As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

WildStar from Carbine Studios&NCSOFT

ShanadeusShanadeus Registered User regular
edited September 2011 in MMO Extravaganza
The Official Website

It's being developed by Carbine Studios and lead by Jeremy Gaffney, co-creator of Turbine, and published by NCsoft.

Rock Paper Shotgun Preview


Some interesting quotes from that article:

The Paths
Why we should play attention to Wildstar is its concept of playstyles, aka Paths – an additional layer of specialism on top of race, class, haircut and all that, and one that’s designed to shape the game as a whole depending on what kind of MMO gamer you are.

Combat, Collecting, Building and Exploring: pick one when you create your character, and that’s going to play a big part in how you gain experience, find loot and level up. Rather than simply doing the quest or killing fields treadmill, in theory you’re making your own path.

Combat Path
If you’re a Combat guy, certain points and objects enable you to incite, essentially, a public quest: a wave of angry monsters to chop/shoot/magic to pieces, building in numbers and ferocity and eventually to big-arse boss fights. (You can apparently tackle at least some of these solo, by the way). Concentrate on this and scrolling impatiently quest text will essentially be a thing of the past for you, because instead you’re setting up your own fights and resultant rewards.
The game will also offer you the option of on-the-spot challenges – kill a monster particularly speedily and a message asks if you fancy taking out, say, five more of them within five minutes for a bonus package of XP and loot.
Combat generally, by the way (as shared by all playstyles, regardless of how much they want to engage with monster-bothering), is along familiar MMO lines, but a touch more dynamic and reactive. Rather than snoresome auto-attack, players are in there blow-by-blow, and able to dodge looming special attacks with a bit of timely double-tapping of the backwards key. Time your evade right and your enemy will be tired out by its futile assault, rendering it temporarily more vulnerable.

Exploring Path
A Locator device, available only to characters with that playstyle, gives hints of nearby secret areas and objects, and making your way to them will result in xp, cash and/or gear.

Again, it’s a chance to go off-piste, to do your own thing rather than stick slavishly to the quest run. Nosing at it, following leads, I stumbled into bonus quests such as a chasing a floating spatial anomaly, which granted me mega-jump powers that enabled me to reach the top of towering spire. For doing this, the game gifted me some gloves and experience. I hadn’t had to kill 10 rats to do this. I’d instead wandered away from the mobs, to the edges of the map, and I’d found things to do. Another asked me to plant a locator beacon on the top of a high pile of boulders – inaccessible, of course. But Explorers can see/activate paths that other playstyles can’t – tracking my way to a subtly-marked point on my minimap, I found the requisite hotspot, right-clicked and a series of platforms appeared on the side of rocky tower. Up ‘em I went, and my beacon was safely planted. Ding! Gifts for me.

Collecting Path
Collecting is going deep into the game’s lore and/or achievement whoring via finding reams of hidden data stashes, reading every last piece of quest and ancillary text and the like.

Building Path
Building has you both contributing to the growth of settlements (don’t know yet if this is in a permanent, major, UO or Galaxies-like way or something more transitory – I’m meeting Carbine tomorrow and will inquire) and fostering good relations with other players and assorted NPCs – it’s the social element of MMOs, in other words, with a for-now still fairly cryptic construction element there too.

Pictures
wdstr_screen_003.jpg
wdstr_screen_002.jpg
wdstr_screen_006.jpg
wdstr_screen_008.jpg
wdstr_screen_009.jpg

Videos

Cinematic Trailer

Gameplay walkthrough

Shanadeus on
«1

Posts

  • BasilBasil Registered User regular
    Gee wiz. That is very pretty.

    9KmX8eN.jpg
  • ScooterScooter Registered User regular
    To be honest, I lost a lot of interest once I got to the gameplay video. It was a scifi game for all of about five seconds, then it got back to hitting yeti with swords.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Isn't an MMO supposed to be about all 4 of those "paths" being available to a player?

    Why am I being limited to only one?

  • chrisnlchrisnl Registered User regular
    I was kind of intrigued for a bit, then I saw that second picture and my brain kind of derailed. The concepts sound interesting on first read-through, but then again the initial concepts of Vanguard sounded pretty great too. I'll at least keep an eye out for news on this title, assuming I can overcome my reaction to the art style used for the characters.

    steam_sig.png
  • naengwennaengwen Registered User regular
    edited September 2011
    Oh yeah, this game. It's pretty. I almost thought it was for Firefall when we saw it at PAX, but then it kicked into what Scooter was talking about.

    I'm gonna hope that the whole path concept is either a gross interpretation, or that they nix it a few months in. If they really want players to not feel forced into grinding via combat, then don't design a game that emphasizes it. That quote just makes it sound like they're letting us choose our grind.

    naengwen on
  • StericaSterica Yes Registered User, Moderator mod
    Why are that bunny/cat girl's hands so fucking huge?

    YL9WnCY.png
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Scooter wrote:
    To be honest, I lost a lot of interest once I got to the gameplay video. It was a scifi game for all of about five seconds, then it got back to hitting yeti with swords.

    I really want them to partner with Dreamworks or something.. make a movie out of that cinematic they made. I was genuinely entertained by it, but the gameplay? Eh....

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • korodullinkorodullin What. SCRegistered User regular
    Rorus Raz wrote:
    Why are that bunny/cat girl's tits so fucking huge?

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • XagarXagar Registered User regular
    edited September 2011
    Why are they locking out 1/4th of the path-based content from people, again?

    Xagar on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited September 2011
    korodullin wrote:
    Rorus Raz wrote:
    Why are that bunny/cat girl's tits so fucking huge?

    Why not?


    I mean, clearly the issue of shame is going out the window for anyone playing that particular race. There's no reason not to go for the fully monty.

    Archonex on
  • ScooterScooter Registered User regular
    Yea, that's another thing that bugged me. I don't mind a sexbot/furry/silly-cute race when it's one out of, like, eight or nine, but when it's one out of three...that really limits my options. Even I can only play so many of those.

  • ShanadeusShanadeus Registered User regular
    edited September 2011
    From what I gathered, those aren't the only races. I think there is an "evil" faction, which would then have their own set of races, though I'm not sure.

    EDIT: Yep, two factions.
    Double-yep, those three races are just the races shown in the demo.

    Shanadeus on
  • Fantastication2Fantastication2 Registered User regular
    I've got to say, that's easily the best MMO trailer I've seen. It's both well made and humorous.

  • ToothyToothy Registered User regular
    I do kind of like the Disney-ish art style. The bunny-chicks weird me out, though.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Archonex wrote:
    korodullin wrote:
    Rorus Raz wrote:
    Why are that bunny/cat girl's tits so fucking huge?

    Why not?


    I mean, clearly the issue of shame is going out the window for anyone playing that particular race. There's no reason not to go for the fully monty.

    Your argument is valid and there is appeal to this game's art style, but I still have to reiterate their appropriate question: Why are that bunny/cat girl's hands/tits/whatevers so fucking huge?

    488W936.png
  • naengwennaengwen Registered User regular
    All the better to titillate you with, my dear?

  • Banzai5150Banzai5150 Registered User regular
    I'm intrigued...

    50433.png?1708759015
  • AldoAldo Hippo Hooray Registered User regular
    I was considering making a thread when I saw the trailer, but refrained from it because I am a bit unsure whether this will [1] see the light of day [2] be good. At any rate: it looks cute, it seems to want to evolve without going all "current gen MMOs are the worst thing since HITLER!!" like certain developers are prone to do.

    At any rate: for as far as I can tell the different "paths" give you options to get rewarded for stuff you'd be doing anyway. I guess there will be a lot of alts when people want to see what's down every one of those paths.

  • flammiebcflammiebc Registered User regular
    I stood in line at PAX to play this, and came out wanting more; so that's potentially a good sign. From the build they had available, the paths felt kind of like Rift in that if you want to find random action, it was pretty easy to do so as an explorer or soldier - just find a hideout, or go exploring for places. Will be interesting to see how these elements interact as the game develops.

    And the soldier was easily the most boring class they had on display there, as the spellsinger I ran through the demo with never really stopped moving. Lots of emphasis on moving in and out of range, and interrupts available pretty much from the start to exploit opportunities.

    Switch: SW-7753-7176-1119
    PSN: LucidStar_BC
  • AldoAldo Hippo Hooray Registered User regular
    Oh also, OP needs pictures.

    mP0df.jpg
    sCOfh.jpg
    XGtQS.jpg
    pyf6Y.jpg

  • StericaSterica Yes Registered User, Moderator mod
    Her tits are huge because nerds.

    Her horrifying monster hands are a mystery unless hand fetishes are a thing now.

    YL9WnCY.png
  • WassermeloneWassermelone Registered User regular
  • AngryAngry The glory I had witnessed was just a sleight of handRegistered User regular
    no they really don't.

  • WassermeloneWassermelone Registered User regular
    edited September 2011
    The game is obviously extremely stylized. The oversized, giant hands fit within the aesthetic they seem to be going for. Hooray for unusual and consistent art direction

    I like them.

    Wassermelone on
  • soylenthsoylenth Portland, ORRegistered User regular
    The hand size is more or less consistent with the human male on the left in one of the photos. His hands are huge too, he just doesn't have breasts so you aren't looking at him. That said, it's certainly a debatable aesthetic. Both of their hands look like they would break really easily.

  • StericaSterica Yes Registered User, Moderator mod
    edited September 2011
    No it's not a "style" thing. The man's hand are larger than normal, but not aggressively so. Just like the big middle dude, the hands are all large but hers go so far as to fall into the uncanny valley.

    Another example is the Heavy from TF2. Large hands, but they're consistent with his body. Bunny girl has horrifying spider hands.

    EDIT: I mean, her hands are longer than the dude's, despite being physically smaller than him!

    Sterica on
    YL9WnCY.png
  • chrisnlchrisnl Registered User regular
    Nobody has mentioned the ridiculous Popeye arms yet?

    steam_sig.png
  • AddaAdda LondonRegistered User regular
    The giant hands are obviously supposed to be like rabbit feet but hands. They are some fucking big hands, that's for sure.

    steam_sig.png
    I want to know more PA people on Twitter.
  • DaltonCarlDaltonCarl Registered User regular
    edited July 2014
    ---

    DaltonCarl on
  • naengwennaengwen Registered User regular
    She may have once been a he

    That'd be pretty groundbreaking for an MMO

  • GlalGlal AiredaleRegistered User regular
    I was expecting the gameplay videos to unsell me after all the bitching, but ended up really liking what I saw. I like the 4 directions idea, as long as there's enough content to actually fill it and a way to prevent groups from splitting up- it means they can give us 4 leveling paths that don't all play exactly the same without ending up with a questlog of 50 gray quests every few levels because you keep outleveling content (hi, EQ2).
    Also, kudos on MMOs finally cluing in on manually dodging and avoiding attacks in combat.

  • WassermeloneWassermelone Registered User regular
    edited September 2011
    Rorus Raz wrote:
    No it's not a "style" thing. The man's hand are larger than normal, but not aggressively so. Just like the big middle dude, the hands are all large but hers go so far as to fall into the uncanny valley.

    Another example is the Heavy from TF2. Large hands, but they're consistent with his body. Bunny girl has horrifying spider hands.

    EDIT: I mean, her hands are longer than the dude's, despite being physically smaller than him!

    Eh, I really disagree with you but I don't want to make anything more of it.

    Wassermelone on
  • StericaSterica Yes Registered User, Moderator mod
    edited September 2011
    I really don't have much to go on beyond these images. I've learn to ignore PR speak until we get players' hands on the game. Pretty CGI trailer or not.

    Sterica on
    YL9WnCY.png
  • ArthilArthil Registered User regular
    Except people got to play it.

    PSN: Honishimo Steam UPlay: Arthil
  • StericaSterica Yes Registered User, Moderator mod
    Yes, a carefully controlled version of the game. I mean a larger beta when there's a bit more permanence than a convention.

    YL9WnCY.png
  • soylenthsoylenth Portland, ORRegistered User regular
    Rorus, your avatar disturbs me on a deep and fundamental level.

  • ShawnaseeShawnasee Registered User regular
    I agree with soylenth...it's disturbing and now I can't stop looking at it....it's making me.....want to .....drink


    a lot

  • ShanadeusShanadeus Registered User regular
    Massively Interview:

    #continued

    Nothing in particular is said.

  • piLpiL Registered User regular
    edited September 2011
  • Liquid GhostLiquid Ghost DO YOU HEAR THE VOICES, TOO?! Registered User regular
    In the grim darkness of the far future, there are only big ol' fuckin' hands.

Sign In or Register to comment.