Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So is that cat in a hat also inside a larger hat or is that an adorable battle suit?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So is that cat in a hat also inside a larger hat or is that an adorable battle suit?
It's a clay pot. No idea what's up with that, but they do drop pot shards, for some reason. Personally, I prefer the Blue Mage cap for the Cait Sith. It gives more of a 'Puss in Boots' vibe.
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Warlock82Never pet a burning dogRegistered Userregular
Gabe's post on XIII-2 is kind of interesting. I didn't realize the game had a Pokemon aspect to it. The reviews have not been too kind to it though, and this is coming from people who actually liked XIII (you know, after the shitty 30 hour tutorial). As someone who pretty much felt the same way (hated the opening, loved the ending), I still don't quite know what to make of this one. Everything I'm hearing is that they fixed all the flaws of XIII, but then fucked up other stuff. So I don't know...
I'm still really miffed at them for turning Lightning into DLC though (after putting her in ALL of the advertising), so eh, I think I'll wait for the inevitable price plunge (XIII dropped fast and has such a horrible reputation that I can't not see that happening here as well).
Famitsu gave it 100%, pretty much everybody else who's reviewed it (at least according to Wiki) has given it between an 8 and a 9.5 out of 10
The only bad review I've seen was The Edge, who gave it a 5 out of 10, and that was because of little challenge, not enough openworldness, and a wasted ATB system, and I honestly haven't played enough of it to see any of that. The little challenge thing is also debatable because that makes it more accessible, but I agree that there should be more than 2 modes (Normal and Easy)
Warlock82Never pet a burning dogRegistered Userregular
I'll have to look because it's been a bit since I read through them, but I recall the 1up review not being that kind. Granted, I think it scored like a B or something which is ok. But I'm going off the text of the review. And I know Jeremy liked FFXIII quite a bit.
I seem to recall Joystiq not liking it much either, but then, it's Joystiq so it's not like they are necessarily the best source.
XIII-2 is how XIII should have been, and how the last few games should have been, ie something that actually should be proud to be in the FF catalog, is what the reviews are saying
I can't agree or disagree, simply because I still need to play a bunch of FF games (need a PS2 bad)
I don't quite understand people somehow managing to be harsher on XIII-2 than XIII. The game is an improvement in almost every aspect. The negative has already been touched upon, which is less Lightning. Lightning's sister is a really awful character in comparison.
There are instances where I feel battle doesn't flow quite as smoothly as it did in XIII. Combat can be frustrating if you don't get a decent medic monster as you don't have immediate access to the role. The first medic monster you get (the aforementioned cat which you can put a hat on) is a shitty medic. I still ended up using him for quite a while.
There seems to be less focus on staggering enemies, which was the key for most FFXIII battles. Maybe this isn't a bad thing, but I dunno, I guess I liked staggering enemies. Watching as my damage shot through the roof and they became helpless to my powers. As dull as FFXIII was overall, it had a pretty good difficulty curve, and that's not in XIII-2 as much.
Still, there are no more straight cooridors, more control over your progression, more control over your party. The monster collecting thing makes it so you're never without 3 characters. FFXIII's biggest flaw, in my opinion, was keeping you with a 2 person party for about 20 hours. The battle system was not designed for 2 people.
The next biggest flaw was the crafting system. That system is gone and in its place is simply the ability to find materials through drops and occasionally buy a weapon with the things they make. It's simple and not utilized very much but much better than the previous one.
You no longer lose when the party leader dies. The party leader will change automatically. In fact, you can change the party leader mid battle if you want.
You can save anywhere you want, anytime you want.
More sidequests. More minigames. If you care about that sort of thing.
The story still sucks. I don't even know if I agree that it's better than XIII's. I can't judge until I finish it, but so far it isn't very compelling. I kinda wish FFXIII had just been released with XIII-2's gameplay, rather than having two separate games released.
But really, the game improves in a lot of ways. Saying if you hated XIII you'll hate this one isn't necessarily true.
I don't quite understand people somehow managing to be harsher on XIII-2 than XIII. The game is an improvement in almost every aspect. The negative has already been touched upon, which is less Lightning. Lightning's sister is a really awful character in comparison.
There are instances where I feel battle doesn't flow quite as smoothly as it did in XIII. Combat can be frustrating if you don't get a decent medic monster as you don't have immediate access to the role. The first medic monster you get (the aforementioned cat which you can put a hat on) is a shitty medic. I still ended up using him for quite a while.
There seems to be less focus on staggering enemies, which was the key for most FFXIII battles. Maybe this isn't a bad thing, but I dunno, I guess I liked staggering enemies. Watching as my damage shot through the roof and they became helpless to my powers. As dull as FFXIII was overall, it had a pretty good difficulty curve, and that's not in XIII-2 as much.
Still, there are no more straight cooridors, more control over your progression, more control over your party. The monster collecting thing makes it so you're never without 3 characters. FFXIII's biggest flaw, in my opinion, was keeping you with a 2 person party for about 20 hours. The battle system was not designed for 2 people.
The next biggest flaw was the crafting system. That system is gone and in its place is simply the ability to find materials through drops and occasionally buy a weapon with the things they make. It's simple and not utilized very much but much better than the previous one.
You no longer lose when the party leader dies. The party leader will change automatically. In fact, you can change the party leader mid battle if you want.
You can save anywhere you want, anytime you want.
More sidequests. More minigames. If you care about that sort of thing.
The story still sucks. I don't even know if I agree that it's better than XIII's. I can't judge until I finish it, but so far it isn't very compelling. I kinda wish FFXIII had just been released with XIII-2's gameplay, rather than having two separate games released.
But really, the game improves in a lot of ways. Saying if you hated XIII you'll hate this one isn't necessarily true.
That's good to know. I think I'm still going to hold out for a price cut, but I'll probably pick it up eventually.
Side note - I really, really wish they'd announce a 360 version of FFXIII:Versus already. That's the one I suspect will actually be pretty good since Nomura is in charge of it (and he seems to be one of the few left over there with any actual talent)
Posts
It's a clay pot. No idea what's up with that, but they do drop pot shards, for some reason. Personally, I prefer the Blue Mage cap for the Cait Sith. It gives more of a 'Puss in Boots' vibe.
I'm still really miffed at them for turning Lightning into DLC though (after putting her in ALL of the advertising), so eh, I think I'll wait for the inevitable price plunge (XIII dropped fast and has such a horrible reputation that I can't not see that happening here as well).
Because I just got this game
And if you can do this, I might actually never stop playing
Steam
Really?
So far I've only seen good things.
Famitsu gave it 100%, pretty much everybody else who's reviewed it (at least according to Wiki) has given it between an 8 and a 9.5 out of 10
The only bad review I've seen was The Edge, who gave it a 5 out of 10, and that was because of little challenge, not enough openworldness, and a wasted ATB system, and I honestly haven't played enough of it to see any of that. The little challenge thing is also debatable because that makes it more accessible, but I agree that there should be more than 2 modes (Normal and Easy)
Steam
I seem to recall Joystiq not liking it much either, but then, it's Joystiq so it's not like they are necessarily the best source.
But it sounds like Lightning is relegated to a tiny portion of the game? That doesn't really sound "much better than XIII" to me.
And that's the biggest flaw: less Lightning.
FFXIII-2 is basically Shin Megami Tensei: Final Fantasy.
Which is the best thing.
If SMT let you deck out your demons in various accessories, anyway.
And everyone puts the hat on Cait Sith, myself included.
I can't agree or disagree, simply because I still need to play a bunch of FF games (need a PS2 bad)
Steam
Tycho was glammer'd by the cat. All his grammar fell off.
Also, do people really say the abbreviations for months like they're words? Feb? Maybe people do, I just haven't met anyone who does.
There are instances where I feel battle doesn't flow quite as smoothly as it did in XIII. Combat can be frustrating if you don't get a decent medic monster as you don't have immediate access to the role. The first medic monster you get (the aforementioned cat which you can put a hat on) is a shitty medic. I still ended up using him for quite a while.
There seems to be less focus on staggering enemies, which was the key for most FFXIII battles. Maybe this isn't a bad thing, but I dunno, I guess I liked staggering enemies. Watching as my damage shot through the roof and they became helpless to my powers. As dull as FFXIII was overall, it had a pretty good difficulty curve, and that's not in XIII-2 as much.
Still, there are no more straight cooridors, more control over your progression, more control over your party. The monster collecting thing makes it so you're never without 3 characters. FFXIII's biggest flaw, in my opinion, was keeping you with a 2 person party for about 20 hours. The battle system was not designed for 2 people.
The next biggest flaw was the crafting system. That system is gone and in its place is simply the ability to find materials through drops and occasionally buy a weapon with the things they make. It's simple and not utilized very much but much better than the previous one.
You no longer lose when the party leader dies. The party leader will change automatically. In fact, you can change the party leader mid battle if you want.
You can save anywhere you want, anytime you want.
More sidequests. More minigames. If you care about that sort of thing.
The story still sucks. I don't even know if I agree that it's better than XIII's. I can't judge until I finish it, but so far it isn't very compelling. I kinda wish FFXIII had just been released with XIII-2's gameplay, rather than having two separate games released.
But really, the game improves in a lot of ways. Saying if you hated XIII you'll hate this one isn't necessarily true.
That's good to know. I think I'm still going to hold out for a price cut, but I'll probably pick it up eventually.
Side note - I really, really wish they'd announce a 360 version of FFXIII:Versus already. That's the one I suspect will actually be pretty good since Nomura is in charge of it (and he seems to be one of the few left over there with any actual talent)
Strange since I've yet to see a PC port of it...
They do all the time in India. And I think it's catching on since they make up such a huge percentage of corporate America now.
This is always the first to pop into my mind:
I laughed a lot harder at this page than most.
WTF?!