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[CYOA] KaT : The Epoch of the Kaiser Tanks

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Posts

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    The Ender wrote: »
    Anyone else think it's weird we have yet to see Cobra get a single shot off though? Worried that it means IVF is very weak and not worth all the tanks we've already gathered, but we'll see.

    The IFV's engaging Draco managed to fire - they just couldn't punch through his armour.

    To be fair the missiles might have hurt hm... if he didn't swat them away like flies!

    The androids are basically up to 100 free personnel, the costs are minimal. We chose androids over killer bears, lets make the most of them!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • TipharethTiphareth Registered User regular
    edited March 2012
    General: Location(SiriusAsset) - Decompress(2b,5) - Probes(N/A) - Extract(F) - Radar(Threat) - Conveyance(N) - Terror(4)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    I'm not sure if Kincaid is available, but if he is we need more crew. I'm gonna reread again but editing is hard on a phone.

    Tiphareth on
  • rockrngerrockrnger Registered User regular
    General: Location(B) - Decompress(2b) - Probes(N/A) - Extract(A) - Radar(Threat)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    Nice update! I was waiting for something to sail off in a arc.


  • TipharethTiphareth Registered User regular
    Oh yeah, if there is something better than having tanks thrown at tanks I don't wanna know what it is.

  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    Set course for contact B, set the radar for sector scan, set the extractors for alloy gathering, decompress the heavy infantry kit and sample trays, launch 2 probes at contacts D and F and the other 4 to find enemy bases and assign Kincade and all personel to android manufacturing.

    That military base will be useful, no matter what we do with it. We also need more alloys and better equipment for the troops in our supply of IFVs, and most importantly, we need more crewmen for the KaT.

    We also need to find those enemy bases so we can get them out of operation. That way, we can buy a breather to gather our forces in order again.

    Jeep-Eep on
    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • TipharethTiphareth Registered User regular
    The 40 fuel the discs need is kind of prohibitive. Besides if I'm understanding things right they need 1 turn of refueling before sailing out.

  • Jeep-EepJeep-Eep Registered User regular
    Point. Building those things was a mistake from the start.

    Can we recycle units for alloys?

    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • TipharethTiphareth Registered User regular
    edited March 2012
    Now, now. Let us not get ahead of ourselves. We should use them some more, but we need to secure a refinery or some other source of fuel.
    That said, when we get some other aircraft we should replace them.

    Tiphareth on
  • Jeep-EepJeep-Eep Registered User regular
    We can always build them again. Their alloys would be more useful as Androids right now.

    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • Dread_sDread_s Registered User regular
    We can trash the saucers, but then i think we need some of those new assassins to sow some mayhem. The quicker we can end this the better.

  • TipharethTiphareth Registered User regular
    I still think we should not be as short-sighted on this issue as we are. The discs have a purpose, thrashing them without replacing them just dimnishes us. Focus on looking further ahead, currently we can handle what is being thrown at us. So let's take it easy and shore up our production capacity. We got resources incoming, we'll be alright.

  • rockrngerrockrnger Registered User regular
    Ya, the disks are useful. Terror and extra "human resources." the only reason we are short on fuel is the zettabay.

    We should send them out ASAP and hopefully the military base is an airfield.

    Ender, how are airstrikes handled? Can we strafe the incoming units?

  • Salvation122Salvation122 Registered User regular
    edited March 2012
    GENERAL:
    MOVE: B
    RADAR: Maintain Threat Scan
    DECOMPRESS: 1,6
    NO SUPERCONVEYANCE
    PROBE: D
    EXTRACT: Fuel
    RAID : Assign 2 discs to raid, 2 remain idle

    CREW:
    KINKAID : Assign 7 crew, Produce Android Crew, no Zetta

    Salvation122 on
  • TipharethTiphareth Registered User regular
    Oh also, rereading I was terribly wrong about the discs needing a turn of refueling before they can re-engage.

  • The EnderThe Ender Registered User regular
    Ender, how are airstrikes handled? Can we strafe the incoming units?

    Helicopters and other VTOL aircraft will engage in combat just like any other unit (but with much more manoeuvrability & stopping power than anything on the ground).

    Fixed-wing aircraft can be assigned as close air support for a unit. They'll have to deal with any opposing aircraft or surface-to-air capabilities of the enemy first, and then any planes with air-to-mud munitions will be able to drop them on land forces.

    With Love and Courage
  • TipharethTiphareth Registered User regular
    Which means we need fixed-wings STAT. Also, is it only me wanting to go back to sirius and stop making shitty IFVs?

  • Jeep-EepJeep-Eep Registered User regular
    No, because we can make not-so-shitty infantry kit for the guys that ride about in them.

    We need something to keep enemy infantry off our tanks.

    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • rockrngerrockrnger Registered User regular
    All of our engagements so far have been in open terrain where tanks are most useful. Once we get in something heavy (urban, maybe forest, does Korea have mountains?) tanks start turning into targets for infantry anti tank weapons.

    The whole reason I pick IFV was that they never really go obsolete because we can always upgrade the infantry inside them.

  • WubWub Registered User regular
    The IFVs are great and all, but right now we have far more than we can even fill. I'd be down with switching production to tanks or whatever else we can decompress by the time we get back to it. Rock makes a good point though.

    steam_sig.png
  • zekebeauzekebeau Registered User regular
    I agree with switching Sirius to tanks, but I don't think it is our #1 objective yet. Crushing Cobra is looking not too hard (got them to 40/100 terror already, they will break soon) once we take down a few more targets they'll be gone and we'll have leisure time to change production and fill up our IFVs with infantry robots (they are cheap and cost no fuel, alloys will not be an issue with them).

  • The EnderThe Ender Registered User regular
    edited March 2012
    CYOA Ballot Selection: 1d7 4

    Looks like the dice are nostalgic for the good ol' days; Tiphareth is once again in the driver's seat.
    General: Location(SiriusAsset) - Decompress(2b,5) - Probes(N/A) - Extract(F) - Radar(Threat) - Conveyance(N) - Terror(4)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)
    PHASE 2 : IMPRESSION

    AWARE Update:

    Captain, we have attempted to reach Sirius Factory Compound, but could not reach the asset within your scheduled timeframe. [Tiphareth ordered a move to Sirius Factory Compound, but such a move would cost 10 Ingress Points. Only 8 were available. No move made.]

    Templates for Brutal-Class SAM launchers and bomblet munitions for the Slayer cannon have been decompressed and installed onto my primary partition. Both assets are now available for manufacturing.

    7 crew have been assigned to Ryker Kincaid. She has been provided the templates for android crew members. Her clearance to the Zettabay has been revoked.

    Joseph Cain & his team have returned to the KaT. He is ready for reassignment.

    Richter Gerhard & his team have returned to the KaT. He is ready for reassignment.

    Titan Draco has entered weapons range of the enemy unit in Sector C. Five contacts reported; all match the profile of the XK21 KNIFV infantry fighting vehicle. Enemy unit engaged:
    MISSION : SEEK AND DESTROY

    FRIENDLY ASSETS :

    Rail Titan Draco
    - Morbid-Class Main Battle Tank Draco-1
    - Morbid-Class Main Battle Tank Draco-2
    - Avalanche-Class Compact Tank Draco-3

    HOSTILE FORCES :

    XK21 KNIFV Cobra-1 [10 Infantry]
    XK21 KNIFV Cobra-2 [10 Infantry]
    XK21 KNIFV Cobra-3 [10 Infantry]
    XK21 KNIFV Cobra-4 [10 Infantry]
    XK21 KNIFV Cobra-5 [10 Infantry]

    ENVIRONMENT: Densely Forested : Light cover available, all forces initially camouflaged, engagement starts at long-range.
    Rail Titan Draco takes the initiative.

    Titan Draco surveys it's surroundings; it's infra-red optics detect XK21 KNIFV Cobra-1hidden in the foliage. Titan Draco perceives immaterial threat at long range from XK21 KNIFV Cobra-1. It prepares for a direct engagement. XK21 KNIFV Cobra-1 is not ambushed by Titan Draco and manoeuvres behind a screen of trees to obscure Titan Draco's aim.

    Titan Draco fires 2 anti-tank tungsten penetrators from it's twin-barrelled main cannon at XK21 KNIFV Cobra-1. 1 penetrator impacts the vehicle's munitions magazine; the magazine explodes, annihilating the vehicle. 1 penetrator passes through the debris of XK21 KNIFV Cobra-1 and digs a crater in the ground.
    Avalanche-Class Compact Tank Draco-3 takes the initiative.

    Avalanche-Class Compact Tank Draco-3 surveys it's surroundings; it's scope does not detect any enemy movement.
    Morbid-Class Main Battle Tank Draco-2 takes the initiative.

    Morbid-Class Main Battle Tank Draco-2 surveys it's surroundings; it's scope detects XK21 KNIFV Cobra-2 hidden in the foliage. Morbid-Class Main Battle Tank Draco-2 perceives moderate threat from XK21 KNIFV Cobra-2. It prepares for a direct engagement. XK21 KNIFV Cobra-1 is not ambushed by Morbid-Class Main Battle Tank Draco-2 and manoeuvres behind a screen of trees to obscure the tank's aim.

    Morbid-Class Main Battle Tank Draco-1 fires 1 anti-tank tungsten penetrators from it's main cannon at XK21 KNIFV Cobra-2. The penetrator impacts the vehicle's crew compartment, killing the driver & weapons crew.

    XK21 KNIFV Cobra-2 swerves out of control, rolls violently and is disabled.
    XK21 KNIFV Cobra-3 takes the initiative.

    XK21 KNIFV Cobra-3 surveys it's surroundings; it's scope detects Titan Draco rampaging through the foliage. XK21 KNIFV Cobra-3 perceives extraordinary threat from Titan Draco. It closes on Titan Draco while remaining concealed in the foliage and disembarks it's infantry.

    XK21 KNIFV Cobra-3 mas moved to Medium Range with Titan Draco. Light Infantry Squad Cobra-6 has disembarked at Medium Range with Titan Draco.
    Light Infantry Squad Cobra-6 takes the initiative.

    Light Infantry Squad Cobra-6 surveys it's surroundings; they spot Titan Draco rampaging through the foliage. Light Infantry Squad Cobra-6 perceives extraordinary threat from Titan Draco. They panic & charges recklessly at Titan Draco.

    Light Infantry Squad Cobra-6 fires 1 anti-tank guided missile at Titan Draco. Titan Draco deflects the missile with it's left upper-limb.

    Light Infantry Squad Cobra-6 has charged recklessly into point-blank range with Titan Draco.
    XK21 KNIFV Cobra-4 takes the initiative.

    XK21 KNIFV Cobra-4 surveys it's surroundings; it's scope detects Titan Draco rampaging through the foliage. XK21 KNIFV Cobra-4 perceives extraordinary threat from Titan Draco. It panics & charges recklessly at Titan Draco.

    XK21 KNIFV Cobra-4 fires 1 anti-tank guided missile at Titan Draco. Titan Draco deflects the missile with it's left upper-limb.

    XK21 KNIFV Cobra-4 fires a burst of 10 depleted uranium shells at Titan Draco. The shells impact Titan Draco's upper-right limb but fail to penetrate it's armor.

    XK21 KNIFV Cobra-4 has charged recklessly into point-blank range with Titan Draco.
    XK21 KNIFV Cobra-5 takes the initiative.

    XK21 KNIFV Cobra-5 surveys it's surroundings; it's scope detects Titan Draco rampaging through the foliage. XK21 KNIFV Cobra-5 perceives extraordinary threat from Titan Draco. It panics & charges recklessly at Titan Draco.

    XK21 KNIFV Cobra-5 fires 1 anti-tank guided missile at Titan Draco. Titan Draco deflects the missile with it's left upper-limb.

    XK21 KNIFV Cobra-5 fires a burst of 10 depleted uranium shells at Titan Draco. The shells impact Titan Draco's main cannon but fail to penetrate it's armor.

    XK21 KNIFV Cobra-5 has charged recklessly into point-blank range with Titan Draco.
    Morbid-Class Main Battle Tank Draco-1 takes the initiative.

    Morbid-Class Main Battle Tank Draco-1 surveys it's surroundings; it's scope detects XK21 KNIFV Cobra-3 hidden in the foliage. Morbid-Class Main Battle Tank Draco-2 perceives moderate threat from XK21 KNIFV Cobra-3. It prepares for a direct engagement. XK21 KNIFV Cobra-3 is not ambushed by Morbid-Class Main Battle Tank Draco-1 and manoeuvres behind a screen of trees to obscure the tank's aim.

    Morbid-Class Main Battle Tank Draco-1 fires 1 anti-tank tungsten penetrators from it's main cannon at XK21 KNIFV Cobra-3. The penetrator impacts the armor covering the vehicle's right tread and fails to penetrate it.
    Rail Titan Draco takes the initiative.

    Titan Draco percieves immaterial threat from the mixed hostile forces attacking at point-blank range. It prepares for a direct engagement. Hostiles have recklessly charged forward; they cannot react.

    Titan Draco grasps for XK21 KNIFV Cobra-4. Titan Draco seizes XK21 KNIFV Cobra-4 with it's left upper-limb and swings the vehicle through Light Infantry Squad Cobra-6. 4 troops are crushed to death by the vehicle.

    Titan Draco throws XK21 KNIFV Cobra-4 at XK21 KNIFV Cobra-5. XK21 KNIFV Cobra-7 and XK21 KNIFV Cobra-6 collide at high speed and are annihilated. Shrapnel from the explosion decimates the remaining troops of Light Infantry Squad Cobra-6.
    Avalanche-Class Compact Tank Draco-3 takes the initiative.

    Avalanche-Class Compact Tank Draco-3 surveys it's surroundings; it's scope detects XK21 KNIFV Cobra-3 hidden in the foliage. Avalanche-Class Compact Tank perceives moderate threat from XK21 KNIFV Cobra-3. It prepares for a direct engagement. XK21 KNIFV Cobra-3 is ambushed by the tank and cannot react.

    Avalanche-Class Compact Tank Draco-3 fires 1 HEAT shell at XK21 KNIFV Cobra-3. The shell impacts the armor covering the vehicle's right tread and fails to penetrate it.
    Morbid-Class Main Battle Tank Draco-2 takes the initiative.

    Morbid-Class Main Battle Tank Draco-2 surveys it's surroundings; it's scope does not detect any enemy movement.
    XK21 KNIFV Cobra-3 takes the initiative.

    XK21 KNIFV Cobra-3 surveys it's surroundings; it's scope detects Titan Draco rampaging through the foliage. XK21 KNIFV Cobra-3 perceives impossible threat from Titan Draco.

    XK21 KNIFV Cobra-3 is routed.


    All hostile forces have been destroyed or retreated beyond weapons range.


    Terror Inflicted: 2
    Alloys Salvaged: 9

    Hostile force decimated. Rail Titan Draco will return to the KaT next turn.

    Titan Orion has entered weapons range of the enemy unit in Sector E. Four contacts reported; all match the profile of the XK21 KNIFV infantry fighting vehicle. Enemy unit engaged:
    MISSION : SEEK AND DESTROY

    FRIENDLY ASSETS :

    War Titan Orion
    - Corvus-Class Transformable Gunship Orion-1
    - Thunder-Class Infantry Fighting Vehicle Orion-2 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-3 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-4 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-5 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-6 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-7 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-8 [Destroyer Drone Host]
    - Thunder-Class Infantry Fighting Vehicle Orion-9 [Destroyer Drone Host]
    - Tankivore Orion-10
    - Destroyer Drone Orion-11
    - Destroyer Drone Orion-12

    HOSTILE FORCES :

    XK21 KNIFV Cobra-1 [10 Infantry]
    XK21 KNIFV Cobra-2 [10 Infantry]
    XK21 KNIFV Cobra-3 [10 Infantry]
    XK21 KNIFV Cobra-4 [10 Infantry]

    ENVIRONMENT: Mountainous : Heavy cover available, all forces initially camouflaged, engagement starts at point-blank range.
    Corvus-Class Transformable Gunship Orion-1 takes the initiative.

    Corvus-Class Transformable Gunship Orion-1 surveys it's surroundings; it's scope detects XK21 KNIFV Cobra-1hidden behind a ridge. Corvus-Class Transformable Gunship Orion-1 perceives minimal threat at point-blank range from XK21 KNIFV Cobra-1. It prepares for a direct engagement. XK21 KNIFV Cobra-1 is ambushed by the gunship and cannot react.

    Corvus-Class Transformable Gunship Orion-1 fires 1 anti-tank guided missile at XK21 KNIFV Cobra-1. The missile impacts the vehicle's right tread and destroys it; KNIFV Cobra-1 swerves out of control.

    KNIFV Cobra-1 collides with KNIFV Cobra-4 at high speed. Both vehicles violently roll off of a cliff and are annihilated.
    War Titan Orion takes the initiative.

    Titan Orion surveys it's surroundings; it's infra-red optics detect XK21 KNIFV Cobra-2 hidden behind a ridge. Titan Orion perceives immaterial threat at point-blank range from XK21 KNIFV Cobra-2. It prepares for a direct engagement. XK21 KNIFV Cobra-2 is ambushed by the titan and cannot react.

    Titan Orion thrusts it's assimilation lance at XK21 KNIFV Cobra-2. The lance penetrates through to the vehicle's interior; subversion foam injected. XK21 KNIFV Cobra-2 is transformed into Tankivore Orion-13. Embarked infantry are converted into 10 Destroyer Drone [Maximum Destroyer Drone Capacity Reached].
    Tankivore Orion-13 takes the initiative.

    Tankivore Orion-13 surveys it's surroundings; it's infra-red optics detect XK21 KNIFV Cobra-3 hidden behind a ridge. Tankivore Orion-13 perceives immaterial threat at point-blank range from XK21 KNIFV Cobra-3. It prepares for a direct engagement. XK21 KNIFV Cobra-3 is ambushed by the tankivore and cannot react.

    Tankivore Orion-13 grasps for XK21 KNIFV Cobra-3. Tankivore Orion-13 seizes XK21 KNIFV Cobra-3 with both upper limbs and rips the vehicle in half. All embarked infantry are killed.


    All hostile forces have been destroyed.


    Terror Inflicted: 12
    Alloys Salvaged: 12

    Hostile force decimated. War Titan Orion will return to the KaT next turn.

    Abduction Disk Group King, composed of 4 Abduction Disks, have been deployed on a terror raid against Cobra Faction. The raid will commence next turn.

    treadmaster-profile.png

    DAMAGE REPORT
    tank-status.png

    CREW

    General Personnel: 7 / 200 7 Assigned to Ryker Kincaid
    Android Cew: 23 / 100 (May be used exactly like General Personnel, but cannot be synthesized into officers)
    Officers: 3 / 10

    (-6 Personnel: 3x Avalanche-Class Compact Tank Crew Requirement)

    Engineering

    Ryker Kincaid : Rank 1
    Assigned Crew: 6 / 10
    Assigned Template: Android Crew
    Not Authorized for Zettabay Use

    6 Crew form 3 Engineering Teams.

    Team 1 Assignment: Android Crew
    Number Produced: 1

    Team 2 Assignment: Android Crew
    Number Produced: 1

    Team 3 Assignment: Android Crew
    Number Produced: 1

    Progress to Rank II: 130 / 150

    Diplomatic

    Joseph Cain : Rank 1

    Available for Assignment

    Progress to Rank II: 20 / 150

    Espionage

    Richter Gerhard : Rank 1

    Available for Assignment

    Progress to Rank II: 10 / 150

    COLLOSI

    Rail Titan Draco
    Rail Networks: 1 / 1

    Current Army:

    1x Avalanche-Class Compact Tank
    2x Morbid-Class Main Battle Tanks

    Current Task: Seek and Destroy

    Progress to Model II : 100 / 150

    War Titan Orion
    Current Army:

    1x Corvus-Class Transformable Gunship
    8x Thunder-Class Infantry Fighting Vehicles [8 inhabited by a Destroyer Drone]
    2x Tankivore
    12x Destroyer Drones

    Progress to Model II : 40 / 150

    RESOURCES

    Deep-Bore Fuel Extraction: 2d4 6 x3 = 18
    Deep-Bore Fuel Extraction: 2d4 6 x3 = 18

    Alloys: 47 / 200
    Fuel: 48 / 200

    (-40 Fuel : Abduction Disks)
    (-6 Alloys: Android Crew)

    UniCore Processor: 1d10 7
    BioCore Den: 1d10 10

    CPU: 19

    (-15 CPU: Brutal-Class SAM, Bomblet munitions)

    Heavy Treads: 2d6 3

    Ingress: 11

    ADMINISTRATED ASSETS

    Sirius Factory Compound

    Producing 1 Thunder-Class IFV every turn.
    Number Produced so far: 11
    Number of turns until factory growth: 7

    BioCore Den Mira

    1d10 CPU Each Turn
    May decompress an additional template each turn

    Battle Train

    Traversing Rail Network Draco

    Cargo: 42 Alloys, 24 Fuel, 22 General Personnel
    ETA: 4 Turns

    Cobra Faction Riot

    Inflicts 1d4 Terror every turn
    When Cobra next deploys units, one random unit will be consumed to disperse this riot
    Terror inflicted so far: 5

    ASSET TOKENS

    14

    OPERATIONAL VEHICLES

    2x Deep-Bore Excavation Drones [Robotic]
    6x Long-Range Probes [Robotic] (2 Probes dispatched & unavailable)
    10x Thunder-Class Infantry Fighting Vehicle (8 IFVs dispatched & unavailable)
    4x Avalanche-Class Compact Tank (1 tank dispatched & unavailable)
    2x Morbid-Class Main Battle Tank (2 tanks dispatched & unavailable)
    4x Abduction Disks [Robotic] (4 Disks dispatched & unavailable)
    1x Corvus-Class Transformable Gunship (1 gunship dispatched & unavailable)

    NON-OPERATIONAL VEHICLES

    (16 of 50 available armoured vehicle garage slots occupied)
    (5 of 5 VTOL pads occupied)

    RADAR is set to [Threat Scan Mode]

    TEMPLATE DECOMPRESSION

    Available Templates:

    1. Torch-Class Shock Trooper Fatigues (Heavy combat armour & flamethrowers for troops - 6 CPU Points)

    2a. Anti-Tank Missile Countermeasures (Provide tanks with a chance to neutralize missiles before impact - 12 CPU Points)

    2b. Beast-Class Super-Heavy Tank (Giant twin-barrelled tank - 24 CPU Points)

    3. Wolf-Class Transport Helicopter (Heavily armoured transport chopper - 12 CPU Points)

    4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with - 6 CPU Points)

    4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 CPU Points)

    5. Cruise Missiles (Long-range missiles for the KaT - 6 CPU Points)

    6. Probe Sampling Tray (Probes will recover alloys during scouting missions - 6 CPU Points)


    AVAILABLE SECTORS OF INGRESS

    A. Barren Wasteland - Current Location

    B. Military Complex - 4 Ingress Points (Closing)

    C. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    D. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    E. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    F. KaT Beacon - 1 Ingress Points (Closing)

    ASSET: Sirius Factory Compound (Assets are always 10 Ingress Points distant)
    ASSET: Battle Train on Rail Network Draco (Assets are always 10 Ingress Points distant)

    Threat Scan: 3 RADAR Sweeps made, 2 Bases Located

    COBRA BASE 1: 8 Ingress Points
    COBRA BASE 2: 6 Ingress Points
    COBRA BASE 3: ????
    COBRA BASE 4: 8 Ingress Points

    DECISIONS

    Please vote for the following:

    - Which sectors do you wish to visit?

    - Do you wish to switch RADAR back to Sector Scan mode?

    - Which templates you wish to decompress (Templates unlock new technologies)

    - Do you wish to authorize the use of Super Conveyance? (this will provide 2d6 ingress points at the cost of 20 fuel)

    - Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)

    - Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.

    Crew Assignments

    Ryker Kincaid, Rank 1 Engineering Officer

    - How many general crew do you wish to assign to Ryker Kincaid?
    - Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
    - Which of the following templates do you wish to authorize Ryker Kincaid to make use of:

    Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Avalanche-Class Compact Tank (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Morbid-Class Main Battle Tank (Requires 20 Alloys / 3 Crew per vehicle & 10 Personnel per job)
    Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job) No Available VTOL Pads
    Watcher-Class Light Infantry (Requires 2 Alloys / 1 Crew for 5 troops & 2 Personnel per job)
    Android Crew (Requires 2 Alloys per unit & 2 Personnel per job)
    Corvus-Class Transformable Gunship (Requires 20 Alloys / 4 Crew per vehicle & 10 Personnel per job) No Available VTOL Pads
    Brutal-Class Mobile SAM Launcher (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Bomblet Munitions (Requires 2 Alloys for 5 munitions & 2 Personnel per job)

    Joseph Cain, Rank 1 Diplomatic Officer

    - How many general crew do you wish to assign to Joseph Cain? (A larger diplomatic team will have much better chances for success)
    - Do you wish to assign Joseph Cain a mission? Choose from the following:

    Form Cult of Academia (Regularly recruit general personnel & officers from the local population)
    Invoke Anarchy (Creates mobs of guerilla combatants that inflict damage on infrastructure & tie-up enemy forces)
    Placate Authorities (Causes an enemy faction to cease hostilities against the KaT)
    Fabricate Conspiracy (Causes enemy factions to interpret the KaT's hostile actions as being caused by other hostile factions or other KaTs)
    Form Faux-Compact (Causes an enemy faction to align with you for a brief period)

    Richter Gerhard, Rank 1 Espionage Officer

    - How many general crew do you wish to assign to Richter Gerhard? (A larger espionage team will have much better chances for success)
    - Do you wish to assign Richter Gerhard a mission? Choose from the following:

    Assassinate Leadership (Inflict terror & delays a faction's ability to deploy new units)
    Locate Enemy Strongholds (Reveals enemy bases)
    Shadow Field Operatives (Protect other espionage teams or diplomatic teams from discovery & elimination)
    Hit-and-Run Attack (Choose an enemy unit. It will be harassed & delayed)
    Seize Base (Choose an enemy base. The team will attempt a hostile takeover)

    Officer Synthesis

    - Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:

    Grade A

    Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
    Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
    General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)

    Grade B

    Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
    Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
    Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)

    Collossi Assignment

    Draco, Rail Titan

    Currently Assigned to a Task

    Orion, War Titan.

    Currently Assigned to a Task

    Cobra Faction - South Korean Association

    (Next Attack in 2 Turns)

    Cobra Faction is openly engaged in hostilities against us. They can be expected to continue deploying units at a rate of 1d6 every 6 Turns. The lethality of units and rate of deployment is expected to increase as hostilities continue.

    Pacification of Cobra Faction is a high priority objective.

    Cobra's Secretary of Foreign Affairs has been assassinated. They will be replaced in 5 turns. Until they are replaced, Cobra Faction may not request assistance from any allied factions. 12 Terror were inflicted as a result of this assassination.

    - Do you wish to deploy probes to attempt to locate Cobra Faction's forward bases? Each probe deployed will have a 50% chance of locating a base. Analysis suggests that Cobra Faction currently has 4 forward bases in operation; if these are eliminated, Cobra Faction will be rendered temporarily harmless.

    - Cobra Faction has accumulated 59 Terror. If 100 Terror points are inflicted upon Cobra Faction, they will disintegrate. Terror may be inflicted upon a faction by launching terror raids, assassinating members of their government, destroying their bases, and a few other activities.

    The Ender on
    With Love and Courage
  • Dread_sDread_s Registered User regular
    Hopefully this is worth the words

    Tales of the Terrorized
    The ride in the transport gave Li "Silence" Su-Dae too much time to think. Too much time to trace back over what had happened.
    It had started a week ago with the incident report on his desk:

    :::::::::::::::::TOP SECRET:::::::::::::::
    INCIDENT SUMMARY REPORT: Saucer Abduction
    1 Police cruiser, destroyed, blast marks consistent with high grade military explosives.
    3 Officers lost
    4 Missing Persons Reported

    Commentary:
    The investigation is ongoing. Initial reports have proved confusing. What few witnesses can be found claim to have seen a flying metal object in the area. Shortly after the cruiser was destroyed we began to receive reports of missing people in the area. The locals are calling it an alien abduction. Whatever it is, we can be sure it is heavily armed, and hostile.
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

    He was reading the last words of the report when he got the first phone call. Radar control confirmed that there had been four blips on radar the previous night. The second call that came chilled his blood. It was from forward reporting and they only had time to spout off a few words. "There is something large operating inside our borders, and it is extremely hostile. Report immediately for briefing."

    He had stepped out of his office and into a hive of activity. The entire building had suddenly gone into crisis mode, but what he really remembered, was when the videos started coming in. Mechanical titans of unbelievable size. Dangerous looking machines of war blazing a path through the center of the country-

    -A sudden shudder in the transport brought his attention back to the present. He looked back to the troops he was commanding as part of the first expeditionary force, and he knew that none of them were going to come back alive. The giant beasts had been allowed to roam unchecked for too long, and they were the first response. He looked out front just in time to see the horrible machines loom into sight. The first blast was deafening. He watched as transport Alpha-1 in front of him was engulfed in flames by the hostile missile. The reaction time of his driver was good, but not that good. His transport slammed into Alpha-1 at top speed. The next explosion was beyond deafening, it was silent. When the transport came to a rest his last sight was of the steel mountains above him, blotting out the sun...

  • WubWub Registered User regular
    edited March 2012
    General: Decompress(2a,6) - Ingress(B) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    Let's snatch up three of the cheaper templates now to unlock more tech and go capture another base. More androids to turn in to infantry once the heavy template is complete, more meat-personnel to pulp in to officers, and more terror for Cobra.
    Dread_s wrote: »
    Awesome
    That was great, Dread!

    Wub on
    steam_sig.png
  • TipharethTiphareth Registered User regular
    edited March 2012
    General: Location(SiriusAsset) - Decompress(1,4a) - Probes(N/A) - Extract(A) - Radar(Threat)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
    Cain: Assignment(CultOfAcademia) - Crew(10)
    Gerhardt: Assignment(HostileTakeover) - Target(CobraBase2) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    Awesome sitrep there mate.
    Also, ofcourse I lose my most important

    Tiphareth on
  • The EnderThe Ender Registered User regular
    Wub, you can only decompress 2 templates per turn.

    With Love and Courage
  • WubWub Registered User regular
    Oops, fixed.

    steam_sig.png
  • zekebeauzekebeau Registered User regular
    General: Decompress(1,5) - Ingress(Sirius Facotry) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    @Wub, almost perfectly agree with you, but I think now is a good time to switch up the Sirius production. We've got more than enough IVF, and after seeing our own Titan flick 10 infantry away like so many gnats, I don't see much use in more. We need bigger guns and more missiles. I want the sky to burn at our approach.

    @Ender: we can decompress as many as we can afford, or do we have a maximum of two? Because if we can decompress 3, please change to (1,4a,5) to improve our spy squad.

    Dread, you are awesome.

  • The EnderThe Ender Registered User regular
    we can decompress as many as we can afford, or do we have a maximum of two?

    Maximum of two. One via the KaT, one via the BioCore Den.

    With Love and Courage
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    General: Location(B. Military Complex) - Decompress(4a,6) - Probes(F. KAT beacon) - Extract(A) - Radar(Sector scan)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
    Cain: Assignment(CultOfAcademia) - Crew(7H 3A)
    Gerhardt: Assignment(Seize Base) - Target(CobraBase2) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    I like androids but lets not waste the Zettabay on them, we aren't a clone-tank. We have some ASSET TOKENS lets go see what we can buy from the other KAT.

    Next turn we can possibly build BEAST TANKS. And with zettabay... two beast tanks!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • TipharethTiphareth Registered User regular
    Let's go sirius before our tank bay is full of IFVs, we are a tank tank, not an infantry tank. It is a shame I didn't see how much ingress points we had going last turn or I could have burnt some fuel on it.

  • rockrngerrockrnger Registered User regular
    General: Decompress(1,2a) - Ingress(B) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    So far so good. I was a little white knuckle when those infantry disembarked but all assets preformed well.

    The factory levels up in seven turns so let's wait and see what happens. That will give us an infantry compliment for 3 assault teams and hopefully it we can switch it remotely or it will start making something different.

    At 15 IFV we Will need 150 infantry to fill them. Figure 100 light and 50 heavy we will need to make 4 turns(5x5) to get the light plus whatever heavy costs.

    After the military base and our assault teams get back we should go on the offensive and try to knock the south Koreans out of this fight by heading for the nearest forward base.

  • Dread_sDread_s Registered User regular
    General: Decompress(4b,6) - Ingress(B) - Extract(Fuel) - Radar(Sector Scan) - Probes(No)
    Kincaid: Crew(10) - Build(Avalanche class) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)



  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    General: Decompress(Torch Shock Trooper Fatigues, Probe Sample Trays) - Ingress(Contact B) - Extract(Alloys) - Radar(Sector Scan) - Probes(3 against Cobra)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
    Cain: Crew(10) - Mission(Cult)
    Gerhard:Locate Enemy Strongholds


    We need infantry kit, crew and alloys in that order. We could also use any production capacity that we can turn to our own use. To these ends, decompress the shock trooper kit and sample trays, send out Cain to gather a cult, set the radar for sector scan and tool up for flat out Android manufacturing.

    Jeep-Eep on
    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Kincaid is only rank one, he can only command 10 units.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Jeep-EepJeep-Eep Registered User regular
    How did I miss that?

    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • TipharethTiphareth Registered User regular
    I doubt progress is lost when switching production queues. Some more main battle tanks to clear harder threats, then we'll fill our iFVs with anti-infantry.

  • rockrngerrockrnger Registered User regular
    edited March 2012
    I was more worried that we would waste two turns going there and coming back just to be able to change when it levels up in three turns.

    What is everyone thinking about changing it to? I was thinking either infantry(heavy or light) or just straight androids so we don't have to worry about crew anymore.

    rockrnger on
  • TipharethTiphareth Registered User regular
    Morbid class tanks or something bigger if we get a chance to research it. Then all kincaid needs to worry about is SAMs and crew.

  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    Tiphareth wrote: »
    Morbid class tanks or something bigger if we get a chance to research it. Then all kincaid needs to worry about is SAMs and crew.

    I'm thinking it might be possible and a better option to find an entirely new facility and commandeer it for the purpose.

    Jeep-Eep on
    I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
  • TipharethTiphareth Registered User regular
    We do not have an unlimited amount of parking spots in our KITKAT, we just don't. We need to produce something with our factory that isn't prime Orion rassling material.

    We got 10 IFVs, that is pure troop transports for ONE HUNDRED, yes 100 men. We need to stop building that shit.

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