic.

    Now that everyone as his girl-voiced little brother can escape flames in a single mouse click, that advantage is gone. The airblast makes the Pyro his own worst enemy and brings his role into question. He's changed from a DPS-based pressure class to a bizarre close-range spike damage specialist who has to juggle his weapons to be effective. Granted, I don't think we'll ever see the Pyro reprise the role he had before because SPUF would have a nuclear meltdown if you took away any of his abilities, but I think it'd be good for the game if he got back some of that Medic-countering role he used to have. Therefore, I propose the following modification:

    Burning players suffer a penalty to healing from all sources.

    If you pick up a medkit, the flames are cancelled but the healing is reduced according to the healing penalty. Medics heal burning players at a reduced rate proportionate to the healing penalty.

    What do you think?

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • RamiRami Registered User regular
    edited July 2011
    I think CRITICAL FLAMES should not do LESS DAMAGE than NON CRITICAL MINIGUN.

    BALANCE!

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2011
    i will obtain "mad shovels"

    nealcm on
    19ZUtIw.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2011
    I want Mantreads, The Market Gardener, and GRU

    Zen Vulgarity on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2011
    The game's steadily increasing lethality has hurt pyros quite a bit. I still think some area denial + a stronger flame mechanic in general would help pyros a lot. Valve should experiment with damage based afterburn. (More damage = more intense and longer lasting flames)

    BlindPsychic on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2011
    And Sirtoons still consistently gets top points

    Maybe y'all need to get

    on

    his

    level

    Zen Vulgarity on
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    pyro is not all that fucked

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2011
    Yeah but anyone can hold down M1 and run around. Thats the only way I have fun playing pyro. I make it a challenge to get from ammo pack to ammo pack with out running out of flames.

    Pyro has always felt like a class without a purpose to me. Especially in TFC.

    BlindPsychic on
  • 815165815165 Registered User regular
    edited July 2011
    They need some kind of napalm grenade launchey thing, low damage but large splash. But I guess you're stepping on the demo's toes a bit there, though saying that they're all running around with fucking swords anyway.

    815165 on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited July 2011
    used the last of the steam wallet to unbox a couple more crates. nine iron and copper's hard top.

    i invite trades.

    www.tf2items.com/id/orikae

    i need the party phantom, detective noir, charmer's chapeau, cosa nostra cap, private eye and janissiary's ketche

    page 5 + all spy items save dupes are off limits for trades. page 1 is entirely welcome. everything else i am willing to negotiate on

    Orikaeshigitae on
  • LokiamisLokiamis Registered User regular
    edited July 2011
    Somebody give me an Armored Authority/Googly Gazer/ Fancy Dress Uniform/Villain's Veil for my Rogue's Col Roule

    http://steamcommunity.com/id/Lokiamis

    Lokiamis on
  • GaslightGaslight Registered User regular
    edited July 2011
    Pyro has been the weakest class oveall for a long time. He's really just a harassment/support weapon. I accepted this a long time ago and I still enjoy playing him because I enjoy the playstyle of being an annoying hit-and-run/kamikaze asshole.

    Gaslight on
  • BarrakkethBarrakketh Registered User regular
    edited July 2011
    And Sirtoons still consistently gets top points

    Maybe y'all need to get

    on

    his

    level
    I firmly believe that since SirToons did well as a badburner pyro before the introduction of airblast on the weapon the problem was/is with the PAers on the other team.

    If a pyro without airblast isn't getting neutralized by friendly pyros, denied by sentries, being juggled by soldiers, and getting reamed by heavies I think some people are doing it wrong. I mean, it's not like he has Enders' level of pocket medics affixed to his cock, right?

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited July 2011
    Kupi wrote: »
    xzzy, thank you for being the kind of person who posts helpful map commentary rather than defaulting to "I do not immediately recognize the layout, therefore it is confusing and I want to go back to maps whose layout I immediately recognize".

    ---

    Dispatch from the Department of Bad Ideas:

    Flame Tweak

    When the game first came out, the whole point of the Pyro was his ability to set people on fire. Burning was a nasty little status effect because only two things could remove it: swimming and a health kit. The first was entirely dependent on the map, and the second only existed at specific points on the map, assuming that nobody else had taken it recently. That meant that getting lit on fire was a guaranteed 60 damage. Light three guys on fire? 180 damage, instantly. Five? 300 damage-- the same as killing a Heavy in one shot. Now, of course, that's 300 damage across five guys, so it doesn't usually add up to a kill, but most of them were going to take full damage. That meant a weaker enemy team overall, but more importantly it served as a counter to the game's most powerful class: the Medic. Setting a bunch of dudes on fire meant the Medic couldn't follow the main-liners in as confidently; he had to sit around and make sure that nobody was going to burn to death. Having a Pyro continually setting people on fire meant a bunch more pressure on the Medic.

    Now that everyone as his girl-voiced little brother can escape flames in a single mouse click, that advantage is gone. The airblast makes the Pyro his own worst enemy and brings his role into question. He's changed from a DPS-based pressure class to a bizarre close-range spike damage specialist who has to juggle his weapons to be effective. Granted, I don't think we'll ever see the Pyro reprise the role he had before because SPUF would have a nuclear meltdown if you took away any of his abilities, but I think it'd be good for the game if he got back some of that Medic-countering role he used to have. Therefore, I propose the following modification:

    Burning players suffer a penalty to healing from all sources.

    If you pick up a medkit, the flames are cancelled but the healing is reduced according to the healing penalty. Medics heal burning players at a reduced rate proportionate to the healing penalty.

    What do you think?
    i think that, as a spy, this will make me die to pyros 100% of the time instead of the current 90.

    Orikaeshigitae on
  • SpazMuffinSpazMuffin Hey Cut it outRegistered User regular
    edited July 2011
    Anyone have a spare Liberty Launcher they want to trade? I really don't have much but I'm up to trade any of my doubles, crates, or one scrap.

    http://www.tf2items.com/id/spazmuffin

    SpazMuffin on
    Cosgrove_Face_Sig.jpg
  • hatedinamericahatedinamerica Registered User regular
    edited July 2011
    SpazMuffin wrote: »
    Anyone have a spare Liberty Launcher they want to trade? I really don't have much but I'm up to trade any of my doubles, crates, or one scrap.

    http://www.tf2items.com/id/spazmuffin

    I don't have a Liberty Launcher, but would you be willing to trade a crate or two for a Darwin's Danger Shield?

    That's the only thing I have a duplicate of right now, and I see that you don't have one :P


    ...I have two Keys that I'm itchin' to use.

    hatedinamerica on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2011
    LF Mantreads, Market Gardener, GRU

    PST

    Zen Vulgarity on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    Barrakketh wrote: »
    And Sirtoons still consistently gets top points

    Maybe y'all need to get

    on

    his

    level
    I firmly believe that since SirToons did well as a badburner pyro before the introduction of airblast on the weapon the problem was/is with the PAers on the other team.

    If a pyro without airblast isn't getting neutralized by friendly pyros, denied by sentries, being juggled by soldiers, and getting reamed by heavies I think some people are doing it wrong. I mean, it's not like he has Enders' level of pocket medics affixed to his cock, right?
    http://www.youtube.com/watch?v=gvdf5n-zI14

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2011
    Except when he does

    BlindPsychic on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    "Butterfly, let's go you got an uber take me we can get the cart to the next point!!"

    "Go away toons!!"

    *person he ubers fails miserably and we never move the cart to the second point and lose the match*


    edit: Also the nope was to all his points, not just the last one!

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • WillethWilleth Registered User regular
    edited July 2011
    also you can't move the cart when ubered

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    By we I meant the team.

    You do this thing when ubered such as kill lots of people and sentry nests so as to make the process of moving the cart easier.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • AuburnTigerAuburnTiger Registered User regular
    edited July 2011
    I have for trade:

    Strange Stickybomb Launcher
    Prairie Heel Biters
    Ali Babba's Wee Booties

    AuburnTiger on
    XBL: Flex MythoMass
  • undeinPiratundeinPirat Registered User regular
    edited July 2011
    but sirtoons you are terrible and only do well contextually surrounded by bads*

    but i am not a bad even though i am on your team sometimes

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JaltosJaltos Registered User regular
    edited July 2011
    Please oh god please, make HonC password protected again! Also, it seems that the general consensus is that Versus Saxton Hale has run its course and is no longer fun...

    Jaltos on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited July 2011
    How do I unbind attack2?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited July 2011
    I find Versus Saxton Hale loads of fun.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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