Oh, is that what that thread was about? I didn't see it until post-edit, haha.
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ObiFettUse the ForceAs You WishRegistered Userregular
hahahahah Bedlam
When I reopened the browser on my phone and saw a THREAD with the title "Kay" on it, I got so flustered. Like face red with embarrassment and starting sweating. My wife asked what was wrong and when I explained it to her, she just shook her head and laughed.
Luckily, I check the forums enough that I caught it before it was up for too long.
I do like how you assumed I was drunk as if that's the only way I could make a mistake that large...
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
SeGaTai finally gets his bearings after the confusing series of events that dropped him here burnt and bloody. He looks around and luckily he is right next to where he needs to be. So he drops off the treasure he is holding and waits for the promised reward. It appears, as promised, in his hands and he quickly stashes it in his robes. Assuming that damn yellow wizard was probably right on his tail, he turns a couple corners to see if his hunch is correct. And it is. Acting quickly, he creates a wall between them. Knowing that won't last long, he casts Shatter and blows open a wall with a fireball. Seeing a slime, he rushes over and punches it, shattering all its non-bones. Fearful of a retaliation, he turns into mist.
Actual orders:
Move to down 1,
drop off Yellow Treasure. QUEST COMPLETE
Make it rain dollar bills everywhere while celebrating my new wealth. Boost with Energy 4-(6 movement remaining)
move up, right, up (3 movement remaining)
Create Wall at K3/4 "Ahh much better view now"
Create Wall | Neutral | LOS | Permanent | Create a stone wall on a border line where there is not already a wall or door
Play Shatter,
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
then cast Fireball at wall J/K4,
Fireball | Attack | LOS | Instant | Fire : Searing flames inflict 5 magical fire damage to target object or wizard.
move up, right, up
Punch slime for 3 damage-"Shattering all its non-bones"
Cast Mist Body
Mist Body | Neutral | Self | Temporary | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
When I reopened the browser on my phone and saw a THREAD with the title "Kay" on it, I got so flustered. Like face red with embarrassment and starting sweating. My wife asked what was wrong and when I explained it to her, she just shook her head and laughed.
Luckily, I check the forums enough that I caught it before it was up for too long.
I do like how you assumed I was drunk as if that's the only way I could make a mistake that large...
Updates incoming, btw.
Oh we had a mistake once where I was mafia where one guy put in the kill order and ended up killing one of our own guys. I dont remember if drunkeness was the excuse or if we were just teasing him but thats the first thing that sprang to mind when seeing your mistake.
Not that its a big deal, but Im required to tease you a little bit :P
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ObiFettUse the ForceAs You WishRegistered Userregular
Bedlam sets off to explore the new hellhole he has been put in. After boosting and turning a couple corners, he hears the sounds of a wizard and a werewolf. He feeds the Adrenaline coursing through his body and summons a large rock to get ready for the upcoming fight.
Actual orders:
Boost with drop object (5)
Move 5 spaces to square C10
Cast Adrenaline on self
Adrenaline | Neutral | Self/LOS | Temporary | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Equip large rock
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Things of note:
SeGaTai gained 2 experience for capturing a treasure and got a reward for completing a quest.
New Treasure spawned in West-Yellow Sector.
Adrenaline is just crazy in The Pit.
Yellow players' turns are due Wednesday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Hunker down: Reduce all damage taken by 5. Move towards nearest wizard. When/if adjacent, do base damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Stalk: Move towards nearest wizard. When/if adjacent, do base damage. Avoid any LOS attack on a D4 roll of 1.
Slime (Can pass through any door or cracked wall) | HP: 7 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Protect : Surround every treasure with Hellfire Walls. Lasts one round.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) RED (SeGaTai - 1, Bedlam - 2) YELLOW (blahmcblah - 1, Tayrun -2) <-Turns Due Wednesday BLUE (Custom Special - 1)
Monsters
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Adrenaline | Neutral | Self/LOS | Temporary | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
HP: 12/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
ObiFettUse the ForceAs You WishRegistered Userregular
Also, photobucket and my work internet are not getting along right now. The picture is small because I am linking it through my google images. As soon as I can get photobucket to cooperate again, I'll replace it with a more easier to read image.
Yeah it'd be cool to have this version and then have a zoomable version for details. No way to do that I know of but one can dream.
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ObiFettUse the ForceAs You WishRegistered Userregular
Hm, I may look into doing all of these through google images in the future.
Right now, we will stick with the photobucket larger size until I can find a way to work google images into my "system" without it slowing down my process.
Also, you have me still holding the Null Powder -- I used it to dispel the Pain Link. I think you deleted some other card from my hand by accident, lemme go check.
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ObiFettUse the ForceAs You WishRegistered Userregular
You are right. Fixed now and you should have a PM with your updated hand.
ObiFettUse the ForceAs You WishRegistered Userregular
blahmcblah hears the explosion on the other side of the wall and the sounds of footsteps heading north. He gives chase and starts chipping away at a nearby wall with his dagger.
Actual Orders:
Move to J3.
Throw the dagger at the wall at J3/J4.
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Pick up the dagger.
Throw it at the wall again.
Pick it up again.
Discard Acid Bath.
Draw card(s).
ObiFettUse the ForceAs You WishRegistered Userregular
Things of note:
Tayrun can only miss one more turn before being taken over by either Cinder or a replacement player.
Blue players' turns are due Friday. (High possibility that a new blue player will be dropped in today)
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Hunker down: Reduce all damage taken by 5. Move towards nearest wizard. When/if adjacent, do base damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Stalk: Move towards nearest wizard. When/if adjacent, do base damage. Avoid any LOS attack on a D4 roll of 1.
Slime (Can pass through any door or cracked wall) | HP: 7 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Protect : Surround every treasure with Hellfire Walls. Lasts one round.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) RED (SeGaTai - 1, Bedlam - 2) YELLOW (blahmcblah - 1, Tayrun -2) BLUE (Custom Special - 1) <-Turns Due Friday
Monsters
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Adrenaline | Neutral | Self/LOS | Temporary | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
HP: 12/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun (Halfway losing his mind)
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Custom Special heard the incredibly scary sound of the Golem breaking through the door to his north. Instinctively, he changes his body into a Mist and protectively picks up the nearby green treasure. He screams, not very loudly because mist is super quiet, "THERE CAN BE ONLY OOOOOOONEblue wizard!!!!!
Actual Orders:
Cast Mist Body on self
Mist Body | Neutral | Self | Temporary | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Move L
Pick up Green treasure
Discard Astral Projection and Pick Lock
Draw 3 to fill hand
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Things to note:
Monster turn coming today.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Hunker down: Reduce all damage taken by 5. Move towards nearest wizard. When/if adjacent, do base damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Stalk: Move towards nearest wizard. When/if adjacent, do base damage. Avoid any LOS attack on a D4 roll of 1.
Slime (Can pass through any door or cracked wall) | HP: 7 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Protect : Surround every treasure with Hellfire Walls. Lasts one round.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) RED (SeGaTai - 1, Bedlam - 2) YELLOW (blahmcblah - 1, Tayrun -2) BLUE (Custom Special - 1)
Monsters <-Updated today
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Adrenaline | Neutral | Self/LOS | Temporary | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
HP: 12/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun (Halfway losing his mind)
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Monster turn: The Golem lumbers towards nearest wizard.
The Werewolf swipes at jdarksun(2 damage) and opens a wound that starts to bleed (will continue for one turn).
The Slime scoots past the mist wizard, right through the holes in the wall recently created and attacks blahmcblah (1 damage, stunned 1 turn). He continues on towards a new target (currently Yellow2).
The Gnome runs towards the nearest wizard (currently Red2).
Cinder is tired of wizards stealing his treasures. He surrounds all treasures with Hellfire Walls for one turn.
RULE UPDATE: Since there are two attacks per turn in The Pit and no one has been stunned until this turn I need to clarify how stunning works:
Stunned wizards can either do half their attacks and move, or do all their attacks and not move. (Added to OP.)
Monster Moods have been updated for upcoming turn.
Green Wizards' turns are due Friday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Rock Thrower: Attack all wizards within LOS for 5 physical damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
Slime (Can pass through any door or cracked wall) | HP: 7 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Fire Pillars : Choose two random squares on each Tile. Any wizard or monster on that tile takes 5 fire damage.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) <-Turns due Friday RED (SeGaTai - 1, Bedlam - 2) YELLOW (blahmcblah - 1, Tayrun -2) BLUE (Custom Special - 1)
Monsters
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun (bleeding 1 turn)
HP: 18/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Adrenaline | Neutral | Self/LOS | Temporary | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah (Stunned 1 turn)
HP: 11/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun (Halfway losing his mind)
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
So, where did you get the rules for the pit anyway? is this something you made up yourself?
I presume there are different 'bosses' that exist, so the full ruleset would be good.
Stercus, Stercus, Stercus, Morituri Sum
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ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
I made this up, aside from the Wiz-War cards, boards, and art assets, obviously.
I have some half-complete rules for other Pit Bosses, relics, dangers, and alternate monsters written into my excel spreadsheet just waiting for when the demand or my desire to run another Tourney/Pit happens in the future.
cool. it would be nice to share what you have, Wizwar seems a very fun game, only problem is the 4 player limit. I think some 5 or 6 player rules would go over pretty well with the community.
The original game had an expansion that adds two wizards. And FFG is not shy about doing expansions so I would expect there to be something eventually. (also creatures are definetly going to be a thing, since they are mentioned in rules but they dont exsist yet)
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ObiFettUse the ForceAs You WishRegistered Userregular
cool. it would be nice to share what you have, Wizwar seems a very fun game, only problem is the 4 player limit. I think some 5 or 6 player rules would go over pretty well with the community.
I can post what I have in the Discussion thread. Sadly, there is no way to play with more than 4 players right now using one game of Wiz-War because there are only 4 boards, 4 player pieces, etc.
Like Bedlam said, FFG is most certainly going to do expansions for this. There are mentions of creatures in the rules already and the schools of magic setup seems to be made perfectly for adding new schools.
Posts
When I reopened the browser on my phone and saw a THREAD with the title "Kay" on it, I got so flustered. Like face red with embarrassment and starting sweating. My wife asked what was wrong and when I explained it to her, she just shook her head and laughed.
Luckily, I check the forums enough that I caught it before it was up for too long.
I do like how you assumed I was drunk as if that's the only way I could make a mistake that large...
Updates incoming, btw.
Actual orders:
drop off Yellow Treasure. QUEST COMPLETE
Make it rain dollar bills everywhere while celebrating my new wealth. Boost with Energy 4-(6 movement remaining)
move up, right, up (3 movement remaining)
Create Wall at K3/4 "Ahh much better view now"
Punch slime for 3 damage-"Shattering all its non-bones"
Cast Mist Body
Not that its a big deal, but Im required to tease you a little bit :P
Actual orders:
Move 5 spaces to square C10
Cast Adrenaline on self
SeGaTai gained 2 experience for capturing a treasure and got a reward for completing a quest.
New Treasure spawned in West-Yellow Sector.
Adrenaline is just crazy in The Pit.
Yellow players' turns are due Wednesday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2) <-Turns Due Wednesday
BLUE (Custom Special - 1)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Right now, we will stick with the photobucket larger size until I can find a way to work google images into my "system" without it slowing down my process.
your turns are due today
Actual Orders:
Throw the dagger at the wall at J3/J4.
Throw it at the wall again.
Pick it up again.
Discard Acid Bath.
Draw card(s).
Actual orders:
HOST: One more turn of inactivity and either a replacement takes over or Cinder takes control.
Tayrun can only miss one more turn before being taken over by either Cinder or a replacement player.
Blue players' turns are due Friday. (High possibility that a new blue player will be dropped in today)
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1) <-Turns Due Friday
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Actual Orders:
Pick up Green treasure
Discard Astral Projection and Pick Lock
Draw 3 to fill hand
Monster turn coming today.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1)
Monsters <-Updated today
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
No, but if it goes towards me instead of SeGaTai, I'm cool with that.
The Golem lumbers towards nearest wizard.
The Werewolf swipes at jdarksun(2 damage) and opens a wound that starts to bleed (will continue for one turn).
The Slime scoots past the mist wizard, right through the holes in the wall recently created and attacks blahmcblah (1 damage, stunned 1 turn). He continues on towards a new target (currently Yellow2).
The Gnome runs towards the nearest wizard (currently Red2).
Cinder is tired of wizards stealing his treasures. He surrounds all treasures with Hellfire Walls for one turn.
RULE UPDATE: Since there are two attacks per turn in The Pit and no one has been stunned until this turn I need to clarify how stunning works:
Monster Moods have been updated for upcoming turn.
Green Wizards' turns are due Friday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) <-Turns due Friday
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun (bleeding 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah (Stunned 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Not that it matters to my plans. :bz
I presume there are different 'bosses' that exist, so the full ruleset would be good.
I have some half-complete rules for other Pit Bosses, relics, dangers, and alternate monsters written into my excel spreadsheet just waiting for when the demand or my desire to run another Tourney/Pit happens in the future.
Like Bedlam said, FFG is most certainly going to do expansions for this. There are mentions of creatures in the rules already and the schools of magic setup seems to be made perfectly for adding new schools.
His hand and secret quests have been PM'd to him. He'll spawn in at the beginning of the Blue turn.
Cylons unite! Lay low my foe!
THERE CAN BE ONLY OOOOOOONE!!!!!!bluewizard