So I sent a message to a few people yesterday, I'm dumping a lot of my cards again. I'll be selling them for cheap, but not sure cheap of course. Everything I've got is up here: http://deckbox.org/sets/72429. Likely I'll be willing to sell them as I did last time for slightly higher than SCG Buy list prices...I'm going through and trying to remove what I know I don't have/want to keep/etc, and trying to edit special versions, and this doesn't include my bulk rares, of which I have a ton.
So in a day or two, I'll be making it prettier, but feel free to drop me a PM with wishlist stuff, and I can pull it for you
Man, I really can't wait to go to the pre-release and hopefully trade for 2x Mikaeus the Unhallowed and 4x Gravecrawlers, but their rarity means I'll probably have to buy them as singles afterwards. They're gonna be awesome in my all zombie creature deck!
no elspeth tirels?
why is she so hard to find noone has any yet no decks use them, id expect that of garruk, gideon, liliana etc
One word: Tokens.
By the way, I could totally seen an Elspeth/Chalice of Life-Death strategy. Make a bunch of guys, use the life gain ability, get the opponent to commit resources to fend off the tokens, then nuke them from orbit.
Legacy and Vintage contain several decks that "aren't Magic". How much of that is healthy? How good should those decks be? "aren't Magic" means that the game is about something unrecognizable, like dredge or storm or no one casting spells forever or something. My bar for "real Magic" is pretty low- both players playing lands and tapping them to cast spells for four or more turns is plenty.
He's moved on to he D&D team now, but I believe he was still on the design team for Dark Ascension.
Deadly Allure: meh at sorcery speed and no benefit to power. Should have been Virulent Swipe (+2/0 & deathtouch) with flashback instead of rebound.
Predator Ooze: very nice.
Hellrider: Not bad. I don't know if it will see a lot of play today, but it's a reasonable replacement for Hero of Oxid Ridge in RDW when Scars block rotates out.
Feed the Pack: EDH card. That's not a bad thing.
Warden of the Wall: Weird. Not sure what it's good for. 2/3 flying wall with a superfluous mana ability?
Grafdiggers Cage: :!:
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
So at least now the long-sought answer to "what is slightly more than four times worse than being hit by Sensory Deprivation" has been answered.
Here's an actual interesting question, though: Sensory Deprivation was usually good enough. I wonder what's lurking in this set (aside from Ghoultree) that justifies such a massive power nerfing?
EDIT: Also, I don't see the Cage as being a deliberate dredge hoser as much as it is a pre-existing silver bullet for flashback/undying/Unburial and other shenanigans in Standard. The fact that it also hampers dredge, reanimator, and other things is a bonus.
So at least now the long-sought answer to "what is slightly more than four times worse than being hit by Sensory Deprivation" has been answered.
Here's an actual interesting question, though: Sensory Deprivation was usually good enough. I wonder what's lurking in this set (aside from Ghoultree) that justifies such a massive power nerfing?
Maybe they just wanted to give each color a card that says "13" on it.
Edit: although I guess blue was already covered with Ludevic's Abomination.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
So at least now the long-sought answer to "what is slightly more than four times worse than being hit by Sensory Deprivation" has been answered.
Here's an actual interesting question, though: Sensory Deprivation was usually good enough. I wonder what's lurking in this set (aside from Ghoultree) that justifies such a massive power nerfing?
Maybe they just wanted to give each color a card that says "13" on it.
Edit: although I guess blue was already covered with Ludevic's Abomination.
Rosewater said in Innistrad previews that the number 13 would be a minor theme.
It's not like Into the Maw of Hell really needed to do exactly 13 for some reason.
Personally I like when sets all have a kind of card...
M12 had --- Mage and those "1 life for casting this color" artifacts
It seems like DKA has "Increasing" so I'm wondering what the other three colors will do (white is 5 human tokens, double amount when flashback, blue is discard x top of library, double amount when flashback)
Oh, side note. My friend buys three packs and always gets mythics. He's now pulls 4 heros from besieged alone. 4 heroes. of oxid ridge. he's raging. All while I tell him to shut up because I buy 3 packs and get shit every time, he buys three packs and gets 2 mythics every time.
Personally I like when sets all have a kind of card...
M12 had --- Mage and those "1 life for casting this color" artifacts
It seems like DKA has "Increasing" so I'm wondering what the other three colors will do (white is 5 human tokens, double amount when flashback, blue is discard x top of library, double amount when flashback)
That's what we call a "cycle" (or "color cycle") and Wizards tries to put a few in every set.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
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sportzboytjwsqueeeeeezzeeeesome more tax breaks outRegistered Userregular
So at least now the long-sought answer to "what is slightly more than four times worse than being hit by Sensory Deprivation" has been answered.
Here's an actual interesting question, though: Sensory Deprivation was usually good enough. I wonder what's lurking in this set (aside from Ghoultree) that justifies such a massive power nerfing?
EDIT: Also, I don't see the Cage as being a deliberate dredge hoser as much as it is a pre-existing silver bullet for flashback/undying/Unburial and other shenanigans in Standard. The fact that it also hampers dredge, reanimator, and other things is a bonus.
the unluckiness/horror tropiness of "13" has appeared a few times in the set, that's all. Well, that and test subject.
EDIT Beat'd by Zed, but also blasphemous act or whatever is a "13".
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Legacy and Vintage contain several decks that "aren't Magic". How much of that is healthy? How good should those decks be? "aren't Magic" means that the game is about something unrecognizable, like dredge or storm or no one casting spells forever or something. My bar for "real Magic" is pretty low- both players playing lands and tapping them to cast spells for four or more turns is plenty.
He's moved on to he D&D team now, but I believe he was still on the design team for Dark Ascension.
He was Lead Developer for Dark Ascension, so I'd guess there's a good chance Grafdigger's Cage came from him. Or at least it's his responsibility that it came out at 1cc.
I will say that I think there's some merit to the suggestion that Dredge reallllllly perverts the gameplay of Magic to something unrecognizable and often hits the subjective high-note of "unfun". I don't believe it's played much outside of Vintage, where I think it still does well, but the fact that it enabled a so-called "landless" deck is beyond weird.
well it isn't so much the dredge cards that makes landless-dredge work, it's the flashback cards with non-mana costs and led. fast mana and alternate costs almost always lead to crazy combo decks in vintage/legacy. and those decks tend to get beaten by a single fow. vintage is just such a weird format that it shouldn't effect what gets printed now.
vintage is just such a weird format that it shouldn't effect what gets printed now.
Obviously I have no idea how much Legacy/Vintage played into the design of the card, but it could be used as a tool to evaluate whether they can unban Dread Return and Golgari Grave-Troll from Modern, which they certainly seem intent on making into a popular format.
vintage is just such a weird format that it shouldn't effect what gets printed now.
Obviously I have no idea how much Legacy/Vintage played into the design of the card, but it could be used as a tool to evaluate whether they can unban Dread Return and Golgari Grave-Troll from Modern, which they certainly seem intent on making into a popular format.
If they didn't want it played in eternal formats, they wouldn't have set the mana cost to 1.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
No, if Grafdigger's Cage was like a Leyline it would have been trolling, I think he means.
Exactly.
I'm not saying that ability makes a troll card. I'm saying that a card of that power with that ability tacked on might as well have included trollface.jpg somewhere in the art. It would've been hilarious.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
No, if Grafdigger's Cage was like a Leyline it would have been trolling, I think he means.
Exactly.
I'm not saying that ability makes a troll card. I'm saying that a card of that power with that ability tacked on might as well have included trollface.jpg somewhere in the art. It would've been hilarious.
Mental Misstep was a troll card.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
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*Goddamn* is it fun to play!
welp time to buy 60 cages
And yet as a 1-mana artifact it's so easy to bust up.
So in a day or two, I'll be making it prettier, but feel free to drop me a PM with wishlist stuff, and I can pull it for you
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why is she so hard to find noone has any yet no decks use them, id expect that of garruk, gideon, liliana etc
As a sideboard card, totally broken. 1 mana? Artifact?
Wizards! You are destroying sideboard diversity!
Though actually, I can see it being good for Legacy, since we can't all run Force of Will.
Putting 4 in my Affinity sideboard.
One word: Tokens.
By the way, I could totally seen an Elspeth/Chalice of Life-Death strategy. Make a bunch of guys, use the life gain ability, get the opponent to commit resources to fend off the tokens, then nuke them from orbit.
What's it do? I can't see the pics here at work.
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"Creatures can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries."
EDIT: Forgot this hoses casting things from OTHER graveyards too, like with the new Lich thing.
It was Tom LaPille. Hardcore eternal players (The mtgsource and manadrain.com crowd) can't stand the guy, mostly for quotes like this:
He's moved on to he D&D team now, but I believe he was still on the design team for Dark Ascension.
Thanks man! Damn, that thing is CRAZY. It's like Wizards is giving Token decks a sensual BJ back behind the Olive Garden with this thing.
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Predator Ooze: very nice.
Hellrider: Not bad. I don't know if it will see a lot of play today, but it's a reasonable replacement for Hero of Oxid Ridge in RDW when Scars block rotates out.
Feed the Pack: EDH card. That's not a bad thing.
Warden of the Wall: Weird. Not sure what it's good for. 2/3 flying wall with a superfluous mana ability?
Grafdiggers Cage: :!:
the "no true scotch man" fallacy.
the "no true scotch man" fallacy.
Here's an actual interesting question, though: Sensory Deprivation was usually good enough. I wonder what's lurking in this set (aside from Ghoultree) that justifies such a massive power nerfing?
EDIT: Also, I don't see the Cage as being a deliberate dredge hoser as much as it is a pre-existing silver bullet for flashback/undying/Unburial and other shenanigans in Standard. The fact that it also hampers dredge, reanimator, and other things is a bonus.
yay seance.
go seance.
As does Back from the Brink.
Maybe they just wanted to give each color a card that says "13" on it.
Edit: although I guess blue was already covered with Ludevic's Abomination.
the "no true scotch man" fallacy.
It's not like Into the Maw of Hell really needed to do exactly 13 for some reason.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
M12 had --- Mage and those "1 life for casting this color" artifacts
It seems like DKA has "Increasing" so I'm wondering what the other three colors will do (white is 5 human tokens, double amount when flashback, blue is discard x top of library, double amount when flashback)
Oh, side note. My friend buys three packs and always gets mythics. He's now pulls 4 heros from besieged alone. 4 heroes. of oxid ridge. he's raging. All while I tell him to shut up because I buy 3 packs and get shit every time, he buys three packs and gets 2 mythics every time.
That's what we call a "cycle" (or "color cycle") and Wizards tries to put a few in every set.
the "no true scotch man" fallacy.
the unluckiness/horror tropiness of "13" has appeared a few times in the set, that's all. Well, that and test subject.
EDIT Beat'd by Zed, but also blasphemous act or whatever is a "13".
TylerJ on League of Legends (it's free and fun!)
He was Lead Developer for Dark Ascension, so I'd guess there's a good chance Grafdigger's Cage came from him. Or at least it's his responsibility that it came out at 1cc.
I will say that I think there's some merit to the suggestion that Dredge reallllllly perverts the gameplay of Magic to something unrecognizable and often hits the subjective high-note of "unfun". I don't believe it's played much outside of Vintage, where I think it still does well, but the fact that it enabled a so-called "landless" deck is beyond weird.
Obviously I have no idea how much Legacy/Vintage played into the design of the card, but it could be used as a tool to evaluate whether they can unban Dread Return and Golgari Grave-Troll from Modern, which they certainly seem intent on making into a popular format.
Also a Cycle.
Just one that took nearly 8 years to complete.
If they didn't want it played in eternal formats, they wouldn't have set the mana cost to 1.
the "no true scotch man" fallacy.
(But it does stop me from using Unburial Rites to get Sun Titan two turns early. )
the "no true scotch man" fallacy.
I kid.
Sort of.
"Cannot be countered, you may begin with ~ in play if it's in your opening hand" would've indicated that WOTC was purely trolling people.
No, if Grafdigger's Cage was like a Leyline it would have been trolling, I think he means.
Exactly.
I'm not saying that ability makes a troll card. I'm saying that a card of that power with that ability tacked on might as well have included trollface.jpg somewhere in the art. It would've been hilarious.
Mental Misstep was a troll card.
the "no true scotch man" fallacy.