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[Dota 2] Nyx Assassin, Keeper of the Light, and Visage this week, and straight to CM.
Posts
the thing that is wrong with the universe is that they are skipping next week!!!
what am i paying them for!!!!!
PHANTOM LANCER
MEEPO
TEEEEEECHIIIIIIIIES
i'd kill myself
tumblr | instagram | twitter | steam
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
i hope when he gets remade he keeps his laser
i want to laser things
His lazor was only really bad when it had a slow. Now it's just pretty cool.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
but then how do you use the console
i mean
not having the console bound to tilde in a source game is like not breathing
>2012
ISHYGDDT
He was the only hero in old dota I could play competitively to any extent.
i did have trouble for a while because binding things to console has really weird effects like you can be in the chatbox and hit that key and it still works, simultaneously typing that key into the chatbox and in the console and now you have to hit the key again to close the console n shit
but i just put it on F11 instead
that's not worth it, just fill out the Dota 2 survey and i'm sure you'll get in eventually. there's no reason to do that at all if you plan on still playing league! i still do sometimes even though i've basically moved to dota.
i have friends who filled out the survey and got into the beta maybe 2 weeks later. they've been sending out lots of waves lately
every time I do I die a little inside
>2012
ISHYGDDT
Friends don't let friends play HoN.
Hey man, casual mode is heaps fun! No gold loss on death makes for hilariously fun games. I frequently carry with the CM equivalent in that game
Might try playing Earthshaker with trackpad after I'm finished studying, should be fun
Thats it?
It's a team game that requires team work... you go to check the rune and push mic button + "invis rune at bottom" or "regen rune at top".
Or if someone pings there, you click your minimap there to check... takes like a split second.
Adding a feature that puts a icon there only causes people to work as a team less... just like if the minimap had face icons of the enemy, this causes teams to have to function less as a team since less communication is needed.
¯\_(ツ)_/¯
It actually does do that if you hold Alt now.
You don't have to rebind him anyway. If you put the bear (or any summoned unit) on a traditional control group and the bear then dies and is resummoned, the control group sticks.
I did when I first started and then eventually realized that control groups were too important. Now my items are C, X, G, Space (magic stick), Mouse 4 (Blink dagger, force staff, etc), Mouse 5 (TP scroll). It took some getting used to but once you try to play characters like Beastmaster, Chen, Enchantress, Sillybear, you need control groups, period.
I tried to get by with just select self, select others, and select all but that isn't sufficient. For example, you don't want to send your bird in with your boar on Beastmaster. Good luck with that without control groups.
What do you do with Invoker or someone else that uses D and/or and F? Just curious. I'd love to use those keys more often.
My skills are on q,w,e,r for 1-3 and ult, and then 4 and 5 go on t and y. Numbers are control groups, space to center on hero.
Edit: I also have gigantic hands such that I can hit q and p at the same time using my pinky and index finger , so none of this is causing me to reach/move my hand. Your mileage may vary.
boo this man! I just went back to HoN last night. It's still a fun game, and obviously being a retail game its got a lot more polish (and the menus are better). It's amazing how quickly I acclimatized to Dota2 graphics though. I originally preferred HoN's graphics by far, now it just looks weird compared to Dota2.
I think dota2 probably has the better hero design. I prefer being able to play leoric and enchantress to HoN only heroes like electrician or maliken. That said, I will miss a lot of the HoN heroes: myrmidon, arachna, monarch, forsaken archer, engineer etc. there are actually a lot of pretty good ones. I won't miss scout though, fuck that guy forever.
for dota2 item hotkeys I use hon defaults: alt+q alt+w alt+e then alt+a alt+s alt+d for my second row. works pretty well for me *shrug*
So, if encouraging communication is so important, why are runes the only map element missing from the minimap? Wouldn't removing more things make the game more teamwork-oriented? Or perhaps you just special crafted this explanation to fit to how the game already works. What are the chances that you'd be clamoring to remove the icon if it were present from the very start? Zero.
Also I am tired of people saying "but it doesn't take long to do." I'm not saying that the issue makes the game unplayable. I'm saying that it's a bad design decision. The history of software is filled with a million improvements that aren't such a big deal, that all add up.
And not sure what you're talking about with the face icons thing. The game already shows you colors, which you can associate with different enemy heroes. If all heroes were faces, you wouldn't be able to easily distinguish between friendly heroes and enemy heroes. But if there were a way to more clearly indicate which enemy you're seeing on the minimap I'd be fine with it.
That's because it's what the minimap is there for. It's got a pretty clear purpose. Show a smaller version of the entire game map. Put icons on the map to depict towers, buildings, heroes, creeps, couriers, wards, summons and terrain. Do shading differently to show where you have vision. If you don't buy into the idea that learning about the map at a glance is better than moving your viewport/talking with your team, then you should have major issues with the minimap icons existing at all.
Pre-emptive comment to people bitching about my posts: No, I will not stop trashing bad game design.
But its not like you are ever going to let this one go, if history is any judge.
Another advantage of not having it marked on the minimap is to use it as bait. If a team isn't working as a team, then other people will go to check it and a good setup will lead to an easy kill when a solo player goes to check it. Again, more reason why its all about team work.
You're making a huge deal out of such a tiny thing... chances are they might add the icon anyway. I'm just pointing out how its really not an issue if you play the game as a team.
You really haven't pointed out any bad game design, so I don't see how anyone would bitch. You've just pointed out some of the depth in the game.
I forgot about the face thing, if you hold ALT you see them like someone mentioned. Look at LoL if you want to see how that would work where you can tell between the teams... red/green outline of the faces.
¯\_(ツ)_/¯
i entirely expect them to add minimap runes at some point
and i still entirely expect it to be just as inconsequential as it is right now
Your point is that they should remove some of the strategy to the game, which is indeed a "design decision" but your opinion is the "bad" part.
¯\_(ツ)_/¯
You have not done this once. Every time you posted about this "bad design decision" has been your entire argument. What you really should say is "I don't like it the way it is" which is fine but I guess that doesn't allow you to feel so righteous when someone disagrees.
You still fail to address his point. Why are they the only map objective not marked? And the "adds strategy" argument doesn't hold much water because arguably you still have to indentify the rune out of the fog and go get it.
I have not addressed his point because he has not made a point.
But the simple answer is why add unnecessary and inconsequential bloat that clutter up the mini map? I don't really care if they do to be honest, it won't be a major detriment to the mini map or indeed the game. But I do find the constant repetition of the phrase "bad game design" about matters such as these incredibly annoying and dishonest.
"Outdated mechanics" is another one of those brain dead phrases used by people that can't come up with a reason for their opinions and instead try to use qualifiers that makes their opinion sound like some objective truth that can be measured.
I'd argue that not identifying the runes on the map is an outdated mechanic, or more accurately just a bad one. It strikes me as difficulty for the sake of difficulty instead of prioritizing efficient and fast map information for the entire team. And as I've said before, difficulty does not necessarily equal strategy. In end I don't really care either though, as I've learned to work within the framework of the game and moved on. Nothing wrong with pointing out how things could be better though.
Edit: Actually, as I think about it more, I'm not sure there's a clean way to show what type of rune it is, which leaves you to just seeing a map marker that a rune is there, which really does very little. So I retract my previous statement, as you're right, it would be a lot of clutter for little utility.