Okay I am not going to move and for my first action attack the raider at 3:00
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Appears we may have a cylon left after all... at least it is not me.
I am going to go with lee or cain as the cylon, can't trust the fleet leadership now.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Now to do a little scouting. Play Tac 1 - Launch Scout
It will be a bit till we jump, and with a cylon admiral I doubt any choice will be good. I think I'll take a look at the Crisis deck.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited July 2011
Uh, do you not remember me saying that Cain is human? If I were a cylon, I would've lied and said that she was one instead. I have no reason to lie because there can't be three cylons. I think that means that it's probably you. You better stay out in that viper, toaster, because the Admiral's probably going to toss you out the nearest airlock.
Lets see, 3 negative cards, one from the cylon, zero from me. Yeah totally tanked that check.
Or if you were a cylon you might say she is human to hide yourself.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Starbuck sees a shot hit Galactica's port water tanks. With seconds to spare, she could either order the already taxed crew of the Galactica to drop what they're doing and fix the leak, prevventing the loss of any water, or she could simply allow the automated repair systems to seal the patch. They will lose a bit of water that way, but it's the safer option...
Water Shortage
Current Player Chooses
Diff 13 - Pol/Lea/Tac
Pass: No effect
Fail: -2 food
--OR--
-1 food
Jump prep
Activate Raiders
When you accept a crisis, you can just post it to the thread if you want.
Going for option 2, -1 food for jump prep, not the best trade but better then other possible cards.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
-1 Food!
Activate Raiders! Technicaly, two raiders launch from each basestar, but no one cares because...
+1 Jump Prep! Auto jump! Admiral gets two desinations.
It's down to Apollo and the President. Or me, but I know I am not one.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Well, I don't have access to Treachery or Engineering, so I could've tanked it with the tactics card, but I really believe that was just destiny. The President has Treachery, but if she were a cylon she wouldn't want to get herself executed, even with the -1 morale from failing the check. I think either we don't have a second cylon yet or it's Starbuck. I know it's not me or the Admiral, and the President seems unlikely.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
1 Leadership and 1 Politics, please.
I'm thinking it's probably not OPG time yet, but I'll do it if you guys think it's smart. The situation's not so dire, but I would rather not see those heavies drop centurions.
Lets do this for old times apollo, you guard 5 I'll guard 3, get some XOs to us pilots command and we can take em all out.
Yeah, I know that is suspicious and all that but if I can be in the air starting on my turn it would be really helpful.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Ok, so this is probably idiotic, and if Starbuck actually is a cylon then I'm going to shoot myself.
I'll move to Command and launch vipers to 7:00 and 5:00, and jump in the one at 5:00. And since I'm guarding 5:00 anyway, I'll play Lea 1 - XO on Starbuck.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
(hoping she'll launch herself and move to 3:00, not launch a scout and reveal as a cylon or something)
Alright I'll activate the hanger, launching myself to 3 and then activate my viper again to move to 1.
What are the chances of getting 2 heavy activations in 3 turns? I suppose it does not matter at this point.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Did I get my numbers wrong? I thought 5:00 and 7:00 were the launch points. I'm apparently terrible with clocks.
Also, I was going to say that repairing FTL or Weapons would also not suck.
Launch at 5 move to 3. Too use to just looking at the board sorry.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I am going to go with hoping for no heavy activations and an XO from the admiral.
Activate my viper again to move to 1:00.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
As Lee orders the Vipers to scramble, he gets a call for to act as an escort for a group of politicians so they can go to the Colonial One to celebrate...
Alright so we are doing okay for moral but a cushion would be nice. I can contribute a little.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Pol 1 - Consolidate Power
Pol 2 - Consolidate Power
Pol 2 - Consolidate Power
Lea 1 - XO
Lea 1 - XO
Lea 1 - XO
Lea 1 - XO
Lea 2 - XO
Lea 2 - XO
Against
Eng 2 - Repair
Tac 2 - Launch Scout
Tre 2 - Special Destiny
13 - 6 = 7! Fail...
-1 Morale! 1d8 = 6! No executions today.
Activate Heavy Raiders
Jump Prep
Dradis
1:00 -
3:00 – Civ A, Civ B, Civ C, Viper (STARBUCK), Raider
5:00 – Civ D, Viper
7:00 – Viper (APOLLO), Viper, Viper, Civ E
9:00 – Basestar, Heavy Raider
11:00 - Basestar, Heavy Raider
Fleet Status
Food---- 08/15 - - Vipers: 5 Active, 3 in Reserve, 0 Damaged
Fuel---- 08/15 - - Raptors: 4 in Reserve
Morale---- 9/15 - - Jump Preparation: 4/5 (-1 Pop)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 1
Distance travelled: 0
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 11 cards)
Korsakovia - (Dee - 2 cards)[/COLOR]
blahmcblah - (Lee - 5 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck –
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Apollo (7 O'Clock)
Starbuck (3 O' Clock)
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship - Dee
1.Receive Skills – Starbuck receives Hand (2 Pil, 2 Tac, 1 Eng)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -[/quote]
Twitch Stream
Twitch Stream
I am going to go with lee or cain as the cylon, can't trust the fleet leadership now.
Twitch Stream
Now to do a little scouting. Play Tac 1 - Launch Scout
It will be a bit till we jump, and with a cylon admiral I doubt any choice will be good.
I think I'll take a look at the Crisis deck.
however, your accusation of the admiral, and lees sudden defense is intriguing.
i feel confident saying one of our pilots is a toaster.
Might as well stay hidden, Mr or Ms Fifth Column.
Or if you were a cylon you might say she is human to hide yourself.
Crisis sent!
... As soon as I get back to the board.
Twitch Stream
Water Shortage
Current Player Chooses
Diff 13 - Pol/Lea/Tac
Pass: No effect
Fail: -2 food
--OR--
-1 food
Jump prep
Activate Raiders
Twitch Stream
Pass
Activate Raiders! Technicaly, two raiders launch from each basestar, but no one cares because...
+1 Jump Prep! Auto jump! Admiral gets two desinations.
Twitch Stream
Yes I know there is no chance your a cylon.
It's down to Apollo and the President. Or me, but I know I am not one.
-1 fuel, -1 morale
Dradis
1:00 -
3:00 –
5:00 –
7:00 –
9:00 –
11:00 -
Fleet Status
Food---- 07/15 - - Vipers: 0 Active, 8 in Reserve, 0 Damaged
Fuel---- 07/15 - - Raptors: 4 in Reserve
Morale---- 8/15 - - Jump Preparation: 0/5 (No Jump)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 3
Distance travelled: 2
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 10 cards)
Korsakovia - (ROBO-Dee - 4 cards)
blahmcblah - (Lee - 5 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck – Starbuck, Lee
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship - Dee
1.Receive Skills – ROBO-Dee receives Hand (One card of her choice)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Twitch Stream
I just want to destroy the cylons SO MUCH!
Move to Caprica and activate location to draw 2x Crisis.
BOARDING PARTIES
DRADIS
1:00 - Heavy Raiders x2
3:00 - Civ A
5:00 - Civ B, Civ C
7:00 - Empty
9:00 - Heavy Raider
11:00 - Basestar, Raiders x 4
Activate Raiders
Setup
Special Rule: No vipers launched in this setup
Twitch Stream
1:00 - Heavy Raiders x2
3:00 - Civ A
5:00 - Civ B, Civ C
7:00 - Empty
9:00 - Heavy Raider
11:00 - Basestar, Raiders x 4
Fleet Status
Food---- 07/15 - - Vipers: 0 Active, 8 in Reserve, 0 Damaged
Fuel---- 07/15 - - Raptors: 4 in Reserve
Morale---- 8/15 - - Jump Preparation: 0/5 (No Jump)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 3
Distance travelled: 2
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 10 cards)
Korsakovia - (ROBO-Dee - 3 cards)
blahmcblah - (Lee - 10 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck – Starbuck, Lee
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Cylon Locations
Caprica - Dee
Cylon Fleet
Human Fleet -
Resurrection Ship
1.Receive Skills – Lee receives Hand (Need Flex Draw)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Twitch Stream
I'm thinking it's probably not OPG time yet, but I'll do it if you guys think it's smart. The situation's not so dire, but I would rather not see those heavies drop centurions.
Twitch Stream
Yeah, I know that is suspicious and all that but if I can be in the air starting on my turn it would be really helpful.
I'll move to Command and launch vipers to 7:00 and 5:00, and jump in the one at 5:00. And since I'm guarding 5:00 anyway, I'll play Lea 1 - XO on Starbuck.
What are the chances of getting 2 heavy activations in 3 turns? I suppose it does not matter at this point.
Also, I was going to say that repairing FTL or Weapons would also not suck.
Launch at 5 move to 3. Too use to just looking at the board sorry.
I am going to go with hoping for no heavy activations and an XO from the admiral.
Activate my viper again to move to 1:00.
COLONIAL DAY
Current Player Chooses
Pol/Tac DIFF 10
PASS: +1 Morale
FAIL: -2 Morale
OR
-1 Morale
Activate Basestar
Jump Prep
Twitch Stream