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“Has anyone tried maxing out all 4 players’ coins and killing them all simultaneously?”
The team that I’d just joined shook their heads.
“Not yet. Dude, do you have any idea how long that would take?”
We were testing a newly-added multi-player game mode where players collected coins, and—should they die—dumped those coins into the environment for other players to steal. I’d just been added to the team, but the rest had been pulling 12+ hour shifts for months now. They were tired, ground down by the monotony, out of ideas.
“Do we have something better to do?”
It was 10 AM. We started right away.
We spent the next 12 hours collecting coins on 3 characters, getting two players up to 9999 coins and a 3rd up to roughly 7000 before the tedium overwhelmed us. We placed those three characters together and, using the 4th character as a “camera,” we set off a bomb that killed all three on the screen.
A deluge of coins dumped into the environment non-stop for 20 or 30 seconds. At first, everything seemed okay. But then, the frame-rates began to dip, then the screen began to visibly chug, then the game froze momentarily, and then… blue screen. A hard lockup.
We roared a cheer and began to congratulate each other..
“What did you do?!?”
The assistant coordinator approached us from his desk and we explained what we had done and how long it had taken to set up.
“Alright,” he said, turning, already heading to sit back down at his desk, “Reproduce it.”
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