edit: oh man, please don't use this as a way to get back at me for this game...
edit2: if you need help with ideas, I would love to help, also.
What kind of host would I be if I let grudges color my view of who got which roles in a phalla?. I'll let the almighty RNG handle things, with a little help from you guys (i.e. stealing Baidol's ME vote idea).
Though, you will be my next day 1, don't worry about that. ;p
edit: oh man, please don't use this as a way to get back at me for this game...
edit2: if you need help with ideas, I would love to help, also.
What kind of host would I be if I let grudges color my view of who got which roles in a phalla?. I'll let the almighty RNG handle things, with a little help from you guys (i.e. stealing Baidol's ME vote idea).
Though, you will be my next day 1, don't worry about that. ;p
ME vote idea?
The RNG roles were picked differently depending on the charecter players voted on to die at the begining.
The whole thing with the rac1 proteins revealing to try to get converted is interesting; this actually happened en masse in Color Wheel Phalla, pretty much precluding any chance of a white victory.
One solution I've thought about for games like these is to use Major/Minor Victory conditions.
Basically every player in the game has a major victory condition, the standard village vs. mafia stuff or what have you.
The convertable roles have their default major victory condition, and are told if they are converted they have failed their major victory condition and will receive a minor victory condition.
I think the emotive distinction between receiving a "major victory" and "minor victory" would really help players play to their current win condition. Losing a bit of glory would be enough to stop players from playing against their win condition whilst unconverted, and if you do just randomly get converted you're not going to feel particularly bad about just getting a minor victory at the end of it; it's not really your fault. What do you think?
(It should be noted you wouldn't want to use this system in a game where a player doesn't know they can be converted and thus wouldn't have reason to seek out a conversion).
I've seen this used in some games but I don't really see how it works. Winning is a binary state in these game. You either won, or you lost. We're not tallying points to get a Phallascore, at the end of the game there's just people who achieved a goal and people who didn't.
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BaidolI will hold him offEscape while you canRegistered Userregular
edit: oh man, please don't use this as a way to get back at me for this game...
edit2: if you need help with ideas, I would love to help, also.
What kind of host would I be if I let grudges color my view of who got which roles in a phalla?. I'll let the almighty RNG handle things, with a little help from you guys (i.e. stealing Baidol's ME vote idea).
Though, you will be my next day 1, don't worry about that. ;p
ME vote idea?
The RNG roles were picked differently depending on the charecter players voted on to die at the begining.
The whole thing with the rac1 proteins revealing to try to get converted is interesting; this actually happened en masse in Color Wheel Phalla, pretty much precluding any chance of a white victory.
One solution I've thought about for games like these is to use Major/Minor Victory conditions.
Basically every player in the game has a major victory condition, the standard village vs. mafia stuff or what have you.
The convertable roles have their default major victory condition, and are told if they are converted they have failed their major victory condition and will receive a minor victory condition.
I think the emotive distinction between receiving a "major victory" and "minor victory" would really help players play to their current win condition. Losing a bit of glory would be enough to stop players from playing against their win condition whilst unconverted, and if you do just randomly get converted you're not going to feel particularly bad about just getting a minor victory at the end of it; it's not really your fault. What do you think?
(It should be noted you wouldn't want to use this system in a game where a player doesn't know they can be converted and thus wouldn't have reason to seek out a conversion).
I've seen this used in some games but I don't really see how it works. Winning is a binary state in these game. You either won, or you lost. We're not tallying points to get a Phallascore, at the end of the game there's just people who achieved a goal and people who didn't.
I don't keep track of my victories and losses at all, personally. It's just the glory of playing an exciting game as well as I can, which would include trying to meet a major victory condition over a minor one. Frankly, winning is only a binary state for you because you decided to reduce it to that. You're not alone in that regard, but the whole thing is entirely subjective and absolutely not a "fact of the game".
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You know what, you just get to be Day One'd next game.
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I look forward to being grudge voted to the max in the next phalla.
You only get one chance to be new, might as well make the most it!
The Black Hole of Cygnus X-1
I've seen this used in some games but I don't really see how it works. Winning is a binary state in these game. You either won, or you lost. We're not tallying points to get a Phallascore, at the end of the game there's just people who achieved a goal and people who didn't.
I have made my mark on phalla history.
I can now retire in glory.
Confusion will be my epitaph
I don't keep track of my victories and losses at all, personally. It's just the glory of playing an exciting game as well as I can, which would include trying to meet a major victory condition over a minor one. Frankly, winning is only a binary state for you because you decided to reduce it to that. You're not alone in that regard, but the whole thing is entirely subjective and absolutely not a "fact of the game".
Ahh, good times.
The Black Hole of Cygnus X-1
Don't listen to the outed baddie.
This was super fun!