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[Sonic the Hedgehog] New Sonic All-Stars Racing trailer... with Afterburner stage!
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Sega seems to have learned this, thankfully. Hell, even the Wii version of Unleashed didn't have a hub.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Though a freaky-friday where Eggman and Sonic change places could be fun.
werewolf = man wolf
So werehog = man hog ;D
I always thought the daytime stages of Unleashed were incredible. It only made up something like 20% of the playtime, but damn were they good. The speed in those stages was completely nuts, and I felt that pulling back in Colors was a mistake. I loved how crazy the daytime levels became after you upgraded Sonic's speed a few times. I also really, really liked the boost mechanic, in that you had incentive to boost and keep boosting. In Colors I always felt like boost was something I had to save up.
But for all I liked Unleashed, 4 minutes for a daytime stage vs. 40 for a night stage didn't make a compelling complete package. And let's not get started on Eggmanland.
Though that was more due to a massively short development time in comparison to the 360/PS3 version than anything, unless I'm mistaken.
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The Wii version DID have a hub. Every time I see people say this, I face palm, because all the problems people associate with the hub in the 360 version actually aren't there, but they ARE in the Wii version. In the 360 version, the hub is basically the same thing as the castle in Mario 64 - an interactive map where you go from level to level. to get to one act or the other, you might have to do some light platforming, but that's it.
The wii version has a map-based hub, sorta like Mario World, except this version has fetch quests and all that sort of shit. Like in Holoska - in the 360 version, to get to the first act, you just jump on a few platforms and enter the level marker. In the Wii version, you have to talk to this woman, who says her husband is missing, and then you have to talk to everyone else in the village to make the husband show up, and then you have to talk to the husband who will tell you he's looking for a gift for his daughter, and then you have to talk to the daughter to find out the gift she wants, then you have to talk back to the husband, and then, finally, as a reward for all this, the level marker opens up.
People see the word HUB and don't even inspect what it's all about before criticizing it. Similarly, they see that the wii version has a map, and assume it's mile's better. Both assumptions are wrong.
They were developed concurrently by different teams. Sonic team developed the 360 version, Dimps developed the Wii version. And no, the oft-repeated claim that sonic team developed the werehog levels in the wii version, and dimps developed the day levels is wrong. Dimps developed the entire wii version themselves.
I ment hub world, my bad.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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I know what you meant. A hub world in and of itself is not inherently bad. And all the problems people have with hub worlds in general are not present in the 360 hubs, but they ARE present in the wii version.
I was sad when they removed it from SA2, but I guess it made sense since the story didn't revolve around one small area.
My problem was that there was a hub world where you interacted with town's people to progress the story and then went into rooms to find the next level and had to sit through dialogue fairly often. I'm pretty sure those were in the 360 version - but I'm honestly questioning myself because I did play it on both 360/Wii at different times.
I love Sonic's gameplay but I generally hate everything about Sonic storylines because they always feel poorly done. I just wish they would have the characters shut up, run fast and have tons of paths to the end of the levels. This generation I've liked quite a few Sonic games surprisingly but I hope they stick with the Generations formula for another game. I admit, I really liked the Secret Rings too.
You had to talk to one person in the 360 version during the entire game, and that's to find professor pickle early in the game. Every other hub world that had people, you could just walk right past them and onto the levels. The people, in fact, didn't progress the stories, but were there to give you challenges - talk to the hot dog vendor, for example, and he'll give you a hotdog challenge.
The Wii version had you talking to tons, and tons, and tons of people to progress the story and to unlock stages. You can't progress in the wii version until you talk to lots of people. You can ignore them outside of the very early bit in the 360 version where you had to find professor pickle (and then, you were just talking to 1 or 2 people).
Now, unlocking the levels was a whole different story. That sun/moon medal mechanic can take a flying leap, in my opinion. Having to grind back through night stages to harvest the medals was tiresome, to say the least.
You gain speed when you roll. You gain speed when you're on an incline. You keep momentum when you let go of the gamepad. You jump like you did in the old games. Etc.
Why is this screenshot so significant? Because it shows the new physics in place. First of all, he just rolled off of a ledge and he didn't uncurl. Second, and you can't tell from this screenshot, but he just rolled down an incline and picked up enough speed to shoot him across the gap.
Episode Metal is basically the team's way of cheating and getting a do-over with Episode 1. And everybody who bitched about episode 1 should appreciate that. Word is Metal Sonic will get 4 entirely new acts per zone, too.
It's this game's form of Lock-on. When you own Episode 1 and Episode 2, you can "lock on" with one another and play as Metal Sonic in both as one large game, using the new physics through out the entire process.
In reality, it's exactly how lock-on worked in the classic games. Inside of Sonic 4 ep 2 will be the entire episode 1 remade from scratch to work with the new physics. You'll undoubtedly notice a few level layout differences to accommodate these as well.
Now more people are coming forward and the unanimous reaction is that this is much better than episode 1, and much more in-line with how Generations 3DS played (which itself was much more like the classics than the console versions of Generations).
Please don't take the following personally!
As someone whose work is in the field of languages, this has always annoyed me. So many people suddenly become etymologists over this rather irrelevant fact about Sonic Unleashed.
"Were = man, so Werehog = manhog, lolz!" Sure, but so what? Names for animals and other stuff often are quirky. For consistency's sake, you'd also have to go "hedge = bush, hog = pig... Sonic is a bush pig, lolz!"
Besides, the term "Werehog" has been around long before Unleashed. Maybe "Hogwolf" would be more logical, but it doesn't have the same ring to it, does it?
Anyway... yeah, Episode 2, looking better and better.
It's the same person. He's trying to speed run Sylvania Castle like you could in Episode 1, only blind.
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I'm loving the chance to play as Tails again, plus Metal Sonic being playable via DLC? Hell yes. With the gameplay being exciting and not being laggy or sluggish, this is shaping up to be one of the best Sonic games ever. May can't come soon enough.
I hated the special stages in EP1. And on top of that, the music was awful.
Egg Dragoon was really awesome, I think, except Sonic's left and right movement suddenly sucks. He barely moves. Other than that it's superb.
Take my money.
"Hey, what are these spiked bombs? I should probably investigate them. With my face."
Also, I don't think it would be appropriate to have a snow level without Sonic snowboarding at some point.
Thank fuck Tails has his own ring count this time. D:
Wait, didn't he always have his own ring count?