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Hey all. As some of you may remember, I made a thread a few weeks ago about formulas used for combat and asked for some help in my efforts to create a balanced and engaging combat system. For reference we're talking about turn based systems here.
I hit a stumbling block because I ran into a cyclical problem. The damage dealt by a blow is only meaningful with reference to the amount of HP a character has (since a 10 dmg hit is a big deal if you have 30 hp, but meaningless if you have 3000). However, the HP a character has is only relevant to the damage he will sustain and how many blows he should be able to take. Of course the amount of blows you can take has to be based on how long combat can last.
Anyone my point is, I have to eventually actually define something, and I have decided the question to answer is:
How long should a given combat last?
To answer that: How many turns should combat take?
So my question to my fellow PAers. What turn based combat games have you played that felt good. Combat felt like it was not taking too long, but was not way too trivial either. I'd like to base my system off the length and feel of games that people like.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius