Lot of games people are talking about I have already played which just reconfirms my belief that I have good taste lol. I would have thought coming into here that a lot more obscure RPG's would be showing up but a surprising diversity in genre is present.
WARGASM (which stands for War Ground Air Special Missions) is a 3D real-time strategy game developed by Digital Image Design and published by Infogrames in 1998 for the Windows PC platform. The game uses the 3Dream engine which allows for rich, atmospheric and varied battlefields as well as cutting edge (for its time) graphics. The player acted as commander and could direct AI friendly units as to what to do via a simple control interface on a 2D overhead map, and if desired could jump directly into any allied unit and control it in the 3D real-time environment.
You can fight as a regular infantryman, special forces soldier, in a tank, in an armored personnel carrier (APC) or in a helicopter. Airstrikes are also available that are carried out by ground attack aircraft and stealth bombers but they cannot be controlled by the player.
OH. MY. GOD. How did I forget this!? I played the demo over at a friends, back when I was in middle school around 14ish years ago. Every morning before school if go over To his and we'd set it up. So many great memories of that.
I've recently dug out my old NES, SNES, and Genesis and am looking for a TG-16 so I can enjoy some of the games I played/might have missed back when I was kid.
This weekend a buddy let me borrow his copy of Earthbound and I'm hooked.
Gonna bookmark this thread and check out some of these other games (if I can find them) and give them a whirl when I'm done with Earthbound.
Also, wasn't there a Macross/Robotech game in this era? I could have sworn I played a game where you piloted a Varitech fighter back when I was a kid.
I've recently dug out my old NES, SNES, and Genesis and am looking for a TG-16 so I can enjoy some of the games I played/might have missed back when I was kid.
This weekend a buddy let me borrow his copy of Earthbound and I'm hooked.
Gonna bookmark this thread and check out some of these other games (if I can find them) and give them a whirl when I'm done with Earthbound.
Also, wasn't there a Macross/Robotech game in this era? I could have sworn I played a game where you piloted a Varitech fighter back when I was a kid.
Yes there was. I can't remember the name of it.
I'd also like to present something that Frozen Synapse borrowed from.
Macintosh based game. Turn based at the same time movement. Played the crap out of it, probably because game selection was pretty poor back then... regardless, it was a good game.
Also I humbly submit Spirit/Vengeance of Excalibur, which may not qualify because most people I've talked to who've played it (short list) weren't very fond of it.
Elite was pretty goddamn influential, though, so I don't think that quite counts.
Not really. A lot of people may know about it, but not a lot have played it thanks to it's age. Also people talk about how it inspired the 90s Spacesims, but Elite stands on it's compared to just about everything but the Privateer and X games.
There were/are two. The one mentioned, Babylon 5: Into the Fire, was cancelled in 1999 during the Sierra upheavals, despite being nearly done and just a couple months from release. The old Sierra site for it is still online.
There is another one that made release sometime around 2003, I believe as a free independent project. However, at this time, I only know of one place to procure it, and I will have to procure mod approval before I tell you about it. And I never played it.
Things have changed. The independent game is called Babylon 5: I've Found Her. Apparently the team is still active, which I had not known, though they don't do much. Their new website is confusing, so I don't know what happened to the original released campaign, but they're working on a prequel campaign, and a sequel to the prequel. http://ifhgame.ru/forums/index.php?/topic/164-project-faq/
I've only played a few chapters (and I need to get back to it someday) but I thought that Shadow of Destiny was a pretty cool little game. Sure it's a bit stiff in execution and production values, but the use of time travel with trial and error adventure gameplay made for a neet experience.
A fun strategy game where you could spawn helicopters and tanks and either have them be ai controlled or take command of them yourself.
This was an awesomely fun game, particularly since it came with my force feedback stick (I am guessing it is not as awesome flipping upside down in a helicopter if you're using a mouse) - and was designed to use it.
You have a mobile, hovering base that draws power from power stations and is split into host station (main base) health and building stuff (so if you really wanted to build something that costs more you could drop your health for a bit). Then you capture squares to increase your power output (if you have a power plant) until you capture the zones necessary to open the exit gate (usually by destroying the enemy. But you could open the gate, beam your host station and units through and leave ...and this was necessary on some early levels, which you could then go back to).
I've also mentioned - possibly in this thread or one like it - this was the first game I actually modded. All of the levels, items, unit details and the like were actually just in txt files in the directory. So you could hypothetically build your own level by just changing numbers around. Or spawn yourself about 10 power stations with quad flak cannons to protect you because you're not the best RTS player (mainly because I had more fun spawning 100s of fireflys than actually piloting something, and in-game piloting a vehicle in person substantially increases its health and attack power).
As post-apocalyptic background stories for non-sensical game mechanics go, the idea behind the game wasn't too terrible. Sort of a Matrix meets Arrival meets Independence Day. Cataclysmic event occurs, humans fracture into different factions, aliens come to try and steal what's left of the Earth's heat and resources. Coupled with text-based background information in mission briefings.
It was exceptionally fun. Although the interface was very versatile and there were interesting gameplay mechanics, it has not aged well graphically.
It's basically a Metroidvania plus shmup with awesomely retro 2-bit graphics. Fantastic soundtrack too, and it's FREE. Basically, you have no excuse not to play this game. Get on it, chop chop.
So, other than the Final Fantasies, Dragon Quest/Warrior, Earthbound, Chrono Trigger, and Robotrek, what other "worth playing" RPG's were released for the SNES?
A fun strategy game where you could spawn helicopters and tanks and either have them be ai controlled or take command of them yourself.
This was an awesomely fun game, particularly since it came with my force feedback stick (I am guessing it is not as awesome flipping upside down in a helicopter if you're using a mouse) - and was designed to use it.
You have a mobile, hovering base that draws power from power stations and is split into host station (main base) health and building stuff (so if you really wanted to build something that costs more you could drop your health for a bit). Then you capture squares to increase your power output (if you have a power plant) until you capture the zones necessary to open the exit gate (usually by destroying the enemy. But you could open the gate, beam your host station and units through and leave ...and this was necessary on some early levels, which you could then go back to).
I've also mentioned - possibly in this thread or one like it - this was the first game I actually modded. All of the levels, items, unit details and the like were actually just in txt files in the directory. So you could hypothetically build your own level by just changing numbers around. Or spawn yourself about 10 power stations with quad flak cannons to protect you because you're not the best RTS player (mainly because I had more fun spawning 100s of fireflys than actually piloting something, and in-game piloting a vehicle in person substantially increases its health and attack power).
As post-apocalyptic background stories for non-sensical game mechanics go, the idea behind the game wasn't too terrible. Sort of a Matrix meets Arrival meets Independence Day. Cataclysmic event occurs, humans fracture into different factions, aliens come to try and steal what's left of the Earth's heat and resources. Coupled with text-based background information in mission briefings.
It was exceptionally fun. Although the interface was very versatile and there were interesting gameplay mechanics, it has not aged well graphically.
Enemy host station destroyed.
Man, I always wanted to try this one, because I think it predates Battlezone. The marketing for it was brilliant.
One page would be "I am an Action gamer, one with the crosshairs, gunslinger who can destroy everything" and the next page would be "you died because you tried to be a one man army with no strategy." And another page would be "I am an RTS player, I own the battlefield, nothing crosses my gaze and my army moves lightning fast at my command," and the next page would be "you lost because you didn't get your hands dirty." BL should have had something like that.
I was 7 when this came out. I remember being not very good at it, but I was fascinated. It probably wasn't a very good game, but oh man, it was a SPACE COLONY, and it led me to Sid Meier's Alpha Centauri, which everyone knows is fantastic.
So, other than the Final Fantasies, Dragon Quest/Warrior, Earthbound, Chrono Trigger, and Robotrek, what other "worth playing" RPG's were released for the SNES?
Were there any "worth playing" Genesis RPG's?
Secret of Mana
Secret of Evermore
7th Saga
Romancing Saga
Uncharted Waters
Tales of Phantasia
Terranigma
Illusion of Gaia
Drakkhen
Breath of Fire
Soul Blazer
E.V.O.
Mario RPG
And for Genesis, you have the Shining and Phantasy Star series. Phantasy Star IV is one of the best RPGs of that era, if not of all time. It's my favorite RPG, too.
I was 7 when this came out. I remember being not very good at it, but I was fascinated. It probably wasn't a very good game, but oh man, it was a SPACE COLONY, and it led me to Sid Meier's Alpha Centauri, which everyone knows is fantastic.
A fun strategy game where you could spawn helicopters and tanks and either have them be ai controlled or take command of them yourself.
This was an awesomely fun game, particularly since it came with my force feedback stick (I am guessing it is not as awesome flipping upside down in a helicopter if you're using a mouse) - and was designed to use it.
You have a mobile, hovering base that draws power from power stations and is split into host station (main base) health and building stuff (so if you really wanted to build something that costs more you could drop your health for a bit). Then you capture squares to increase your power output (if you have a power plant) until you capture the zones necessary to open the exit gate (usually by destroying the enemy. But you could open the gate, beam your host station and units through and leave ...and this was necessary on some early levels, which you could then go back to).
I've also mentioned - possibly in this thread or one like it - this was the first game I actually modded. All of the levels, items, unit details and the like were actually just in txt files in the directory. So you could hypothetically build your own level by just changing numbers around. Or spawn yourself about 10 power stations with quad flak cannons to protect you because you're not the best RTS player (mainly because I had more fun spawning 100s of fireflys than actually piloting something, and in-game piloting a vehicle in person substantially increases its health and attack power).
As post-apocalyptic background stories for non-sensical game mechanics go, the idea behind the game wasn't too terrible. Sort of a Matrix meets Arrival meets Independence Day. Cataclysmic event occurs, humans fracture into different factions, aliens come to try and steal what's left of the Earth's heat and resources. Coupled with text-based background information in mission briefings.
It was exceptionally fun. Although the interface was very versatile and there were interesting gameplay mechanics, it has not aged well graphically.
Enemy host station destroyed.
Man, I always wanted to try this one, because I think it predates Battlezone. The marketing for it was brilliant.
One page would be "I am an Action gamer, one with the crosshairs, gunslinger who can destroy everything" and the next page would be "you died because you tried to be a one man army with no strategy." And another page would be "I am an RTS player, I own the battlefield, nothing crosses my gaze and my army moves lightning fast at my command," and the next page would be "you lost because you didn't get your hands dirty." BL should have had something like that.
They sort of did with a 3-page ad in PC Gamer. First page showed a BZ battlefield from the traditional perspective with words similar to "We're going to change the way you look at RTS games forever..."
Turn the page to a two-page spread from a Grizzly cockpit (that showed the same battlefield) "... From the front lines."
And everything was tagged with hints and notes like "securing this geyser will allow to construct a base", "salvage the metal from your kill and build more troops", etc.
I remember a awesome/bad sprite-based fps called ashes to ashes. The battles were set in arenas, there were vehicles including a cool looking mech and the objective was to find these brains scattered around the arena and kill them. It had an awesome theme song.
As someone who spends a lot of time reading online video game discussion, I don't think I've ever seen it mentioned.
EDIT: it seems like it doesn't even have a wikipedia page.
So, other than the Final Fantasies, Dragon Quest/Warrior, Earthbound, Chrono Trigger, and Robotrek, what other "worth playing" RPG's were released for the SNES?
Were there any "worth playing" Genesis RPG's?
Secret of Mana
Secret of Evermore
7th Saga
Romancing Saga
Uncharted Waters
Tales of Phantasia
Terranigma
Illusion of Gaia
Drakkhen
Breath of Fire
Soul Blazer
E.V.O.
Mario RPG
If you end up liking the actiony-rpgs like Secret of Mana, Evermore, Illusion of Gaia, and Soul Blazer I'd very much recommend Lagoon!
So, other than the Final Fantasies, Dragon Quest/Warrior, Earthbound, Chrono Trigger, and Robotrek, what other "worth playing" RPG's were released for the SNES?
Were there any "worth playing" Genesis RPG's?
Secret of Mana
Secret of Evermore
7th Saga
Romancing Saga
Uncharted Waters
Tales of Phantasia
Terranigma
Illusion of Gaia
Drakkhen
Breath of Fire
Soul Blazer
E.V.O.
Mario RPG
If you end up liking the actiony-rpgs like Secret of Mana, Evermore, Illusion of Gaia, and Soul Blazer I'd very much recommend Lagoon!
Also Beyond Oasis was a very good game. I think it can be found on the Wii Virtual console.
I haven't seen anyone mention this, ESPN Street Games. It was a very early PS1 title, played very similar to Road Rash only you could pick whether to ride a bike, skateboard, roller blades, a street luge. My favorite was the roller blades, it always made me feel like I was playing a video game version of that movie Airborn :-)
Another one off the top, on SNES a game called Metal Warriors. Not sure how popular it is but I know most people I ever brought it up to never played it. Basically it was a sort of a Robotech theme, but you could stwith to several different types of mechs, one that could fly, one that was like a tank, and a several other crazy ones like a spider and a morph ball style a' la metroid.
I was 7 when this came out. I remember being not very good at it, but I was fascinated. It probably wasn't a very good game, but oh man, it was a SPACE COLONY, and it led me to Sid Meier's Alpha Centauri, which everyone knows is fantastic.
I remember that. I still have it.
The panic button was the best.
I remember that game being so hard! I just never understood what I needed to do. "Any mistakes at this point will doom you and your colonists to certain death. Have a nice day."
A game I played with a friend a lot when I was younger was Midnight Rescue!
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
So, other than the Final Fantasies, Dragon Quest/Warrior, Earthbound, Chrono Trigger, and Robotrek, what other "worth playing" RPG's were released for the SNES?
Were there any "worth playing" Genesis RPG's?
Soul Blazer
I did and still do get a little weepy at the end of Soul Blazer. That game was great.
0
South hostI obey without questionRegistered Userregular
I remember Treasures of the Deep. I was horrible at it, but I wanted to be good at it, because it seemed awesome.
Hope is the first step on the road to disappointment.
Next to King's Quest, my first adventure game. Loved it. Jeff Goldblum is dracula!
Wow, I might have to look that one up. I like how they blended in the video with the environments. They played around with perspective instead of having the actor just stand there. I avoided those games since they were aimed at kids, but I like the technical work on that one.
Allegiance will always have a special spot in my heart. Too bad it's pretty dead nowadays except during weekend.
These two are probably my favorite representatives from this crop. Gladius was a great game, but Allegiance was so far ahead of its time. A heavily team-based space themed FPS with RTS command elements released over a decade ago? How could this possibly fail?
But fail it did. It was revived by a strong user community and given an overhaul, but I've never tried the modern version myself. Here are a couple of videos for your eyeballs:
Koudelka, the prequel to the Shadow Hearts games, while flawed in its gameplay aspects, has the finest VA of the PSX era and truly effective storytelling that holds up even today.
A fun strategy game where you could spawn helicopters and tanks and either have them be ai controlled or take command of them yourself.
So glad someone posted this, as I loved Urban Assault. Unfortunately, I think it was also way ahead of its time (in a good way!). Maybe someone will come along and remake it
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
This man knows what he's talking about. I used to play it "co-op" with my dad when I was just four years old; he'd fly the plane while I spammed the fire buttons. So good.
Posts
PSN:Furlion
http://www.youtube.com/watch?v=tHkBRmxrZ4s
I still have this game in my collection. So awesome.
The first fight night on the 360 which I believe was also a launch title was so freaking good. Looked amazing and played beautifully.
I also enjoyed the first Just Cause game which was universally panned. I would spend hours just flying around the beautiful looking island.
OH. MY. GOD. How did I forget this!? I played the demo over at a friends, back when I was in middle school around 14ish years ago. Every morning before school if go over To his and we'd set it up. So many great memories of that.
It filled that gap between Bomberman and Super Smash Bros., except no one really played it despite great reviews.
This weekend a buddy let me borrow his copy of Earthbound and I'm hooked.
Gonna bookmark this thread and check out some of these other games (if I can find them) and give them a whirl when I'm done with Earthbound.
Also, wasn't there a Macross/Robotech game in this era? I could have sworn I played a game where you piloted a Varitech fighter back when I was a kid.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Yes there was. I can't remember the name of it.
I'd also like to present something that Frozen Synapse borrowed from.
http://en.wikipedia.org/wiki/RoboSport
Macintosh based game. Turn based at the same time movement. Played the crap out of it, probably because game selection was pretty poor back then... regardless, it was a good game.
Origin: Broncbuster
http://en.wikipedia.org/wiki/Elite_(video_game)
Also I humbly submit Spirit/Vengeance of Excalibur, which may not qualify because most people I've talked to who've played it (short list) weren't very fond of it.
http://en.wikipedia.org/wiki/Vengeance_of_Excalibur
Scrambled Valkyrie, and it is awesome as fuck, soundtrack included.
Not really. A lot of people may know about it, but not a lot have played it thanks to it's age. Also people talk about how it inspired the 90s Spacesims, but Elite stands on it's compared to just about everything but the Privateer and X games.
http://www.youtube.com/watch?v=_uLTloslTdg
Next to King's Quest, my first adventure game. Loved it. Jeff Goldblum is dracula!
There were/are two. The one mentioned, Babylon 5: Into the Fire, was cancelled in 1999 during the Sierra upheavals, despite being nearly done and just a couple months from release. The old Sierra site for it is still online.
This sums up that game pretty well:
http://babylon5.wikia.com/wiki/Babylon_5:_Into_the_Fire_(Game)
There is another one that made release sometime around 2003, I believe as a free independent project. However, at this time, I only know of one place to procure it, and I will have to procure mod approval before I tell you about it. And I never played it.
Things have changed. The independent game is called Babylon 5: I've Found Her. Apparently the team is still active, which I had not known, though they don't do much. Their new website is confusing, so I don't know what happened to the original released campaign, but they're working on a prequel campaign, and a sequel to the prequel. http://ifhgame.ru/forums/index.php?/topic/164-project-faq/
This was an awesomely fun game, particularly since it came with my force feedback stick (I am guessing it is not as awesome flipping upside down in a helicopter if you're using a mouse) - and was designed to use it.
You have a mobile, hovering base that draws power from power stations and is split into host station (main base) health and building stuff (so if you really wanted to build something that costs more you could drop your health for a bit). Then you capture squares to increase your power output (if you have a power plant) until you capture the zones necessary to open the exit gate (usually by destroying the enemy. But you could open the gate, beam your host station and units through and leave ...and this was necessary on some early levels, which you could then go back to).
I've also mentioned - possibly in this thread or one like it - this was the first game I actually modded. All of the levels, items, unit details and the like were actually just in txt files in the directory. So you could hypothetically build your own level by just changing numbers around. Or spawn yourself about 10 power stations with quad flak cannons to protect you because you're not the best RTS player (mainly because I had more fun spawning 100s of fireflys than actually piloting something, and in-game piloting a vehicle in person substantially increases its health and attack power).
As post-apocalyptic background stories for non-sensical game mechanics go, the idea behind the game wasn't too terrible. Sort of a Matrix meets Arrival meets Independence Day. Cataclysmic event occurs, humans fracture into different factions, aliens come to try and steal what's left of the Earth's heat and resources. Coupled with text-based background information in mission briefings.
It was exceptionally fun. Although the interface was very versatile and there were interesting gameplay mechanics, it has not aged well graphically.
Enemy host station destroyed.
http://www.youtube.com/watch?v=Cu_xdCHdSqg
It's basically a Metroidvania plus shmup with awesomely retro 2-bit graphics. Fantastic soundtrack too, and it's FREE. Basically, you have no excuse not to play this game. Get on it, chop chop.
Were there any "worth playing" Genesis RPG's?
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Man, I always wanted to try this one, because I think it predates Battlezone. The marketing for it was brilliant.
One page would be "I am an Action gamer, one with the crosshairs, gunslinger who can destroy everything" and the next page would be "you died because you tried to be a one man army with no strategy." And another page would be "I am an RTS player, I own the battlefield, nothing crosses my gaze and my army moves lightning fast at my command," and the next page would be "you lost because you didn't get your hands dirty." BL should have had something like that.
OUTPOST
I was 7 when this came out. I remember being not very good at it, but I was fascinated. It probably wasn't a very good game, but oh man, it was a SPACE COLONY, and it led me to Sid Meier's Alpha Centauri, which everyone knows is fantastic.
Secret of Mana
Secret of Evermore
7th Saga
Romancing Saga
Uncharted Waters
Tales of Phantasia
Terranigma
Illusion of Gaia
Drakkhen
Breath of Fire
Soul Blazer
E.V.O.
Mario RPG
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
I remember that. I still have it.
The panic button was the best.
They sort of did with a 3-page ad in PC Gamer. First page showed a BZ battlefield from the traditional perspective with words similar to "We're going to change the way you look at RTS games forever..."
Turn the page to a two-page spread from a Grizzly cockpit (that showed the same battlefield) "... From the front lines."
And everything was tagged with hints and notes like "securing this geyser will allow to construct a base", "salvage the metal from your kill and build more troops", etc.
Edit: oh, you were talking about Brutal Legend.
My bad.
As someone who spends a lot of time reading online video game discussion, I don't think I've ever seen it mentioned.
EDIT: it seems like it doesn't even have a wikipedia page.
https://medium.com/@alascii
Treasures of the Deep for the PS1
http://www.youtube.com/watch?v=fwE9cLLKHVk&list=FLwp-8svrJ4_aw2tilOuTCuA&index=3&feature=plpp_video
Sub Rebellion for the PS2
http://www.youtube.com/watch?v=MP-0QrX7gqY
If you end up liking the actiony-rpgs like Secret of Mana, Evermore, Illusion of Gaia, and Soul Blazer I'd very much recommend Lagoon!
twitch.tv/tehsloth
Also Beyond Oasis was a very good game. I think it can be found on the Wii Virtual console.
I haven't seen anyone mention this, ESPN Street Games. It was a very early PS1 title, played very similar to Road Rash only you could pick whether to ride a bike, skateboard, roller blades, a street luge. My favorite was the roller blades, it always made me feel like I was playing a video game version of that movie Airborn :-)
youtu.be/1EselwQ50DM
Another one off the top, on SNES a game called Metal Warriors. Not sure how popular it is but I know most people I ever brought it up to never played it. Basically it was a sort of a Robotech theme, but you could stwith to several different types of mechs, one that could fly, one that was like a tank, and a several other crazy ones like a spider and a morph ball style a' la metroid.
youtu.be/CZTJ1guQwMo
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
I remember that game being so hard! I just never understood what I needed to do. "Any mistakes at this point will doom you and your colonists to certain death. Have a nice day."
A game I played with a friend a lot when I was younger was Midnight Rescue!
I did and still do get a little weepy at the end of Soul Blazer. That game was great.
Wow, I might have to look that one up. I like how they blended in the video with the environments. They played around with perspective instead of having the actor just stand there. I avoided those games since they were aimed at kids, but I like the technical work on that one.
These two are probably my favorite representatives from this crop. Gladius was a great game, but Allegiance was so far ahead of its time. A heavily team-based space themed FPS with RTS command elements released over a decade ago? How could this possibly fail?
But fail it did. It was revived by a strong user community and given an overhaul, but I've never tried the modern version myself. Here are a couple of videos for your eyeballs:
Pew pew
http://www.youtube.com/watch?v=mZAl75n_9Xk
Top down perspective
http://www.youtube.com/watch?v=sVY4SPk__Yc
Apologies if it was posted already, but I fucking love this game
So glad someone posted this, as I loved Urban Assault. Unfortunately, I think it was also way ahead of its time (in a good way!). Maybe someone will come along and remake it
This man knows what he's talking about. I used to play it "co-op" with my dad when I was just four years old; he'd fly the plane while I spammed the fire buttons. So good.
Also:
http://www.youtube.com/watch?v=5G7eB8tl9Yw
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Split/Second is proof that the world hates fun.
YES.
This game remains the only reason I'm still pissed my original PS3 was stolen.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705