So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
I bet that it will be 3 weeks to a month before Inferno gets beaten. With millions of fans playing on day 1, I foresee atleast one skill / combo / exploit being found that allows a super progression.
Anyone remember firewall sorc in d2 xpac? When it was first released me and my 4 friends were on the top of the ladder for the first 93 levels because we got the game early and logged on as soon as servers went up (which went up a few hours early). My buddy didn't start playing until 6-7 hours after us and was able to solo up with a firewall sorc and beat us to lvl 95. Everyone single one of us was linehopped on the ladder by a sorcerer, all of which were presumably firewall sorc.
I foresee something similar.
edit: unless ofcourse Blizzard is proactive in tracking progression and is actively patching to make sure this does not happen. But no gaming company seems to be able to keep up with that sort of thing.
I think the over under is more like 3 days man, not 3 weeks. I got vacation saved for release and I expect to be in Infero before Monday
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
Can you tell us what the stats are?
No, unfortunately I can't as I sold off those weapons . But it was a sword that made 3.5 dps and an axe that was 3.2. When I equipped the sword in the off hand I actually lost something like 0.4 dps instead of gaining 0.3. Could have just been a bug I guess.
Why wait in line when you can get a digital copy? Unless you're ordering the CE what's the point of owning a box the game came in?
Not to mention being able to play immediately on release...
:^: yeah I'm going digital so i can get the game ASAP. I hope servers arent complete dogshit day1, but I know they will be
and yeah the first 9-14 levels are way better in d3 than what their equivalent was in d2.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
I am not in the beta so I cannot confirm this for you, but there was supposedly a time where the weapon speed affected the duration of your attack animations, so if you had a sword you would hit slower but harder and if you had an axe it would be faster and weaker. You wouldn't necessarily see the numbers above the enemies' heads get bigger even though your dps goes up. Again, I can't confirm so look for someone to tell me this is wrong.
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
I am not in the beta so I cannot confirm this for you, but there was supposedly a time where the weapon speed affected the duration of your attack animations, so if you had a sword you would hit slower but harder and if you had an axe it would be faster and weaker. You wouldn't necessarily see the numbers above the enemies' heads get bigger even though your dps goes up. Again, I can't confirm so look for someone to tell me this is wrong.
that's basically how it works. you get harder hits with bigger weapons and faster resource generation with dual weild or you can be a tank with a sword/board.
Why wait in line when you can get a digital copy? Unless you're ordering the CE what's the point of owning a box the game came in?
Not to mention being able to play immediately on release...
:^: yeah I'm going digital so i can get the game ASAP. I hope servers arent complete dogshit day1, but I know they will be
and yeah the first 9-14 levels are way better in d3 than what their equivalent was in d2.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
Nah, I doubt it. Blizzard has a pretty damn good server infrastructure these days. Cata release frex was perfect after the first ~30 mins.
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Even on my mage the dmg my spells did seemed to increase when I equiped a weapon of higher DPS. Didnt matter what kind. I think at one point I had a sword and board on and that was better than my wand and lowbie orb I had in terms of killin stuff.
Can't wait for release, one of my buddies is going to host a lan for it, he also enjoys making homebrew beer, so he is planning on whipping up some 'tyrae-ale' gunna be fun 0_0
Can't wait for release, one of my buddies is going to host a lan for it, he also enjoys making homebrew beer, so he is planning on whipping up some 'tyrae-ale' gunna be fun 0_0
I am jealous. Most I'm going to be doing is eagerly waiting all day while i study. Sigh... i can't wait to graduate
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
Can you tell us what the stats are?
Hidden stats? Let's be careful not to spread misinformation.
I would be shocked (and upset) if a white 10dps sword and a white10dps ax had differing character dps once equipped. Even a white hand weapon which is restricted to monks won't give a damage boost beyond what is listed. If the ax had +5 dexterity and you're playing a monk then it will give you a dps boost over a white sword. These class specific stats are why you're unlikely to see a Wizard running around with a 2 handed axe because it will be unlikely that it gives a boost to intelligence or arcane damage, while it would be common for a wand to have both of those stats.
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
Can you tell us what the stats are?
Hidden stats? Let's be careful not to spread misinformation.
I would be shocked (and upset) if a white 10dps sword and a white10dps ax had differing character dps once equipped. Even a white hand weapon which is restricted to monks won't give a damage boost beyond what is listed. If the ax had +5 dexterity and you're playing a monk then it will give you a dps boost over a white sword. These class specific stats are why you're unlikely to see a Wizard running around with a 2 handed axe because it will be unlikely that it gives a boost to intelligence or arcane damage, while it would be common for a wand to have both of those stats.
There are somewhat hidden attributes to a weapon type in diablo 2. Mainly the speed a class type can use vs the other class type. IE, a druid swings a mace faster than a sword.
So what determines what weapons the monk can use efficiently? I get less dps from swords than hand axes with similar stats.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
use weapons with +dex that increase your overall damage dealt. the kind of weapon doesn't matter much (ie sword or axe or staff), the damage output and stat bonuses are what matters
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
Can you tell us what the stats are?
Hidden stats? Let's be careful not to spread misinformation.
I would be shocked (and upset) if a white 10dps sword and a white10dps ax had differing character dps once equipped. Even a white hand weapon which is restricted to monks won't give a damage boost beyond what is listed. If the ax had +5 dexterity and you're playing a monk then it will give you a dps boost over a white sword. These class specific stats are why you're unlikely to see a Wizard running around with a 2 handed axe because it will be unlikely that it gives a boost to intelligence or arcane damage, while it would be common for a wand to have both of those stats.
There are somewhat hidden attributes to a weapon type in diablo 2. Mainly the speed a class type can use vs the other class type. IE, a druid swings a mace faster than a sword.
Yes, but swing speed is accounted for when the "DPS" of the item is calculated, so it's not like the game can trick you. Diablo 2 even says right on the item how fast you can swing it.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
This is pretty normal. There's no point to dragging out the low levels too long since you only get 2-3 abilities and there's not much to master.
D2 was pretty much the same way. You'd be like 12 or so by the time you're doing Tristram, and even though there was quite a bit to go through yet, by the end of the act you'd probably only go up 4 or 5 more levels. The level 60 cap means just don't expect to gain too many levels playing through Hell.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
This is pretty normal. There's no point to dragging out the low levels too long since you only get 2-3 abilities and there's not much to master.
D2 was pretty much the same way. You'd be like 12 or so by the time you're doing Tristram, and even though there was quite a bit to go through yet, by the end of the act you'd probably only go up 4 or 5 more levels. The level 60 cap means just don't expect to gain too many levels playing through Hell.
Yeah, judging early leveling speed isn't a very good indicator on overall leveling speed. I can't think of any RPG in well...like every that hasn't had a fairly steep leveling curve. They throw the first bunch of levels on ya to get you into the game, get you hooked, make you feel that progression, introduce abilities over time without needing an overbearing tutorial; then they can dial it back and focus your progression on loot and moving through the game. Instead of getting a dozen levels an act, you might get two or three.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
This is pretty normal. There's no point to dragging out the low levels too long since you only get 2-3 abilities and there's not much to master.
D2 was pretty much the same way. You'd be like 12 or so by the time you're doing Tristram, and even though there was quite a bit to go through yet, by the end of the act you'd probably only go up 4 or 5 more levels. The level 60 cap means just don't expect to gain too many levels playing through Hell.
Yeah I was 12 or 13 by Andariel and 30 by the beginning of Act 5. I think we have slightly different conceptions of the leveling curve in d2. :P
It still feels like a slightly fast leveling pace for me, but I imagine it works out around the same **shrug**. 30ish by act 4 in d3 so you have all your skills to enter nightmare. I mean I'm not making a value judgment here, it just seems a bit fast to me.
Yeah I was 12 or 13 by Andariel and 30 by the beginning of Act 5. I think we have slightly different conceptions of the leveling curve in d2. :P
Your 1st time or your 50th? Obviously once people became aware of all the "worthless" parts in Act 1 they started finishing it at lower levels, but that's not really what I'm talking about.
Also I think it makes more sense to compare to vanilla, not LoD. I don't think I ever had a character then that hit 30 by Diablo without grinding.
0
Warlock82Never pet a burning dogRegistered Userregular
Diablo 3 Launch Site. Looks like they are going to showcase the different classes. Right now they have the Demon Hunter up, including a short story.
Of interest, there is a "create a banner" contest and apparently just by doing it you unlock that banner in-game (it looks like maybe the crest is unique or something).
Diablo 3 Launch Site. Looks like they are going to showcase the different classes. Right now they have the Demon Hunter up, including a short story.
Of interest, there is a "create a banner" contest and apparently just by doing it you unlock that banner in-game (it looks like maybe the crest is unique or something).
Yeah I was 12 or 13 by Andariel and 30 by the beginning of Act 5. I think we have slightly different conceptions of the leveling curve in d2. :P
Your 1st time or your 50th? Obviously once people became aware of all the "worthless" parts in Act 1 they started finishing it at lower levels, but that's not really what I'm talking about.
Also I think it makes more sense to compare to vanilla, not LoD. I don't think I ever had a character then that hit 30 by Diablo without grinding.
Yeah probably close to my 50th :P but that naive first playthrough is such a miniscule, insignificant proportion of my D2 experience I kinda wasn't thinking about that.
Yeah I also played most of my d2 post LoD; you make a good point that vanilla d3 should be compared to vanilla d2. I usually hit 30 AFTER Diablo in LoD. Usually right around Shenk and that first waypoint.
So, uh. I bought D3 and started the download preorder, left to go see Carousel and came back and see no indicator of where it went---nope, shit, I found it. Carry on.
Posts
Online I get a free $10 in Bestbuy points, but I think that's only online and I'm not sure when it'll actually arrive if I do that.
And why is the monk even using weapons at all when the punch animation is still bare handed?
ed: Ok so that scenario only applies when the axe or sword is in the off-hand slot. Is there a difference between them of some sort?
Ah, ok. That makes sense but none of these weapons are +dex as I'm only level 4. Or are there hidden stats for different weapon classes?
Not that I'm aware of, but I'm sure it's possible.
Can you tell us what the stats are?
I think the over under is more like 3 days man, not 3 weeks. I got vacation saved for release and I expect to be in Infero before Monday
No, unfortunately I can't as I sold off those weapons . But it was a sword that made 3.5 dps and an axe that was 3.2. When I equipped the sword in the off hand I actually lost something like 0.4 dps instead of gaining 0.3. Could have just been a bug I guess.
:^: yeah I'm going digital so i can get the game ASAP. I hope servers arent complete dogshit day1, but I know they will be
and yeah the first 9-14 levels are way better in d3 than what their equivalent was in d2.
That said, I feel like you gain a lot of levels up front very quickly. To be clvl 9 "one third of the way" through Act 1 is pretty high level considering max level is 60.
3clipse: The key to any successful marriage is a good mid-game transition.
Nah, I doubt it. Blizzard has a pretty damn good server infrastructure these days. Cata release frex was perfect after the first ~30 mins.
Even on my mage the dmg my spells did seemed to increase when I equiped a weapon of higher DPS. Didnt matter what kind. I think at one point I had a sword and board on and that was better than my wand and lowbie orb I had in terms of killin stuff.
I am jealous. Most I'm going to be doing is eagerly waiting all day while i study. Sigh... i can't wait to graduate
Hidden stats? Let's be careful not to spread misinformation.
I would be shocked (and upset) if a white 10dps sword and a white10dps ax had differing character dps once equipped. Even a white hand weapon which is restricted to monks won't give a damage boost beyond what is listed. If the ax had +5 dexterity and you're playing a monk then it will give you a dps boost over a white sword. These class specific stats are why you're unlikely to see a Wizard running around with a 2 handed axe because it will be unlikely that it gives a boost to intelligence or arcane damage, while it would be common for a wand to have both of those stats.
There are somewhat hidden attributes to a weapon type in diablo 2. Mainly the speed a class type can use vs the other class type. IE, a druid swings a mace faster than a sword.
Yes, but swing speed is accounted for when the "DPS" of the item is calculated, so it's not like the game can trick you. Diablo 2 even says right on the item how fast you can swing it.
D2 was pretty much the same way. You'd be like 12 or so by the time you're doing Tristram, and even though there was quite a bit to go through yet, by the end of the act you'd probably only go up 4 or 5 more levels. The level 60 cap means just don't expect to gain too many levels playing through Hell.
Yeah, judging early leveling speed isn't a very good indicator on overall leveling speed. I can't think of any RPG in well...like every that hasn't had a fairly steep leveling curve. They throw the first bunch of levels on ya to get you into the game, get you hooked, make you feel that progression, introduce abilities over time without needing an overbearing tutorial; then they can dial it back and focus your progression on loot and moving through the game. Instead of getting a dozen levels an act, you might get two or three.
This is normal.
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Yeah I was 12 or 13 by Andariel and 30 by the beginning of Act 5. I think we have slightly different conceptions of the leveling curve in d2. :P
It still feels like a slightly fast leveling pace for me, but I imagine it works out around the same **shrug**. 30ish by act 4 in d3 so you have all your skills to enter nightmare. I mean I'm not making a value judgment here, it just seems a bit fast to me.
Also I think it makes more sense to compare to vanilla, not LoD. I don't think I ever had a character then that hit 30 by Diablo without grinding.
http://reveal.diablo3.com/en_US/
Diablo 3 Launch Site. Looks like they are going to showcase the different classes. Right now they have the Demon Hunter up, including a short story.
Of interest, there is a "create a banner" contest and apparently just by doing it you unlock that banner in-game (it looks like maybe the crest is unique or something).
Yeah that's what it looks like. I did the Demon Hunter one and it was a crossbow, so yeah :P
The site looks nice.
It's fine for me, what browser are you using?
The site's not working for me as well. Using Chrome.
Never a bad thing to have more options open for the banner, especially early when the pickings are pretty slim, as I recall.
SPOILER ALERT
Yeah probably close to my 50th :P but that naive first playthrough is such a miniscule, insignificant proportion of my D2 experience I kinda wasn't thinking about that.
Yeah I also played most of my d2 post LoD; you make a good point that vanilla d3 should be compared to vanilla d2. I usually hit 30 AFTER Diablo in LoD. Usually right around Shenk and that first waypoint.
You can download the client through a torrent or through Blizzard if someone decides to link the .exe without purchasing the digital copy.
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