BattleMechs seem awesome, but I have a few concerns about it, namely how many can be spawned at one time; if it's possible to have an entire party roll out in a squad of battlesuits from one Asura spawning them, or if it's a 1:1 ratio of Asura to Golem.
Other than that, I'm planning on being an Asura, but still thinking about whether to go as as an Engineer or a Mesmer. I have yet to decide which.
Well for the elite-skill golems; ANet knows how to balance. I am fairly sure it will be one golem per active skill (aka one golem per asura). Keep in mind this takes up an elite slot, and while being used, the operator won't have access to their skills.
In this article it looks like they are actually talking about something even bigger, but that is in terms of PvP siege vehicles, which is entirely separate from skill balance.
I don't know if this has been linked in yet but they talk quite a bit about WvWvW in this interview.
Plus, playable Giant Asura BattleMechs.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
What i like most is that they seemed to solve the problem with WAR's RvR where everyone and their mother (and grandmother) had to go through a tiny opening in order to take a keep.
They are allowing you to eventually level a keep. No more sieges that wont end simply because they have just enough defenders to keep you from getting through a choke point. It will also, as side effect, relieve lag issues of packing so many people so close together. When a server has to calculate hitting 50+ people for one aoe spell it can really start chugging.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
Also, 500 players per WvWvW map.. wow.
I thought it was 500 players per server?
500 per map, four maps.
And still no monthly fee. It's glorious.
The best part of the interview for me was how the designers made it very, very clear that they play a lot of competitive games. Time and time again, ArenaNet has made it very clear that the people making this game are all gamers, just like us. Instead of elevating themselves to some mythical, "superior" level (looking at you, Blizzard), they've shown that they're just dedicated, hardcore gaming enthusiasts who happened to get the opportunity to make the best game ever.
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Just a quick update: Seeing as Beta is now on the horizon and this thread's a little over a year old and fast approaching 100 pages, I will soon be making a new thread to facilitate the transition from hype-train to beta to release, and from there we may or may not do like WoW and SWTOR do and split threads; I don't envision that happening but the need might come up for at least a separate PvP thread to facilitate World and Structured PvP planning. We'll use this main thread for chat and general stuff as well as PA guild stuff and go from there.
If nothing else, do it cuz the thread's about to cap.
In other news, 500 people on 4 maps per 3 world servers means that if launch goes smoothly, then release day will likely be the Best Day Ever™.
It'll be hard to pick between PvE and PvP for leveling in the beginning. I think I'll start with PvE and progress to being comfortable with WvWvW, then perhaps level in PvP on a alt later on.
It's 500 per map currently. That is a cap due to the software limits, which they are trying to push, according to the interview. When they say "per map", it bears clarifying that the 4 maps are connected as part of one huge battlefield. So that means 2,000 people participating in one "war".
I was playing against someone and had like 10% health or something like that. I ran around a corner as they were chasing me and I was able to pop off some illusions quickly. As they rounded the corner, I just stood still. I started, very slowly, pushing my #1 skill like my other illusions were doing. They were like “wait, which one of these is the real one?”
I then switched over my weapon set and went invisible for 3 seconds. With those 3 seconds I was able to make it back around another corner, heal up, and then get to safety.
So awesome. Also the WvWvW trebuchets sound epic. And the keeps and such sound epic. It all sounds epic. I want this game!
They mentioned that building an Asura BattleMech(tm) would require materials. the easy way to balance that is to have it require a LOT of materials. Like... if one person did nothing but gather materials for, say, a day or two, they could build one Mech. Yes, building a bunch of them would be insanely overpowered, but it would also require an insane amount of effort. Especially when you consider that the map "resets" every two weeks, probably resetting your gathering totals to zero as well.
The natural conclusion from that is that players can rebuild structures using materials as well. Of course, that's the kind of pie-in-the-sky thing I often say, only to be disappointed by things like development time and technological limits. (We haven't seen anything get rebuild on the Khylo map.) But it sure would be cool! Or you can wait two weeks until the "round" ends and you get rematched with new world opponents. I suspect that all structures will rebuild at that point, no matter what.
Just a quick update: Seeing as Beta is now on the horizon and this thread's a little over a year old and fast approaching 100 pages, I will soon be making a new thread to facilitate the transition from hype-train to beta to release, and from there we may or may not do like WoW and SWTOR do and split threads; I don't envision that happening but the need might come up for at least a separate PvP thread to facilitate World and Structured PvP planning. We'll use this main thread for chat and general stuff as well as PA guild stuff and go from there.
It took us a year to go through one hundred pages? Where is all our hype?!?!
I think it's because we don't tolerate shitposting as much as say, the Something Awful forums.
That, and there have been frequent bouts of little to no info to discuss in the interims between gaming events and development milestones when they were busy making the game. That's set to change now that the reins of beta are being passed first to the press with a more relaxed NDA then SWTOR's beta had and will be able to report on the game in depth, followed by the eager masses.
Things are moving forward and excitement is mounting! After doing my beta of TOR and then being drug into release of TOR by a friend who purchased the copy for me to play with him, I am now 30 days done with TOR and waiting patiently for GW2.
I like TOR, it's a heavily WoW styled game with a story that is actually entertaining. I'll likely continue to play even after GW2 comes out, at least for a time.
The summer season is starting to look pretty good right about now. When @Stupid was talking about BattleMechs, I had assumed it was the Elite-skill version. Completely missed the bigger variants of them, and those sound awesome as well.
This game looks so perfect that if it fucks up I will beat someone with a rubber chicken. With a cement block in it.
Failure is not an option, at least for me. If GW2 flops in any significant fashion I will be immensely surprised and disappointed and probably give up on the MMO genre altogether and stick to other multiplayer mediums to enjoy the living internets and all their hyperbole.
Failure is not an option, at least for me. If GW2 flops in any significant fashion I will be immensely surprised and disappointed and probably give up on the MMO genre altogether and stick to other multiplayer mediums to enjoy the living internets and all their hyperbole.
This is how I feel, too. It's not like ToR is a bad game or anything, but it just feels like all the "magic" of the genre has been sucked out of it.
Maybe it's a function of these games trying to make Texas$ by appealing to everyone...and then really appealing to no one.
It's why I, despite never having played GW, am looking to GW2. I want them to do things "not everyone is going to like".
This game looks so perfect that if it fucks up I will beat someone with a rubber chicken. With a cement block in it.
Failure is not an option, at least for me. If GW2 flops in any significant fashion I will be immensely surprised and disappointed and probably give up on the MMO genre altogether and stick to other multiplayer mediums to enjoy the living internets and all their hyperbole.
The 'standard' MMO model is basically dead to me (RIFT being my last hurrah, which is probably the best 'standard' MMO out there I'd say). If GW2 fails that's basically it for me when it comes to MMORPGs. The Secret World may tempt me back slightly, but I'll be ignoring most everything else unless it does something new/interesting or at least is a not a wow/EQ model MMO (ie Planetside 2).
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Yeah I'm trying not to get swayed by the sweet promises this game is whispering into my ear but it's hard. In my experience MMO's promise a lot and then only deliver on half (or less) of those promises. However, everything looks so solid in GW2 that even if they did only launch with half the stuff they've been talking about it still looks like it'd be a really solid MMO.
I absolutely can't wait for World vs World either. I have been wanting big, epic battles like this ever since I had a taste of it in DAoC. I was hoping WAR would deliver on that but NOPE. So now I'm hoping GW2 will 8->
The way they spoke about the visceral qualities of the artillery and effects on the battlefield and the awesome sounding siege weapons really made me want to dive right into that and start skirmishing with people.
i hope they dont go overboard with the siegeing, in daoc when they put in the new frontiers it turned so much of it into boring stare at your screen shittyness while people sat around flinging trebs etc at each other
Really, I just can't wait to play a game where the PVP doesn't devolve into "I got my points/I finished my dailies/I did my ten arena matches; I'm done now." I want a game where fighting other players is fun and one of the objectives.
Nobody pulls this shit with FPS games. "Ugh, I logged online and they're all fighting me! I just want my two wins so I can go elsewhere!" It's what has me so excited just for the lobby of servers you'll be able to pick through. I only got into PVP at the insistence of one of my friends in WoW. As I've learned the PVP mindset, I just grew more and more annoyed with it's set up in current MMOs.
Even if the rest of this game bombs, I'll be in six different guilds with PA folks, real world friends, and playing matches for a long time coming. I bet this game will keep the following GW1 had, and I look forward to playing a game with a community again.
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Other than that, I'm planning on being an Asura, but still thinking about whether to go as as an Engineer or a Mesmer. I have yet to decide which.
In this article it looks like they are actually talking about something even bigger, but that is in terms of PvP siege vehicles, which is entirely separate from skill balance.
Excited to see WvWvW/PvP screenshots from GWinsider. Glad to hear that ANet are working on some sort of spectator mode. I liked watching high-end matches in GW1 from time to time, and with the more visual and active skill system in GW2 it could be very fun to just spectate matches.
Also, 500 players per WvWvW map.. wow.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
They are allowing you to eventually level a keep. No more sieges that wont end simply because they have just enough defenders to keep you from getting through a choke point. It will also, as side effect, relieve lag issues of packing so many people so close together. When a server has to calculate hitting 50+ people for one aoe spell it can really start chugging.
Warning: Remove your pants before reading that interview.
My excitement just torn my jeans in two.
On that note, I need to go take a cold shower.
I thought it was 500 players per server?
Now you know how we've felt for so long.
We have the biggest blue balls imaginable.
500 per map, four maps.
That is an additional 500 people more.
And still no monthly fee. It's glorious.
The best part of the interview for me was how the designers made it very, very clear that they play a lot of competitive games. Time and time again, ArenaNet has made it very clear that the people making this game are all gamers, just like us. Instead of elevating themselves to some mythical, "superior" level (looking at you, Blizzard), they've shown that they're just dedicated, hardcore gaming enthusiasts who happened to get the opportunity to make the best game ever.
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
In other news, 500 people on 4 maps per 3 world servers means that if launch goes smoothly, then release day will likely be the Best Day Ever™.
It'll be hard to pick between PvE and PvP for leveling in the beginning. I think I'll start with PvE and progress to being comfortable with WvWvW, then perhaps level in PvP on a alt later on.
It's awesome either way.
They say so in the podcast.
So awesome. Also the WvWvW trebuchets sound epic. And the keeps and such sound epic. It all sounds epic. I want this game!
Steam (Ansatz) || GW2 officer (Ansatz.6498)
What about when you take over the area? Can you rebuild it :<?
I'd imagine keeps and whatnot stay leveled until one side is victorious.
The natural conclusion from that is that players can rebuild structures using materials as well. Of course, that's the kind of pie-in-the-sky thing I often say, only to be disappointed by things like development time and technological limits. (We haven't seen anything get rebuild on the Khylo map.) But it sure would be cool! Or you can wait two weeks until the "round" ends and you get rematched with new world opponents. I suspect that all structures will rebuild at that point, no matter what.
It took us a year to go through one hundred pages? Where is all our hype?!?!
You also need to pay resources to maintain defenses or something like that because apparently you can starve out a keep by denying them resources.
That, and there have been frequent bouts of little to no info to discuss in the interims between gaming events and development milestones when they were busy making the game. That's set to change now that the reins of beta are being passed first to the press with a more relaxed NDA then SWTOR's beta had and will be able to report on the game in depth, followed by the eager masses.
I like TOR, it's a heavily WoW styled game with a story that is actually entertaining. I'll likely continue to play even after GW2 comes out, at least for a time.
Considerably more hundreds than I expected.
Failure is not an option, at least for me. If GW2 flops in any significant fashion I will be immensely surprised and disappointed and probably give up on the MMO genre altogether and stick to other multiplayer mediums to enjoy the living internets and all their hyperbole.
This is how I feel, too. It's not like ToR is a bad game or anything, but it just feels like all the "magic" of the genre has been sucked out of it.
Maybe it's a function of these games trying to make Texas$ by appealing to everyone...and then really appealing to no one.
It's why I, despite never having played GW, am looking to GW2. I want them to do things "not everyone is going to like".
The 'standard' MMO model is basically dead to me (RIFT being my last hurrah, which is probably the best 'standard' MMO out there I'd say). If GW2 fails that's basically it for me when it comes to MMORPGs. The Secret World may tempt me back slightly, but I'll be ignoring most everything else unless it does something new/interesting or at least is a not a wow/EQ model MMO (ie Planetside 2).
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
I absolutely can't wait for World vs World either. I have been wanting big, epic battles like this ever since I had a taste of it in DAoC. I was hoping WAR would deliver on that but NOPE. So now I'm hoping GW2 will 8->
The way they spoke about the visceral qualities of the artillery and effects on the battlefield and the awesome sounding siege weapons really made me want to dive right into that and start skirmishing with people.
Nobody pulls this shit with FPS games. "Ugh, I logged online and they're all fighting me! I just want my two wins so I can go elsewhere!" It's what has me so excited just for the lobby of servers you'll be able to pick through. I only got into PVP at the insistence of one of my friends in WoW. As I've learned the PVP mindset, I just grew more and more annoyed with it's set up in current MMOs.
Even if the rest of this game bombs, I'll be in six different guilds with PA folks, real world friends, and playing matches for a long time coming. I bet this game will keep the following GW1 had, and I look forward to playing a game with a community again.