* Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.
* Vigil is doing 90% of the work. Most of the shared work load is art, and animation.
* Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)
* Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.
* Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.
* Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.
Class related notes:
* Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns.
* The “spacemarine” is a class, with a chaos counterpart.
* Tactical, heavy, assault as specialties.
* Each class starts as something familiar, and through progression changes.Ie. Scout to Marine
* Other classes include: psyker, techpriest, and assassin
* The assassin starts as a guardsman-esque character.
* Chaos have similar counterparts, cultist themed.
* Instead of an assassin, think demon host.
* Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)
* Ork class rundown: Nob, mekboy, runt herda, mad dok
* Eldar class rundown: Scorpion, Avenger, Warlock, Reaper
* Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)
* 60 character levels.
Gameplay related notes:
* A crashed space hulk will be one of the zones.
* Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.
* Expect several instanced missions much like WoW, as well as open world.
* It will include instanced & open world pvp.
* Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords.
* The featured chapter is Black Templars. (As evidenced by the banner art)
* The featured chaos god is Khorne, at least for playable
* Word Bearers will also take a major role in the Playable chaos faction
* Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)
* Possible shooter/RPG mode controls, like StarTrek Online.
* Third person action, plays like Gears of War/Space Marine mixed together for shooting.
Melee is more like Space Marine/Darksiders, with the target lock on.
Blocking melee attacks is a maybe, sheilds may be NPC only.
* NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.
* Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.
* Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.
* Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.
* Left mouse uses the weapon in your character’s left hand, Right mouse uses the weapon in your character’s right hand. Rather cool mechanic.
* All abilities have a cooldown… No spamming your “3″ key like most MMOs. This will likely annoy WoW diehards. This pleases me.
* Melee combos – dual wielding gives new moves
* There is sprinting.
* “Guilds” will be present.
* Team/party/squad size is 5
* “Raid” size is 50… subject to change.
* Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.
* Weapons rarely get to take full advantage of their range when inside… lots of cover and turning corners, it’s very dynamic.
* Hero classes are possible, unlocked once you get a character high enoigh level.
o Imperium: Grey Knight
o Chaos: Chaos Sorcerer
o Ork: ‘Ard boy or Weird boy
o Eldar: Farseer
* Hero classes will begin at higher level…
* Likely 40.
A player progressing as a marine will do so as follows:
Lv. 0: an adept, think a marine wearing just carapace armor.
Lv. 10: more or less a scout.
Lv. 20: equipped like the marine character in th sm codex… forgot his name.
Lv. 30: a standard marine
Lv. 40 honor guard or Sergeant, some decoration
Lv. 50 sternguard, maybe captain.
Lv. 60 artificer armor, iron halos, the whole sha-bang.
Grey knight fits in fairly well at around 40.
Other classes progress similarly.
Misc. Notes
* Tech priest are very, very pure adeptus mechamicus themed…Backpacks with a robot arm.
* A cover system is implemented.Waist high cover and standing cover.
* Cross platform is very possible.
* Shooting mechanics will have aim assist
* Similarly, melee attacks will lock on.
* Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.
* Weapons inxrease in “coolness” as far as progression is concerned.
* A lv. 1 autogun may be it’s familiar form in necromunda and early IG… by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.
* Same goes for other weapons…. think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.
Each class has 3 specialties.
* Marine: Tactical, Devastator, Assault
* Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)
* The Marine is by far the most flushed out.
* most abilities are still very WIP.
* Jump packs- not sure how they’ll work.
... and add them in as DLC or as part of an expansion
Edit: Sounds about right.
Not a fan of this:
* Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns.
Two factions is kinda boring, would be interesting to just have each race be its own independent faction (with sub-factions or several factions within depending on race) and have changing alliances with other factions.
SquiddyBiscuit on
0
ObiFettUse the ForceAs You WishRegistered Userregular
http://www.strategyinformer.com/news/14964/warhammer-40k-dark-millenium-info-revealed
* Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)
really?REALLY!?!
the ONLY TWO ARMIES I am interested in (and subsequently have a tabletop presence with) aren't going to be in the initial release
so much hate for this game right now
so much hate because everything else about it sounds awesome
http://www.strategyinformer.com/news/14964/warhammer-40k-dark-millenium-info-revealed
* Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)
really?REALLY!?!
the ONLY TWO ARMIES I am interested in (and subsequently have a tabletop presence with) aren't going to be in the initial release
so much hate for this game right now
so much hate because everything else about it sounds awesome
Actually kinda curious how they'd do Tau with that advancement plan. If that means you can spec into Broadsides...
0
ObiFettUse the ForceAs You WishRegistered Userregular
I don't think that Tau progression would work. You're literally going through 4 different classes there.
Pathfinder
Firewarrior
Stealth Suit
Crisis Suit
If I was playing a class that started me at one end, and ended me in something radically different, I'd be upset. What if I wanted to play a Pathfinder, and at 30, I'm stuck in a stealth suit?
It would be awesome. I just think it's a different class all together. Starting as a Serf and ending as a Marine is logical and keeps the theme. Starting as a Loota Mek and ending as a Big Mek makes sense too. Starting as a Pathfinder and ending as a Crisis suit would be really frustrating for people who wanted to play something in the middle.
I am already super curious what the Mek Boy abilities are going to be. Can he summon Killa Kans? Will he be able to TelyPorta around the battle field? Oh the possibilities.
I think the biggest question I have: Can I ride an Ork warbike into battle?
0
ArchonexNo hard feelings, right?Registered Userregular
I don't think that Tau progression would work. You're literally going through 4 different classes there.
Pathfinder
Firewarrior
Stealth Suit
Crisis Suit
If I was playing a class that started me at one end, and ended me in something radically different, I'd be upset. What if I wanted to play a Pathfinder, and at 30, I'm stuck in a stealth suit?
They could do it Fire Warrior style (The game.). You're not getting more and more new super suits. You're getting more and more badass. Basically, you're a one Tau army.
This of course should peak with the Tau having a psychotic breakdown from all the senseless violence and hate, and have him fight a battle for his sanity in the core of his own mind.
Edit: Don't forget that it's been established that there are "prototype" suits that tend be more powerful. You could start out as a path-finder. Work your way up to piloting stealth suits. And then end up in some crazy proto-type suit.
I really still hope they keep alot of NPC's, friendly and otherwise, in the fight. That's what killed Warhammer Online for me. It was a war of heroes. Not a war to end all wars, like they claimed. This goes doubly true for WH40K, where any multi-race brawl has the heroes duking it out amongst tons of cannon fodder.
I don't think that Tau progression would work. You're literally going through 4 different classes there.
Pathfinder
Firewarrior
Stealth Suit
Crisis Suit
If I was playing a class that started me at one end, and ended me in something radically different, I'd be upset. What if I wanted to play a Pathfinder, and at 30, I'm stuck in a stealth suit?
They could do it Fire Warrior style (The game.). You're not getting more and more new super suits. You're getting more and more badass. Basically, you're a one Tau army.
This of course should peak with the Tau having a psychotic breakdown from all the senseless violence and hate, and have him fight a battle for his sanity in the core of his own mind.
Edit: Don't forget that it's been established that there are "prototype" suits that tend be more powerful. You could start out as a path-finder. Work your way up to piloting stealth suits. And then end up in some crazy proto-type suit.
I really still hope they keep alot of NPC's, friendly and otherwise, in the fight. That's what killed Warhammer Online for me. It was a war of heroes. Not a war to end all wars, like they claimed. This goes doubly true for WH40K, where any multi-race brawl has the heroes duking it out amongst tons of cannon fodder.
Well for Pathfinder I figured it'd go something like Pathfinder->Stealth Suit->Stealth Suit commander (with drones!)->That specialist stealth suit that the one special character uses.
I really still hope they keep alot of NPC's, friendly and otherwise, in the fight. That's what killed Warhammer Online for me. It was a war of heroes. Not a war to end all wars, like they claimed. This goes doubly true for WH40K, where any multi-race brawl has the heroes duking it out amongst tons of cannon fodder.
I told the warhammer online dev team exactly that before release...warhammer RPG stuff is about being a badass in a sea of fodder, and occasionally running into other badasses who want to murder you.
http://www.strategyinformer.com/news/14964/warhammer-40k-dark-millenium-info-revealed
* Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)
really?REALLY!?!
the ONLY TWO ARMIES I am interested in (and subsequently have a tabletop presence with) aren't going to be in the initial release
so much hate for this game right now
so much hate because everything else about it sounds awesome
Hey don't hate Relic for that hate everyone who does not buy Dark Eldar or Tau models.
They are not popular and no one plays them so they are never represented until they run out of things to do.
I never asked for this!
0
ObiFettUse the ForceAs You WishRegistered Userregular
Hey don't hate Relic for that hate everyone who does not buy Dark Eldar or Tau models.
They are not popular and no one plays them so they are never represented until they run out of things to do.
lolwut?
DE are really popular right now, you know new codex and all. And I have yet to play anywhere where there isn't at least one other Tau owner, they don't always get played because they are ridiculously underpowered right now, though.
Apparently that list of stuff on the previous page was pure speculation. Though it does sound a bit like a 'we can't confirm or deny anything' response, presumably so they can sell or pitch the information to someone as an exclusive later on.
Interestingly, there may be some cross over with Space Marine 2 (or it might even effectively be Space Marine 2) with DMO according to Relic's VP of Core games, as they apparently share quite a lot of mechanics.
Posts
Clearly you really mean
If Tau aren't considered "major" then this game can go screw itself and die in a fire
I'm sick of them being left out of the relic games.
now?
not so much
I'm just sore because they kept mowing down my poor 'nids.
but at least your nids have been in the most recent relic games. I just wanted to play with my Tau in DoW II.
They better not leave them out of an MMO or so help me.
* Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.
* Vigil is doing 90% of the work. Most of the shared work load is art, and animation.
* Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)
* Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.
* Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.
* Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.
Class related notes:
* Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns.
* The “spacemarine” is a class, with a chaos counterpart.
* Tactical, heavy, assault as specialties.
* Each class starts as something familiar, and through progression changes.Ie. Scout to Marine
* Other classes include: psyker, techpriest, and assassin
* The assassin starts as a guardsman-esque character.
* Chaos have similar counterparts, cultist themed.
* Instead of an assassin, think demon host.
* Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)
* Ork class rundown: Nob, mekboy, runt herda, mad dok
* Eldar class rundown: Scorpion, Avenger, Warlock, Reaper
* Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)
* 60 character levels.
Gameplay related notes:
* A crashed space hulk will be one of the zones.
* Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.
* Expect several instanced missions much like WoW, as well as open world.
* It will include instanced & open world pvp.
* Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords.
* The featured chapter is Black Templars. (As evidenced by the banner art)
* The featured chaos god is Khorne, at least for playable
* Word Bearers will also take a major role in the Playable chaos faction
* Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)
* Possible shooter/RPG mode controls, like StarTrek Online.
* Third person action, plays like Gears of War/Space Marine mixed together for shooting.
Melee is more like Space Marine/Darksiders, with the target lock on.
Blocking melee attacks is a maybe, sheilds may be NPC only.
* NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.
* Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.
* Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.
* Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.
* Left mouse uses the weapon in your character’s left hand, Right mouse uses the weapon in your character’s right hand. Rather cool mechanic.
* All abilities have a cooldown… No spamming your “3″ key like most MMOs. This will likely annoy WoW diehards. This pleases me.
* Melee combos – dual wielding gives new moves
* There is sprinting.
* “Guilds” will be present.
* Team/party/squad size is 5
* “Raid” size is 50… subject to change.
* Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.
* Weapons rarely get to take full advantage of their range when inside… lots of cover and turning corners, it’s very dynamic.
* Hero classes are possible, unlocked once you get a character high enoigh level.
o Imperium: Grey Knight
o Chaos: Chaos Sorcerer
o Ork: ‘Ard boy or Weird boy
o Eldar: Farseer
* Hero classes will begin at higher level…
* Likely 40.
A player progressing as a marine will do so as follows:
Lv. 0: an adept, think a marine wearing just carapace armor.
Lv. 10: more or less a scout.
Lv. 20: equipped like the marine character in th sm codex… forgot his name.
Lv. 30: a standard marine
Lv. 40 honor guard or Sergeant, some decoration
Lv. 50 sternguard, maybe captain.
Lv. 60 artificer armor, iron halos, the whole sha-bang.
Grey knight fits in fairly well at around 40.
Other classes progress similarly.
Misc. Notes
* Tech priest are very, very pure adeptus mechamicus themed…Backpacks with a robot arm.
* A cover system is implemented.Waist high cover and standing cover.
* Cross platform is very possible.
* Shooting mechanics will have aim assist
* Similarly, melee attacks will lock on.
* Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.
* Weapons inxrease in “coolness” as far as progression is concerned.
* A lv. 1 autogun may be it’s familiar form in necromunda and early IG… by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.
* Same goes for other weapons…. think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.
Each class has 3 specialties.
* Marine: Tactical, Devastator, Assault
* Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)
* The Marine is by far the most flushed out.
* most abilities are still very WIP.
* Jump packs- not sure how they’ll work.
... and add them in as DLC or as part of an expansion
Edit: Sounds about right.
Not a fan of this:
* Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns.
Two factions is kinda boring, would be interesting to just have each race be its own independent faction (with sub-factions or several factions within depending on race) and have changing alliances with other factions.
really? REALLY!?!
the ONLY TWO ARMIES I am interested in (and subsequently have a tabletop presence with) aren't going to be in the initial release
so much hate for this game right now
so much hate because everything else about it sounds awesome
I will easily be playing this till the end of time, even if it sucks for some reason I can't fathom.
I will also be playing an ork. A Mek Boy to be exact.
Actually kinda curious how they'd do Tau with that advancement plan. If that means you can spec into Broadsides...
Lv. 0: Pathfinder 'la
Lv. 10: Pathfinder 'ui
Lv. 20: Firewarrior 'ui
Lv. 30: Stealth Suit
Lv. 40 Crisis Suit 'ui
Lv. 50 Crisis Suit 'el (advanced wargrear)
Lv. 60 Advanced Crisis Suit (Broadside, XV-9, more advanced wargear, etc) 'o
Or something like that. I'm sure they could make it work.
Pathfinder
Firewarrior
Stealth Suit
Crisis Suit
If I was playing a class that started me at one end, and ended me in something radically different, I'd be upset. What if I wanted to play a Pathfinder, and at 30, I'm stuck in a stealth suit?
I am already super curious what the Mek Boy abilities are going to be. Can he summon Killa Kans? Will he be able to TelyPorta around the battle field? Oh the possibilities.
I think the biggest question I have: Can I ride an Ork warbike into battle?
They could do it Fire Warrior style (The game.). You're not getting more and more new super suits. You're getting more and more badass. Basically, you're a one Tau army.
This of course should peak with the Tau having a psychotic breakdown from all the senseless violence and hate, and have him fight a battle for his sanity in the core of his own mind.
Edit: Don't forget that it's been established that there are "prototype" suits that tend be more powerful. You could start out as a path-finder. Work your way up to piloting stealth suits. And then end up in some crazy proto-type suit.
I really still hope they keep alot of NPC's, friendly and otherwise, in the fight. That's what killed Warhammer Online for me. It was a war of heroes. Not a war to end all wars, like they claimed. This goes doubly true for WH40K, where any multi-race brawl has the heroes duking it out amongst tons of cannon fodder.
I might be misremembering, but I thought the e3 video showed some sections with a space marine bike driving around.
Well for Pathfinder I figured it'd go something like Pathfinder->Stealth Suit->Stealth Suit commander (with drones!)->That specialist stealth suit that the one special character uses.
I told the warhammer online dev team exactly that before release...warhammer RPG stuff is about being a badass in a sea of fodder, and occasionally running into other badasses who want to murder you.
Did they listen? No. No-one ever listens to me
I never asked for this!
Just teleport a bunch of other Orks on top of the target.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
my favorite ork weapon
Gonna unlock me sum of dis... in the grim darkness of the far future that is this game's release date.
Hey don't hate Relic for that hate everyone who does not buy Dark Eldar or Tau models.
They are not popular and no one plays them so they are never represented until they run out of things to do.
I never asked for this!
lolwut?
DE are really popular right now, you know new codex and all. And I have yet to play anywhere where there isn't at least one other Tau owner, they don't always get played because they are ridiculously underpowered right now, though.
Interestingly, there may be some cross over with Space Marine 2 (or it might even effectively be Space Marine 2) with DMO according to Relic's VP of Core games, as they apparently share quite a lot of mechanics.
I'll play Orks if those arent available.
The only proper rating for any game with Slaanesh in it is XXX
Warhammer Online managed to slip him in. I remember a few adult shaped tentacles in one zone with an area populated by him.
There's no way in hell you could make him a main focus villain without cranking the rating up to M, though.
Edit: I forgot Age of Reckoning was Teen. Still, 40k should be M.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless