blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 3, Old World and Draw Phases
Witch Hunters
Place one Hero token in each of Bretonnia, Estalia and The Empire. - In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present.
There are only two Hero tokens remaining, so The Horned Rat to place the new Heroes.
After that, the Draw Phase:
Draw 2, 7 in hand, 15 left in deck Draw 2, 4 in hand, 15 left in deck Draw 5, 5 in hand, 11 left in deck Draw 2, 6 in hand, 15 left in deck Draw 2, 4 in hand, 15 left in deck
Once The Horned Rat has found homes for the new Heroes, Khorne will be active to begin the summoning phase.
What happens in hero token regions if two players are tied for highest threat?
0
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
It's only possible for two gods to be tied in Threat if one of them is HR, and in that case, HR is considered to have the lower Threat (and of course, he has no corruption tokens to lose anyway).
Play "Bolt of Change" to Estalia. Replace Bloodletter with two Bloodsworn.
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
Man those upgrade icons are tough to read. I know all the upgrades and I still have trouble sorting them out.
The two circles next to the Bloodletter are supposed to be points (although it would be one circle in this game); there's a corruption token next to the Great Unclean One; for Tzeentch, I think it's supposed to be one circle on top of another circle, representing a card being disregarded (I guess - this is the one that makes the least sense to me); FfG is obviously Fall from Grace; and you can see the Vermin Lord moving around for 1 PP. They're not perfect, I know, but you get used to them.
The non-professional (non-talented) graphic artist in me says it'd probably be easier to just have C, W, GD for the unit upgrades and abbreviations for the others. Easier to memorize or look up the upgrades then apply to that.
And I agree that Khorne should go after Tzeentch.
By the time this game is over, I'm not going to be able to shake the impression of Katee Sackhoff being bloodthirsty.
Could Mystical Disregard theoretically be used to play a chaos card over one of your own? The wording seems to indicate it HAS to be an enemy card, but it makes little sense you can't replace your own spells.
0
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
We're going to play it as written. I really don't think Mystical Disregard needs to be any better than it already is.
Posts
Now with click-free!
Things that need to happen:
You're steadily earning my wrath...
Also, I'll go with the nerfed Bloodletters upgrade I guess. If I don't win it's because you nerfed it unfairly. Calling it now.
I'm working on it. :P Not so sure I'll start another one though... at least not right away. I should probably try to get a real job instead.
http://handtracker.heroku.com/games/170/acts/10788
Witch Hunters
Place one Hero token in each of Bretonnia, Estalia and The Empire. - In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present.
There are only two Hero tokens remaining, so The Horned Rat to place the new Heroes.
After that, the Draw Phase:
Draw 2, 7 in hand, 15 left in deck
Draw 2, 4 in hand, 15 left in deck
Draw 5, 5 in hand, 11 left in deck
Draw 2, 6 in hand, 15 left in deck
Draw 2, 4 in hand, 15 left in deck
Once The Horned Rat has found homes for the new Heroes, Khorne will be active to begin the summoning phase.
What happens in hero token regions if two players are tied for highest threat?
Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region.
http://handtracker.heroku.com/games/170/acts/10814
Bolt of Change - 0 - When you play this card, you may replace one Warrior figure in this region with two Cultist figures belonging to the same player. If there are not enough cultists in his stockpile, there is no effect.
6/6PP
http://handtracker.heroku.com/games/170/acts/10815
The two circles next to the Bloodletter are supposed to be points (although it would be one circle in this game); there's a corruption token next to the Great Unclean One; for Tzeentch, I think it's supposed to be one circle on top of another circle, representing a card being disregarded (I guess - this is the one that makes the least sense to me); FfG is obviously Fall from Grace; and you can see the Vermin Lord moving around for 1 PP. They're not perfect, I know, but you get used to them.
Sorry, so watch out for other Gods.
And I agree that Khorne should go after Tzeentch.
By the time this game is over, I'm not going to be able to shake the impression of Katee Sackhoff being bloodthirsty.
But.
The.
RAIN.
5/6 PP
5/6 PP
http://handtracker.heroku.com/games/170/acts/10831
Knights (discard if in Bretonnia) and Hunters (remove a Nurgle corruption at Hero) are fighting a losing battle against Chaos.
Chaos effects:
Khorne is active.
(M) Festering Fever - 1 - If you dominate this region, immediately collect a dial advancement counter.
http://handtracker.heroku.com/games/170/acts/10878
Oh no you didn't
(M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
6/6PP
http://handtracker.heroku.com/games/170/acts/10908