"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 2, Summoning Phase
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Troll Country: Subtlety (Daemonettes and KoS place corruption)
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 2, Summoning Phase
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Troll Country: Subtlety (Daemonettes and KoS place corruption) and Ascension (if S dominates, may summon Cultist or Warrior)
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
Figured you might dick me over, will not be forgotten.
Leper to Estalia and rest
PSN SeGaTai
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 2, Summoning Phase
Figured the board was different enough to warrant an early update. Also, I'll be away all night.
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Troll Country: Subtlety (Daemonettes and KoS place corruption) and Ascension (if S dominates, may summon Cultist or Warrior)
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Oh, hey, Slaanesh, good buddy. I hope you don't mind if I set up shop here and peddle my wares to the locals in Troll Country. I think that we could have a bright future together in this place.
LoserForHireX on
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Oh, hey, Slaanesh, good buddy. I hope you don't mind if I set up shop here and peddle my wares to the locals in Troll Country. I think that we could have a bright future together in this place.
But the keeper is there! If you are inclined to suicide, I will be more than happy to accomodate. *sharpens already sharpened axe*
Look, the Keeper told me that we could be friends. I don't have any reason not to trust him...
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Look, the Keeper told me that we could be friends. I don't have any reason not to trust him...
I hope you are right. I suspect our rats down there are planning a double tick this round and you and our Keeper brother are the only one's that can stop him.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 2, Summoning Phase
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Troll Country: Subtlety (Daemonettes and KoS place corruption) and Ascension (if S dominates, may summon Cultist or Warrior)
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
Look, the Keeper told me that we could be friends. I don't have any reason not to trust him...
I hope you are right. I suspect our rats down there are planning a double tick this round and you and our Keeper brother are the only one's that can stop him.
Slaanesh is the only one who can stop me from getting two dial advancement counters this turn. And that requires that he specifically want to do that.
Also, you have some power to perhaps slay some rats should you pop down into Tilea. I hear they are tender little Rats.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Look, the Keeper told me that we could be friends. I don't have any reason not to trust him...
I hope you are right. I suspect our rats down there are planning a double tick this round and you and our Keeper brother are the only one's that can stop him.
Slaanesh is the only one who can stop me from getting two dial advancement counters this turn. And that requires that he specifically want to do that.
Also, you have some power to perhaps slay some rats should you pop down into Tilea. I hear they are tender little Rats.
You mean 3 DACs you sneaky blue one. And yes that is what I meant when I said it is up to you and Slaan. As in you summon another acolyte AND he doesn't summon any more battle dice AND he rolls only one hit or less. It is likely a skaven token will pop up in BP. Of course slaan can also move the token to say the Empire or Bretonnia. Ahhhhh one can only wish for such things whilst sharpening their axe.
And one bloodletter will not do any good to a rat with 6PP left and plenty of defensive options. Not to mention he only needs 1 or 2 to dominate.
(M) Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defence value of your figures is increased by one.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 2, Summoning Phase
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Troll Country: Subtlety (Daemonettes and KoS place corruption) and Ascension (if S dominates, may summon Cultist or Warrior)
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region) and Strength (HR gets +1 defense while he outnumbers another)
Nurgle, Tzeentch, and Slaanesh are all resting; Khorne is active.
Screaming Bell to The Boarder Princes - placing a Skaven Token there
(M) Screaming Bell - 3 - Reduce the cost of this card by one for each Skaven token already in this region. If there is not a Skaven token in this region, place one.
0/6 - I believe that's 3 DAC as the Resistance in The Badlands is 0; if I'm wrong then I have an alternative place I'd like to put this.
Screaming Bell to The Boarder Princes - placing a Skaven Token there
(M) Screaming Bell - 3 - Reduce the cost of this card by one for each Skaven token already in this region. If there is not a Skaven token in this region, place one.
0/6 - I believe that's 3 DAC as the Resistance in The Badlands is 0; if I'm wrong then I have an alternative place I'd like to put this.
Ahah! Sneaky rats! And yes that will be 3 DACs and a double tick barring freakish unlucky rolls by Slaan.
Posts
5/6 PP
4/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Daemonic Subtlety in Troll Country.
(M) Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
6/6 PP
The Black Hole of Cygnus X-1
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
The Horned Rat is active.
I sense a sudden surge of rodents in Estalia. *sharpens axe*
Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
to Tilea
8/6PP
5/7PP
Nurgle's Quest in Estalia
Shame I floundered the last round and didn't go for a dial tick.
1/6 PP
He wonders what happened to the first guy...
3/6PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Ascension to Power in Troll Country.
(M) Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region.
4/6 PP
The Black Hole of Cygnus X-1
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
The Horned Rat is active.
Clan Rat to The Badlands
3/6 PP
Leper to Estalia and rest
Figured the board was different enough to warrant an early update. Also, I'll be away all night.
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
Nurgle is resting; Tzeentch is active.
2/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
3/6 PP
The Black Hole of Cygnus X-1
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
The Black Hole of Cygnus X-1
But the keeper is there! If you are inclined to suicide, I will be more than happy to accomodate. *sharpens already sharpened axe*
Hmmm placing plaguebearers in an attempt to kill my bloodletters shall not go un-noticed.
Clan Rat to Tilea - might as well get some victory points.
3/6 PP
1/6 PP
Look, the Keeper told me that we could be friends. I don't have any reason not to trust him...
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
I hope you are right. I suspect our rats down there are planning a double tick this round and you and our Keeper brother are the only one's that can stop him.
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region)
Nurgle is resting; Slaanesh is active.
Slaanesh is the only one who can stop me from getting two dial advancement counters this turn. And that requires that he specifically want to do that.
Also, you have some power to perhaps slay some rats should you pop down into Tilea. I hear they are tender little Rats.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
You mean 3 DACs you sneaky blue one. And yes that is what I meant when I said it is up to you and Slaan. As in you summon another acolyte AND he doesn't summon any more battle dice AND he rolls only one hit or less. It is likely a skaven token will pop up in BP. Of course slaan can also move the token to say the Empire or Bretonnia. Ahhhhh one can only wish for such things whilst sharpening their axe.
And one bloodletter will not do any good to a rat with 6PP left and plenty of defensive options. Not to mention he only needs 1 or 2 to dominate.
1/6 PP
The Black Hole of Cygnus X-1
I think I will play one of my few remaining cards.
Strength in Numbers to Tilea
(M) Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defence value of your figures is increased by one.
5/6PP
2/6PP
0/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0/6 PP
The Black Hole of Cygnus X-1
Rat ogre to Tilea. <- I blooming love Tilea
3/6 PP
Rabble (Peasants count as Heroes during end phase) somehow closed the Portal (only draw 1 during draw phase).
Chaos effects:
Estalia: Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase) and Quest (once per phase, N ticks for placing corruption)
Tilea: Leap (if HR dominates, may move figures to an adjacent region) and Strength (HR gets +1 defense while he outnumbers another)
Nurgle, Tzeentch, and Slaanesh are all resting; Khorne is active.
0/7PP
Ok rat lets see what youve been hiding!
I'm offended that you think I'm hiding anything.
Screaming Bell to The Boarder Princes - placing a Skaven Token there
(M) Screaming Bell - 3 - Reduce the cost of this card by one for each Skaven token already in this region. If there is not a Skaven token in this region, place one.
0/6 - I believe that's 3 DAC as the Resistance in The Badlands is 0; if I'm wrong then I have an alternative place I'd like to put this.
Ahah! Sneaky rats! And yes that will be 3 DACs and a double tick barring freakish unlucky rolls by Slaan.