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[League of Legends] 08/21 PAX 5v5 tournament announced!

TIFunkaliciousTIFunkalicious Kicking back inNebraskaRegistered User regular
edited August 2011 in Games and Technology

League of Legends!

League of legends is a Multiplayer Online Battle Arena. In which you play the part of a summoner who can control a champion from a wide selection of characters.
Said characters can be bought for cash monies, or by using an in game currency called Influence points (IP) that you get just from playing the game. Unlike other microtransaction nightmares you can enjoy the game at the same level as the whole community pretty quickly regardless of whether or not you pay, the only real difference is how quickly you unlock new characters. Every week there is a rotation of 10 characters that're free to play for that week every Tuesday. Riot tries to make sure that there's 2 champions of various roles such as tanky, magicy, hitty etc.

Check out their site here: http://na.leagueoflegends.com

The Tribunal allows any level 30 summoner to decide the fate of trolls and bigots for prizes! Help Riot weed out the foul from the murky at http://www.leagueoflegends.com/tribunal

While Riot doesn't officially support a Mac client for League of Legends. You can find more information here: http://signup.leagueoflegends.com/en/signup/download

If you want to play some games with other PA'ers, please feel free to join us on Vent. The details of which are stickied in the vent thread.
Folks there are very helpful and will always point you in the right direction and give advice, no matter how new you are to the game.

There's also a PA chat room on LoL. To join, click on the chat room pannel in the bottom right hand corner. Then click the speech bubble with the + next to it. Simply type in 'Penny Arcade' then click the gear in the top right of the newly opened window and select 'Autojoin on Startup.'

If you're going to spend money dollahs on champs. Please take the following advice, courtesy of Zoelef.
zoelef wrote:
Drop $20 for the Retail Box (Amazon, Best Buy, GameSpot, Newegg, Target, and Wal-Mart typically have this) It gives you $10 in Riot Points, take those, then buy $10 in Riot Points and $5 in Riot Points. Spend all of them on the second champ pack.
That's $35 for 40 champs permanently unlocked; none of the post-40 have ever been in a bundle AFAIK.

Pro Streams!
Penny Arcade Streams!

Helpful links for those who wish to learn more
http://www.mobafire.com/ - A site dedicated to champs and how to build them effeciently. Not really used by high end players (lvl 30), but good for beginners who're trying champs out for the first time and don't want too much complexity in a guide.
http://www.solomid.net/ - A more advanced and polished version of Mobafire. Solomid offers intricate guides on champs that've been tried and tested by the community. Best for more advanced players of lvl 20+
http://www.leagueoflegends.com - The standard LoL website! Info on the game can be found here.
http://youtu.be/e02e7qGhRwQ - A HoN guide. Don't hate me for this guys. But I think /some/ of the points in this video are very useful. As HoN and LoL are quite similar, I can't help but feel that complete beginners will benefit from just watching this once. Though, as I said, this is a HoN guide. And most things can be ignored.
http://www.youtube.com/watch?v=qggKB98It0Q - The basics of laning and last hitting.
http://www.youtube.com/watch?v=0kxGQ3gWdrM - Shurelya's guide on zoning!

A useful list of terms used in game, courtesy of Cantido.
Thing heard in game or apply to things in game

b = back, fall back, they're coming for you
back = fall back, they're coming for you
care = be careful, they may be coming for you
oom = out of mana
lom = low on mana
focus = To target a player. Meaning that as a team you all will all focus on a specified hero to kill first.
top, mid, bottom = the lanes in LoL. With the flip camera option, the top and bottom may be switched for some people.
lane = the road like expanses that contain towers and lead to and from the bases
river = The river which cuts across the map diagonally
jungle = The mass of treeses and paths that exist between the lanes
neuts = neutrals
neutrals = The creep-enemies who live in the jungle
bp, pill, pilling = blue pilling, going back to base
base, basing = blue pilling, going back to base
shop,buy = To go back to base to go shopping
brush = The large grass in LoL which causes your hero to be hidden to people outside of the brush
grass = see brush
sigils = Temporary buffs granted to a player by defeating the Golem and the Elder Lizard. These buffs transfer to the killer in the event that the hero dies with the sigil.
buff = Typically a temporary increase to some stat(s)
passive = An ability which is not activated but helps a character. For example, Morgana's passive allows her to heal a small % of the damage her spells inflict. Passives usually apply only to the hero who has them.
aura = A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.
dd = direct damage ability. Typically DDs are unavoidable: Click ability, click target, profit. For example: Annie's Q fireball.
skillshot = an ability that fires a projectile that can be dodged. For example: Morgana's cage, Ashe's ultimate arrow
aoe = area of effect
pbaoe = point blank area of affect. The area of effect is centered around the caster such as Nunu's Ultimate or any aura.
backdoor= To attack the enemies towers and base without the cover of your creeps there
ult = ultimate ability. The R Ability.
unique = In LoL certain auras/passive are unique, meaning they do not stack.
last hit = Getting the very last hit, or killing blow.
AP = Ability Power. The stat which boosts the effectiveness of abilities.
miss, mia = Missing, missing in action. Commonly used to describe when a hero is missing from a lane and may indicate to the team that a gank may happen.
juke, juking = When being chased, juking is to fool your pursuers. Typically this happens in the jungle. A successful juke could range from eluding the enemy by exploiting line of sight, or could simply cause the enemy to mistarget a spell.
feed = A player who dies constantly feeds the other team (via the gold reward for killing someone). Being called a feeder is not a compliment. A player who is fed has a lot of kills.
gg = good game.
gj = good job.
ms = movement speed
baron, nashor, worm = the big worm like boss that gives a noticeable buff to the whole team when killed.
gl hf - good luck, have fun, usually an encouraging sportsmanlike phrase said before a game, sometimes sarcastically used "gl solo baron"
push - to gather up a creep wave and attempt to destroy an enemy tower "I'm going to push bottom"
d, defend - to sit at a tower and/or inhibitor and attempt to avoid confrontation while stopping the enemy from killing the objective "I'm gonna d mid"
gank - to go (often with more than one player) to try and kill an enemy, often by surprise "lets gank bottom"
tp - summoner spell telleport used to traverse the map "Ill tp back in"
heal - either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana "you should heal"
harass - to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gangk.
bait - to deliberately appear in a position to be easily ganged so as to lure 1 or more players to be gangked by your team "go bait them in to the jungle"
Disable = A Disable is a debuff that usually prevents some kind of action on the player. Stuns, roots, silences are all examples of disables
Stun = A debuff which prevents any action by a champion (summoner spells excluded)
Root = A debuff which prevents any movement by a champion (summoner spells excluded)
Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)
Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.

Things heard outside of the game or apply to outside of the game

vent = Ventrilo. It is voice communication software used to coordinate as a team. LoL has its own vent server: See the sticky in the beta general for more information.
build = how a champion and its summoner is built. For champions this may includes the items one buys on a champion, and the order one gets a champion's skills. For summoners, this refers to their masteries and rune selections.
carry = A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.
tank = Character with a lot of HP and likely armor/resistance. Whose job is to initiate battles with the enemy players/turrets as to draw damage onto himself.
dps = Damage per second. Also referes to characters who job it is to deal damage (As opposed to support and tanks)
burst = A large volume of damage done quickly and typically then very little sustained follow up damage.
support = Characters who job it is to support other characters: Healers, buffers, etc
runes = Refers to LoL's rune system, however this term is overloaded and some players also refer to sigils as runes
talents = A non-canon term for masteries
mastery, masteries = The talent-tree system of LoL
Dota = Defense of the the Ancients. A mod for War3 that virtually launched the moba genre
moba = multiplayer online battle arena
elo = The score a person has in the Ranking system. http://en.wikipedia.org/wiki/Elo_rating_system
leave, leaver = To quit a game before it is over.
raqequit = To quit a game in anger (Being killed, losing)
disc, dc = disconnect from a game.
Bearon = The Ultimate League of Legend Champion. A bear of nobility from Rabilov.
Coral = The color of Adjudicators elected in a fair democratic process. Penny then proceeded to invalidate the election and instead we got dodger blue.
adjudicator = Either an older beta tester, or a beta tester whose skill in game or feedback out of game have been noted.
skin = Items that give a Champion a new look (Costumes, clothes, etc)
champion = The particular character that you as the summoner control
hero = non-canon name for a champion
summoner = Your representation in the game. Essentially you are the puppet master of your selected Champion and you have your own summoner abilities along with the champion's abilities.
deny, denie s= Basically last hitting your own creep. This mechanic does not exist in LoL. In Dota this would prevent the other from earning the gold and experience for killing the creep.

Have you scored a penta?
pentakillv2.jpg
pentakillnasus.jpg
SIVIRPENTA.png
gumpypenta.jpg
Ypmn4.jpg

TIFunkalicious on
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Posts

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    CrownAxeCrownAxe Registered User regular
    Dominion looks fun

    AwesomeSig.jpg
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    zerg rushzerg rush Registered User regular
    edited August 2011
    We still doing penta-kill screenshots?
    We should do that.
    I didn't get to post them last thread because they got overshadowed by patch announcements.
    pentakillv2.jpg
    pentakillnasus.jpg

    zerg rush on
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i invented league of legends

    obF2Wuw.png
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    EddyEddy Gengar the Bittersweet Registered User regular
    i saw him do it

    "and the morning stars I have seen
    and the gengars who are guiding me" -- W.S. Merwin
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    DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    Can I touch you?

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    SkabSkab Registered User regular
    I should start playing with you guys.

    Can I start playing with you guys?

    steam_sig.png
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    I patented League of Legends and exported it to America so that I made all the dollars.

    ...and of course, as always, Kill Hitler.
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    JakorianJakorian Registered User regular
    Just started playing this today, seems pretty fun so far.

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    RainbowDespairRainbowDespair Registered User regular
    Patch notes:
    New Skins in the Store
    Sandscourge Skarner
    Earthrune Skarner
    Bloodstone Taric

    PVP.net Store
    Added a Purchases tab that contains a history of all your purchases

    PVP.net v1.41.17
    Players will now receive a popup message when they attempt to join a game lobby that is already full
    Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
    Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

    League of Legends v1.0.0.123
    Skarner, The Crystal Vanguard
    Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
    Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
    Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
    Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
    Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

    Akali
    The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

    Amumu
    Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

    Ashe
    Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

    Blitzcrank
    Mana Barrier
    Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
    Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
    Fixed a bug where Power Fist failed to grant lifesteal effects

    Brand
    Fixed a bug where Pyroclasm would fizzle if Brand died

    Caitlyn
    Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

    Cho'Gath
    Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

    Corki
    The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

    Evelynn
    Fixed a bug where Malice and Spite was healing for incorrect values
    Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

    FiddleSticks
    Basic attack projectile speed increased to 1750 from 1500
    Dark Wind
    Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
    Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
    Fixed a bug where Dark Wind was bouncing 4 times instead of 5
    Drain ability power ratio reduced to .45 from .5
    Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

    Gangplank
    Grog Soaked Blade max stacks has been reduced to 3 from 4
    Cannon Barrage
    Fixed a bug where Cannon Barrage would not grant gold on minion kills
    Fixed a bug where Cannon Barrage's slow was not always applying consistently

    Garen
    Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
    Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
    Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

    Heimerdinger
    H28G Evolution Turret
    Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
    Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

    Irelia
    Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

    Jarvan IV
    Cataclysm
    Jarvan will no longer follow the target while he is in the air during Cataclysm
    Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
    Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
    Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
    Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

    Jax
    Jax will now attempt to attack after Leap Striking if the target is an enemy champion
    Fixed a bug where Jax's attacks could not be dodged

    Karma
    The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

    Katarina
    Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

    Kayle
    Holy Fervor
    Armor and magic resistance shred increased to 3% from 2%
    Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

    Kennen
    Thundering Shuriken ability power ratio increased to .75 from .66
    Lightning Rush
    Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
    Ability power ratio increased to .6 from .55

    Kog'Maw
    Updated Living Artillery's reveal particle effect

    Lee Sin
    Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

    Leona
    Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
    Zenith Blade
    Mana cost reduce to 60 at all ranks from 60/65/70/75/80
    Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
    Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
    Fixed a bug where Eclipse would break enemy spell shields on activation

    Lux
    Updated Lux's autoattack to feel more responsive and increased its missile speed
    Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

    Malphite
    Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
    Ground Slam
    Radius increased to 400 from 350
    Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
    Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

    Maokai
    Maokai will now attempt to attack after using Twisted Advance if the target is a champion

    Master Yi
    Alpha Strike
    Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
    Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

    Mordekaiser
    Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
    Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
    Fixed a bug where Children of the Grave could clone a clone

    Morgana
    Updated Morgana's autoattack to feel more responsive and increased its missile speed
    Base movement speed increased to 310 from 300
    Dark Binding cooldown reduced to 11 seconds from 12 seconds.
    Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
    Soul Shackles
    Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
    Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
    Shackle activation time reduced to 3 seconds from 4 seconds

    Nasus
    Attack range increased to 125 from 110
    Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
    Wither
    Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
    Mana cost reduced to 80 from 100
    Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
    Spirit Fire
    No longer has a 0.5 second delay before taking effect
    Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
    Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

    Nidalee
    Bushwhack
    Updated Bushwhack's reveal particle effect
    Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

    Nocturne
    Paranoia
    Nocturne will now attempt to attack the target after using Paranoia
    Paranoia no longer grants assists for limiting enemy vision

    Pantheon
    Heartseeker Strike
    Now does a better job of hitting targets on top of Pantheon
    Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    Now fires 3 strikes instead of 5
    Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    Channel duration reduced to .75 seconds from 1.8 seconds
    Spear Shot
    Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    Certain Death now causes Spear Shot to critically strike for 1.5x damage
    Aegis of Zeonia
    Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    Pantheon will now attempt to attack the target after using Aegis of Zeonia
    Grand Skyfall
    Jump channel time reduced to 2 seconds from 3 seconds
    Land time reduced to 1.5 seconds from 2 seconds
    Edge damage increased to 50% from 33%

    Renekton
    Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

    Rumble
    Fixed a bug where The Equalizer would fizzle if Rumble died

    Shaco
    Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

    Sion
    Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

    Teemo
    Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

    Trundle
    Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

    Tryndamere
    Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
    Spinning Slash
    Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
    Bonus AD ratio increased to 1.2 from 1
    Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

    Urgot
    Noxian Corrosive Charge will now update as the target gains or loses armor

    Warwick
    Infinite Duress
    Fixed a bug where Infinite Duress would sometimes tick only 4 times
    Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

    Wukong
    Wukong will now attempt to attack a target champion after using Nimbus Strike
    Cyclone Attack Damage ratio increased to 1.2 from 1
    Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
    Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

    Yorick
    Omen of War attack damage ratio increased to 1.2 from 1

    Items
    Quicksilver Sash is now unique
    Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

    General
    Made adjustments to reduce the load time for games
    Made adjustments to how death and kill streaks work
    Dying to non-champions no longer resets kill streaks or increases death streaks
    Assists now reduce (not reset) death streaks
    Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
    Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
    Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
    Attack-move improvements:
    Attack-move targeting is now more predictable (now targets closest enemy)
    Attack-move will now target visible wards
    Changed attack-move cursor color to red from green
    Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
    Fixed a bug where clones did not show items in their inventories
    Fixed a bug where certain particle effects would not show up if using the minimap for targeting
    Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
    Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
    Fixed a bug where several spells were triggering on-cast events more than once
    Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    sorry for the repost... but I'm happy about it.

    I had a great game! Went as Singed after two terribly, terribly bad games (Amumu, had trouble with my skillshot, always turned my despair toggle off when getting near (I'm used to pressing ability buttons when near. >_<, then Jax, had a d/connect and a really bad start.)

    I got 9/1/5. I was laning with Raiden333. He was Nasus. He had a pretty good score too, something like 5/4/9. (We were pretty consistent, hehe).

    At first, I was a bit nervous because we were laning against Master Yi and Singed. I mean, I was afraid I once laned against a Singed/Nocturne team and got murdered thanks to his fling. So, you know, Nervous and, with the luck I had, I had good reason to be nervous. Before the game, I asked for some advice in the channel and followed it, investing in Fling before Toxic gas. It went exceedingly well. The Yi ended with 12 deaths or so and Singed probably died around 4 times, at the least. The guy was a lot more cautious... However, he was not very talented as a Singed. What was pretty great is that he died at least two times from both of us flinging the other. It was like something out of a samurai movie. I got the hang of Singed. Be Audacious, Be Fearless, Be Insane. I also learned that singed is great with people who tend to over-extend. Let's just say Yi dies 12 times because he chased me a couple times too many and also because he never learned that Nasus' stick is massive.

    Also, I finally got around to using potions. This is something I'll try to invest in more often.

    TL;DR: 2 Singed entered, flung each other, 1 Singed died. I survived and laughed.

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    TehSlothTehSloth Hit Or Miss I Guess They Never Miss, HuhRegistered User regular
    Patch notes:
    New Skins in the Store
    Sandscourge Skarner
    Earthrune Skarner
    Bloodstone Taric

    PVP.net Store
    Added a Purchases tab that contains a history of all your purchases

    PVP.net v1.41.17
    Players will now receive a popup message when they attempt to join a game lobby that is already full
    Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
    Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

    League of Legends v1.0.0.123
    Skarner, The Crystal Vanguard
    Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
    Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
    Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
    Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
    Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

    Akali
    The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

    Amumu
    Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

    Ashe
    Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

    Blitzcrank
    Mana Barrier
    Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
    Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
    Fixed a bug where Power Fist failed to grant lifesteal effects

    Brand
    Fixed a bug where Pyroclasm would fizzle if Brand died

    Caitlyn
    Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

    Cho'Gath
    Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

    Corki
    The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

    Evelynn
    Fixed a bug where Malice and Spite was healing for incorrect values
    Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

    FiddleSticks
    Basic attack projectile speed increased to 1750 from 1500
    Dark Wind
    Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
    Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
    Fixed a bug where Dark Wind was bouncing 4 times instead of 5
    Drain ability power ratio reduced to .45 from .5
    Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

    Gangplank
    Grog Soaked Blade max stacks has been reduced to 3 from 4
    Cannon Barrage
    Fixed a bug where Cannon Barrage would not grant gold on minion kills
    Fixed a bug where Cannon Barrage's slow was not always applying consistently

    Garen
    Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
    Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
    Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

    Heimerdinger
    H28G Evolution Turret
    Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
    Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

    Irelia
    Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

    Jarvan IV
    Cataclysm
    Jarvan will no longer follow the target while he is in the air during Cataclysm
    Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
    Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
    Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
    Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

    Jax
    Jax will now attempt to attack after Leap Striking if the target is an enemy champion
    Fixed a bug where Jax's attacks could not be dodged

    Karma
    The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

    Katarina
    Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

    Kayle
    Holy Fervor
    Armor and magic resistance shred increased to 3% from 2%
    Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

    Kennen
    Thundering Shuriken ability power ratio increased to .75 from .66
    Lightning Rush
    Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
    Ability power ratio increased to .6 from .55

    Kog'Maw
    Updated Living Artillery's reveal particle effect

    Lee Sin
    Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

    Leona
    Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
    Zenith Blade
    Mana cost reduce to 60 at all ranks from 60/65/70/75/80
    Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
    Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
    Fixed a bug where Eclipse would break enemy spell shields on activation

    Lux
    Updated Lux's autoattack to feel more responsive and increased its missile speed
    Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

    Malphite
    Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
    Ground Slam
    Radius increased to 400 from 350
    Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
    Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

    Maokai
    Maokai will now attempt to attack after using Twisted Advance if the target is a champion

    Master Yi
    Alpha Strike
    Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
    Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

    Mordekaiser
    Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
    Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
    Fixed a bug where Children of the Grave could clone a clone

    Morgana
    Updated Morgana's autoattack to feel more responsive and increased its missile speed
    Base movement speed increased to 310 from 300
    Dark Binding cooldown reduced to 11 seconds from 12 seconds.
    Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
    Soul Shackles
    Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
    Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
    Shackle activation time reduced to 3 seconds from 4 seconds

    Nasus
    Attack range increased to 125 from 110
    Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
    Wither
    Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
    Mana cost reduced to 80 from 100
    Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
    Spirit Fire
    No longer has a 0.5 second delay before taking effect
    Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
    Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

    Nidalee
    Bushwhack
    Updated Bushwhack's reveal particle effect
    Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

    Nocturne
    Paranoia
    Nocturne will now attempt to attack the target after using Paranoia
    Paranoia no longer grants assists for limiting enemy vision

    Pantheon
    Heartseeker Strike
    Now does a better job of hitting targets on top of Pantheon
    Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    Now fires 3 strikes instead of 5
    Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    Channel duration reduced to .75 seconds from 1.8 seconds
    Spear Shot
    Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    Certain Death now causes Spear Shot to critically strike for 1.5x damage
    Aegis of Zeonia
    Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    Pantheon will now attempt to attack the target after using Aegis of Zeonia
    Grand Skyfall
    Jump channel time reduced to 2 seconds from 3 seconds
    Land time reduced to 1.5 seconds from 2 seconds
    Edge damage increased to 50% from 33%

    Renekton
    Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

    Rumble
    Fixed a bug where The Equalizer would fizzle if Rumble died

    Shaco
    Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

    Sion
    Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

    Teemo
    Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

    Trundle
    Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

    Tryndamere
    Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
    Spinning Slash
    Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
    Bonus AD ratio increased to 1.2 from 1
    Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

    Urgot
    Noxian Corrosive Charge will now update as the target gains or loses armor

    Warwick
    Infinite Duress
    Fixed a bug where Infinite Duress would sometimes tick only 4 times
    Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

    Wukong
    Wukong will now attempt to attack a target champion after using Nimbus Strike
    Cyclone Attack Damage ratio increased to 1.2 from 1
    Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
    Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

    Yorick
    Omen of War attack damage ratio increased to 1.2 from 1

    Items
    Quicksilver Sash is now unique
    Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

    General
    Made adjustments to reduce the load time for games
    Made adjustments to how death and kill streaks work
    Dying to non-champions no longer resets kill streaks or increases death streaks
    Assists now reduce (not reset) death streaks
    Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
    Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
    Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
    Attack-move improvements:
    Attack-move targeting is now more predictable (now targets closest enemy)
    Attack-move will now target visible wards
    Changed attack-move cursor color to red from green
    Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
    Fixed a bug where clones did not show items in their inventories
    Fixed a bug where certain particle effects would not show up if using the minimap for targeting
    Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
    Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
    Fixed a bug where several spells were triggering on-cast events more than once
    Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

    I definitely wanna try jungle nasus when the patch drops, I've been having a lot of fun building like an AD carry. I think it'll be hard to get your Q farmed up quite as much as you normally would in a solo or +support lane though.

    FC: 1993-7778-8872 PSN: TehSloth Xbox: SlothTeh
    twitch.tv/tehsloth
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    aBlankaBlank Registered User regular
    I forsee many pants in my future

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    In other news, I KNEW something was up with Infinite Duress. I cannot tell you the number of times I used it and had it cancel out for no reason at all, and it sucked

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Garen is my new favorite for killing everyone.

    And then they buff him to kill more. I approve.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
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    Raiden333Raiden333 Registered User regular
    sorry for the repost... but I'm happy about it.

    I had a great game! Went as Singed after two terribly, terribly bad games (Amumu, had trouble with my skillshot, always turned my despair toggle off when getting near (I'm used to pressing ability buttons when near. >_<, then Jax, had a d/connect and a really bad start.)

    I got 9/1/5. I was laning with Raiden333. He was Nasus. He had a pretty good score too, something like 5/4/9. (We were pretty consistent, hehe).

    At first, I was a bit nervous because we were laning against Master Yi and Singed. I mean, I was afraid I once laned against a Singed/Nocturne team and got murdered thanks to his fling. So, you know, Nervous and, with the luck I had, I had good reason to be nervous. Before the game, I asked for some advice in the channel and followed it, investing in Fling before Toxic gas. It went exceedingly well. The Yi ended with 12 deaths or so and Singed probably died around 4 times, at the least. The guy was a lot more cautious... However, he was not very talented as a Singed. What was pretty great is that he died at least two times from both of us flinging the other. It was like something out of a samurai movie. I got the hang of Singed. Be Audacious, Be Fearless, Be Insane. I also learned that singed is great with people who tend to over-extend. Let's just say Yi dies 12 times because he chased me a couple times too many and also because he never learned that Nasus' stick is massive.

    Also, I finally got around to using potions. This is something I'll try to invest in more often.

    TL;DR: 2 Singed entered, flung each other, 1 Singed died. I survived and laughed.

    Oh hey, new thread, I'm reposting too. Wish you could still delete posts.

    Hey, my score for that game was 9/3/3! One of my best yet!

    Seriously, we made a fucking awesome team. The second one of the enemies in our lane would over-extend even a little bit, I would slap a wither on him, 21st would throw him behind us, and we'd dogpile him to death in a few seconds before they could run away. Good fucking times.

    There was a steam sig here. It's gone now.
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    taliosfalcontaliosfalcon Registered User regular
    They...they're nerfing fiddlesticks again ?! so confused.

    steam xbox - adeptpenguin
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    interrobanginterrobang kawaii as  hellRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

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    Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    sorry for the repost... but I'm happy about it.

    I had a great game! Went as Singed after two terribly, terribly bad games (Amumu, had trouble with my skillshot, always turned my despair toggle off when getting near (I'm used to pressing ability buttons when near. >_<, then Jax, had a d/connect and a really bad start.)

    I got 9/1/5. I was laning with Raiden333. He was Nasus. He had a pretty good score too, something like 5/4/9. (We were pretty consistent, hehe).

    At first, I was a bit nervous because we were laning against Master Yi and Singed. I mean, I was afraid I once laned against a Singed/Nocturne team and got murdered thanks to his fling. So, you know, Nervous and, with the luck I had, I had good reason to be nervous. Before the game, I asked for some advice in the channel and followed it, investing in Fling before Toxic gas. It went exceedingly well. The Yi ended with 12 deaths or so and Singed probably died around 4 times, at the least. The guy was a lot more cautious... However, he was not very talented as a Singed. What was pretty great is that he died at least two times from both of us flinging the other. It was like something out of a samurai movie. I got the hang of Singed. Be Audacious, Be Fearless, Be Insane. I also learned that singed is great with people who tend to over-extend. Let's just say Yi dies 12 times because he chased me a couple times too many and also because he never learned that Nasus' stick is massive.

    Also, I finally got around to using potions. This is something I'll try to invest in more often.

    TL;DR: 2 Singed entered, flung each other, 1 Singed died. I survived and laughed.

    Glad my advice helped you out

    Fling is so good for first bloods, generally I go E,Q,Q,W,Q,R, etc

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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    Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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    interrobanginterrobang kawaii as  hellRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    that's what it sounds like

    the ult used to track to where if your target flashed while you were mid-jump you'd follow them and land on their new location... which admittedly was probably unintended, but god it was so funny.

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    TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Garen is my new favorite for killing everyone.

    And then they buff him to kill more. I approve.

    His tower diving ability just had a major buff. <3

    7244qyoka3pp.gif
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    KetBraKetBra Dressed Ridiculously Registered User regular
    I approve of the morgana buffs.

    KGMvDLc.jpg?1
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    Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    that's what it sounds like

    the ult used to track to where if your target flashed while you were mid-jump you'd follow them and land on their new location... which admittedly was probably unintended, but god it was so funny.

    d-did this happen if they blue pilled???

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    DasUberEdwardDasUberEdward Registered User regular
    SO

    I JUST LEARNED THAT YOU CAN PRESS S OR H TO MAKE YOUR DUDE NOT ATTACK

    AMAZED

    steam_sig.png
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    interrobanginterrobang kawaii as  hellRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    that's what it sounds like

    the ult used to track to where if your target flashed while you were mid-jump you'd follow them and land on their new location... which admittedly was probably unintended, but god it was so funny.

    d-did this happen if they blue pilled???

    i... i honestly don't know

    now i have to find out

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Raiden333 wrote:
    sorry for the repost... but I'm happy about it.

    I had a great game! Went as Singed after two terribly, terribly bad games (Amumu, had trouble with my skillshot, always turned my despair toggle off when getting near (I'm used to pressing ability buttons when near. >_<, then Jax, had a d/connect and a really bad start.)

    I got 9/1/5. I was laning with Raiden333. He was Nasus. He had a pretty good score too, something like 5/4/9. (We were pretty consistent, hehe).

    At first, I was a bit nervous because we were laning against Master Yi and Singed. I mean, I was afraid I once laned against a Singed/Nocturne team and got murdered thanks to his fling. So, you know, Nervous and, with the luck I had, I had good reason to be nervous. Before the game, I asked for some advice in the channel and followed it, investing in Fling before Toxic gas. It went exceedingly well. The Yi ended with 12 deaths or so and Singed probably died around 4 times, at the least. The guy was a lot more cautious... However, he was not very talented as a Singed. What was pretty great is that he died at least two times from both of us flinging the other. It was like something out of a samurai movie. I got the hang of Singed. Be Audacious, Be Fearless, Be Insane. I also learned that singed is great with people who tend to over-extend. Let's just say Yi dies 12 times because he chased me a couple times too many and also because he never learned that Nasus' stick is massive.

    Also, I finally got around to using potions. This is something I'll try to invest in more often.

    TL;DR: 2 Singed entered, flung each other, 1 Singed died. I survived and laughed.

    Oh hey, new thread, I'm reposting too. Wish you could still delete posts.

    Hey, my score for that game was 9/3/3! One of my best yet!

    Seriously, we made a fucking awesome team. The second one of the enemies in our lane would over-extend even a little bit, I would slap a wither on him, 21st would throw him behind us, and we'd dogpile him to death in a few seconds before they could run away. Good fucking times.

    That was pretty much always Yi, though. The guy was always overextending and I get why, Yi can be a beast and sometimes, you forget how squishy you are, especially if you're coming from a game where you were going wuju -> highlander -> alpha strike -> highlander -> Alpha strike and just killing people left and right, meditating the the middle of battle to restore a bit of health...

    It's like the gas cloud is invisible to some people. They don't realize and then they drop dead.

    Also, dogpile. Hilarious.

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    DyvionDyvion Back in Sunny Florida!!Registered User regular
    It's time to buy Leblanc! I love AP Assassins. I'm terrible with them, but they're so much fun!

    In Game: So which Leblanc do I target, the one running away from me or the one running towards me? (Hint, the one running towards you is about to kill you)

    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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    Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    that's what it sounds like

    the ult used to track to where if your target flashed while you were mid-jump you'd follow them and land on their new location... which admittedly was probably unintended, but god it was so funny.

    and "Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not"

    So how could you use Cata if they aren't targetable?

    Everyone packing Flash already made Cata not that great, but this sucks

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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    PriestPriest Registered User regular
    I think Riot detected my Jarvan purchase, and gave the greenlight to add even more doubt about the usefulness of his ult :/

    I'm Jarvan, and I'm helping.

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    ElementalorElementalor Registered User regular
    "Jarvan will no longer follow the target while he is in the air during Cataclysm"

    fuck this game forever

    Yeah I didn't quite understand his ult changes

    So like, if they flash away while you're in the air, you just land where they were? Or something?

    that's what it sounds like

    the ult used to track to where if your target flashed while you were mid-jump you'd follow them and land on their new location... which admittedly was probably unintended, but god it was so funny.

    That sounds pretty great. I almost never want to go where they flashed, it usually ends up being trouble for j4.

    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
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    The EnderThe Ender Registered User regular
    and "Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not"

    So how could you use Cata if they aren't targetable?

    Everyone packing Flash already made Cata not that great, but this sucks

    They should make Cataclysm suppress it's target for a short duration, really. As it is, it's just too easy to escape.

    With Love and Courage
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2011
    it's great if you have a smart assassin on your team, because then you can drop it at the start of a teamfight and make everyone hit the panic button burn their flash instantly just to get away from you

    then your akali or kassadin or whatever flits around with impunity causing mayhem

    interrobang on
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    Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Like if the target gets away before he lands, it shouldn't activate the arena and Cataclysm wouldn't go on cooldown

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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    The EnderThe Ender Registered User regular
    edited August 2011
    Priest wrote:
    I think Riot detected my Jarvan purchase, and gave the greenlight to add even more doubt about the usefulness of his ult :/

    I'm Jarvan, and I'm helping.

    Cataclysm is a really effective allied-player trolling tool, if you're into that.

    I had a guy Cataclysm right next to me and just leave me stuck in the terrain tanking turret shots until I died. Everyone except me thought it was funny.

    The Ender on
    With Love and Courage
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    ElementalorElementalor Registered User regular
    The Ender wrote:
    and "Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not"

    So how could you use Cata if they aren't targetable?

    Everyone packing Flash already made Cata not that great, but this sucks

    They should make Cataclysm suppress it's target for a short duration, really. As it is, it's just too easy to escape.

    Well, if you can autocast cataclysm now, that means that it has a second, awesome use as an anus entrapment, like Trundle's, but way better. People would have to run around it's pretty large diameter(in comparison to the penis pillar), and it would be tough to flash away to safety, and not end up in it or in a pretty similar or worse situation than one was in.

    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
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    Dark_SideDark_Side Registered User regular
    edited August 2011
    Man, the more I play Leona the more I'm liking her. She's feels like Alistar in a lot of ways; ridiculous CC coupled with being beefy enough to get right into the middle of a team fight. Very enjoyable pulling off a triple stun.

    Can't believe they're buffing Tryndamere even more. I realize he's underplayed at high levels, but he's already such a monster in pubs....

    Dark_Side on
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    SkabSkab Registered User regular
    edited August 2011
    You know what's awesome? A singed player who does nothing but yell and bitch at his team, the whole game. For KSing him.

    Wait no, that isn't awesome at all.

    Skab on
    steam_sig.png
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    TommattTommatt Registered User regular
    None of the heroes I've played have any changes it seems. Interesting.

    I thought a Lot of people thought malhazar was OP

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    XagarXagar Registered User regular
    I read that Reddit thing and learned that you can hold ~ to only target champions.

    Imagine how nice it would be if it was actually listed in the command list.

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Skab wrote:
    You know what's awesome? A singed player who does nothing but yell and bitch at his team, the whole game. For KSing him.

    Wait no, that isn't awesome at all.

    Haha, what?

    At least he gets kills. It's not like a Singed who refuses to extend, run around or do any crazy gambits. Or a singed who decides to fight the other team's singed and keeps getting killed.

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