Ehhhh... dunno if I like those minicutscenes for Tails starting to fly Sonic around. Just having Tails pick up Sonic and go seems like the far better option.
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Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2012
TSR: Is there a chance we might see Skies of Arcadia hit PSN/XBLA in the future?
Is Episode 4 gonna be out on Steam? I know Episode 1 is now but that was a really delayed release and the GT page doesn't mention the PC as one of the platforms.
so I was loving this game until recently. wasn't really feeling the second boss, then the level after that was just ok.
then I played the 2 levels after that with old sonic and holy fuck tedious shit ahoy.
gonna have to play more chemical plant/city escape when I relaunch it to cleanse my palette
UPDATE: those levels aren't as bad with modern sonic. but then, the challenges for this set of levels are a pain to even get to.
I just want them to put sonic adventure 2 on steam is that so much to ask
But there's no PC port of the Gamecube port to lazily port to the 360, then port back to the PC. :P
I guess that's unfair to say since they're doing good ports that are actually HD now, but I really wish they could go back and release a new and improved port of SA1. If they're worried about angering people who already bought the bad port, maybe they could have a deal where SA1HD is 50% off if you own SA1BlurryAndPillarBoxed.
But the good news is that the JSR port probably opens up the possibility of SA2 getting the HD treatment.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Lemme level with ya.
I loved Chao world.
But more so on the Gamecube than the DC. Man, when I discovered I could get a Tails Chao from Phantasty Star? Via Sonic Advance on my GBA? That blew my god damn mind.
I bought Phantasy Star Online for a Chao.
Also some cable I never used again. Except maybe some weird Tingle thing in Wind Waker?
Even the Sonic and Shadow stages don't really hold up that well after Unleashed, Colors and Generations showed us what you can really do with Sonic in 3D. I find myself really missing the boost, side step, etc.
Even the Sonic and Shadow stages don't really hold up that well after Unleashed, Colors and Generations showed us what you can really do with Sonic in 3D. I find myself really missing the boost, side step, etc.
I much prefer the controls of SA2 to Generations. The level design and camera - not so much.
Even the Sonic and Shadow stages don't really hold up that well after Unleashed, Colors and Generations showed us what you can really do with Sonic in 3D. I find myself really missing the boost, side step, etc.
I much prefer the controls of SA2 to Generations. The level design and camera - not so much.
You have to be looking at this with nostalgia-filled rose-tinted glasses if you think SA2 controls better than Generations. Go back and play it - it's twitchy as all hell.
For as much hate as Knuckles's levels get in SA2, everyone forgets the greatest travesty that those levels gave us: the Pumpkin Hill theme. It's been years since I've played the game and that awful song still haunts me. Normally a song has to be at least decent to get stuck in your head, but this? Oh hell no.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Had to back em up wit da fist metal cracker
Oh brilliant
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mntorankusuI'm not sure how to use this thing....Registered Userregular
Pumpkin Hill is awesome.
The controls in SA2 are fine, they're a little unpolished but the reason people like them isn't because they're "better" than modern Sonic, but it's a completely different style of play. SA and SA2 feel like platformers and you have a lot of control over Sonic's movement while Unleashed and Generations feel sort of like racing games. I like both, but they feel really different.
I really wish Knuckles could have gotten real action stages in a 3D Game instead of getting the treasure hunter ones. Give him a Sonic-esque level with the ability to glide/climb/break walls and let him go. No need for a silly Hot & Cold game or anything.
Heck, when was the last time he was even playable at all? (Not counting racing and party games)
IIRC, last time Knuckles was playable was '06. It's pretty obvious why they've avoided playing as anyone but Sonic since then, even though they could stand to branch out again if they're careful.
Sonic/Shadow levels were good so long as you didn't DARE go against the will of the camera. WHO IS FOOLISH ENOUGH TO GO AGAINST THINE CINEMATIC ANGLES? Tails and Robotnik stages were okay. They weren't bad or anything, but hardly remarkable. Knuckles and Rouge stages were refined awful, and had no redeeming aspects. Then, in a moment of brilliance, they made one TIME. As if they wanted to beat your cries of "How could this get worse?" Tie it all up with a laughably bad story, and you got Mediocrity: The Video Game.
Chao stuff was pretty awesome though. I cannot lie, and the GBA port made that even better. The only downside is that it requires playing SA2.
They should give us a standalone Chao game one day...
Even the Sonic and Shadow stages don't really hold up that well after Unleashed, Colors and Generations showed us what you can really do with Sonic in 3D. I find myself really missing the boost, side step, etc.
I much prefer the controls of SA2 to Generations. The level design and camera - not so much.
You have to be looking at this with nostalgia-filled rose-tinted glasses if you think SA2 controls better than Generations. Go back and play it - it's twitchy as all hell.
I just beat the game again in December. Definitely stands up in my eyes!
So, as many of you already know, the alpha for Sonic 2 HD released a few days ago. As a longtime member of the Sonic hacking scene, and once a member of the development staff at the project's onset, you may wonder why I haven't spoken about its release. Anyone who pays attention to anything I say on these boards undoubtedly knows I'm enamored with both Sonic the Hedgehog and the philosophical free and open nature of the sonic hacking community as a whole, so why wouldn't I be trumpeting its release?
This isn't an instance of sour grapes - I left the project extremely early on due to a realization that I wouldn't be able to make any time commitments to the project at length, but I have never wished ill on the project. And, to be sure, I have followed its development, and wished it well from an outsiders perspective.
The reason I haven't spoken about the release is because what the project is today goes against everything I personally like about said hacking community, and I am protesting the game by refusing to acknowledge it. This project was once championed as the ultimate result of collaboration and culmination - that the collective efforts of everybody freely, and openly exchanging information between one another can produce wonderful end results. Today, Sonic 2 HD adheres to none of those ideals.
I have known the current lead programmer of the project, lOst, for 14 years now. To say what he has done to the project disgusts me would be an understatement. lOst is not a newbie to the community, he is one of the longest tenured members around. Without holding punches, I'll say he has essentially stolen the project from the community. That alone isn't quite enough to make me enforce a self-imposed protest of the game. Rather, the hypocritical guall of lOst to not only close the project off from the community, but impose DRM upon a project that he did not start, that was intended to be inclusive of anyone interested in contributing, for paranoid delusions revolving around theft of code and dreams of imitating Taxman's rise to rank within Sega, has put off not only I, but practically the entire community at large. That he would, against the wishes of all other project leads, enforce an unwritten license for the game, and spend months writing security measures to ensure that no one can reverse engineer the code he wrote, especially given that his code itself is not only reverse engineered, but was done so by others and freely given to him, is appalling and selfish.
Sonic Retro, essentially the hub for all things Sonic Hacking, is essentially pulling support for the game. Long time, well-respected member Guess Who has written a guest editorial on the front page explaining in more detail the timeline surrounding the game and the insulting nature of the final product, which can be read here (and I urge everyone who has played the game to read it).
In retaliation, one of the most respected members of the hacking community, Gerbil, has broken lOst's security measures and is releasing large chunks of the game code at will.
I'll close what will be the last time I ever speak about this project, barring the removal of lOst from the project, with this delicious bit of hypocrisy taken weeks ago from a candid conversation he had with someone involved in porting Sonic Unleashed's levels to Sonic Generations:
Oh, can you find the shaders for me? (lol, I can really learn/steal from those stuff). Even if they are compiled, they can be disassembled. That's all I really care about. And thanks again!
Sorry for all the drama. Let's continue talking about the exact color of Sonic's fur instead (it's cobalt, the same as the Sega logo).
This is really shitty. Back when the project started I spent a good amount of time upping all the tile blocks for EHZ, as well as the loop. No credit whatsoever just because I stopped helping with the project after the fact. Seriously, fuck those guys.
Posts
I'd say this is a better system, as it allows them to respond to community criticisms.
http://www.amazon.com/Sonic-Generations-nintendo-3ds/dp/B005EYRAUK/ref=br_lf_m_1000208101_1_1_ttl?ie=UTF8&s=videogames&pf_rd_p=1350763882&pf_rd_s=center-3&pf_rd_t=1401&pf_rd_i=1000208101&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=00EQANNFVQWGJQTEAKM3
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
http://www.gametrailers.com/video/gdc-2012-features-interview/728042
Ehhhh... dunno if I like those minicutscenes for Tails starting to fly Sonic around. Just having Tails pick up Sonic and go seems like the far better option.
Or maybe a Dreamcast Collection vol. 2.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Sonic Generations on sale for $7.49. Sonic 4 Episode 1 is $5. Both activate on Steam.
Dreamcast and Genesis collections also $7.49. Not sure about Steam, I think the Dreamcast collection activates on Steam but the Genesis one doesn't.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
then I played the 2 levels after that with old sonic and holy fuck tedious shit ahoy.
gonna have to play more chemical plant/city escape when I relaunch it to cleanse my palette
UPDATE: those levels aren't as bad with modern sonic. but then, the challenges for this set of levels are a pain to even get to.
Also, changed thread title because this is pretty much a general Sonic Thread now.
But there's no PC port of the Gamecube port to lazily port to the 360, then port back to the PC. :P
I guess that's unfair to say since they're doing good ports that are actually HD now, but I really wish they could go back and release a new and improved port of SA1. If they're worried about angering people who already bought the bad port, maybe they could have a deal where SA1HD is 50% off if you own SA1BlurryAndPillarBoxed.
But the good news is that the JSR port probably opens up the possibility of SA2 getting the HD treatment.
You lie, SA2 is god damned awesome.
Chao world was digital crack.
I loved Chao world.
But more so on the Gamecube than the DC. Man, when I discovered I could get a Tails Chao from Phantasty Star? Via Sonic Advance on my GBA? That blew my god damn mind.
I bought Phantasy Star Online for a Chao.
Also some cable I never used again. Except maybe some weird Tingle thing in Wind Waker?
I gotta agree... SA2 was 1/3rd of a damn fine Sonic game. Too bad you had to slog through all the other crap.
I much prefer the controls of SA2 to Generations. The level design and camera - not so much.
You have to be looking at this with nostalgia-filled rose-tinted glasses if you think SA2 controls better than Generations. Go back and play it - it's twitchy as all hell.
furthermore, Knuckles rules
The controls in SA2 are fine, they're a little unpolished but the reason people like them isn't because they're "better" than modern Sonic, but it's a completely different style of play. SA and SA2 feel like platformers and you have a lot of control over Sonic's movement while Unleashed and Generations feel sort of like racing games. I like both, but they feel really different.
Heck, when was the last time he was even playable at all? (Not counting racing and party games)
Chao stuff was pretty awesome though. I cannot lie, and the GBA port made that even better. The only downside is that it requires playing SA2.
They should give us a standalone Chao game one day...
I just beat the game again in December. Definitely stands up in my eyes!
This isn't an instance of sour grapes - I left the project extremely early on due to a realization that I wouldn't be able to make any time commitments to the project at length, but I have never wished ill on the project. And, to be sure, I have followed its development, and wished it well from an outsiders perspective.
The reason I haven't spoken about the release is because what the project is today goes against everything I personally like about said hacking community, and I am protesting the game by refusing to acknowledge it. This project was once championed as the ultimate result of collaboration and culmination - that the collective efforts of everybody freely, and openly exchanging information between one another can produce wonderful end results. Today, Sonic 2 HD adheres to none of those ideals.
I have known the current lead programmer of the project, lOst, for 14 years now. To say what he has done to the project disgusts me would be an understatement. lOst is not a newbie to the community, he is one of the longest tenured members around. Without holding punches, I'll say he has essentially stolen the project from the community. That alone isn't quite enough to make me enforce a self-imposed protest of the game. Rather, the hypocritical guall of lOst to not only close the project off from the community, but impose DRM upon a project that he did not start, that was intended to be inclusive of anyone interested in contributing, for paranoid delusions revolving around theft of code and dreams of imitating Taxman's rise to rank within Sega, has put off not only I, but practically the entire community at large. That he would, against the wishes of all other project leads, enforce an unwritten license for the game, and spend months writing security measures to ensure that no one can reverse engineer the code he wrote, especially given that his code itself is not only reverse engineered, but was done so by others and freely given to him, is appalling and selfish.
Sonic Retro, essentially the hub for all things Sonic Hacking, is essentially pulling support for the game. Long time, well-respected member Guess Who has written a guest editorial on the front page explaining in more detail the timeline surrounding the game and the insulting nature of the final product, which can be read here (and I urge everyone who has played the game to read it).
In retaliation, one of the most respected members of the hacking community, Gerbil, has broken lOst's security measures and is releasing large chunks of the game code at will.
I'll close what will be the last time I ever speak about this project, barring the removal of lOst from the project, with this delicious bit of hypocrisy taken weeks ago from a candid conversation he had with someone involved in porting Sonic Unleashed's levels to Sonic Generations:
Sorry for all the drama. Let's continue talking about the exact color of Sonic's fur instead (it's cobalt, the same as the Sega logo).
How does this one programmer hijack a project like this? Surely everyone involved has a full copy of the game's code?
We're through the looking glass, people.