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[Chaos] CitOW Game 71 - In doldari's 3rd Old World, who will be able to destroy it?

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Posts

  • texasheattexasheat Registered User regular
    edited April 2012
    Brettonia: 3 hits, all plagebarers
    http://orokos.com/roll/66255


    Tilea: 0 hits
    http://orokos.com/roll/66256

    The Badlands: 0 again...
    http://orokos.com/roll/66257

    texasheat on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    Tilea, round 2: 2d6h4 1
    Bye bye, bloodletter.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Bretonnia: also nothing

  • doldaridoldari Registered User regular
    edited April 2012
    Round 2-5. Curruption Phases

    game71state221.png

    - Old World Card Effects
    Closing the Portal : Players cannot draw more than one card during the draw phase.
    Morrslieb Eclipsed : Players cannot play Chaos cards except Tzeentch.

    - Upgrade Effects
    RAT OGRES - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.

    - Chaos Card Effects
    The Empire : Glean (This region is considered adjacent to all other regions)

    Domination Step
    Norsca : +1VP, DAC
    The Empire : +5VP
    Tilea : +3VP
    The Badlands = +1VP, DAC

    Corruption Step
    The Empire : +1, +3 DAC, +5 DAC, +1
    Tilea : +4 DAC

    Check for Ruination
    The Empire 1st: +3VP, +3VP, +3VP, +3VP

    Updated VP
    0 + 3 = 3VP
    6 + 3 = 9VP
    0 + 8 = 8VP
    6 + 6 = 12VP
    3 + 2 = 5VP

    doldari on
  • doldaridoldari Registered User regular
    edited April 2012
    Round 2-6. End Phases

    game71state23.png

    1. Remove Chaos Cards from the Board.

    2. Hero Tokens are resolved. - None

    3. Resolve Old World cards. - None

    4. Score Ruined Regions.
    The Empire : +10VP , +5VP

    5. Advance Threat Dials - Each god ticks once.
    6 - Score 4 VP
    10 - Remove 1 Corruption
    9 - upgrade
    11 - upgrade
    12 - Score 3 VP

    Updated VP
    3 + 4 = 7VP
    9 + 5 = 14VP
    8 + 10 = 18VP
    12VP
    5 + 3 = 8VP

    6. Check for Game end - The game does not end.

    Things that need to happen:
    1. Aegis to remove 1 corruption.
    2. Jebu to choose an upgrade.
    3. Darian to choose an upgrade.

    doldari on
  • texasheattexasheat Registered User regular
    I really wanted to see the old world card yestarday. And i would have LOVED to see something completly off the wall from the host. You know, like 14 heroes show up, all corruption is removed, all pieces are wiped off the board and noone may score dacs kinda thing. Of course it'd be an April fools joke...but I'd be funny. If i ever host, i'm totally going to do that...

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Since I literally only have two choices:

    Tzeentch corruption it is!

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    edited April 2012
    This is one of the few times that i've ever seen that nurgle dial bonus be really aggravating!

    I'll take the mystical disregard upgrade.

    Jebu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    Daemonette upgrade

    Which almost certainly means that now it is going to be more expensive to summon figures for a while.

  • doldaridoldari Registered User regular
    Round 3-1. Old World Phases

    The Warrens Erupt!
    Place one Skaven token in each region that does not currently have a Skaven token. - In the end phase, players who collected only one dial advancement counter do not advance their dial.

    game71state26.png

  • doldaridoldari Registered User regular
    edited April 2012
    Round 3-2. Draw Phases

    Draw 2, 6 in hand, 17 left in deck
    Draw 2, 5 in hand, 17 left in deck
    Draw 5, 5 in hand, 14 left in deck
    Draw 2, 6 in hand, 17 left in deck
    Draw 2, 5 in hand, 17 left in deck

    Things that need to happen:
    1. Khorne to decide on sacrifice.
    2. Nurgle to decide on sacrifice.
    3. Tzeentch to decide on sacrifice.
    4. Slaanesh to decide on sacrifice.
    5. Horned Rat to decide on sacrifice.

    doldari on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Excellent.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Sacrifice a leper & plaguebearer in the Empire.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • texasheattexasheat Registered User regular
    edited April 2012
    no sacrafice, this is why i regret my starting round. I should have hit the HR with everything i had....

    texasheat on
  • JebuJebu Registered User regular
    Sacrifice two acolytes in The Empire.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Sacrifice one seductress each from the Empire and Tilea

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Sacrifice one clan rat in the Badlands and the one in Norsca.

  • doldaridoldari Registered User regular
    edited April 2012
    Round 3-3. Summon Phases

    game71state27.png

    - Old World Card Effects
    Morrslieb Eclipsed : Khorne cannot play Chaos cards.
    The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.

    - Upgrade Effects
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region

    - Chaos Card Effects

    @texasheat active.

    doldari on
  • texasheattexasheat Registered User regular
    Bloodletter to tilea

    5/7 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    But... there aren't any rats in Tilea. :(

  • texasheattexasheat Registered User regular
    I know, but if i had to guess at what's ruining next.....also i have troops on all his curret troops. Adding more seems redundent. I need at least one upgrade before i get overwhelmed. Attacking you seems only logical....but what are you even worried about....i haven't hit you in 2 rounds....

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Right, all those hits building up until the dam bursts and there is so much death.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Quicken Decay in Tilea.

    5/6 PP

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    Warp Shock to Estalia.

    (M) Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.

    5/6 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Festival of Sinew in Tilea
    6/6 PP

    Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Empty the Warrens - 0

    In Kislev to put a fresh skaven token there.

    6/6 PP

  • texasheattexasheat Registered User regular
    Bloodletter to kislev

    3/7 PP

  • doldaridoldari Registered User regular
    edited April 2012
    Round 3-3. Summon Phases

    game71state28.png

    - Old World Card Effects
    Morrslieb Eclipsed : Khorne cannot play Chaos cards.
    The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.

    - Upgrade Effects
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region

    - Chaos Card Effects
    Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
    Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)

    @Aegis active.

    doldari on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Figures I'd play the wrong card on retrospect :(

    Filth (M) to Estalia.

    5/6 PP

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    Glean to Kislev.

    5/6 PP


    (M) Glean - 0 - This region is considered adjacent to all other regions.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Daemonette to Kislev, entrancing a Clan Rat
    4/6 PP

  • doldaridoldari Registered User regular
    edited April 2012
    Round 3-3. Summon Phases

    game71state29.png

    - Old World Card Effects
    Morrslieb Eclipsed : Khorne cannot play Chaos cards.
    The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial.

    - Upgrade Effects
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
    Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
    Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region

    - Chaos Card Effects
    Kislev : Glean (This region is considered adjacent to all other regions)
    Estalia : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
    Tilea : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)

    @jakobagger active.

    doldari on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Clan Rat to Kislev

    5/6 PP

  • texasheattexasheat Registered User regular
    Bloodsworn to Norsca

    2/7 PP

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited April 2012
    Man when you piss Khorne off he sure does go for the jugular. Though at least the rat can play Orgres to shield his cultists in Badlands and Kislev.

    Leper to Estalia.

    4/6 PP

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JebuJebu Registered User regular
    Acolyte to Kislev.

    4/6 PP

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Daemonette to Kislev, entrancing a Clan Rat
    2/6 PP

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2012
    Well that's just awesome. Please do that a lot more, Darian. That would make me super happy.

    Rat Ogre to the Badlands

    3/6 PP

    jakobagger on
  • texasheattexasheat Registered User regular
    Bloodletter to the boarder princess and rest

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Choking Stench to Bretonnia.

    2/6 PP

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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