Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
ok so I'm sure this question has been asked and answered before, but is there any way to convert your ME2 saves from the xbox so they can be used on the PC? Preordering a physical copy of the 360 version will cost me more and would take longer to arrive, so I want to know if there's any way to move my saved games over to a computer.
I'm more of a Salarian fan, but Turians are pretty great too.
Asari are on the council because they were there first. Turians and Salarians are there because they get shit done.
Don't forget humans are on the council too. They get shit done to a degree the others can't comprehend. Look at the galaxy map in ME3. We own a third of the territory and as much space as the council races put together.
PART of the problem was I was also going for the Turian Ally achievement and I don't know if I leveled up Garrus wrong or what but he was about as sturdy as a wet paper bag
as soon as I got the achievement I switched him out for Liara and Illos and the battle for the Citadel were total jokes
Yeah, Garrus doesn't last for shit unless you max out his Electronics skill (it boosts his shields) and give him Colossus Armor.
also I fucked up noveria in a bunch of hilarious ways
-In Port Hanshan I handed the hanar's smuggled weapon mods over to Anoleis, which, unbeknownst to me, let me skip friggin' everything there. I still did all those sidequests to get Anoleis arrested, because fuck him
-At Peak 15, I used the Neutron Purge on the Rachni as soon as I got there, which apparently makes all of the survivors turn against you, forcing me to kill them to get to Benezia. Never even got to talk to that shell-shocked volus.
I thought you couldn't even get into the room with the purge switch until after you'd dealt with the queen
also I fucked up noveria in a bunch of hilarious ways
-In Port Hanshan I handed the hanar's smuggled weapon mods over to Anoleis, which, unbeknownst to me, let me skip friggin' everything there. I still did all those sidequests to get Anoleis arrested, because fuck him
-At Peak 15, I used the Neutron Purge on the Rachni as soon as I got there, which apparently makes all of the survivors turn against you, forcing me to kill them to get to Benezia. Never even got to talk to that shell-shocked volus.
I thought you couldn't even get into the room with the purge switch until after you'd dealt with the queen
You can turn around and do it straight away, but that removes all the NPC and turns all the guards hostile. It's basically the wrong way.
Look, I am on PC and I don't want to patch thane manually.
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tayvaanI always like to savor the last shotbefore popping the heat sinkRegistered Userregular
So apparently the German magazine gamestar has come out with their ME3 review, here is a summary I got from BSN (no spoilers)
-15-20 hour-long main quest
-Around 40 hours playtime in total- side missions are vital to amass enough opposition to the Reaper threat
-90 minutes of cutscenes
-No loose ends or cliffhangers, the game is truly an appropriate end to the trilogy with a very intense and touching finale
-More than 100 scenes, conversations and/or events change depending on our choices after importing a save-game from ME2- from something small like someone thanking us for completing a mission to bigger repercussions which would be to spoilerous to write down- you are definitely going to feel the consequences, and not always like them
-If and how many of these quests we complete influences how the game ends, and who- individually and globally- survives
-While the game can be enjoyable for newcomers as well, because the game is strong on its own mechanically and story-wise, it is recommended to play the first two entries to make more sense out of the wealth of information that the game builds on
-There's an interesting sequence after the end credits
-The „Role-Play“ mode of the game (In contrast to „Action“ and „Story“) feels very much like ME1
-The game gives you more opportunity to customize your Shepard. Each class has 8 talents with 6 levels each, and up from Level 4 there are two branches to choose from to level up each individual talent differently. Weapon customization is also a factor and noticeable, but the effects (which have both pros and cons) are only marginal
-Balancing isn't optimal
-The game is noticeably more difficult up from „Medium“, which makes using the correct weapon mods and talents integral to survive. Shepard also shoots more accurately in cover.
-The AI, on the other hand, is still not very advanced
-There are multiple turret sections which aren't very well directed
-Despite the shortcomings in level design, which are similar to ME2, the game is constantly thrilling, spectacular and dramatic- largely thanks to the well-presented story and dialogue- and there are lot of small and large choices again to ponder on
-Scanning isn't nearly as repetitive as before, because it works a lot quicker now and incorporates a new mini-game where you have to navigate your ship away from Reaper threat
-The new melee option is fun, but a little overpowered
-Graphically, the low polycount, lack of detail and low texture resolution disappoints- the characters are well animated and modeled however, and the overall look, despite its age, is quite moody
-Great dynamic soundtrack and sound-effects
-Our progress in the war effort is constantly trackable on a terminal on the Normandy
Sound 10/10 Quests/Plot 10/10 Characters 10/10 Combat 8/10 And all other areas 9/10 Overall 9/10
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AnosognosWho wants to playvideo games?Registered Userregular
Posts
yeah definitely
Reading facial expressions will be the worst!
Yea, it's one of the reasons I was asking about loyalty. I want to know what triggers what and all that.
I've already hate fucked Jack and won't be upgrading the armor....so sad for her.
either the explosive or the sword
SteamID: Baroque And Roll
http://masseffectsaves.com/xbox.php
i would pay at least $20 to have this guy in my party
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
I'm more of a Salarian fan, but Turians are pretty great too.
Asari are on the council because they were there first. Turians and Salarians are there because they get shit done.
Why I fear the ocean.
Don't forget humans are on the council too. They get shit done to a degree the others can't comprehend. Look at the galaxy map in ME3. We own a third of the territory and as much space as the council races put together.
Welcome to the own zone, motherfuckers.
Same here. Love the Turians.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Spoilered for big:
"hamas effect"
Best 20 seconds.
Steam: Grizz
3DS: 4038-6012-7259
I thought you couldn't even get into the room with the purge switch until after you'd dealt with the queen
Turians don't dance, huh?
http://www.youtube.com/watch?v=jWYUiVfZo9k
stand still more
love that Turian
Goddamn.
ahahaha
"update thane"
shepard what are you doing, you're not supposed to be watching a dancing turian
CRITICAL MISSION FAILURE
You can turn around and do it straight away, but that removes all the NPC and turns all the guards hostile. It's basically the wrong way.
Look, I am on PC and I don't want to patch thane manually.
-Around 40 hours playtime in total- side missions are vital to amass enough opposition to the Reaper threat
-90 minutes of cutscenes
-No loose ends or cliffhangers, the game is truly an appropriate end to the trilogy with a very intense and touching finale
-More than 100 scenes, conversations and/or events change depending on our choices after importing a save-game from ME2- from something small like someone thanking us for completing a mission to bigger repercussions which would be to spoilerous to write down- you are definitely going to feel the consequences, and not always like them
-If and how many of these quests we complete influences how the game ends, and who- individually and globally- survives
-While the game can be enjoyable for newcomers as well, because the game is strong on its own mechanically and story-wise, it is recommended to play the first two entries to make more sense out of the wealth of information that the game builds on
-There's an interesting sequence after the end credits
-The „Role-Play“ mode of the game (In contrast to „Action“ and „Story“) feels very much like ME1
-The game gives you more opportunity to customize your Shepard. Each class has 8 talents with 6 levels each, and up from Level 4 there are two branches to choose from to level up each individual talent differently. Weapon customization is also a factor and noticeable, but the effects (which have both pros and cons) are only marginal
-Balancing isn't optimal
-The game is noticeably more difficult up from „Medium“, which makes using the correct weapon mods and talents integral to survive. Shepard also shoots more accurately in cover.
-The AI, on the other hand, is still not very advanced
-There are multiple turret sections which aren't very well directed
-Despite the shortcomings in level design, which are similar to ME2, the game is constantly thrilling, spectacular and dramatic- largely thanks to the well-presented story and dialogue- and there are lot of small and large choices again to ponder on
-Scanning isn't nearly as repetitive as before, because it works a lot quicker now and incorporates a new mini-game where you have to navigate your ship away from Reaper threat
-The new melee option is fun, but a little overpowered
-Graphically, the low polycount, lack of detail and low texture resolution disappoints- the characters are well animated and modeled however, and the overall look, despite its age, is quite moody
-Great dynamic soundtrack and sound-effects
-Our progress in the war effort is constantly trackable on a terminal on the Normandy
Sound 10/10 Quests/Plot 10/10 Characters 10/10 Combat 8/10 And all other areas 9/10 Overall 9/10
Have fun on insanity collector ship.