As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Starcraft2] CLOSING TIME!! GO TO THE NEW THREAD!!

1181921232499

Posts

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    So a friend just linked me to this post:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876

    Does anyone have any thoughts on this? I used to be a performing classical guitarist so the thought of just fucking spamming like crazy to start with actually kinda appeals to me.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    So a friend just linked me to this post:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876

    Does anyone have any thoughts on this? I used to be a performing classical guitarist so the thought of just fucking spamming like crazy to start with actually kinda appeals to me.

  • RedOneRedOne Registered User regular
    theSquid wrote: »
    So a friend just linked me to this post:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876

    Does anyone have any thoughts on this? I used to be a performing classical guitarist so the thought of just fucking spamming like crazy to start with actually kinda appeals to me.

    I read that post as well and have tried to spam as much as possible in the beginning of games when not much is going on

    I don't know if there is a significant difference, but it does sorta help when it's my first couple games of the night and my hands need to warm up

    but then again, i really should just focus on not missing injects

    1495255-1.png?1331518337
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I spam pretty much constantly, and I tend to play very poorly if I don't.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    He's basically suggesting that you spam shit high the entire game until you average 200.

    Then work on keeping your APM up there while simultaneously increasing your eAPM.

  • RedOneRedOne Registered User regular
    reminds me of a funny picture of someone asking some zerg korean player (not like nestea, but someone very good) what the best way to increase apm was and he responded

    "try to do a lot of things"

    "at the same time"

    "even if it doesnt make sense"

    1495255-1.png?1331518337
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited March 2012
    theSquid wrote: »
    He's basically suggesting that you spam shit high the entire game until you average 200.

    Then work on keeping your APM up there while simultaneously increasing your eAPM.

    its pretty good advice
    if you can't have a high APM while doing meaningless actions, how do you expect to have a high APM doing meaningful ones?

    learn to walk before run etc etc

    Dhalphir on
  • RedOneRedOne Registered User regular
    Dhalphir wrote: »
    theSquid wrote: »
    He's basically suggesting that you spam shit high the entire game until you average 200.

    Then work on keeping your APM up there while simultaneously increasing your eAPM.

    its pretty good advice
    if you can't have a high APM while doing meaningless actions, how do you expect to have a high APM doing meaningful ones?

    learn to walk before run etc etc

    i remember when i asked a masters friend of mine what he thought of apm, he answered that it will improve on its own as you play the game more

    what are your thoughts? To spam and actively try to improve it?

    1495255-1.png?1331518337
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    You know how the high ranking players in this thread say that they could make it to plat/diamond/etc just by making more shit than the other guy?

    Yeah. Mechanics before strategy and all that.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    RedOne wrote: »
    Dhalphir wrote: »
    theSquid wrote: »
    He's basically suggesting that you spam shit high the entire game until you average 200.

    Then work on keeping your APM up there while simultaneously increasing your eAPM.

    its pretty good advice
    if you can't have a high APM while doing meaningless actions, how do you expect to have a high APM doing meaningful ones?

    learn to walk before run etc etc

    i remember when i asked a masters friend of mine what he thought of apm, he answered that it will improve on its own as you play the game more

    what are your thoughts? To spam and actively try to improve it?

    The problem with "it will improve on its own" is that its not strictly true. It will improve, but like anything, you only improve something if you challenge yourself.

    I've heard this sentence (paraphrased a bit obviously) from a lot of newer players, PA and otherwise, who I've spoken to about their learning process.

    "Yeah, I like the idea of that strategy, but I think it takes a bit too much APM for what I'm capable of and I'd rather focus on something else until I get better at the game"

    The reason this is a bad attitude is that challenging yourself is how you improve.

    bad at controlling small numbers of units in early game PvP? Play super aggressive with those units in all your PvPs. You'll lose horribly at first, as hilarious miscontrol costs you your first zealot and stalker, but every game you'll get better and better at it.

    bad at stutter micro? play marine-heavy strategies in early game TvZ, where stutter micro is important to victory

    bad at landing good storms? go high templar every game until you get better at it


  • HedwirezHedwirez Registered User regular
    Yilias wrote: »
    Hedwirez wrote: »
    @Houn I really recommend Drewbie's strategy guide (http://www.complexitygaming.com/forums/showthread.php?t=4456). It does a nice job of including both an initial build order and then a bit more description so you understand what you are aiming for.

    That said, I am still really struggling with my TvP. Would anyone mind taking a look at this replay and let me know what I am doing wrong?

    http://drop.sc/133345

    I was reasonable happy with everything right up until the major battle at 16min. Clearly I lost this pretty badly because of positioning but I don't really feel that I had much option beyond storming his front - I am pretty much maxed in terms of supply cap (190/190) so it feels like if I wait around for too long his army will just max out and crush mine.

    This is how it goes in quite a lot of my TvP games, I hit supply can and then die to someone who has 40 supply less than me but the same size army. Am I building completely the wrong units or something?

    Any input is much appreciated, I can almost taste gold!

    Your build order could use some stream lining and your worker production in the early game was a little spotty, but both were much better than your opponent's. You were decently ahead at the 14min mark when you poke the bottom of his ramp. You're up in economy and army and slightly ahead on upgrades, but you're behind on tech because you have no Ghosts or Vikings yet.

    The drop was a great idea, and tricked him into moving his army out of position. You took great advantage of it and moved up the ramp he was holding before hand.

    Here's where you got into trouble though. You run into his natural and end up trapped between buildings and inside of Forcefields, which prevents your Marines from doing anything while they getting minced.

    Protoss love chokes. Their major damage dealers are AoE and Forcefields are much stronger in chokes. You can't fight a Protoss in a choke as long as they have access to AoE or Forcefields and you don't have the counter units to deal them, be it Vikings (or Banshees :P) for Colossi or Ghosts for Templar/Sentries.

    Thanks for the input. Should I be aiming to get a bunch of Ghosts and Vikings early on then? If so, is there any standard timing for this?

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited March 2012
    Hedwirez wrote: »
    Thanks for the input. Should I be aiming to get a bunch of Ghosts and Vikings early on then? If so, is there any standard timing for this?

    As Terran your tech choices in the midgame are based on what the Protoss chooses. If his midgame tech is Colossus, you get Vikings. If his midgame tech is Templar with Psi Storm, you get ghosts. If he gets neither, you just keep making medivacs, marines, and marauders, and win because he can't do shit without AOE damage of some sort.

    Dhalphir on
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    Hilariously I think Crossfire is a pretty interesting map for PvP.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    I'm depressed that Wolf isn't sure that viewers know what IRC is.

    Stupid kids with their Facebook Chat and their iMessage.

    In my day we pissed into a cup and threw it at the guy across the road. It translated to "fuck you" and we just did that all day.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    That reminds me, Squid did you get my message yesterday? The lights were off and I may have missed your cell.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    I didn't get any message :/

    Do I have a cell?

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    *woosh*

  • BiosysBiosys Registered User regular
    wolf bein maaaaddd judgemental

    someone pointed it out yesterday but it seems even more obvious today T.T

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    He does it a lot.

    I'm watching Walking Dead instead of GSL. Yesterday was enough for me.

  • mastmanmastman Registered User regular
    catching up to thread
    I have entombed valley and shattered temple both downvoted, fuck shattered and it's 2-base play and it's all small and shiat (but it was the best spot to 5RR or 7RR :)
    I agree Shakuras needs to go, it's boring and old and makes lame games in tourneys and ZvZ on it sucks
    Metropolis is a stupid fucking map

    ByalIX8.png
    B.net: Kusanku
  • AnzekayAnzekay Registered User regular
    Yeah if Wolf is casting, no GSL for me. That's sort of how it is now.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    Heh.

    Wolf is literally killing eSports.

  • HounHoun Registered User regular
    MNC Dover wrote: »
    Houn wrote: »
    Spoiler for off-topic:
    I didn't care for Dover's map. The visuals were bland, and the textures too busy and non-distinct. You walked through several doors before I was able to identify they were doors. There was not enough visual information regarding the switch puzzle; you can figure it out via brute force eventually, but it's not clear at a glance what you're supposed to be doing and why. I do appreciate the three areas being slightly distinct. However, you then deny the player the payoff of promised weapons, and proceed to an odd jumping/vehicle/box puzzle thing that was completely nonsensical; how is one supposed to innately know that you can shoot the boxes, when they look like any other static wall? Additionally, why use the car for the jump instead of the flying machine?

    It's a decent student project, and shows off some great modeling, sound and atmospheric skills, but as far as gameplay design, it was a jumble of random, unexplained elements. You can handwave this away as a student project, yes, but the information design, accessibility, and logic of a game world will have a far longer and stronger reaction on a player than pretty visuals and explosions.

    Compare Narbacular Drop to Portal. Once is a cool jumble of level ideas that play with a unique mechanic, the other is a stunning masterpiece of information design and concept training. Those are the skills you want to be improving; those are the skills that make you one of the greats.

    Sorry Dover. I hope it doesn't come off as mean as it sounds.

    Ouch! >.<
    You make quite a few good points. The models and textures were all UDK and had nothing to do with me. In fact, the only thing I was working on was the level design!

    I did deny the player's weapons because the initial build was to have a AI bot battle instead of the hanger/jump area. I wanted the player to have to duck and dodge before getting a weapon and extracting revenge. Due to my inability to grasp AI programming in time, I had to trash the idea. Plus I like it when the player has no weapons. Screw 'em! :D

    You're right about the brute force on the puzzle. I hate flying cameras revealing clues and shit, way to hand holding for me. Sadly, this was the result of several non-gamers playtesting it and observing how they perceived the puzzle. You should have seen the lights and stuff before this version. Also, because I needed the player to see the gate explode, I had to force them to come out that door way so to see the event. Definitely could have been done better though.

    As for the end, there was no way out of the area with the hovercraft without blowing up the boxes. There's also a "press mouse button to fire" prompt. I also made it so that you couldn't fit the ship into the hallway, so the player was forced into trying something else. The buggy was visible through the stairs and bathed in yellow to make it stand out amongst the blue backdrop. Being a nice guy, I removed the "self-destruct" timer I was thinking about adding in the end.

    In any event, I told my classmates and professor that this would be something I'd hand off to artists, animators, and designers to tweak into a full, final level. Again, I'm not into level design as much as managing or mechanics.

    Houn, Y U No love me?!

    You're cool. It's just your level. It's not for me.

  • PraetorPraetor [Redacted]Registered User regular
    I don't spam intentionally, I just do it as a way of calming nerves earlygame. The main thing I found that helped my mechanics was simply to have a checklist of things to be rotating through and constantly doing them, like checking injects, checking upgrades, spending larva, and knowing the correct micro to do when in a fight - trying to get surrounds with lings, focusing medevacs and tanks with mutas for example. The biggest thing though, was forcing myself to be fast enough for ling/bling wars in ZvZ.

    After that, its just a matter of practice. It really does help to watch pros stream though.

    Naturally my APM went up from around 60ish to 130-150, with about 20% redundancy.

    Sorry for wall of text, phone being dumb.

    3DS FC: 3067-6095-3603
  • TrunkersTrunkers Registered User regular
    I don't spam and hit APM between 70-80. I am facing a dilemma where I don't really find it enjoyable to play fast (usually playing after a long day of work, and it gives me a headache).

    Basically I'm in a phase where I'm not sure how hard I want to be working at something during my leisure time. This week I've solved that by playing Borderlands instead of Starcraft (save for one game against Meeks Saturday night). The quest for Masters is on hold.

    My MTG Cube Site - -http://riptidelab.com
  • KambingKambing Registered User regular
    theSquid wrote: »
    So a friend just linked me to this post:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876

    Does anyone have any thoughts on this? I used to be a performing classical guitarist so the thought of just fucking spamming like crazy to start with actually kinda appeals to me.

    This is what I've done for the last two years. And my APM has gone up significantly since the beta.

    (I am also a former guitarist.)

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • hlprmnkyhlprmnky Registered User regular
    Dhalphir wrote: »

    I'm sure I'll get more out of this as I continue to get better, but the "Macro Benchmarking" spoiler alone was worth the time to read the whole thing. Thanks very much for linking this, I wouldn't have found it otherwise.

    _
    Your Ad Here! Reasonable Rates!
  • Joe KJoe K Registered User regular
    Kambing wrote: »
    theSquid wrote: »
    So a friend just linked me to this post:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876

    Does anyone have any thoughts on this? I used to be a performing classical guitarist so the thought of just fucking spamming like crazy to start with actually kinda appeals to me.

    This is what I've done for the last two years. And my APM has gone up significantly since the beta.

    (I am also a former guitarist.)

    i can't remember if it was simon or tanner, but basically, they told me that my apm would go up when i started finding more things to do (and there are always more things to do). past year, i've went from 20'ish->110'ish.

    and there's still more shit to do. more creep to spread, more OLs to maphack with, more balancing of drones, more injects to hit. and then there's that whole "micro" thing that people don't seem to talk about.

    ever.

    like its a dark art.

  • mastmanmastman Registered User regular
    I spam at the beginning, just to start the tempo off right.

    but mainly to make my mouse turn purple and white
    yeah, I got that razer sc2 spectre mouse that changes color based on your apm
    sup

    ByalIX8.png
    B.net: Kusanku
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    We need more people to participate in the Crane Kick Training Program! Fill out a form in the OP and help out your fellow PAers!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited March 2012


    people should tune in! this show deserves way more viewers.

    Nazgul (teamliquid manager), Odee (dignitas manager), jason lake (complexity manager), chobopeon talking about team management.

    EDIT: also, talking a lot about the business side of Starcraft! They're talking about MLG's recent VC money atm.

    Euphemon on
    iG3kv1d.png
  • fatalspoonsfatalspoons Registered User regular
    It's weird. I can type between 60 and 70 words per minute, but my apm is around 90 apm. Guess typing skills don't necessarily translate to gaming skills.

  • BiosysBiosys Registered User regular
    i spam at the beginning to feed my ego, and also yeah i normally end up playing slow(er) and horrible(r) if i don't

    200 avg apm according to sc2gears, which is nice i guess

  • mEEksamEEksa Registered User regular
    I don't spam at all, though it's something I should practice for sure. I definitely need to improve my speed.

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    Talking about salaries now:

    Guessing at top 40 players salaries, average salary: probably around 500-1.5k dollars a month.

    iG3kv1d.png
  • NeadenNeaden Registered User regular
    How does prize money work if you are on a team. Does the team take a certain percentage of it and the player gets the rest?

  • 815165815165 Registered User regular
    it's probably different for every team and player

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    It's weird. I can type between 60 and 70 words per minute, but my apm is around 90 apm. Guess typing skills don't necessarily translate to gaming skills.

    Are you spamming at the beginning of the word document to keep your WPM higher?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • KambingKambing Registered User regular
    edited March 2012
    1_wpm_score_DI.png

    ¯\_(ツ)_/¯

    (On my laptop keyboard no less.)

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • mastmanmastman Registered User regular
    wpm tests that aren't real sentences are bullshit. people can type sentences faster than they can type random words strung together.

    ByalIX8.png
    B.net: Kusanku
Sign In or Register to comment.