it looks like the Wii U will be slightly more powerful than the 360/PS3, yeah? most of the demos at E3 were running on 360s
I worry that they'll be making a bid for Call of Duties and other multiplats right as those franchises are trying to jump to the next-gen systems, giving Nintendo at most a year of tech parity
and then it's back to shovelware and a handful of first party games, as the new systems far outstrip the Wii U and third parties lose interest
Also, I love my 3DS. It's actually become my most played system in less than a month.
And as much as I love Zelda games, I can only tolerate Skyward Sword in small doses. I absolutely adore the game, but it quite possibly has some of the worst blatant padding of the entire series, and I just want to get to the damned dungeons and see more of the story!
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Also, I love my 3DS. It's actually become my most played system in less than a month.
And as much as I love Zelda games, I can only tolerate Skyward Sword in small doses. I absolutely adore the game, but it quite possibly has some of the worst blatant padding of the entire series, and I just want to get to the damned dungeons and see more of the story!
Worse than Twilight princess?
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Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
Also, I love my 3DS. It's actually become my most played system in less than a month.
And as much as I love Zelda games, I can only tolerate Skyward Sword in small doses. I absolutely adore the game, but it quite possibly has some of the worst blatant padding of the entire series, and I just want to get to the damned dungeons and see more of the story!
I don't really agree about SS having padding. In fact I'd say there isn't enough moments that break up the action. You are basically "dungeon crawling" from start to finish, it's just that about half of those "dungeons" are outside areas.
lets not fight over which tetsuya nomura creation is the most sappy and aimed at teenage girls because honestly we might as well be fighting over which tetsuya nomura game has the shittiest character designs
lets not fight over which tetsuya nomura creation is the most sappy and aimed at teenage girls because honestly we might as well be fighting over which tetsuya nomura game has the shittiest character designs
I don't really agree about SS having padding. In fact I'd say there isn't enough moments that break up the action. You are basically "dungeon crawling" from start to finish, it's just that about half of those "dungeons" are outside areas.
and some of the overworld "dungeons" are better than most of the proper dungeons in the series
I don't really agree about SS having padding. In fact I'd say there isn't enough moments that break up the action. You are basically "dungeon crawling" from start to finish, it's just that about half of those "dungeons" are outside areas.
and some of the overworld "dungeons" are better than most of the proper dungeons in the series
yeah the areas are all super well-designed
I just think the game would have been well-served if you, say, came to some villages or something now and then to give you a break from the constant barrage of stuff.
what i love nomura's designs
you guys are EXAGGERATORS
also im playing bbs right now and i had to go out and buy a bigger memory stick for my psp because holy SHIT those load times are fucking STUPID long.
go to the pause menu?
that'll be 10 seconds
I don't really agree about SS having padding. In fact I'd say there isn't enough moments that break up the action. You are basically "dungeon crawling" from start to finish, it's just that about half of those "dungeons" are outside areas.
So after you're done with the third dungeon, you then find out that you need to power up one of your items by going to three more dungeons. Which is fine. But in order to find the first of those three dungeons, you need to repair something in town first, which you have to go to one of the overworlds to do. So you repair this item, then you have to go back to another overworld just so that what you just repaired can pick something up that you need to move something in town to reveal the way to your first destination. So you do that, go back in town, and use the item, which leads you to some place in the clouds. So you do that, and head to the destination that's revealed to you, so you can find out where you need to go for these three destinations. I will say it was a nice little puzzle there, though.
So, okay, you find out what the three destinations are, and what do you know, it's the three places you've already been to before. So you head to the first place. Now, before you can find the new dungeon, you must first locate a secret area by dowsing, and when you find that, you're transported to a spirit area that's exactly the same as the area you're currently in, only now you're told that you need to collect these items without being seen, making it a much more annoying version of Twilight Princess's bug huting. So you do that, and you're given an item so you can explore more of the same area, which leads you to a new area, where you're told you need to get an item that's all the way back in the first dungeon that you went to in the first place. So you go all the way back there to the end of the first dungeon to find this item that's needed before the guy will even tell you where the next dungeon is. When you finally do all that, you're allowed into the next dungeon.
That is padding a game's length like a motherfucker. I have played and completed every Zelda, save for the DS titles, at least twice over, and this is by far the most monotonous Zelda I've ever encountered.
I am playing TWEWY. It is pretty good but doesn't do a good job explaining where to go and sometimes the combat system can be wonky. Like, I am trying to use my glacier pin to execute a glacier spike, not use my sword pin on nothing.
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That was handhelds and crazy different technology.
Look at the Wii. Look at how many multiplatform games come to the Wii.
And when they do, look at how awful they are.
Also HD is a nice thing to have
I worry that they'll be making a bid for Call of Duties and other multiplats right as those franchises are trying to jump to the next-gen systems, giving Nintendo at most a year of tech parity
and then it's back to shovelware and a handful of first party games, as the new systems far outstrip the Wii U and third parties lose interest
Follow me on Twitter??
which is acceptable.
why can't they make another gamecube.
not the N64, which was great, but not as great as the Gamecube.
however i enjoyed watching people play through the game
We need a new super nintendo.
nah man you're remembering it wrong that was a gamecube game
I didn't like it because the combat was retarded.
And as much as I love Zelda games, I can only tolerate Skyward Sword in small doses. I absolutely adore the game, but it quite possibly has some of the worst blatant padding of the entire series, and I just want to get to the damned dungeons and see more of the story!
giant cat laser
We're fighting, Sneak.
SteamID: Baroque And Roll
but i was good with joshua, had extended panel/branch clothes to get the super version of the laser
Much worse.
Hey, I gave it a fair shot. Hated the combat, and wasn't a fan of the story.
first time I played through the game I had my partner on auto
the second time I did it the manual way and got into some of the postgame stuff
actually, I think all I have left to do for the hidden ending is beat the secret boss, but that's not happening
By the time I got to the middle of the game I was starting to wonder if I'd hallucinated Fox Kids into videogame form
http://www.audioentropy.com/
chain of memories was WAY better on the ps2
the final zipper kingdom ends with pocket fantasy
and some of the overworld "dungeons" are better than most of the proper dungeons in the series
yeah the areas are all super well-designed
I just think the game would have been well-served if you, say, came to some villages or something now and then to give you a break from the constant barrage of stuff.
http://www.audioentropy.com/
you guys are EXAGGERATORS
also im playing bbs right now and i had to go out and buy a bigger memory stick for my psp because holy SHIT those load times are fucking STUPID long.
go to the pause menu?
that'll be 10 seconds
you are the problem
there's nothing wrong with any of his designs!!
NOTHING! NOTTTTHIIIIING
So after you're done with the third dungeon, you then find out that you need to power up one of your items by going to three more dungeons. Which is fine. But in order to find the first of those three dungeons, you need to repair something in town first, which you have to go to one of the overworlds to do. So you repair this item, then you have to go back to another overworld just so that what you just repaired can pick something up that you need to move something in town to reveal the way to your first destination. So you do that, go back in town, and use the item, which leads you to some place in the clouds. So you do that, and head to the destination that's revealed to you, so you can find out where you need to go for these three destinations. I will say it was a nice little puzzle there, though.
So, okay, you find out what the three destinations are, and what do you know, it's the three places you've already been to before. So you head to the first place. Now, before you can find the new dungeon, you must first locate a secret area by dowsing, and when you find that, you're transported to a spirit area that's exactly the same as the area you're currently in, only now you're told that you need to collect these items without being seen, making it a much more annoying version of Twilight Princess's bug huting. So you do that, and you're given an item so you can explore more of the same area, which leads you to a new area, where you're told you need to get an item that's all the way back in the first dungeon that you went to in the first place. So you go all the way back there to the end of the first dungeon to find this item that's needed before the guy will even tell you where the next dungeon is. When you finally do all that, you're allowed into the next dungeon.
That is padding a game's length like a motherfucker. I have played and completed every Zelda, save for the DS titles, at least twice over, and this is by far the most monotonous Zelda I've ever encountered.