Anyone have any luck using external mounts on combat ships? So far they work great for haulers and miners and such, atleast until the quantum compressor get teched up really high. I Tried putting an external size 4 torpedo on a fighter, but I'm not really sure how much it is helping.
The external mount modifier makes the subsystem it is attached to take up no internal space. It gets hit after shields, and before armor. The external mount modifier always takes up one internal space.
Played some coop with Broncbuster a few hours ago (this game is fun coop! Reminds me of Sins of a Solar Empire in pace and feel) - jumped headfirst into a single player game and got my ass handed to me by some standard AI. I feel like I've got a grip on the concepts in the game now, next up for some more in-depth research on ship building and stuff.
Gotta point out the new tutorial again - it is amazing, went into enough depth to make me feel like I've got a handle on things without getting boring.
Yes, good times. We were on Trivial vs the CPU FYI.
I'm wondering, what people use External mounts for? So far, I made a Mining ship and put the Laser on one, which seemed to work out well and save a TON of subsytems.
I'm wondering, what seems to be a good idea on combat ships. I could see a 2nd Sheild generator but not sure what else is good to try?
Reading up a little on the official forums: I posted this:
Design a ship Drop Ship, mostly thrusters and fuel, on the externals, put Ship Bays and whatever else. Saving the +Mass for the ships entered in the bays that cause the slow down on speed.
You could then take your assault fleet fly it to the system, undock save fuel and time by having a tricked out "speed" ship to get them there. Decent idea?
Also, was reading this:
External mounts are very good for logistics ships like haulers/tankers as you can put in bigger engines and cargo modules (The quantum compressor thingy uses energy so not that good in haulers IMO).
For combat ships with shields it's pretty ridiculous. Two shield generators size 4 in external mounts + two shield chargers size 4 in external mounts and hardly any need for armor with a big shield buffer and recharge rates.
Also engines and buzzard ramscoop for fuel benefit from this. Well pretty much any module that doesn't gain much from a subsystem module benefits from external mounts.
This shit looks nuts! There's so much going on in those videos and the last two pages of posts sound like high-level discussion for a genre I've never even heard of! There's no way I'm buyi--
What the? Who took $20 out of my account? How did this game end up on my Steam Library?
0
FirgofBlind Mind Studios - Co-lead DeveloperRegistered Userregular
I dunno, but you should probably play it before whoever did it catches on to you catching on to them! It could be a trap!
Co-Lead Developer, Blind Mind Studios Click here to visit our thread on Penny-Arcade
Big hitting external weapons seem to work pretty well on fighters. The torps on my size 2 fighters do over 3k damage per shot. Multiply that by a huge swarm of fighters and you have a nasty opening salvo.
As I suspected, this game has a scale and depth that I'm not even remotely prepared for. That being said, it is hella awesome and I'm going to continue beating my head against it.
0
FirgofBlind Mind Studios - Co-lead DeveloperRegistered Userregular
Rockrnger: If you've made contact with more than two alien races, the Empire screen will show your Empire's ranking in the important fields.
Co-Lead Developer, Blind Mind Studios Click here to visit our thread on Penny-Arcade
As I suspected, this game has a scale and depth that I'm not even remotely prepared for. That being said, it is hella awesome and I'm going to continue beating my head against it.
Don't worry, it'll get easier fairly quickly. I played some coop with a couple different folks and being in vent is nice cause you can ask each other stuff about stuff and give the "Here's what I founds...."
you don't know what the enemy has equipped, so you either have to fit your better ships with anti-personnel lasers or just fit your own marines to launch at their ships
Boarding parties. You make a ship that has them once unlocked from the tech tree (missiles i think). Works okay. It can be also used to retake some of your disabled ships if they loose thier crew in a fight. I use them for the latter mostly.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I finally got around to spending some quality time with this today. Ran through the new tutorial and it really did a great job of giving me a basic grounding in the game. Hats off to Firgof and team for that. I get the feeling that this game is really going to sink some hooks into me, everything about it feel so good now. The amount of polish added to the game since release is just amazing and has me really excited about the future for Star Ruler.
So I finally picked this back up and started going through the Tutorial and I'm just at the part where you are learning selection methods. It tells me to hit 'tab' to cycle between those selected and it's not working. I've quit out and restarted and still no luck. Any ideas? I Know my tab key works, as I went into options and changed something to 'tab' without a problem.
edit: Deleted local content, and reinstalled and still having same issue, just clicked next and continued on. Ran into a different issue later on. While building the 3 artillery stations per planet(I had 3 in that system) I noticed that two of my planets had 0 workforce and one of my planets knocked out their queued up stations in no time. As I'm sitting there trying to figure out why the two planets are not progressing on building the stations, I get a message that "Daol I has been lost". Which was kinda funny since my fleet was parked in orbit around it. I tried to find out why it was lost, but I couldn't figure out why. So, my question is, why, in the tutorial did two of my three planets lose their workforce and why did I lose a planet? Mind you, I didn't go off and do anything other than what the tutorial was instructing me to do.
Should extend to Jan 2nd. I recommend this game highly. Bigish learning curve but so worth it. You can custom make your star ships using the parts you unlock from the tech trees. It is not a graphics game, which I thought would make me not love it, how wrong I was.
It's been a while, but I don't have suggestions. Try mapping it ( if it lets you ) to another key and test. maybe it's just busted, I don't know. I don't think I use that key much, but I haven't played the game in a month or 2.
Posts
Raptr profile
Does it nulify the Subsystems useage or does it negate the wieght?
Also, if anyone wants to fumble through some Coop, I'm always down.
Origin: Broncbuster
Raptr profile
Gotta point out the new tutorial again - it is amazing, went into enough depth to make me feel like I've got a handle on things without getting boring.
I'm wondering, what people use External mounts for? So far, I made a Mining ship and put the Laser on one, which seemed to work out well and save a TON of subsytems.
I'm wondering, what seems to be a good idea on combat ships. I could see a 2nd Sheild generator but not sure what else is good to try?
Origin: Broncbuster
Also, was reading this:
Origin: Broncbuster
What the? Who took $20 out of my account? How did this game end up on my Steam Library?
Click here to visit our thread on Penny-Arcade
Raptr profile
Click here to visit our thread on Penny-Arcade
Don't worry, it'll get easier fairly quickly. I played some coop with a couple different folks and being in vent is nice cause you can ask each other stuff about stuff and give the "Here's what I founds...."
Origin: Broncbuster
Shoot a friend invite my way then!
Origin: Broncbuster
Origin: Broncbuster
Boarding parties. You make a ship that has them once unlocked from the tech tree (missiles i think). Works okay. It can be also used to retake some of your disabled ships if they loose thier crew in a fight. I use them for the latter mostly.
Origin: Broncbuster
Raptr profile
Hope I get to chat with you online some day in the in-game IRC.
Click here to visit our thread on Penny-Arcade
edit: Deleted local content, and reinstalled and still having same issue, just clicked next and continued on. Ran into a different issue later on. While building the 3 artillery stations per planet(I had 3 in that system) I noticed that two of my planets had 0 workforce and one of my planets knocked out their queued up stations in no time. As I'm sitting there trying to figure out why the two planets are not progressing on building the stations, I get a message that "Daol I has been lost". Which was kinda funny since my fleet was parked in orbit around it. I tried to find out why it was lost, but I couldn't figure out why. So, my question is, why, in the tutorial did two of my three planets lose their workforce and why did I lose a planet? Mind you, I didn't go off and do anything other than what the tutorial was instructing me to do.
http://store.steampowered.com/app/70900/
Should extend to Jan 2nd. I recommend this game highly. Bigish learning curve but so worth it. You can custom make your star ships using the parts you unlock from the tech trees. It is not a graphics game, which I thought would make me not love it, how wrong I was.
Origin: Broncbuster
http://www.spacesector.com/blog/2011/09/star-ruler-gold-review/
Origin: Broncbuster
http://www.steamgifts.com/giveaway/hVXMe/star-ruler
I don't know how to make the fancy clickable text.
Origin: Broncbuster
Stupid Skyrim and Terraria!
Origin: Broncbuster