Cool background from you guys, I am liking what I am seeing
I have a campaign idea and I am going to start sorting things out now that I know I have three players at least
What I am going to do is try and get a final list of players and then use the new pm setup to organise stuff for actual play, so keep an eye on your inboxes.
Solar on
0
Options
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
You know who would be great in any party?
Wallace Wells.
He'd be tricky to stat out, I suppose, since his central property is near-total immunity to consequences for his actions.
When it rains, he doesn't get wet. He can walk in the middle of a fight to the death, insult everyone involved, and walk right out.
I'm planning on running a game of 4e, and I'm looking for players from this thread. I'm going to be using Maptools and Ventrillo if possible, if not we can always use something else (Skype, Maptools text chat etc.) It's my first time as a DM, so I would like to get players that don't have too much experience so that we can learn together, and who won't be too turned off by my fumbling of game elements (I'll try to keep this to a minimum, of course.) It will probably be just one night a week, starting maybe next week, or the week after, depending on how fast dudes can roll up some characters.
I have one forumer, WAH, who is interested and need 3-4 more people. PM me, or just post if interested.
0
Options
Tommy2Handswhat is this where am iRegistered Userregular
I'm planning on running a game of 4e, and I'm looking for players from this thread. I'm going to be using Maptools and Ventrillo if possible, if not we can always use something else (Skype, Maptools text chat etc.) It's my first time as a DM, so I would like to get players that don't have too much experience so that we can learn together, and who won't be too turned off by my fumbling of game elements (I'll try to keep this to a minimum, of course.) It will probably be just one night a week, starting maybe next week, or the week after, depending on how fast dudes can roll up some characters.
I have one forumer, WAH, who is interested and need 3-4 more people. PM me, or just post if interested.
I've only got a rough idea at the moment, but the concept is an AGI who grew up in a Scum fleet, serving as a sort of bartender/MC for a Simulspace nightclub specializing in custom-tailored virtual scenarios. Somewhere between a holodeck and one of those murder-mystery restaurants. After years of this, he decided that he'd seen everything the fleet had to offer, and determined that it was time for him to set off and see what was to see in the universe. Cashed out, bought a bunch of drones (as he was used to working as a team) and got off at the next stop the fleet made.
Okay I need some help on the Minotaur bard for Gorilla Suit's game. Also new to D&D. I don't know what feats to take at all. I can also move some of the ability scores around and I'm thinking of dropping the Chainmail for some Hide Armour. Ritual suggestions would be good too.
Level 1
Minotaur, Bard
Build: Valorous Bard
Bardic Virtue: Virtue of Valor
Background: Minotaur - Baphomet Clan Exile, Occupation - Entertainer, Early Life - Social Outcast (+2 to Intimidate)
FINAL ABILITY SCORES
Str 14, Con 18, Dex 8, Int 12, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 10, Cha 16.
without chainmail you ac drops by 2. generally, having an 18 in yoru attack stat is more important then most anything else. abilities trigger on hitting more often then not, and without hitting you're useless. I would say drop strength down to 10, Con down to 16 after racial stuff and you should have enough points to pump cha to 18. maybe, my math might be off.
outside of that, general bumps to your bard healing power ot if you keep the 16 in charisma an accuracy feat for heavy blades would be a good idea.
Okay looking at feats I see Versatile Expertise and Implement Expertise (Heavy Blade). Is there any reason I shouldn't choose Versatile Expertise? It seems to do the same thing as Implement Expertise but I can choose two things instead of one.
well, if i'm not mistaken the current wording just says "+1 to hit with heavy blades in an attack" or some such. it is still used if it's an implement.
@MrMonroe Yes, and yes. There were a few PbP games in CF when it was first released but they died off crazy quick. Burning Wheel is a seriously weird system but they simplified it nicely for the Mouse Guard thing and Mouse Guard.
Yeah
Give a squirrel a shortbow -> You've got my attention
I don't know anything about the system, I just assume it's one of those games where the GM just nods sagely at you when you make a roll, looks at a sheet of paper, and then pulls a result out of his ass based on how he wants the story to go.
Give a squirrel a shortbow -> You've got my attention
I don't know anything about the system, I just assume it's one of those games where the GM just nods sagely at you when you make a roll, looks at a sheet of paper, and then pulls a result out of his ass based on how he wants the story to go.
Actually, not at all. It uses a variant of Burning Wheel which is very hot (hah!) on having the rules set out quite concretely, both for the players and the GM.
A neat part of Mouse Guard is that there's a "GM's turn" and a "Player's turn". During the GM's turn he gives a mouse guard mission and throws problems at the characters for them to try and solve, after that it's the Player's turn and they use the actions they accumulated during the GM turn to do stuff like recover from wounds and illness, visit their relatives, practice crafts, and make new allies.
It's pretty cool.
Marshmallow on
0
Options
MrMonroepassed outon the floor nowRegistered Userregular
that actually sounds like it would be well suited to PbP
It's an idea I've stolen for most games I've run since first reading it. The players first do some big, heavy plot stuff, then they get a couple days "downtime" in the game to pursue their own goals. It's made for some good sessions, and gives me a chance to take a narrative backseat and react to the players instead of vice versa.
Ahahaha. Everybody on the WotC site is flipping out. They posted the latest Rule-of-Three, talking about the Bladesinger.
And the dev guy said they gave the Bladesinger Wizard Encounter powers as Daily powers so that he could be a tough melee fighter and still be able to cast Fireball.
Only, Fireball is a Wizard Daily and Bladesingers have no access to it.
Posts
I have a campaign idea and I am going to start sorting things out now that I know I have three players at least
What I am going to do is try and get a final list of players and then use the new pm setup to organise stuff for actual play, so keep an eye on your inboxes.
Wallace Wells.
He'd be tricky to stat out, I suppose, since his central property is near-total immunity to consequences for his actions.
When it rains, he doesn't get wet. He can walk in the middle of a fight to the death, insult everyone involved, and walk right out.
His only weakness is a mooching roommate.
Why I fear the ocean.
I'm planning on running a game of 4e, and I'm looking for players from this thread. I'm going to be using Maptools and Ventrillo if possible, if not we can always use something else (Skype, Maptools text chat etc.) It's my first time as a DM, so I would like to get players that don't have too much experience so that we can learn together, and who won't be too turned off by my fumbling of game elements (I'll try to keep this to a minimum, of course.) It will probably be just one night a week, starting maybe next week, or the week after, depending on how fast dudes can roll up some characters.
I have one forumer, WAH, who is interested and need 3-4 more people. PM me, or just post if interested.
ME ME ME ME ME ME ME
Kind of an original setting, I guess. Maybe a bit of Discworld thrown in.
OK!
Sir, you are speaking a language that is all too wonderful.
Like I said, it's just 4e, so go ahead and roll up whatever you want, and get maptools if you don't have it already.
Also, where do you live? We're on the west coast of North America. Hoping time-zones won't be a problem.
I've only got a rough idea at the moment, but the concept is an AGI who grew up in a Scum fleet, serving as a sort of bartender/MC for a Simulspace nightclub specializing in custom-tailored virtual scenarios. Somewhere between a holodeck and one of those murder-mystery restaurants. After years of this, he decided that he'd seen everything the fleet had to offer, and determined that it was time for him to set off and see what was to see in the universe. Cashed out, bought a bunch of drones (as he was used to working as a team) and got off at the next stop the fleet made.
If you'd like to play, sure. It would probably be good to have someone with more experience, I'm just self-conscious because I've never DMed.
In truth, I haven't actually played before either, just hours of listening to the podcasts and perusing the DND books.
Depending on when and what not of course.
Minotaur, Bard
Build: Valorous Bard
Bardic Virtue: Virtue of Valor
Background: Minotaur - Baphomet Clan Exile, Occupation - Entertainer, Early Life - Social Outcast (+2 to Intimidate)
FINAL ABILITY SCORES
Str 14, Con 18, Dex 8, Int 12, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 10, Cha 16.
AC: 17 Fort: 14 Reflex: 13 Will: 14
HP: 30 Surges: 12 Surge Value: 7
TRAINED SKILLS
Arcana +6, Nature +7, Perception +7, Athletics +6, Intimidate +10
UNTRAINED SKILLS
Acrobatics -1, Bluff +4, Diplomacy +4, Dungeoneering +1, Endurance +4, Heal +1, History +2, Insight +1, Religion +2, Stealth -1, Streetwise +4, Thievery -1
FEATS
Bard: Ritual Caster
Level 1: Improved Majestic Word
POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: War Song Strike
Bard encounter 1: Shout of Triumph
Bard daily 1: Stirring Shout
ITEMS
Ritual Book, Chainmail, Adventurer's Kit, Longsword, Light Shield, Wand Implement, Lute
RITUALS
Traveler's Chant, Traveler's Camouflage
outside of that, general bumps to your bard healing power ot if you keep the 16 in charisma an accuracy feat for heavy blades would be a good idea.
as for rituals, Tenser's floating disc.
I say, yes.
(Insert the futurama I have No Strong Feelings video)
hello
So were you.
Yeah
Give a squirrel a shortbow -> You've got my attention
I don't know anything about the system, I just assume it's one of those games where the GM just nods sagely at you when you make a roll, looks at a sheet of paper, and then pulls a result out of his ass based on how he wants the story to go.
Actually, not at all. It uses a variant of Burning Wheel which is very hot (hah!) on having the rules set out quite concretely, both for the players and the GM.
A neat part of Mouse Guard is that there's a "GM's turn" and a "Player's turn". During the GM's turn he gives a mouse guard mission and throws problems at the characters for them to try and solve, after that it's the Player's turn and they use the actions they accumulated during the GM turn to do stuff like recover from wounds and illness, visit their relatives, practice crafts, and make new allies.
It's pretty cool.
3 players signed up so far.
-WAH
-Gatsby
-Melding
We could probably do with 2 more.
With Gatsby being in The Land Down Under, we will have the games on Friday or Saturday night, Pacific Time (GMT +8).
For anyone looking to join, encounters are going to be done with Maptools and we'll hopefully be using voicechat; Ventrillo, or something else.
Setting is basic DnD Winterhaven/Hammerfast area with some stuff I made up thrown in liberally. Starting with Level 1 characters.
Will also keep tabs on who is playing what, pick up whatever isn't taken. If everything i taken then i will make whatever i figure will help.
And the dev guy said they gave the Bladesinger Wizard Encounter powers as Daily powers so that he could be a tough melee fighter and still be able to cast Fireball.
Only, Fireball is a Wizard Daily and Bladesingers have no access to it.