You don't need a way to manually clear the hydrogen, you just need fail-safe reactors, so that instead of causing a collision when the output is full, it just stalls. Generally, that means you have liberal sync instructions so things don't progress until the output manages to go out.
True. I used that for my solution of the World 8 final stage to run automatically. Looking at my twokey reactors, I think the ratio of inputs did require my micromanagement. Oh well.
So, I went to KOH-whatever to execute my plan last night... only to find the plan unusable entirely. It hinged on... ready for it?... flip-flops to create and L-shaped set of 4 Si through one output while sending out a fifth on it's own.
Apparently I had forgotten I don't have flip-flops in that stage. They are funny things, flip-flops. When they were first introduced I thought they seemed... of little use. Now, I'm constantly wishing I had them when I don't.
I love how the further I get in this game, the sparser the population of my leaderboards, but I've finally reached a stage for which said board is empty. Ω-Pseudoethyne. I open the level, stare at it for a couple minutes, and then just close the whole game.
Someday, though, someday, that score list will have a population of one.
Haha, those levels are the point where I gave up. I could do a few of the levels, but the one where one of the reactors feeds back into itself has me beaten. I think I'm close to a solution after many hours trying, but the amount of restructuring my current solution that it would require is too exhausting. And this is before I've even started on the second reactor.
I just figured that one out. I didn't use the feedback loop at all. In fact, I have no idea how you would actually use that. What took me the longest was figuring out where to put the sensor nodes to be most useful.
Also: man, I would love a "delete everything in this reactor" button. Sometimes, I just don't want to delete 90-something symbols by hand.
Drag a box around them to select them all, hit delete
Edit for content: But yeah, I don't think I'll be using the feedback loop at all. The part I'm stuck on is finding a clean way of breaking up the variable input where you get the three different shaped blocks. I think I've worked it out as I said, I just can't be bothered trying it.
I open the level, stare at it for a couple minutes, and then just close the whole game.
I still have that reaction every time I look at the third Moustache level. I know Ive done harder stages at this point, but that one just makes me go "No. No way." for some reason.
My laptop died and Spacechem doesn't crash my desktop anymore so I've been replaying this. I've decided that I don't have enough people on my leader boards for this game. Be my friend, please.
(Please do not gift. My game bank is already full.)
Well, I finally got the Molecular Foundry with 2 reactors challenge. That leaves me with no choice now but to put my mind to Dont Fear the Reaper. May the Newell be with me.
Wow, the difficulty is really shooting up on the final world.
I'm working on the second research mission, and had to scrap two entire plans - hours of work - before landing on one that I think will work.
My red Waldo - aided by some synced bond commands on the blue waldo, creates two H-C-Delta-H molecules and drops them side by side in nullspace. Works cleanly and even efficiently enough - 67 cycles to create the pair.
Now I just have to get the blue Waldo to grab those molecules, doublebond them together on the bonder set the red Waldo was using and assemble the sets in the output area - and use the sensor effectively to output the damn thing when it's done.
Much progress has been made. I'm stuck on "Told You So" in the main campaign. I'll get it eventually but... jeez.
However, what I wanted to talk about was the Corvi DLC. I just finished off the whole thing yesterday and enjoyed it immensely of course - I even have some great cycle counts on a few of them.
I was curious though. Anyone play the one where you make Methane - QT4 I believe? I solved it with good cycles, but there is something I just don't get.
So you need to output Methane across the barrier, right? Your inputs are Carbon and... Methane.
Why is that Carbon input there? I didn't use it at ALL. They are literally handing be Methane. I just has to teleport it over and reassemble it. I can't think of anyway to use that extra carbon that would make my reactor more efficient.
Yet it's there. Staring at me. There must be a way to use it to do things better, right? Right? It couldn't be there just to drive me mad, could it?
Anyway, all that's left for me in terms of the campaign is I Told You So, the two Flidais Assembly missions... and whatever the last mission is called (I'm guessing "End of the Line" from ronya's post). I'm at right about 70 hours in this game which means it's absorbed more of my life than any Steam game with the exception of Super Meat Boy (116 hours)
Echoing the hate for Ω-Pseudoethyene. Just sorting out that carbomega mess has me stumped, let alone supplying the needed hydrogen and assembling the final product.
Much progress has been made. I'm stuck on "Told You So" in the main campaign. I'll get it eventually but... jeez.
However, what I wanted to talk about was the Corvi DLC. I just finished off the whole thing yesterday and enjoyed it immensely of course - I even have some great cycle counts on a few of them.
I was curious though. Anyone play the one where you make Methane - QT4 I believe? I solved it with good cycles, but there is something I just don't get.
So you need to output Methane across the barrier, right? Your inputs are Carbon and... Methane.
Why is that Carbon input there? I didn't use it at ALL. They are literally handing be Methane. I just has to teleport it over and reassemble it. I can't think of anyway to use that extra carbon that would make my reactor more efficient.
Yet it's there. Staring at me. There must be a way to use it to do things better, right? Right? It couldn't be there just to drive me mad, could it?
Anyway, all that's left for me in terms of the campaign is I Told You So, the two Flidais Assembly missions... and whatever the last mission is called (I'm guessing "End of the Line" from ronya's post). I'm at right about 70 hours in this game which means it's absorbed more of my life than any Steam game with the exception of Super Meat Boy (116 hours)
Regarding QT4:
The method I used was to essentially peel the hydrogens off the Methane on the left, and reattach them on the right, one at a time. However, this requires starting with a carbon atom, which you can't get from the methane, as that would cause the hydrogens to all become loose and harder to deal with. So, I grab one carbon at the very start to prime the cycle. This doesn't really save cycles necessarily, but it simplifies things a good deal.
Quick question to anyone who got the moustachium achievements, how long did it take to get your corresponding TF2 items afterwards? B/c I don't even play TF2 and I'm worried that my first two alloy bars are lost forever to the aether.
Picked this up during the holiday sale. It's absolutely amazing. I probably spend more time optimizing levels than it takes to initially beat them. Part of that might be me delaying tackling the next problem. I have a choice of Exploding Head Syndrome and Applied Fusion. Think I'll try to get under 2200 cycles on that one level...
I picked this up again and went to look at my old solutions instead of trying the last campaign level (I'm just too dumb for it). Holy crap my old stuff is inefficient. Had fun for an hour cleaning up old solutions, and I'll probably go back tomorrow morning and do the same. And I like the idea of Research.Net but I think they're assuming that I know tricks that were never necessary in the main game so I get stuck a lot.
Was looking at some of my leaderboards today. Normally I'm in the middle, but somehow this has happened:
I guess this is a challenge for that level / an invitation for more friends to fill up the lists.
I just got to the first production level with fusion reactors and had to take a break. Earlier I thought I had the final tf2 promo level almost done, but I had overlooked something early and had to start from scratch.
Add me if you want to feel even better about yourself! I could use some learderboard motivation to get farther into this game, not very many of my friends play it I don't think.
This thread is evil. I've been revisiting old solutions all night, looking at my place on the leaderboard, and then trying to make my solutions better. I HAVE OTHER GAMES TO PLAY, SPACECHEM!
I love how the further I get in this game, the sparser the population of my leaderboards, but I've finally reached a stage for which said board is empty. Ω-Pseudoethyne. I open the level, stare at it for a couple minutes, and then just close the whole game.
Someday, though, someday, that score list will have a population of one.
That's how it's been, as I've gotten further along. I look at a stage and give up, then a possible solution will hit me, in the shower or in the middle of a conversation. The game gets in your head.
this goddamned game. spend 20-40 minutes finishing a level and think "hey I'm pretty clever" only to load the next one and have the game kick you in the balls and whisper "nope, you're actually dumb as shit" in your ear while you're rolling on the ground
Going back to earlier levels and applying the things you've learned since is awesome. Especially since it's the only way to remain competitive on your friend's leaderboard.
The only problem I have is that I prefer nice, aesthetically pleasing times. For example, I got a time of 666 on the Nothing Works level. It's definitely possible to get a lower score, but not a better one.
No no no, don't bump this thread. I had escaped this game. I was free.
I should really have a go at the boss level I reached last time I played...
YEP.
I was free too. I have everything done by the last 'research' mission, the boss and the two assembly missions on the last world. I figured I'd call it good enough.
Then you jerks bumped the thread.
Now all I can think about is going back to rhose last levels.
Managed to get past 'More Than Machine'. Then I saw the flip flops and had to quit the game. I don't even think they're necessary for that first puzzle, but knowing they eventually will be was enough.
Managed to get past 'More Than Machine'. Then I saw the flip flops and had to quit the game. I don't even think they're necessary for that first puzzle, but knowing they eventually will be was enough.
Flip-flops are awesome. Yes, they are completely unnecessary for the first puzzle, but they are incredible.
I actually, when going back to old levels for Cheevos or just to improve my score, often found myself wishing I had flip-flops.
Managed to get past 'More Than Machine'. Then I saw the flip flops and had to quit the game. I don't even think they're necessary for that first puzzle, but knowing they eventually will be was enough.
Flip-flops are awesome. Yes, they are completely unnecessary for the first puzzle, but they are incredible.
I actually, when going back to old levels for Cheevos or just to improve my score, often found myself wishing I had flip-flops.
When I went back and looked at "It Takes Three" (or something like that) I was wishing for them. The solution (that I can come up with) is so inefficient and messy without them.
Posts
True. I used that for my solution of the World 8 final stage to run automatically. Looking at my two key reactors, I think the ratio of inputs did require my micromanagement. Oh well.
Apparently I had forgotten I don't have flip-flops in that stage. They are funny things, flip-flops. When they were first introduced I thought they seemed... of little use. Now, I'm constantly wishing I had them when I don't.
The best part is the absolute ridiculousness that is my Reactor 2. BEHOLD!
Someday, though, someday, that score list will have a population of one.
Also: man, I would love a "delete everything in this reactor" button. Sometimes, I just don't want to delete 90-something symbols by hand.
Edit for content: But yeah, I don't think I'll be using the feedback loop at all. The part I'm stuck on is finding a clean way of breaking up the variable input where you get the three different shaped blocks. I think I've worked it out as I said, I just can't be bothered trying it.
Thats... insane. My God. I just never even considered it as a thing you could do.
Wow.
I still have that reaction every time I look at the third Moustache level. I know Ive done harder stages at this point, but that one just makes me go "No. No way." for some reason.
(Please do not gift. My game bank is already full.)
You motivated me to go finish the level with the loopback in it, though my time was absolutely horrendous. The boss level looks... interesting.
I'm working on the second research mission, and had to scrap two entire plans - hours of work - before landing on one that I think will work.
Now I just have to get the blue Waldo to grab those molecules, doublebond them together on the bonder set the red Waldo was using and assemble the sets in the output area - and use the sensor effectively to output the damn thing when it's done.
However, what I wanted to talk about was the Corvi DLC. I just finished off the whole thing yesterday and enjoyed it immensely of course - I even have some great cycle counts on a few of them.
I was curious though. Anyone play the one where you make Methane - QT4 I believe? I solved it with good cycles, but there is something I just don't get.
So you need to output Methane across the barrier, right? Your inputs are Carbon and... Methane.
Why is that Carbon input there? I didn't use it at ALL. They are literally handing be Methane. I just has to teleport it over and reassemble it. I can't think of anyway to use that extra carbon that would make my reactor more efficient.
Yet it's there. Staring at me. There must be a way to use it to do things better, right? Right? It couldn't be there just to drive me mad, could it?
Anyway, all that's left for me in terms of the campaign is I Told You So, the two Flidais Assembly missions... and whatever the last mission is called (I'm guessing "End of the Line" from ronya's post). I'm at right about 70 hours in this game which means it's absorbed more of my life than any Steam game with the exception of Super Meat Boy (116 hours)
Regarding QT4:
It's just the text from the logs in game, nothing more and nothing less.
I just got to the first production level with fusion reactors and had to take a break. Earlier I thought I had the final tf2 promo level almost done, but I had overlooked something early and had to start from scratch.
Add me if you want to feel even better about yourself! I could use some learderboard motivation to get farther into this game, not very many of my friends play it I don't think.
Am I on the right track? Or am I boxing myself in somehow?
Also, send invites on Steam so you can be on my SpaceChem friends leaderboard! I feel so alone
edit: no idea how to get this screenshot to work, I completely forgot how (it's been a long day)
http://steamcommunity.com/id/hatedinamerica/screenshot/595834676684701924
That's how it's been, as I've gotten further along. I look at a stage and give up, then a possible solution will hit me, in the shower or in the middle of a conversation. The game gets in your head.
I should really have a go at the boss level I reached last time I played...
The only problem I have is that I prefer nice, aesthetically pleasing times. For example, I got a time of 666 on the Nothing Works level. It's definitely possible to get a lower score, but not a better one.
The second pic link in the OP is broken, you can use this one. It's also way less terrifying for people looking into the game.
YEP.
I was free too. I have everything done by the last 'research' mission, the boss and the two assembly missions on the last world. I figured I'd call it good enough.
Then you jerks bumped the thread.
Now all I can think about is going back to rhose last levels.
I have a backlog! Damn you SpaceChem!
Flip-flops are awesome. Yes, they are completely unnecessary for the first puzzle, but they are incredible.
I actually, when going back to old levels for Cheevos or just to improve my score, often found myself wishing I had flip-flops.
When I went back and looked at "It Takes Three" (or something like that) I was wishing for them. The solution (that I can come up with) is so inefficient and messy without them.
This was my reactor for that part. I just put multiple grabs in the following reactors.