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[Baldur's Gate: Enhanced Edition] PC version ETA Nov 30

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Posts

  • CouscousCouscous Registered User regular
    AhiMahi wrote: »
    Damn it, I bought it on Gamersgate for 1.78 dollars extra. That is a whole cheeseburger I lost.

  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular

    Woo! Glad they're doing an OS X version.

    The promo shots of people sitting in front of their iMacs are a bit weird, but whatever.

  • BasilBasil Registered User regular
    edited March 2012
    Yeeeeeooowch. Whatever venom Ettercaps have, it is not pleasant.

    And we can add Death By Whyvern Ambush and SPIDERS to my kill list! Along with another Slaughtered While Confused for good measure.

    ...And Death by Whyvern and SPIDERS ambushing me together. And again. With more spiders! I am starting to suspect that I am heading in a direction that is not entirely safe for my level.

    Basil on
    9KmX8eN.jpg
  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    edited March 2012
    i had close to nightmares as a kid about the various poison bearing monsters in BG

    whatever level divine spell had access to it was usually filled with cleanse poison at all times ( i think its 2 which means there aren't many stellar choices )

    TIFunkalicious on
  • korodullinkorodullin What. SCRegistered User regular
    When I flipped through the Third Edition D&D PHB when it initially released, one of the first things I did was beeline for the Poison rules section. When I saw that all poisons in 3E were changed to do stat damage and not insane HP damage, I wept tears of joy.

    Basil wrote: »
    Yeeeeeooowch. Whatever venom Ettercaps have, it is not pleasant.

    And we can add Death By Whyvern Ambush and SPIDERS to my kill list! Along with another Slaughtered While Confused for good measure.

    ...And Death by Whyvern and SPIDERS ambushing me together. And again. With more spiders! I am starting to suspect that I am heading in a direction that is not entirely safe for my level.

    Sounds like you're wandering around near Cloakwood, if not in it. If you are, what level are you? I don't think wyverns and Cloakwood baddies are meant to be tackled until you have a roughly level 4-5ish party.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • BasilBasil Registered User regular
    Yar, I've been poking my way through Cloakwood at 3 to 4, so I might take a little vacation down south. I haven't visited that Carnival yet, that could be interesting.

    9KmX8eN.jpg
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2012
    Have you done the stuff on the west coast of the map? The stuff between Candlekeep and the Gnoll Fort? There's some good stuff there.

    Also while I really enjoy Durlag's Tower, the absolutely bugfuck insane amount of traps means that it takes for-fucking-ever to chip away at due to having to sit a thief down in every room, every hallway, and in front of every container to make sure it's not trapped.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Alright. All mods installed how I want them for a BG2+ToB run. Now to decide on class. Decided I'm not playing a mage: there's enough good NPCs to fill that role. :(

    Blade or Jester
    Monk
    Barbarian
    Archer
    Fighter/Cleric

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • ScosglenScosglen Registered User regular
    edited March 2012
    edit :nevermind!

    Scosglen on
  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    korodullin wrote: »
    Have you done the stuff on the west coast of the map? The stuff between Candlekeep and the Gnoll Fort? There's some good stuff there.

    Also while I really enjoy Durlag's Tower, the absolutely bugfuck insane amount of traps means that it takes for-fucking-ever to chip away at due to having to sit a thief down in every room, every hallway, and in front of every container to make sure it's not trapped.

    Durlag's tower is fantastic, and fantastically difficult! As with the whole game, searching carefully would be very rewarding.
    Finding treasure in the Gate series is a great joy, where other games just throw randomized junk at you with seldom true value to me as the player.



  • korodullinkorodullin What. SCRegistered User regular
    Alright, only one more level of Durlag's to go and then I'm in the clear to finish up the main plotline (I haven't started the investigations Scar sends you on when you first get to Baldur's Gate). Here's hoping I can do that without getting more than about 100,000 xp for my main character.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • JarsJars Registered User regular
    druids are always going to pale against fighter/druids since they take all the things about druids that suck and get rid of them with really no loss since you can still get to lv13 druid in BG2 when max level for them is only 14.

  • YogoYogo Registered User regular
    Alright. All mods installed how I want them for a BG2+ToB run. Now to decide on class. Decided I'm not playing a mage: there's enough good NPCs to fill that role. :(

    Blade or Jester
    Monk
    Barbarian
    Archer
    Fighter/Cleric

    Any front line fighter will provide you with a greater challenge than choosing a class which sits in the back.

    For a challenge, I would go with Barbarian.

    For a cheese run, I would pick either Archer or Monk (I am not fond of Blade/Jester).

  • Jam WarriorJam Warrior Registered User regular
    Decided I couldn't be bothered to wait for the Enhanced Edition. I had the Tutu icon sat looking at me on the desktop from a failed attempt to play the game last year so inspired by this thread I've dived in for another attempt. Maybe logging my progress here will help? I can certainly bother you with questions.

    Like what is with the drinks menu in the Inn? And is there any point to the belts and bracers etc that seem to have no stats?

    Gone for a Cleric this time by the way.

    MhCw7nZ.gif
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    Decided I couldn't be bothered to wait for the Enhanced Edition. I had the Tutu icon sat looking at me on the desktop from a failed attempt to play the game last year so inspired by this thread I've dived in for another attempt. Maybe logging my progress here will help? I can certainly bother you with questions.

    Like what is with the drinks menu in the Inn? And is there any point to the belts and bracers etc that seem to have no stats?

    Gone for a Cleric this time by the way.

    way back when, there were no faqs for games

    if you pound back drinks, the barkeep starts telling you rumors, basically pointing out hidden stuff or things off the beaten path in the game

    this is especially prominent in BG1 with all the wilderness areas

    huntresssig.jpg
  • YogoYogo Registered User regular

    Like what is with the drinks menu in the Inn? And is there any point to the belts and bracers etc that seem to have no stats?

    Drinks menu is the botched attempt to simulate the equivalent of the DM dropping hints to the players about a quest or background info for a quest. In Baldur's Gate it really doesn't work out as you stumble upon the quest anyways while exploring and it becomes pretty evident early on that the Sword Coast is experiencing an iron shortage.

    Belts and bracers without stats are indeed pointless and worthless in terms of character power.

  • ApostateApostate Prince SpaceRegistered User regular
    So the itch may be rising again and I realize I have never beat ToB. My motivation starts to wane after all of BG2. So I was thinking of doing a quick (relatively speaking) run through the game again. So a few questions:

    1) If I'm doing just BG2 + ToB do I bother with installing BGT?
    2) I was thinking about doing a primarily "multiplayer" party with most of my own pre-made guys. I don't remember how that works with BG2's beginning with the prison. Do you have access to everyone right away?
    3) Since I'm going to primarily use my own guys for the duration, what would be an interesting combo of classes? I'd like something a little offbeat. Like all missile characters or some such as an example. I don't care if their OP, in fact it might be better. Not looking for a major combat challenge. A "leisurely" speed run might be the best way to put it. At the same time I don't really want to use exploits, editors, or dropping the difficulty. I'm shooting for enough challenge and uniqueness to keep me interested in a game I have played a number of times but at the same time being able to hammer through the story as quickly as I want so I can actually finish ToB without burning out.

  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2012
    Apostate wrote: »
    2) I was thinking about doing a primarily "multiplayer" party with most of my own pre-made guys. I don't remember how that works with BG2's beginning with the prison. Do you have access to everyone right away?
    3) Since I'm going to primarily use my own guys for the duration, what would be an interesting combo of classes? I'd like something a little offbeat. Like all missile characters or some such as an example. I don't care if their OP, in fact it might be better. Not looking for a major combat challenge. A "leisurely" speed run might be the best way to put it. At the same time I don't really want to use exploits, editors, or dropping the difficulty. I'm shooting for enough challenge and uniqueness to keep me interested in a game I have played a number of times but at the same time being able to hammer through the story as quickly as I want so I can actually finish ToB without burning out.

    2) everyone starts off together.
    3) I find it more interesting to do something like making everyone a dwarf or whatnot. Its funny to have a pack of them smashing their way through the game. And it gives you some character to replace the lack of NPC conversations.

    DisruptorX2 on
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  • RamiRami Registered User regular
    What you do is, start a multiplayer game and give yourself control of everyone. Begin the game (you'll all be there in the cages at the start) then save it. Exit the game and move the save file from multiplayer saves to single player saves then resume the game in single player as normal.

    Remember the character in the first slot will be the protaganist, hence game over if they die and, spawn powers.

    For powerful characters some of the following are pretty damn gold:
    Kensai
    Kensai / Mage (dual class, not multi)
    Cleric / Ranger
    Monk
    Bounty Hunter
    Swashbuckler
    Wild Mage
    Sorceror
    Archer
    Pretty much any Paladin kit

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • Jam WarriorJam Warrior Registered User regular
    edited March 2012
    How about these non random wilderness maps? Should I be trying to uncover everything or sticking to the path to get on with the task at hand?

    How do the monsters on these maps work? Are there a set amount I can clear or do they keep randomly spawning?

    I see what people mean by the deadliness of ranged combat in BG1. Only fought a few real weaklings but not much has faced up to the slings and arrows long enough to reach me yet.

    Jam Warrior on
    MhCw7nZ.gif
  • YogoYogo Registered User regular
    How about these non random wilderness maps? Should I be trying to uncover everything or sticking to the path to get on with the task at hand?

    How do the monsters on these maps work? Are there a set amount I can clear or do they keep randomly spawning?

    I see what people mean by the deadliness of ranged combat in BG1. Only fought a few real weaklings but not much has faced up to the slings and arrows long enough to reach me yet.

    Many of the areas contain items which will boost your party power. Items such as bracers of archery and gauntlets of weapon expertise. These items can only be found in the wilderness on certain (usually hostile) characters.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Rami wrote: »
    Swashbuckler

    They're good, but I honestly like multi-Fighter/Thieves better. Backstab as a Fighter is just too damn good.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • JarsJars Registered User regular
    bounty hunters get obsoleted in tob with spike traps being far better than anything they have and open to all thieves.

    I don't get the point of cleric/rangers. they get like 2 more useful skills that the other lacks, big deal. I can live without insect swarm on my cleric and jaheira gets raise dead. plus rangers level slower than fighters.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Jars wrote: »
    bounty hunters get obsoleted in tob with spike traps being far better than anything they have and open to all thieves.

    I don't get the point of cleric/rangers. they get like 2 more useful skills that the other lacks, big deal. I can live without insect swarm on my cleric and jaheira gets raise dead. plus rangers level slower than fighters.

    Fighter + Cleric buffs + Ironskin.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • korodullinkorodullin What. SCRegistered User regular
    Apostate wrote: »
    So the itch may be rising again and I realize I have never beat ToB. My motivation starts to wane after all of BG2. So I was thinking of doing a quick (relatively speaking) run through the game again. So a few questions:

    1) If I'm doing just BG2 + ToB do I bother with installing BGT?

    Nah, if you're just doing BG2 there's no reason to bother with BGT
    3) Since I'm going to primarily use my own guys for the duration, what would be an interesting combo of classes? I'd like something a little offbeat. Like all missile characters or some such as an example. I don't care if their OP, in fact it might be better. Not looking for a major combat challenge. A "leisurely" speed run might be the best way to put it. At the same time I don't really want to use exploits, editors, or dropping the difficulty. I'm shooting for enough challenge and uniqueness to keep me interested in a game I have played a number of times but at the same time being able to hammer through the story as quickly as I want so I can actually finish ToB without burning out.

    Well, some fun/OP stuff to toss into a full custom party:

    - Fighter/Mage (either Multiclass or roll a Berserker or Wizard Slayer to later dual over to Mage; I'd probably not go the WS route with the protagonist, though, since you kind of want that one to have access to as much gear as possible)
    - Ranger/Cleric (multiclass, makes an excellent protagonist and is very easy to roll a shitload of 18s at chargen)
    - Paladin (either Inquisitor or Undead Hunter, if you want to do Evil stuff to complete quests, don't make this one your protagonist either)
    - Bard (either Blade or Skald; if you use the Rogue Rebalancing mod, any kit works as great party support)
    - A pure Mage (either Conjuror or Wild Mage; Wild Mages should shoot for 16 WIS for infinite spells using Nahal's Dwoemer)
    - Cleric/Mage (or grab Aerie)
    - Monk
    - Multiclass Thief (Fighter/Thief, Mage/Thief, a Gnome Thief/Illusionist (though at that point you may as well just recruit Jan))
    - A pure Thief (with any kit)

    If I decided, right now, to make an easy breezy 6-man band, I'd personally do:
    - Elf Ranger/Cleric Protagonist (heavy investment in Maces, Flails, and Warhammers, and Longbows in order to dual wield Crom Faeyr and the Flail of Ages, switching to the Mace of Disruption as needed, along with ranged support if necessary)

    - Elf Cleric/Mage
    - Wild Mage
    - Multiclass Thief/Mage (ideally with shortbows)
    - Assassin or Bounty Hunter (the multiclass Thief takes care of all the necessary unlocking/disarming skills, while the specialty Thief can concentrate on more esoteric stuff like being a pure backstabber Assassin or a heavy traps/illusion detecting Bounty Hunter)
    - Inquisitor Paladin (either two-handed proficiency for Carsomyr, dual-wielding for Purifier+Answerer, or sword-and-board for a good shield and any high-end longsword or bastard sword)


    Or if you want something that could possibly be a bit more challenging but something different, you could go for an all-Thief party:
    - Protagonist Swashbuckler (dual-wielding, probably shortswords; if Swashies can use Longswords, go with that)
    - Assassin (Short Sword is using Rogue Reabalancing or if your protagonist can go Longsword, otherwise go Dagger)
    - Bounty Hunter (ranged specialist throwing traps and using bows)
    - Multiclass Thief for some magic (T/M, T/C)

    From there either stick with a 4-man band or load up with a couple more multiclass Thieves - Kensai/Thief works well for another melee-range guy, Fighter/Thief multi works very nicely as a ranged specialist using longbows that the Bounty Hunter can't equip (Coran is tearing shit up in my BG1 playthrough), or you could get one more multiclass Thief/Mage or Thief/Cleric.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • JarsJars Registered User regular
    edited March 2012
    a couple extra HLAs pretty much offsets that(and by HLAs I mean hardiness or whatever the -40% damage was because it owns)

    I prefer smaller parties and I did all of ascension with
    fighter/thief with bows and scimitars- spectral brand+scarlet ninaj-to+assassinate+improved haste = bringing the pain
    berserker with long swords for blackrazor
    cleric/mage doin all the spell casting

    and it was a lot of fun, but I was evil so the final fight was hard as balls

    Jars on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I'm kinda annoyed that BG2 doesn't give you a really good Thief for the entire game outside of Jan. And Jan inspires the will to kill him in many people.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2012
    Jars wrote: »
    bounty hunters get obsoleted in tob with spike traps being far better than anything they have and open to all thieves.

    Yeah, Bounty Hunters get obsoleted (but not really) ... in ToB. Before then, their special traps are very, very good. Almost overpoweringly good. During ToB itself the special traps aren't completely outclassed by Spike Trap/Time Trap because the special traps can still be thrown to hit enemies off-screen.

    I don't get the point of cleric/rangers. they get like 2 more useful skills that the other lacks, big deal. I can live without insect swarm on my cleric and jaheira gets raise dead. plus rangers level slower than fighters.

    Access to the Druid spellbook (Ironskin alone is worth it), innate Two-Weapon Fighting, very easy stat rolls at chargen (it takes about five minutes to roll 18s in the stats that matter), very good THAC0, Fighter and Cleric HLAs, innate Stealth that you don't need to invest points into (which can be more helpful than you think, and is essential if you're doing a solo game with no party assistance), a Favored Enemy... it's all very, very good. Besides, not everyone wants to use Jaheira, and if you want Druid spells your choice is either her or Cernd, and Cernd:

    a.) Is a complete douchebag, and
    b.) Can't cast while shapeshifted

    They are very close in power to a multiclass Fighter/Cleric - to the point where choosing between F/C and R/C is largely a matter of taste - but R/C gets a few extra toys that give it a bit of an edge, in my book.

    I'm kinda annoyed that BG2 doesn't give you a really good Thief for the entire game outside of Jan. And Jan inspires the will to kill him in many people.

    All the more reason I want to sit down and learn WeiDU so I can have you legitimately recruit Montaron in BG2; another Halfling would be pretty good, another Evil character would seriously help all-Evil parties, and he's quite a good thief that doesn't have the sometimes-annoying personality or Jan, the skill point downsides of Yoshimo, or the relative uselessness of Nalia.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    Wild Mage for hilarious wild surge stories.

  • RamiRami Registered User regular
    There's already a mod for recruiting Montaron in BG2. It changes the Harper quest
    so that after they kill Xzar, Montaron sneaks up and kills her, then Xzar reveals himself as having been using a projection and the whole thing was planned to steal something from them. Then you can recruit them both.
    Forget which one it's called though.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • ApostateApostate Prince SpaceRegistered User regular
    Apostate wrote: »
    2) I was thinking about doing a primarily "multiplayer" party with most of my own pre-made guys. I don't remember how that works with BG2's beginning with the prison. Do you have access to everyone right away?
    3) Since I'm going to primarily use my own guys for the duration, what would be an interesting combo of classes? I'd like something a little offbeat. Like all missile characters or some such as an example. I don't care if their OP, in fact it might be better. Not looking for a major combat challenge. A "leisurely" speed run might be the best way to put it. At the same time I don't really want to use exploits, editors, or dropping the difficulty. I'm shooting for enough challenge and uniqueness to keep me interested in a game I have played a number of times but at the same time being able to hammer through the story as quickly as I want so I can actually finish ToB without burning out.

    2) everyone starts off together.
    3) I find it more interesting to do something like making everyone a dwarf or whatnot. Its funny to have a pack of them smashing their way through the game. And it gives you some character to replace the lack of NPC conversations.
    I actually did something similar to that once. I think it was like a mix of dwarves and half-orcs or some such. All melee. I think I got distracted at some point by another game and never got very far with them. Was enjoyable while it lasted.

    The more I think about it I don't think I ever really messed with any dedicated range based characters (I mean other than mages obviously). I would use missiles weapons for those not in direct combat but never as a primary. So I'm kind of thinking my original example could be interesting. So maybe:

    Archer
    Archer
    Paladin-Inquisitor or Wizard Slayer - need one tank/blocker, not sure which might be better
    Cleric/Thief? Dual class?- need someone to heal and do thief duties should be able to use slings right?
    Sorcerer or Fighter/Mage - Sorcerers can't multi-class right? Can you dual a fighter then go sorcerer? I like low maintenance magic users where possible.
    Selected in game NPC

  • korodullinkorodullin What. SCRegistered User regular
    Rami wrote: »
    There's already a mod for recruiting Montaron in BG2. It changes the Harper quest
    so that after they kill Xzar, Montaron sneaks up and kills her, then Xzar reveals himself as having been using a projection and the whole thing was planned to steal something from them. Then you can recruit them both.
    Forget which one it's called though.

    Really. I'll have to look for that, then. I'm not fond of Xzar, but Monty and me? We're bros.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Note on Wizard Slayers: the spell-casting chance for failure stacks as long as you hit the enemy, even if the attack was ineffective due to stoneskin, protection spells, immunity, etc. A few rounds and that enemy can't cast spells anymore.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • JarsJars Registered User regular
    archers are very, very powerful so having 2 would be pretty bad overkill. in my 3 pc party my berserker pretty much tanked everything while the other two had ranged weapons except for certain tob fights and backstabbing.

  • RamiRami Registered User regular
    Wizard slayer isn't that good. It can be a fun favour class but you're better off getting a monk since they actually end up with more magic resist. No magic items is also an awful negative. But mainly it's the spell failure, if you hit a mage casting a spell it will be interupted anyway which makes the debuff kind of redundant. It's good that it works through stoneskin or after they active contingencies though.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • korodullinkorodullin What. SCRegistered User regular
    korodullin wrote: »
    Rami wrote: »
    There's already a mod for recruiting Montaron in BG2. It changes the Harper quest
    so that after they kill Xzar, Montaron sneaks up and kills her, then Xzar reveals himself as having been using a projection and the whole thing was planned to steal something from them. Then you can recruit them both.
    Forget which one it's called though.

    Really. I'll have to look for that, then. I'm not fond of Xzar, but Monty and me? We're bros.

    Oh, apparently it's something in The Darkest Day and both Xzar and Montaron are completely silent afterwards. I tend to avoid heavy quest-adding mods since they are generally just not very good.

    My ideal Monty-adding mod would have him actually doing banters with BG2 NPCs (possibly even getting Edwin to hire him out as his own personal bodyguard and maybe some one-sided flirting with Mazzy) and his own personal quest dealing with his former Zhent employers trying to put the squeeze on him.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Jam WarriorJam Warrior Registered User regular
    Ok. Ended play for the night clearing out the wilderness south of Friendly Arm having recruited the two guys who met me there to go with the two dodgy chaps I met on the road.

    Not sure what I'm doing differently to before but I'm enjoying myself much more this time! With everyone else armed with slings and arrows the two fighters rarely get to hit anything as it all tends to be dead before they get there. This I like.

    MhCw7nZ.gif
  • Vi MonksVi Monks Registered User regular
    Bounty Hunters are never obsolete. They have maze traps. You can pull off some crazy stuff with them, primarily because they actually remove enemies from play -- meaning you can restealth, put down traps, etc. while they're gone. The way the timing works out is often useful too. For instance, if you get in a fight with a mixed group of mages, fighters, thieves, and what have you, the maze traps are amazing because the duration is based on enemies' intelligence. So the mages will return first without any of the fighter support, and some of their buffs will have expired during the maze. It makes them incredibly easy to pick off. And as was mentioned above, being able to throw the traps is invaluable. I actually prefer a bounty hunter to any other thief kit.

  • korodullinkorodullin What. SCRegistered User regular
    edited April 2012
    Of course, if you're using Rogue Rebalancing, then Bounty Hunters are nerfed into the ground, so in that case they do get obsoleted. In fact, RR Bounty Hunters are probably not even worth really using.

    RR is hells of frustrating. For every one good thing it does or changes it does at least one annoying thing to balance it out.

    I mean look at this crap (from the Rogue Rebalancing readme, the Bounty Hunter changes):
    Alchemical Traps:
    Combining his superior trap setting skills with alchemical knowledge, a Bounty Hunter can create traps that are primarily designed for incapacitating his opponents, rather than killing them outright. The effects of the traps vary according to the Bounty Hunter's level, but always last for five rounds and can be negated by a successful saving throw vs. breath:

    1st: trap deals 2d4 points of subdual damage and dazzles the target
    6th: trap deals 4d4 points of subdual damage and slows the target
    11th: trap deals 6d4 points of subdual damage and entangles the target
    16th: trap deals 8d4 points of subdual damage and blinds the target
    21st: trap deals 10d4 points of subdual damage and renders the target unconscious

    Note: subdual damage is non-lethal and will render the target unconscious if its hit points drop below 0 instead of killing it. Constructs, Elementals, Slimes and Undead creatures are immune to subdual damage.
    Note: The setting range of the Alchemical Traps has been reduced to normal (i.e. they cannot be "thrown" as in the unmodded game). Furthermore, the traps no longer have the spell-like Maze/Otiluke's Resilient Sphere effects and the physical damage component (which was missing from level 16 onward) has been restored. Their new secondary effects are alchemical (rather than magical) in nature and therefore completely ignore any magic resistance of their targets. However, specific creatures may be innately immune to certain effects. For example, Constructs, Slimes, Elementals and Undead creatures cannot be dazzled or rendered unconscious, flying and incorporeal creatures like Wyverns, Beholders, Shadows, Mists, Air and Fire Elementals cannot be slowed by the grease effect, while exceptionally large creatures (Dragons, Giants, Iron Golems) and incorporeal creatures (Shadows, Mists, Air and Fire Elementals) cannot be entangled. It should also be noted that slowed, entangled and blinded creatures temporarily lose any dexterity bonus to their armor class since they cannot dodge attacks effectively while they are incapacitated.

    And you can't choose to have the (very nice) Swashbuckler and Assassin changes while skipping the Bounty Hunter ones, oh no. Gotta have all or nothin'.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Yeah, I agree. It's annoying, because the standard Thief and the Swash and Assassin changes are so good.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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